The Knights of Luruar

Game Master Graynore


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M Human Bard (Eldritch Might Variant) 2

Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Add 1 to attack and damage if the enemy happens to appear within 30 feet for Point Blank Shot... I'm assuming we'd see it before that. And everyone remember your +1 to attack and damage from Alder's song.


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

It would seem that I accidently hid this thread and just noticed. I'll post something on my lunch break shortly


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

1d20 + 5 ⇒ (8) + 5 = 13 Perception

1d20 + 3 ⇒ (9) + 3 = 12 Initative

Ari stands at the ready, rapier drawn, awaiting whatever might be coming after them.


Three great wolves charge out of the brush, one to the north, one to the south, and one to the east. Alder swings his bow in line with the wolf to the east with the red eyes firing a shot into its chest.

Ariael:
Alder:
Jaxon: (on top of wagon)
Anasth:
Desfra:
Glimly: (on top of wagon)
Wolf 1: (60' north)
Wolf 2: (60' south)
Wolf 3(red eyes): -8hp(80' east)

round 1
you have the initiative. state actions and roll dice. Alder was the only one able to act in surprise round


Male Human Rogue 2

Jaxon yells in incoherent fear as the beasts charge out of the darkness. Seeing the red eyes he fires.

touch attack: 1d20 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9
damage: 1d10 + 1 + 1 ⇒ (8) + 1 + 1 = 10 silver


M Human Bard (Eldritch Might Variant) 2

Alder continues his song and looses another arrow at the red-eyed wolf.

1d20 + 4 ⇒ (17) + 4 = 21
1d8 + 1 ⇒ (1) + 1 = 2


round 1 continued

Jaxon is startled by the charging wolves and fires wide. Alder, without missing a beat, draws and puts another arrow right into the red eyed, wolf's chest.

Ariael:
Alder:
Jaxon: (on top of wagon)
Anasth:
Desfra:
Glimly: (on top of wagon)
Wolf 1: (60' north)
Wolf 2: (60' south)
Wolf 3(red eyes): -10hp(80' east)

waiting on Ariael's actions


assuming Ariael intended to ready his action, I'll proceed as if it is still valid.
Ariael's rapier attack vs. red-eyed wolf
1d20 + 6 ⇒ (3) + 6 = 91d8 + 1 ⇒ (4) + 1 = 5

Desfra charges at the wolf to the north and while her bite seems to have no effect, she wrestles the wolf to the ground.

The red-eyed wolf charges Ariael. Ariael stabs at the beast missing its neck but it keeps the beast from getting to his.

The northern wolf stands up on its hind legs and twists into the form of a great halfman-halfwolf; Desfra chomps at its leg but fails to land a bite. The southern wolf advances and twists into the form of a standing wolf in armor with a long sword.

Glimly rolls off the wagon to the right of the red-eyed wolf and comes up with a dagger and a spell on his lips. "Dae'zon!" A cone of flashing colors roll over the red-eyed wolf and it seems to have lost its senses.

DM screen

Spoiler:
red-eyed wolf attack vs Ariael(damage/trip)1d20 + 9 ⇒ (2) + 9 = 111d6 + 4 ⇒ (4) + 4 = 81d20 + 9 ⇒ (19) + 9 = 28; Desfra's attack vs wolf11d20 + 6 ⇒ (10) + 6 = 161d6 + 1 ⇒ (5) + 1 = 61d20 + 6 ⇒ (15) + 6 = 21; Desfra's AoO vs wolf11d20 + 4 ⇒ (3) + 4 = 71d6 + 1 ⇒ (5) + 1 = 61d20 + 4 ⇒ (11) + 4 = 15; red-eyed wolf will save1d20 + 3 ⇒ (4) + 3 = 7; stunned & blind1d4 ⇒ 2

Ariael:
Alder:
Jaxon: (on top of wagon)
Anasth:
Desfra: (55' north, adjacent to Were-Wolf1)
Glimly: (10' south of Wolf3)
Were-Wolf 1: (60' north, adjacent to Desfra; hybridform)
Were-Wolf 2: (40' south, hybridform with sword drawn)
Wolf 3(red eyes): -10hp, blind 2r & stunned 3r(adjacent to Ariael)

round 2, everyone is up


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

Need to check on a feat before I post my attack and I am currently out. Should be home in a few hours at the most


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

Can I Sneak-Attack the red-eyed wolf? Not sure if losing and being denied your Dex bonus is the same. I am pretty sure it is, but not positive.


