The Journey of a thousand miles

Game Master Vrog Skyreaver


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As the author of the Direlock I'd like to expeess considerable joy at seeing people wanting to try one out.
Note that there are a bunch of feats specifically written for Direlocks in the Direlock PDF that do not appear on the PFSRD. And one New Spell - I'll gladly post the feats here in the event that a Direlock is chosen for the game.


Oceanshieldwolf wrote:

As the author of the Direlock I'd like to expeess considerable joy at seeing people wanting to try one out.

Note that there are a bunch of feats specifically written for Direlocks in the Direlock PDF that do not appear on the PFSRD. And one New Spell - I'll gladly post the feats here in the event that a Direlock is chosen for the game.

hey Ocean toss me a PM with a link to get your PDF please

Also time to find a 3PP race I want to play as a Direlock

Thinking maybe a Ghost Elf
More crunch tomorrow AM


@Remnant: PM sent...


A Ghost Elf seems thematic for a Direlock...


Remnant wrote:

Thinking maybe a Ghost Elf

Did you see the Grey Elf right below it? They're "natural explorers of the cosmos"


dot...what see what the dice say...

str 18

dex 1d10 + 8 ⇒ (5) + 8 = 13
con 1d10 + 8 ⇒ (9) + 8 = 17
int 1d10 + 8 ⇒ (5) + 8 = 13
wis 1d10 + 8 ⇒ (6) + 8 = 14

cha 8

I was thinking of pugilist with the boxer style

Can I be an Anumi as a race, and if so would there be a LA involved?

or the Mahrog


Elmar Thonsson wrote:
Remnant wrote:

Thinking maybe a Ghost Elf

Did you see the Grey Elf right below it? They're "natural explorers of the cosmos"

Tha is not the Grey Elf but the Grey - as in Grey alien...


Oceanshieldwolf wrote:
Elmar Thonsson wrote:
Remnant wrote:

Thinking maybe a Ghost Elf

Did you see the Grey Elf right below it? They're "natural explorers of the cosmos"
Tha is not the Grey Elf but the Grey - as in Grey alien...

I think that this thread has thoroughly established I am no longer able to read. Oops.


thunderbeard wrote:
Oceanshieldwolf wrote:
Elmar Thonsson wrote:
Remnant wrote:

Thinking maybe a Ghost Elf

Did you see the Grey Elf right below it? They're "natural explorers of the cosmos"
Tha is not the Grey Elf but the Grey - as in Grey alien...
I think that this thread has thoroughly established I am no longer able to read. Oops.

Nor am I able to write apparently... Tha's all folks... ;)


OSwolf, yeah the flavor is amazing. They remind me kinda mechanically of Death Knights in wow with anti magic fields and what not.

I'm working on a Dragonkin direlock, with the world he came from having evolved/devolved from massive eldritch dragon wars to tribal warfare between Dragonkin based on color of dragon, So in that world the different Direlock archetypes might be different colored Dragonkin, not that all Dragonkin on my made up planet are direlocks of course! Great Addition Though!


A Ton of Crunch. Not a lot of backstory yet, just getting most of the hard stuff out of the way

More of a light weight, fast, hunt you down, sort of Direlock. Speed and AC focused. Vibe is Day of the Dead / Psychopomp motif. Has a Scythe as his Dire Weapon. Will be more Light Armor than Medium or hopefully Items for AC and Defense so he can focus on the skeletal / Reaper like look.

I get a huge SLA Industries / Ebons impression reading the class which is what is drawing me to it.
Add in the old GW Harlequins and there he is.

Crunch All At Once:

Ghost Elf Direlock

Str 11 +0
Dex 20 +5
Con 7 -2
Int 13 +1
Wis 8 -1
Cha 18 +4

Race Ghost Elf
Class Direlock
Level 8
BaB +6/+1
Saves
Ref +6
Fort +2
Will +2
CMB
CMD
HD d8
HP 54
Aligne NG

Lang Common, Elven, Necrid

Feats
1 Weapon Focus Scythe
2 Run
3 Dodge +1 AC
4 Mobility +4 AC vs AoO

Skills (All Class Skills) 33 total skill points
Skill Ranks Bonus
Bluff (Cha) 2
Craft (Int) 3
Diplomacy (Cha) 1
Disguise (Cha) 1
Intimidate (Cha) 4
Knowledge (arcana) (Int) 1
Knowledge (history) (Int) 2
Perception (Wis) 4
Profession (Wis) 3
Sense Motive (Wis) 4
Spellcraft (Int) 1
Survival (Wis) 3
Use Magic Device (Cha) 4

