The Knights of Luruar

Game Master Graynore


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Male Human Rogue 2

I personally don't mind if you need to make rolls for us if something unexpected happens.

If an enemy casts a spell on us you could roll a save for the people effected right there in your description. That way you don't have to wait for us to describe the results.


Saves may be an issue unless they are unaware saves. The feat boost abilities allow for some rerolls.


M Human Bard (Eldritch Might Variant) 2

d20s to bank in profile:

1d20 ⇒ 2
1d20 ⇒ 15
1d20 ⇒ 16
1d20 ⇒ 11
1d20 ⇒ 10
1d20 ⇒ 15
1d20 ⇒ 7
1d20 ⇒ 12
1d20 ⇒ 15
1d20 ⇒ 8

In case they're needed. Generally I'm fine with you making rolls for us.


Wood Elf Druid 2

1d20 ⇒ 10 1d20 ⇒ 8 1d20 ⇒ 3 1d20 ⇒ 20 1d20 ⇒ 10 1d20 ⇒ 10 1d20 ⇒ 10 1d20 ⇒ 6 1d20 ⇒ 12 1d20 ⇒ 5


I have added some notes in my profile dealing with rules used. If you need to check something quickly, then just clink on my profile.

Jaxon: I included rules for firearms. If you have any questions, just post them here and I will answer them and then add them to my profile.


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

Ariael's main weapon is his rapier, so that would be his readied weapon.

Question:
When we level to 2, I want to take Distraction and Canny Strike, but CS has Distraction as a pre-req. Can I still take it, or are you one of the DMs who rules you need to have the feat first?


Ariael:
the readied weapon is the weapon that it is assumed that you are walking around with in your hand pretty much all the time. you have designated it as rapier so i will make a note of it.

As far as the advancement, I like to follow the rules. p. 58 of the PHB shows the progression of the advancement. If you take distraction as your general feat (step 7), then i see no problem with you taking canny strike as your class feature (i.e. bonus feat in step 9).


M Human Bard (Eldritch Might Variant) 2

Hmm. So I haven't been giving myself any bonuses for my Inspire Courage effect, based on the spellnote description in BoEM, which only mentions allies, but I just realized that the standard bard's Inspire Courage ability in 3.5 and Pathfinder affects the bard as well. Should I apply the bonuses to myself as well?


Sure Alder, I like the sound of my own singing voice too....even if no one else does. ;)


So we've reached level two. Since this is all been a bit of a learning experience, I would like to implement the following rules changes:

(1) all skills will become pathfinder including concentration checks. please make all changes that are needed including reallocating skills. class skills will be the same as the pathfinder counterparts.
(2) all hit dice will be with pathfinder. rogue and bard become d8 instead of d6. wizard becomes d6 instead of d4. For first level, just add the difference into your grace points. roll new hp here
(3) bardic knowledge will now use the same description as in pathfinder. 1/2 bard level added to all knowledge checks and all knowledge checks are considered trained. I'm doing this to ease my own problems that I have with the differences between bardic knowledge and knowledge checks.


Wood Elf Druid 2

Yep. All that's fine. Pathfinder is easier to run, so a lot of folk go with that, anyway.

hp 1d8 ⇒ 2

Replacing Concentration with Knowledge (Geography)

1 Rank in Handle Animal.
1 Rank in Heal
1 Rank in Knowledge (Nature)
1 Rank in Perception
1 Rank in Survival

(Accounts for favored class bonus of +1 skill rank, but I forgot to ask if we were using that rule.)

Disciplines
Nature's Affinity
Wild Shape

Feats
Natural Spell (Pathfinder Feat)

Spells 2 level 2. Generally prepared:
Endure Elements
Produce Flame

+1 Base Atk

+1 Will
+1 Fortitude


Wood Elf Druid 2

Desfra

1d8 + 2 ⇒ (7) + 2 = 9

+1 Base Atk

+1 Will

1 Rank in Stealth

Tricks
Defend

+1 Natural AC

Feat
Stealthy


Anasth, at second level a caster can choose a discipline instead of a feat not in addition to a feat. There is no natural spell feat; it is replaced by the 4th level discipline enhancement for the wild shape discipline. We are using the favored class bonus.