Male Human Rogue 2

"I knew it!!" Cal yelps as he reloads and fires at the southern wolf-man.

touch attack to werewolf 2: 1d20 + 6 ⇒ (9) + 6 = 15
damage (silver bullet): 1d10 + 2 ⇒ (9) + 2 = 11


M Human Bard (Eldritch Might Variant) 2

Knowing well the efficacy of his arrows against the were-beasts, Alder fires another arrow at the red-eyed wolf, hoping that this creature might prove vulnerable.

1d20 + 5 ⇒ (20) + 5 = 25
1d8 + 2 ⇒ (4) + 2 = 6


M Human Bard (Eldritch Might Variant) 2

Rolling to confirm critical:

1d20 + 5 ⇒ (1) + 5 = 6
1d8 + 2 ⇒ (8) + 2 = 10


M Human Bard (Eldritch Might Variant) 2

At least I'm perfectly balanced on the Great Karmic Dice Wheel here.


You do have that balance thing Alder. Yes Ariae, you can sneak attack it if you have sneak attack. Which feat gives that again?
Jaxon, firearm attacks are regular not touch attacks in 3.5; I think the pathfinder rules have them as touch attacks within the first range increment (i'm still looking at those rules so we might change that depending on preference but let's stick with the 3.5 rules for now).

Round 2 continued

Alder fires an arrow into the red-eyed wolf who grunts but otherwise doesn't react. Jaxon fires at the southern were-wolf; however, the bullet fails to penetrate its armor.

Ariael:
Alder:
Jaxon: (on top of wagon)
Anasth:
Desfra: (55' north, adjacent to Were-Wolf1)
Glimly: (10' south of Wolf3)
Were-Wolf 1: (60' north, adjacent to Desfra; hybridform)
Were-Wolf 2: (40' south, hybridform with sword drawn)
Wolf 3(red eyes): -16hp, blind 2r & stunned 3r(adjacent to Ariael)


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

Canny Strike. I will post my attack tomorrow, unless GM wants to roll for me, as its late n I need to go bed soon. Easter breakfast and all.

GM:
If you want to roll attack for me, normal attack n damage, +1d6 sneak attack from Canny Strike


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

Ari slices at the red-eyed wolf, attempting to deal a particularly deadly blow [ooc]1d20 + 6 ⇒ (14) + 6 = 20 for 1d8 + 1 + 1d6 ⇒ (5) + 1 + (3) = 9


M Human Bard (Eldritch Might Variant) 2

Frowning at his arrow's seeming lack of effect, but not knowing what else to do, Alder fires again at the red-eyed wolf.

1d20 + 5 ⇒ (20) + 5 = 25
1d8 + 2 ⇒ (2) + 2 = 4


M Human Bard (Eldritch Might Variant) 2

Ok, then...let's see if we can break the chain.

Roll to confirm critical:
1d20 + 5 ⇒ (11) + 5 = 16
1d8 + 2 ⇒ (6) + 2 = 8


Alder, you already acted in round two. I'll save the critical for round 3

Ariael stabs the red-eyed wolf through the chest. The wolf whimpers but still stands.

Desfra attempts to attack the werewolf again to no avail. Anasth npc'd stows his bow and incants words that sound like a summer wind causing fire to spring from his hand. Newly armed, Anasth hurls a wisp of flame at the werewolf attacking Desfra but it goes wipe. Glimly steps up and slits the throat of the red-eyed wolf; it falls to the ground without a sound.