Proficiencies
All Simple weapons, longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon, Light armor, Medium Armor, Bucklers, Scythe (Dire Weapon)

SQ
Direlock Specials
Dire Pool 8
Dire Weapon Scythe
Dire Zone
Fell Regalia
Inimica 3/Day
Dire Sense
Fearsome Slough
Eldritch Tendrils
Incunabula
DireFfortune
Dread Assault
Improved Dire Mantle

Defense Racial Traits
Undead Resistances: Ghost elves gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
Soulless: Ghost elves take no penalties from energy draining effects, though they can still be killed if they accrue more negative levels than they have Hit Dice. After 24 hours, any negative levels they've gained are removed without any additional saving throws. Ghost elves are harmed by positive energy and healed by negative energy. Ghost elves with the fast healing special quality still benefit from that quality.
Elven Immunities: Ghost elves are immune to magic sleep effects and gain a +2 racial bonus on saving throws made against enchantment spells and effects.

Offense Racial Traits
Weapon Familiarity: Ghost elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.

Senses Racial Traits
Darkvision: Ghost elves can see perfectly in the dark up to 60 feet.

Weakness Racial Traits
Resurrection Vulnerability: A raise dead spell cast on a ghost elf can destroy it (Will negates). Using the spell in this way does not require a material component.


Nice build, I'm also try to make a Direlock. Going Strength and Intimidate focused. Fear spreader/ Debuffer. Heavy armor(Eventually) with a bastard sword.


Thanks Bane88. Really thinking about changing the feats, adding in weapon finesse, changing the Dire Weapon to like Rapier or similar


Oswyn Edgcombe, the imprisoned Yoroi is under construction now, feel free to take a look.


I might also put together a back-up character if this concept proves less fun than intended.


If someone could make a list of completed submissions for me, I would greatly appreciate it.


Ameo Wanstell | Magister | Wondering_Monster
Korash the Spiky | Martial Artist (Tripod) 2 / Gladiator (Tripod) 1 / Soulknife (Gifted Blade, Deadly Fist) 5 | Thunderbeard
Mjesecar | Death Mage (shadow mage) | Whack-a-Rogue
Oswyn Edgcombe | Aegis (Crystal Warrior) | Ptolmaeus Arvenus
Worldthorn | Skin-Changer/Warlock | Azten

I think that is everyone with a finished submission.


Yeah. There are also a few discussed ideas that haven't gone quite as far. (And I put "Tripod" in my class names because there are multiple 3pp Martial Artist and Gladiator classes)

Huh, no clerics submitted though. And psionic folk tend to only get self-heals, at later levels.


Wow, I cant believe I am the only healer.


Well, if anyone else can get Negative Energy Affinity, Mjesecar can do a little healing.


Huh. Can't believe so few, and with (almost) open slather for 3PP.

When does recruitment end Vrog? I'd be up for trying out something that oozes flavor in space!!! If it isn't on d20PFSRD can I try something out if you have the PDF?


I was still curious if I could have used a Fetchling


@Oceanshieldwolf: Recruitment hasn't started yet, iirc. This is just the interest check, but some of us got too excited to wait.


Hey, looks interesting :)
I got little knowledge of 3pp but decent grasp of psionics so this would be a chalenge.
First thoughts would be an oakling/sapling bent on destroying things, or one who is a bit unhinged and intent on burning everything to the ground (a flame wielding tree!)
Next thought is a goblin aegis who wields truely massive weapons (aegi get powerful build and augment weapon, wielding medium weapons and counting them as large. Add in an impact weapon and my small goblin is wielding the equivelint of a huge earthbreaker -_^) with a whirling style, fliping head over heels ^_^
Or play a boggard.

I guess first I got to read up on what's available :)


Oh ya. Dice rolls.
1d8 + 10 ⇒ (5) + 10 = 15
1d8 + 10 ⇒ (2) + 10 = 12
1d8 + 10 ⇒ (8) + 10 = 18
1d8 + 10 ⇒ (4) + 10 = 14
Got one 18, not to bad :)

So heres a fun idea i have found. A halfling Malfactor, a simple oaf who is utterly unlucky to the point that it washes off of him onto those around him in waves. I mean, who else could be unlucky enough to be the only creature on the entire planet to be abducted by aliens?

Mechanically, i would have an arura of pure un-luck around me, causing everyone in it to have -5 to their saves. A tactic of mine would be to dive into fhe ranks of my opponets and be a big debuff machine. Make it so that they have -5 to saves, are flanked, 50% chance of doing nothing, and me tripping/disarming them.
I just have to, you know, survive being in the middle of the enemy, and preferably alone...
I am also thinking of taking some of the halfling jinx line of feats and further debuffing that way :)

A quick loophole i found. The "Cross the Path" maldiction lasts until the beginig of my next turn but i can take the tenacious maldiction to increase it by 3 rounds. One tactic is to dive past the enemy and give everyone a flanking bonus with this maldiction. Are you ok with this use of it?