Wood Elf Druid 2

Ah, oops... Take off the natural spell feat. Misread.


Male Weremonkey Rogue/Ranger/Trickster

Just to double check, we're using the "feat at every level" rule correct? Gotta make sure I pick carefully.


yes Ariael we are still using the rules on feats from MCCBoEM. One feat at every level.

I have updated my profile to include all the new modifications in rules.

Questions: how is everyone enjoying the game so far? How does everyone feel about the rules? What issues do you see?

Part of the reason that I am running this is to gauge the experimental might rules so I would appreciate any input or constructive critizisms.


Male Human Rogue 2

The health/grace system confuses me, but I think it's just because I'm not used to it. Other than that, it all seems basically the same as what I'm used to.


M Human Bard (Eldritch Might Variant) 2

New HP:

1d8 + 1 ⇒ (7) + 1 = 8


M Human Bard (Eldritch Might Variant) 2

I'm enjoying the adventure, and I'm pretty happy with the ruleset; I'm in 100% agreement with the bardic knowledge shift. It's confusing to me, too.

So far I've experienced the difference between the low-level Eldritch Might bard and the low-level 3.5 bard as similar to the difference between the low-level sorcerer and the low-level wizard. I haven't had to worry much about conserving my spellnotes and have had something worthwhile to do every round, but it does feel like I have fewer options.

Another interesting thing about the bard -- and this is true of the BoEM version and the 3.5/PF one -- is that the Perform skill is really not all that big a deal for them, which just feels odd. I'm ok with it, but it is interesting that it's not especially integrated into most of the bard's performance special abilities.

I like the idea behind health/grace (recovering HP faster to keep adventuring, while still keeping resource-conservation in play), but it does force some extra thinking. Whereas it's really easy to know when a "day" happens, it's an extra burden to pin down how many minutes or hours have passed since an encounter for grace point healing.


I hear you there Alder. The perform skill with the bard sometimes seems as unimportant. I have ran bard campaigns before and typically what I do is that if a performance could be done, then it would take the place of another skill such as diplomacy.

What did you take as your new feat?


Male Human Rogue 2

1d6 ⇒ 5

Level up done. Picked up Rapid Reload and Evasion.

I'm going to craft myself a weapon cord while I wait for the others to finish in the tavern.

1d20 + 6 ⇒ (15) + 6 = 21


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

1d10 + 1 ⇒ (4) + 1 = 5

Do I add that to my Grace? my Health, or something else?

Took Distraction and Canny Strike as my feats, with CS as my Fighter Bonus.


Wood Elf Druid 2

I believe, but I need to look this up again, that Health of that will be 2 hitpoints (or 1 + Con modifier), the remainder is Grace.


Anasth is right. For rolled hit points, the first point of the die and the bonus hit points from constitution are health while the remainder are grace.

Jaxon: you should be rolling 1d8 for hit points (pathfinder style). You also get two extra grace points to reflect your 1st level hit die increasing to 1d8.

Ariael: would you mind recording your equipment? Also, the tumble skill is now acrobatics. Could you show the components of your skills? I can't figure out your math.


Male Human Rogue 2

I think I'll just stick with the 5 I rolled. It's above average on a D8.

2 extra grace points added.


I have to be gone for a few days due to RL issues. I should be back next monday if not sooner. Feel free to use the time to plan your next move.


Male Human Rogue 2

Have a good trip. Hope whatever it is goes painlessly.


Wood Elf Druid 2

I am also suffering a little from RL issues. Will be out for a week or so, with apologies.


No problem. I'm back.


M Human Bard (Eldritch Might Variant) 2

I'll be out of town until Monday...I may have a chance to check Internet but not guaranteed, so please feel free to NPC me.


Okay Alder.


So, we haven't heard from Ariael in a while. I'll give him until tomorrow then we'll move forward.


M Human Bard (Eldritch Might Variant) 2

Sounds good. I'm back to regular internet access now.