DM Screen:

Spoiler:
desfra vs werewolf11d20 + 4 ⇒ (5) + 4 = 91d6 + 1 ⇒ (6) + 1 = 71d20 + 4 ⇒ (6) + 4 = 10; Anasth's ranged touch attack vs werewolf11d20 + 4 ⇒ (2) + 4 = 61d6 + 2 ⇒ (5) + 2 = 7; Glimly's attack vs red-eye1d20 + 5 ⇒ (8) + 5 = 131d3 + 2 + 2d6 ⇒ (1) + 2 + (2, 1) = 6; werewolf1 vs Desfra1d20 + 5 ⇒ (3) + 5 = 81d8 + 6 ⇒ (5) + 6 = 111d20 + 1 ⇒ (6) + 1 = 71d6 + 1 ⇒ (4) + 1 = 51d20 + 1 ⇒ (18) + 1 = 19; werewolf2 vs Ariael1d20 + 6 ⇒ (14) + 6 = 201d8 + 10 ⇒ (5) + 10 = 15

Start Round 3

The were-wolves howl in rage as their companion falls. The one on Desfra swings wild with its sword and its bite catches nothing but air. The other werewolf screams while grasping his sword in two hands and charges Glimly. The blade lands heavily on Glimly's shoulder.15 damage

Everyone is up. Alder, you can redirect your shot or take a different action

Ariael: (10' north of werewolf2)
Alder: (south side of wagon)
Jaxon: (on top of wagon)
Anasth: (on north side of wagon; produce flame active until round 22)
Desfra: (55' north, adjacent to Were-Wolf1)
Glimly: -15hp(adjacent to werewolf2)
Were-Wolf 1: (60' north, adjacent to Desfra; hybridform with sword drawn)
Were-Wolf 2: (adjacent to Glimly, hybridform with sword drawn; charge and power attack active)
Wolf 3(red eyes): dead


Male Human Rogue 2

Cal reloads and fires again. Dammit! These bullets ain't cheap.

Attack to Wolf2, silver: 1d20 + 6 ⇒ (4) + 6 = 10

damage: 1d10 + 2 ⇒ (6) + 2 = 8

I'm getting real tired of these rolls.


M Human Bard (Eldritch Might Variant) 2

Sorry about jumping the gun, there. I'll redirect to Were-Wolf 2, if I can.


Alder, sees Glimly's need, fires an arrow into the werewolf's eye. critical reduced to 10 damage. Jaxon fires his boom stick again with the shot going wide.

Ariael and Anasth are up

Ariael: (10' north of werewolf2)
Alder: (south side of wagon)
Jaxon: (on top of wagon)
Anasth: (on north side of wagon; produce flame active until round 22)
Desfra: (55' north, adjacent to Were-Wolf1)
Glimly: -15hp(adjacent to werewolf2)
Were-Wolf 1: (60' north, adjacent to Desfra; hybridform with sword drawn)
Were-Wolf 2: -10hp(adjacent to Glimly, hybridform with sword drawn; charge and power attack active)
Wolf 3(red eyes): dead


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

So sorry, forgot I was up! My weekend was crazy with helping a friend get back on her feet

Ari moves into a flanking position against the werewolf attacking Glimly and slices at it wth his rapier 1d20 + 8 ⇒ (3) + 8 = 11


Male Human Rogue 2

"Damnit!" Cal snarls, anger briefly overriding fear. He fires again.

1d20 + 6 ⇒ (5) + 6 = 11

and misses. Again.


Anasth slings another ball of flame at the werewolf attacking Desfra burning the fur from his neck.-7hp Desfra bites at the werewolf but clips his teeth on the armor of the beast. Glimly steps back and to the side and chants "Dae'zon" causing a cascade of colors to erupt on the werewolf and miss Ariael. The werewolf strikes Desfra across the side with its sword. -11hp

end round 3. Start round 4. Everyone is up!

DM Screen:

Spoiler:
Anasth vs. werewolf11d20 + 4 ⇒ (17) + 4 = 211d6 + 2 ⇒ (5) + 2 = 7, Desfra vs werewolf11d20 + 4 ⇒ (16) + 4 = 201d6 + 1 ⇒ (1) + 1 = 21d20 + 4 ⇒ (11) + 4 = 15; werewolf1 vs. Desfra1d20 + 6 ⇒ (18) + 6 = 241d8 + 6 ⇒ (5) + 6 = 111d20 + 1 ⇒ (3) + 1 = 41d6 + 1 ⇒ (6) + 1 = 71d20 + 6 ⇒ (16) + 6 = 22; werewolf2 will save 1d20 + 2 ⇒ (6) + 2 = 8; werewolf unconscious stun dazed and blind2d4 ⇒ (3, 3) = 6

Ariael: (adjacent to werewolf2)
Alder: (south side of wagon)
Jaxon: (on top of wagon)
Anasth: (on north side of wagon; produce flame active until round 22)
Desfra: -11hp(55' north, adjacent to Were-Wolf1)
Glimly: -15hp(adjacent to werewolf2)
Were-Wolf 1: -7hp(60' north, adjacent to Desfra; hybridform with sword drawn)
Were-Wolf 2: -10hp(adjacent to Glimly, hybridform with sword drawn; charge and power attack active) (unconscious stunned and blind until round 9)
Wolf 3(red eyes): dead


Male Human Rogue 2

"This is getting ridiculous." Cal mutters to himself, trying to aim and fire again.