@oceanshieldwolf: recruitment will start hardcore/end around the time that I finish up the penultimate fight that I'm running for another PBP. I'll give you guys a more firmed up date the closer they get to beating Tar Baphon. As I said in an earlier post, I will give about a weeks warning and we'll probably start on a Monday. Right now people have time.

This is the thread I'm going to use for recruiting, so no need worry about creating/posting characters twice or anything like that.


@Gobo: I'm fine with it, as it allows a save and costs you a swift action. also keep in mind that as spell-like abilities, all of your maledictions have the potential to provoke attacks of op.


Gobo Horde wrote:
I just have to, you know, survive being in the middle of the enemy, and preferably alone...

Gobo: Look at some of the 3pp feats, you can get some great bonuses there. Especially Agile Defense


thunderbeard wrote:
Gobo Horde wrote:
I just have to, you know, survive being in the middle of the enemy, and preferably alone...
Gobo: Look at some of the 3pp feats, you can get some great bonuses there. Especially Agile Defense

Plus Acrobatic Dodge.


Gilthanis wrote:

I was thinking of pugilist with the boxer style

Can I be an Anumi as a race, and if so would there be a LA involved?

or the Mahrog

I don't think you saw my question V, can I be an Anumi?

Or was thinking a Gnoll, as per Super Genius Games?


Sorry, Gilthanis, I missed your question in the flurry. Short answer is, yes both races are acceptable, but while the Anumi would not have a level adjustment, the Mahrog would have a level adjustment of +1.


Worldthorn is complete.


Azten wrote:
thunderbeard wrote:
Gobo Horde wrote:
I just have to, you know, survive being in the middle of the enemy, and preferably alone...
Gobo: Look at some of the 3pp feats, you can get some great bonuses there. Especially Agile Defense
Plus Acrobatic Dodge.

I consider any feat that requires an immediate action to be almost useless.

Because, y'know, what's the point of an ability that you can only use once per turn? That's no way to fight 300 orcs.


thunderbeard wrote:
Azten wrote:
thunderbeard wrote:
Gobo Horde wrote:
I just have to, you know, survive being in the middle of the enemy, and preferably alone...
Gobo: Look at some of the 3pp feats, you can get some great bonuses there. Especially Agile Defense
Plus Acrobatic Dodge.

I consider any feat that requires an immediate action to be almost useless.

Because, y'know, what's the point of an ability that you can only use once per turn? That's no way to fight 300 orcs.

Really? Do you really think that? (unless sarcasm, I got a poor sense motive -_-)

By that logic, spells are almost useless because you can only cast one a turn, but that's obviously rediculious.
Quickened spells are +4 level because they let you double your actions, 1 standard and 1 swift/immediate which is very powerful. Immediate/swift action feats are very nice because you can use them in addition to your normal standard/move/full-round action, not in stead of those actions.

If +1 to hit or +1 AC is worth a feat then so are many others like this one mentioned, which is negate 1 attack a round. Will it kill 300 orks on its own? Nope. But nether will power attack.

~~Unless sarcasm~~

Edit: its the ones that can only be used once a day that get me :)
It better be a real good ability to have a limitation like that, and even then I almost never use it because I save it for if i REALLY need it later that day. It just ends up never getting used -___-


Gobo Horde wrote:


By that logic, spells are almost useless because you can only cast one a turn, but that's obviously rediculious.
Quickened spells are +4 level because they let you double your actions, 1 standard and 1 swift/immediate which is very powerful. Immediate/swift action feats are very nice because you can use them in addition to your normal standard/move/full-round action, not in stead of those actions.

Yeah... and this is why I can't stand playing Mystic Theurges (more spells than you can ever cast), but love Sacred Geometry and Spell Perfection, or a Magus's Spellstrike.

Also, I prefer battlefield control to straight hack-and-slash characters, and if you're using any combat style (at least, any one that's worthwhile for a monk/brawler/soulblade) you'll never have free immediate actions. Paladins get good swift actions they'll be throwing down every round, but I guess maybe rogues could benefit from this sort of thing.

Gobo Horde wrote:


Edit: its the ones that can only be used once a day that get me :)
It better be a real good ability to have a limitation like that, and even then I almost never use it because I save it for if i REALLY need it later that day. It just ends up never getting used -___-

Well, yes. I never take those if I can avoid them. If they're something forced on me (as a racial SLA), I usually use them in the first amusing way I can every day, so as not to have to deal with the temptation they pose later.


