Description Anasth has dark eyes and golden hair that curls around the points of his ears. But over that Elven elegance, Anasth carries himself with arrogance and no uncertain amount of brutality, born from both war and nature. He stands at 5'11" and weighs 133 lbs.
Personality Although Anasth can occasionally be found in the settlements of that area, it seems obvious to many that he would prefer not to be. He often ignores those around him, and gives more attention to nature than to the industrial world. When he does deign to speak, he speaks briskly and with sarcasm and roughness. He usually chews on a long stalk of grass to keep himself from speaking.
Background Skill: Profession (soldier)
Male Wood Elf Druid* 2
N Medium Humanoid (elf)
Init +3; Senses low-light vision, perception +10, notice secret doors
DEFENSES AC 15, flat-footed 12, touch 13 (+3 Dex, +2 armor)
hp 13/8 (2d8+11); healing limit 2
Fort +4, Ref +3, Will +7
(+2 vs. enchantments, +1 vs energy drain and death, +4 vs. nonlethal environment effects, +4 vs. fey abilities)
OFFENSE Move 30 ft.
Melee longsword +4 (1d8+3, crit. 19-20/x2)
Ranged mighty composite longbow +4 (1d8+2, crit. 20/x3)
Druid Spells Prepared (CL 2nd, concentration +5)
2nd (2) - Endure Elements, Produce Flame
1st (2) - Hide from Animals, Pass without Trace STATISTICS Str 17, Dex 16, Con 11, Int 10, Wis 17, Cha 8
Base Atk +1, CMB +4; CMD 17
Skills Handle Animal +4, Heal +8, Knowledge (geography) +4, Knowledge (nature) +6, Perception +10, Profession (Soldier) +6, Survival +8
Feats Endurance, Strong Soul
Languages Elven, Common
Disciplines Animal Companion, Healing Touch, Wild Shape
Gear leather armor, longsword, mighty composite longbow (+2) and 35 arrows, 20 silver arrows, wooden holy symbol, spell component pouch, backpack, flint and steel, tent, waterskin, 50 ft. hemp rope, 5 days trail rations, belt pouch, 2 sunrods, 49 gp
FEATS AND SPECIAL ABILITIES Animal Companion (Sp) Anasth has an animal companion that accompanies him on his adventures. She is typical for her kind, but gains 1 hit die and +1 natural AC for each druid level beyond 1st. At every even numbered druid level, Desfra the Wolf learns a new trick. Anasth can share spells with Desfra if she is standing within 5 feet.
Endurance (Feat) Anasth has +4 bonus to swim checks to resist nonlethal damage from exhaustion, Constitution checks: to keep running; to avoid nonlethal damage from a forced march; to hold breath; to avoid nonlethal damage from starvation or thirst; Fortitude saves: to prevent nonlethal damage from hot or cold environments, and to resist damage from suffocation.
Nature's Affinity (Ex) Anasth gains +2 to Knowledge (Nature) skill checks, +4 to saves vs the spell-like abilities of fey), and can attempt to improve relations with animals with a successful check (1d20+1), or with a magical beast (Int 1 or 2) (1d20-3).
Healing Touch (Sp) Anasth heals another creature by 1d8+2 hitpoints with a touch, but he can only use it on 6 different individuals each day.
Strong Soul (Feat) Anasth has +1 Willpower and Fortitude saves and +1 bonus on saving throws vs energy drain and death effects.
Wild Shape (Su) Anasth can turn into any small or medium animal and back again, as a standard action. He must choose one animal form he is familiar with, and only use one animal shape per day.
Animal Companion, Desfra the Wolf.
N Medium animal
Init +2; Senses low-light vision, scent; Perception +6
DEFENSE AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 24/13 (3d8+6+15)
Fort +5, Ref +5, Will +2
OFFENSE Speed 50 ft.
Melee bite +4 (1d6+1 plus trip)
STATISTICS Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +3; CMD 15
Feats Track, Stealthy, Weapon Focus (bite)
Tricks Attack, Defend
Skills Escape Artist +4, Perception +6, Stealth +9, Survival +1 (+5 scent tracking); Racial Modifiers +4 Survival when tracking by scent