WW2: 1d20 + 6 ⇒ (11) + 6 = 17

silver: 1d10 + 2 ⇒ (4) + 2 = 6


M Human Bard (Eldritch Might Variant) 2

Alder draws closer to the were-wolf facing off with Desfra (just within 30'), and fires his bow.

1d20 + 5 ⇒ (12) + 5 = 17
1d8 + 2 ⇒ (8) + 2 = 10


Jaxon and Alder take shots at the werewolfs but both fail to penetrate the beasts tuff hide. both missed. Ariael and Anasth are up.


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

Ariel once again attacks the werewolf in front of him1d20 + 9 ⇒ (5) + 9 = 14 for 1d8 + 2 ⇒ (3) + 2 = 5


Ariael does sneak attack damage as well since it is unconscious1d6 ⇒ 5
Glimly raises his dagger above the werewolf and tries to plunge it down dealing some damage. coup de grace.2d3 + 4 + 2d6 ⇒ (2, 3) + 4 + (1, 2) = 12 Desfra tries to attack the werewolf again but fails to cause any damage.1d20 + 4 ⇒ (20) + 4 = 241d6 + 1 ⇒ (1) + 1 = 21d20 + 4 ⇒ (10) + 4 = 14 Anasth throws another blast of fire at the werewolf.1d20 + 4 ⇒ (9) + 4 = 131d6 + 2 ⇒ (3) + 2 = 5 The werewolf to the north tires of Anasth's fire and charges him. Desfra's AoO1d20 + 4 ⇒ (14) + 4 = 181d6 + 1 ⇒ (5) + 1 = 61d20 + 4 ⇒ (2) + 4 = 6 werewolf1 vs Anasth1d20 + 8 ⇒ (16) + 8 = 241d8 + 6 ⇒ (5) + 6 = 11

Ariael: (adjacent to werewolf2)
Alder: (south side of wagon)
Jaxon: (on top of wagon)
Anasth: -11hp(on north side of wagon adjacent to werewolf1; produce flame active until round 22)
Desfra: -11hp(55' north)
Glimly: -15hp(adjacent to werewolf2)
Were-Wolf 1: -12hp(adjacent to Anasth; hybridform with sword drawn)
Were-Wolf 2: -12hp(adjacent to Glimly, hybridform with sword drawn; charge and power attack active) (unconscious stunned and blind until round 9)
Wolf 3(red eyes): dead

End round 4. Start round 5. Everyone is UP!


M Human Bard (Eldritch Might Variant) 2

Weaving a prayer to the ancestors into his song, Alder fires again at the first Were-Wolf.

1d20 + 5 ⇒ (19) + 5 = 24
1d8 + 2 ⇒ (3) + 2 = 5


Alder slams an arrow the werewolf; however, it shatters on its ruff hide. damage reduction. it's annoying. Jaxon, Ariael, & Anasth are up.


Male Human Rogue 2

Fear was beginning to give way to anger as Cal again reloaded.

attack (ww2): 1d20 + 6 ⇒ (17) + 6 = 23
damage (silver): 1d10 + 2 ⇒ (2) + 2 = 4


Jaxon's shot goes right into the leg of the werewolf 4 damage.

Ariael and Anasth are up

Ariael: (adjacent to werewolf2)
Alder: (south side of wagon)
Jaxon: (on top of wagon)
Anasth: -11hp(on north side of wagon adjacent to werewolf1; produce flame active until round 22)
Desfra: -11hp(55' north)
Glimly: -15hp(adjacent to werewolf2)
Were-Wolf 1: -12hp(adjacent to Anasth; hybridform with sword drawn)
Were-Wolf 2: -16hp(adjacent to Glimly, hybridform with sword drawn; charge and power attack active) (unconscious stunned and blind until round 9)
Wolf 3(red eyes): dead


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

Is werewolf 1 adjacent to me at all?


werewolf1 is adjacent to anasth on the nort side of the wagon. You are standing over werewolf2 next to glimly on the east side of the wagon about 30-40 feet away.