Oh, I HAVE to create a character for this!


welcome feth. I look forward to seeing what you make!


Rolling for stats

1d10 + 8 ⇒ (7) + 8 = 15
1d10 + 8 ⇒ (6) + 8 = 14
1d10 + 8 ⇒ (9) + 8 = 17
1d10 + 8 ⇒ (8) + 8 = 16


So how is this coming along? I have lots of fluff bouncing around in my head for this guy, things like;
He was cursed by an extraplanar witch with Un-luck and branded with the word TABOO written on his head, cursed to forever be alone. He has since become deathly afraid of anyone coming close or touching him, not for himself but because of the curses powerful effects running off of him.
He has learnt to deflect his Un-luck onto others as a way of staving the effets on himself but at its worst even he is greatly hampered by his own Un-luck.
I intend to give the GM a pool of "Unlucky Rolls" that he can use against me in minor ways (probably 1d10 per day or something. He can use these to make me fail a climb check or something funny but minor, not against a Save-or-Die effect. For example)
He is a pillar of Unluck, anything directly near him is significantly hampered so he has to strike the balance between close-but-not-too-close.
He has the drawback that makes him fear undead and extra-planar creatures and the craven trait, means he moves faster against the things he fears, either running away or running closer to kill it before it can curse him...
You don't want to give him a hug....


The fight continues apace. I think (barring shenanigans) we're about 1.5-2 weeks out. I should know more by the end of the week.


Hmm, not familiar with 3pp but this would give me a reason to look into it, and since most GM's don't allow them, a chance to play one.

Lets see how this goes:
1d10 + 8 ⇒ (6) + 8 = 14
1d10 + 8 ⇒ (2) + 8 = 10
1d10 + 8 ⇒ (9) + 8 = 17
1d10 + 8 ⇒ (5) + 8 = 13

eh, 36 pt buy. I'll see what I can come up with.


Now kind of curious to see who else went with the "strict f&f rules" of keeping all those attribute scores in order. Ah well.


I'm going to withdraw from this one, have fun guys!


So what's the weekly update on this one?


sorry for the delay. we had a player not respond for a few days, and it's cut into my estimates =(

I will do this: Finish up your characters, for those of you who are still in the process, and I will make selections not next Monday, but the Monday after that (which should be the 29th). Even if I have some overlap, this will keep me from making you guys wait on other players.

Seem fair?


Foreword: I've never made a character, or leveled one, beyond level 5 that was not an NPC. I probably won't be very good at optimizing at all. I'd -love- aid in crafting the character and leveling it, in fact!

1d8 + 10 ⇒ (7) + 10 = 17
1d8 + 10 ⇒ (8) + 10 = 18
1d8 + 10 ⇒ (5) + 10 = 15
1d8 + 10 ⇒ (2) + 10 = 12
Good: Charisma, Bad: Wis

Str: 17
Dex: 18
Con: 15
Int: 12
Wis: 8
Cha: 18

Race: Taninim?
Class: Draconic Exemplar(Adventurous: Cloud Dragon).

More to come later. :)


Here is a link to Skyscale's profile page.

And here is a link to his character sheet.

I may well need to modify him! I really liked the mix of power and flaw built into the race and class. :) Seems like it could be incredibly fun! Best of all... someone could have a saddle custom made... and then be dragged off for -adventure-!


sounds good :)
Ill get him written up soon. First i got to get a Sparky goblin rogue/aegis written up, then I can finish this guy (hes half built atm)


Hi Hotaru! I believe Vrog also wanted us to post a few languages from our homeworlds (for world-building purposes) and some story about that, other than that looks good (and I think that's the first reptilian character we've seen proposed).


I probably snuck it in behind you, a little. The main tongue is Scaletongue, something of a 'vernacular' Draconic. Then there's the 'noble' Draconic. Elementals, being cousins to dragons, aren't that infrequent, especially as Dragons tend to have some degree of magic (and as such could summon them), as well as the dragons themselves, in many cases having some attachment to elemental languages. This replaces things like 'elven' and 'dwarven' as each subtype of dragon has its own 'racial/national' language. Hope that expands it a bit and clears it up!

The things I didn't post: Skyscale is used to being a small fish in a gigantic pond. He lives on a world filled to the brim with naturally powerful magical creatures. That's not an insignificant thing at all.

War is not absolutely unheard of, as some dragons desire things that other dragons have... but it's probably much more common for it to be individual pettiness rather than all-out war.

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