If regular posting cannot be maintained, perhaps we should look at default actions. For example, if player X does not post within 48 hours of being notified, character x will always attack with a melee weapon on the nearest enemy?

What are everyone's thoughts?


Male Human Rogue 2

I think my action default should be obvious by now. not that it seems to matter much. so far Cal might as well have not even been in the fight. maybe I should set my default to "miss a werewolf"


M Human Bard (Eldritch Might Variant) 2

I'd be fine with that. My default would be to attack with bow (point-blank if possible).


Jaxon, I feel for you. I have been a cheer leader in many an encounter.


Male Weremonkey Rogue/Ranger/Trickster

Today, Thursday the 3rd, I will be attending the Mighty Marvel Marathon, watching Iron Man, The Incredible Hulk, Iron Man II, Thor, Captain America and The Avengers. I will therefore most likely have spotty attendance in my games, though I will try to post when possible.


I hear you there. I will be gone for the weekend starting tonight.


Male Human Rogue 2

Ok, here's my list-

Spoiler:

I'd like to go to a moneyhouse or jewelers and change out a few platinum into 400 silver coins, or a silver ingot. By weight that's a pound of silver (40 gp worth, if platinum is rare here I might be able to get a deal).

I have a full set of masterwork craftsman's tools, but I'd like to add some specialty tools to it, namely a chisel of a metal hard enough to cut silver (probably can get that at a jewelers. not sure what the price would be) and a jeweler's drill for boring through metal.

Before Gimli leaves I'd like to buy the ingredients for gunpowder from him (not sure of price, as much as he has and I can afford)

A bolt of linen from a clothiers.

Sealing wax.

Whatever Tanglefoot bags are made of (boiled down horse hair?)

Pepper (black or chili, doesn't )

Small clay jars.

A tower shield.

Armor Spikes.

A wagoneer's bar (basically a heavy metal bar designed to add leverage so wagons can be lifted to change wheels and repair axles)

A heavy-duty metal door hinge.

A rickshaw cart (two wheeled)

an ox (preferably one that's deaf)


Well, those things aren't available at the inn but you can find all of that in Adbar. Give me an appraise and a diplomacy check to adjust the prices.

Everyone: I'm planning some in game down time here at the Citadel. If there is anything you want to do just post it in this thread and I'll group it all together into a post on the main thread.

We can continue with the roleplaying in the game thread for now.


Male Human Rogue 2

I thought that was what the profession merchant roll was for (haggling). Jaxon doesn't have Diplomacy. Should I have picked that up instead of Profession?

appraise: 1d20 + 7 ⇒ (6) + 7 = 13

diplomacy: 1d20 + 1 ⇒ (3) + 1 = 4


Well, I just checked the PFRPG and there is nothing in there about haggling. It use to be diplomacy. Profession(merchant) will be good for making money during down time.


Male Human Rogue 2

Well darn. Looks like I'm not as good a merchant as I thought I was.


Okay:

gun powder costs 10gp per shot. you can buy a powder horn (10 shots) for 90gp or a keg (100 shots) for 950gp.

a gunsmith's kit is 25gp (includes all the tools for your weapon and making the bullets)

As far as components go, I'll just assuem you buy the raw materials that you need to make your crafting checks. You can pay for them as you go. bullets cost 1gp per bullet. silver bullets cost 25gp per bullet.

The other items are base price but there is no def ox available unless you want to deafen one.


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

Should I just assume I have roughly 1k gold? it will be much easier than to go back through the thread and figure out exactly how much I have.


yes, 1000gp total for equipment.


M Human Bard (Eldritch Might Variant) 2

I'll post my equipment purchases Monday or Tuesday when I have a bit better book/computer access. This is just mundane/masterwork equipment, or could this include things like potions?


Anything that you could buy for a grand is available at the city. Just include the calculations.


Wood Elf Druid 2

Purchases (1000 gp)

5 lycanthrope bane +1 arrows for 800 gp
healer's kit for 50 gp
2 doses of healy myrrh for 100 gp
1 gold ingot for 50 gp

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