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

Ariael takes a moment to calm himself and focus, striking a deadly blow at the werewolf Full round action to deliever a Coup De Grace 2d8 + 2 + 1d6 ⇒ (5, 6) + 2 + (4) = 17 if it survives the damage it must make a DC 27 Fort save or die


Ariael stabs the werewolf with his rapier aiming for its heart. actually the dc is 17 because you only do 7 hp damage due to the damage resistancefort save1d20 + 6 ⇒ (12) + 6 = 18 Glimly follows Ariael's suit with his dagger. 2d3 + 4 + 2d6 ⇒ (1, 2) + 4 + (6, 3) = 16Fort Save1d20 + 6 ⇒ (19) + 6 = 25. Anasth attacks the werewolf with fire in his hand. 1d20 + 4 ⇒ (11) + 4 = 151d6 + 2 ⇒ (5) + 2 = 7

Ariael: (adjacent to werewolf2 on east side of wagon)
Alder: (south side of wagon)
Jaxon: (on top of wagon)
Anasth: -11hp(on north side of wagon adjacent to werewolf1; produce flame active until round 22)
Desfra: -11hp(55' north)
Glimly: -15hp(adjacent to werewolf2)
Were-Wolf 1: -19hp(adjacent to Anasth; hybridform with sword drawn)
Were-Wolf 2: -29hp(adjacent to Glimly, hybridform with sword drawn; charge and power attack active) (unconscious stunned and blind until round 9)
Wolf 3(red eyes): dead

start round 6. everyone is up


Male Human Rogue 2

Cal grits his teeth and fires again, this time at the other beast.

Attack (ww1): 1d20 + 6 ⇒ (10) + 6 = 16
damage (silver): 1d10 + 2 ⇒ (9) + 2 = 11


Wood Elf Druid 2

Round 6

Anasth takes a 5 foot step away from the beast and again pummels it with flame.

Produce Flame Rules:
Technically, I think the spell should have ended some time ago. Each attack reduces the duration of the spell by 1 minute, by rules. But I'll go with this method as it is more likely we will survive the encounter.

Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 2 ⇒ (3) + 2 = 5


lol....yeah I just looked at the spell again. YOu're right Anasth. Guess it was just one of those "wild magic" things. We'll say that it doesn't reduce the duration this once.

Jaxon fires his gun but fails to penetrate the beast's armor. Anasth slams the werewolf with another gout of fire.

[ooc\Ariael: (adjacent to werewolf2 on east side of wagon)
Alder: (south side of wagon)
Jaxon: (on top of wagon)
Anasth: -11hp(on north side of wagon adjacent to werewolf1; produce flame active until round 22)
Desfra: -11hp(55' north)
Glimly: -15hp(adjacent to werewolf2)
Were-Wolf 1: -24hp(adjacent to Anasth; hybridform with sword drawn)
Were-Wolf 2: -29hp(adjacent to Glimly, hybridform with sword drawn; charge and power attack active) (unconscious stunned and blind until round 9)
Wolf 3(red eyes): dead[/ooc]

round 6 continues. Alder and Ariael are still up


M Human Bard (Eldritch Might Variant) 2

Rather than wasting another shot, Alder ends his inspiring song (the effects will remain active for another 5 rounds, however), and lets loose a deafening shriek at the first Were-Wolf.

"Stun" Spellnote; Creature is stunned for one round. DC 14 Fort save negates.


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

Deciding the beast beneath him is no longer something he needs to worry about, Ari charges the one still standing Charge into a flank, if possible. 1d20 + 10 ⇒ (4) + 10 = 14 for 1d8 + 1 + 1d6 ⇒ (4) + 1 + (2) = 7

This combat has lasted pretty much the entire month of April


Alder screams at the werewolf. 1d20 + 6 ⇒ (17) + 6 = 23 But it shakes it off. Ariael charges but misses the beast with his blade. Glimly stabs the werewolf again. 2d3 + 4 + 2d6 ⇒ (1, 2) + 4 + (3, 5) = 15fort save1d20 + 6 ⇒ (9) + 6 = 15. The werewolf lashes out at Anasth1d20 + 6 ⇒ (13) + 6 = 191d8 + 6 ⇒ (1) + 6 = 71d20 + 1 ⇒ (5) + 1 = 61d6 + 1 ⇒ (3) + 1 = 41d20 + 6 ⇒ (9) + 6 = 15hitting him with its blade. 7 damage

End of round 6. Round 7 begins, everyone is up!

