Max HP: 30 Current HP: 30 (15 Base, +13 Con, +2 Con bonus)
Current (Max) Health: 17 (17), Grace: 13 (13)
STR 12 (+1) DEX 15 (+2) CON 13 (+1) INT 14 (+2) WIS 10 (+0) CHA 17 (+3)
Flat Footed: 14
Armor: Chain Shirt (+4 AC)
Masterwork Longbow +4 (1d8/x3)
Ranged Within 30 Feet:
Masterwork Longbow +5 (1d8+1/x3)
Light Mace +2 (1d6+1/x2)
Initiative: +2 (+2 Dex)
Fort +1 (+0 Base, +1 Con), Ref +5 (+3 Base, +2 Dex), Will +3 (+3 Base, +0 Wis)
Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
Human base land speed is 30 feet.
1 extra feat at 1st level.
4 extra skill points at 1st level and 1 extra skill point at each additional level.
Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.
Spellsongs: Magical performances (see "Spellsongs" below)
Bardic Knowledge: Chance to know a little bit of everything
Weapon/Armor Proficiency: Proficient with all simple weapons, longbow, light armor, medium armor, shields.
Masterwork Longbow (375 gp)
Masterwork Flute (100 gp)
2 Oil of Magic Weapon (100 gp)
2 Potion of Cure Light Wounds (100 gp)
1 Oil of Bless Weapon (100 gp)
Cold Weather Outfit (8 GP)
Rations x12 Days
Studded Leather Armor (Bonus)
20 Silver Arrows
20 Cold Iron Arrows
Light Mace (5 GP)
Bone flute (5 GP)
Bedroll (1 SP)
Backpack (2 GP)
Waterskin (1 GP)
Alder Two-Fingers was born in Silverymoon, the son of a smith and a retired adventuring ranger (once, in fact, a Harper). Exceptionally clear of eye, strong of voice, and steady of hand from birth, he was encouraged by his mother to study under the Elvish and human masters in music (the flute and voice were his instruments), and she herself made sure he was a sure shot and competent hunter. He led a quiet life, marred only by the untimely death of his father, until the age of 10, when he accompanied his mother on a long hunting trip on the edges of the High Forest.
There they were set upon by a group of ghouls, who killed his mother and gravely injured Alder himself. As he lay paralyzed, one of the ghouls began cracking and sucking the marrow from the fingers of his hand, one by one. As Alder gave himself up for lost, horns were heard through the forest, and the outriders of Gunther Longtooth, chief of the Tree Ghost tribe, emerged from the trees and slew the ghouls.
The Tree Ghost tribesmen, recognizing Alder's dead mother as a warrior of Silverymoon, took Alder and nursed him back to health. Three fingers of his right hand were permanently crippled, but Alder taught himself to play the bone flute of the Uthgardt with remarkable dexterity.
Feeling that there was little left for him in Silverymoon, and deeply honoring these strangers for saving his life, Alder presented himself for adoption to the tribe. Chief Longtooth himself accepted his request, and gave him his surname "Two-Fingers." Alder showed himself to be a passionate student of tribal lore, and felt himself deeply and personally stirred by the tribe's history, the corruption and breaking of its Blue Bear ancestors, and the tales of the totem Grandfather Tree. He spent every evening at the feet of the loremasters, learning the history and songs of the tribe better than most of its own members.
Indeed, he earned the love and respect of his brethren by performing their songs and chants in a way that fused his training in Silverymoon with his deep attentiveness and emotional attachment to the tribe's own traditions. The virtuosity of the Silverymoon bards and the haunting beauty of the Uthgardt songs joined in Alder's music with a sad power almost magical. And after spending his first Runemeet in the presence of the Grandfather Tree, Alder's songs became magical in fact.
At the Runemeets and in conferences with other tribes, he was always in high demand. It was likewise found that Alder was a natural diplomat, and the tribal elders often brought him with them when negotiating with "civilized" folk and, later, even with other tribes. And Alder held his own as a hunter, too, his blood-brother and best friend Kalak Whitefeather teaching him to shoot again after his injury. Kalak would later joke that his brother was a better shot than most civilized folk, since he only had two clumsy fingers to get in the way.
Alder lived a dozen years -- more than half his life -- as a member of the Tree Ghost tribe. But when the call came from Silverymoon for volunteers to defend the Silver Marches as members of the Argent Legion, Alder himself volunteered. He found himself missing his old home and wishing to do something for its defense, if only for his dead mother's sake. And so he set off for Silverymoon, and saw its towers for the first time since childhood.
Alder is tall, black-haired and blue-eyed, looking, in fact, rather like an Uthgardt man himself. He is not a loud person, but the kind of who puts others quickly at their ease, one who always gives the impression of being in charge of the situation. He can be equally at home in the halls of an elvish mage or a war-dance of the Uthgardt, and is a natural diplomat, mediator, and peacemaker. He has a consuming hatred of the undead, especially ghouls, and has a desperate fear of being helpless or paralyzed. He loves stories, histories, and legends, and never misses a chance to learn a new song or tale. Like his adopted Uthgardt brethren, he will never cut down a living tree.
His traveling clothes are warm furs worn in the Uthgardt fashion, mostly gray and silver in color, with well-made leather boots. He carries his longbow across his back and his mace at his side.