Ariael: (adjacent to werewolf1)
Alder: (south side of wagon)
Jaxon: (on top of wagon)
Anasth: -18hp(on north side of wagon adjacent to werewolf1; produce flame active until round 22)
Desfra: -11hp(55' north)
Glimly: -15hp(adjacent to werewolf2)
Were-Wolf 1: -24hp(adjacent to Anasth and Arieal; hybridform with sword drawn)
Were-Wolf 2: -34hp(adjacent to Glimly, hybridform with sword drawn; charge and power attack active) (unconscious stunned and blind until round 9)
Wolf 3(red eyes): dead


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

The elven swordsman tries a slightly different tactic, kicking dirt up into the face of the werewolf as he strikes out once more with his blade Full attack, using Distraction. It needs to make a Will save, DC 14 or be Dazzled for 1 round. 1d20 + 9 ⇒ (11) + 9 = 20 Attack for 1d8 + 1 + 1d6 ⇒ (2) + 1 + (2) = 5

Gods be damned DR :(


Wood Elf Druid 2

Anasth whistles to Desfra, barking the command to attack his assaulter.

He once again singes the fur of the wolf with the handheld flame, this time, bringing it close to its skin instead of backing away and flinging the flame.

Attack
1d20 + 4 ⇒ (20) + 4 = 24 for 1d6 + 2 ⇒ (1) + 2 = 3

Crit
1d20 + 4 ⇒ (2) + 4 = 6 for 1d6 + 2 ⇒ (5) + 2 = 7

Desfra

Attack (charge into flank)
1d20 + 4 + 2 + 2 ⇒ (9) + 4 + 2 + 2 = 17 for 1d6 + 4 ⇒ (5) + 4 = 9


M Human Bard (Eldritch Might Variant) 2

Cursing, Alder fires another arrow at the first werewolf.

1d20 + 5 ⇒ (17) + 5 = 22
1d8 + 2 ⇒ (8) + 2 = 10


Male Human Rogue 2

I think WW1 is flanked now. If not, ignore the bonuses.

Cal grits his teeth, thoroughly upset now, and fires again.

1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
damage:silver: 1d10 + 2 + 1d6 ⇒ (2) + 2 + (6) = 10

That was the last of my silver bullets. 1/10 is really upsetting.


Ariael kicks dirt into the face of the werewolf before attempting to stab it.1d20 + 2 ⇒ (6) + 2 = 8 The beast haves trouble seeing through the dirt but the stab fails to penetrate its armor. Anasth burns the beast 3dam before Desfra charges in and chips his head. Alder fires an arrow into the werewolf but the arrow pops out without any damage. Jaxon shoots a bullet into the dirt by the wolf.

Glimly stabs the unconscious werewolf again and this time it reverts back to human form.2d3 + 4 + 2d6 ⇒ (3, 2) + 4 + (4, 6) = 191d20 + 6 ⇒ (1) + 6 = 7. The other werewolf stabs at Anasth but misses with the dirt in its eye. 1d20 + 5 ⇒ (9) + 5 = 141d8 + 6 ⇒ (8) + 6 = 141d20 ⇒ 81d6 + 1 ⇒ (5) + 1 = 61d20 + 5 ⇒ (13) + 5 = 18

Ariael: (adjacent to werewolf1)
Alder: (south side of wagon)
Jaxon: (on top of wagon)
Anasth: -18hp(on north side of wagon adjacent to werewolf1; produce flame active until round 22)
Desfra: -11hp(adjacent to werewolf1)
Glimly: -15hp(east side of wagon 10')
Were-Wolf 1: -27hp(adjacent to Anasth and Arieal; hybridform with sword drawn)
Were-Wolf 2: dead
Wolf 3(red eyes): dead

end of round 7. Start of round 8.

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