
Oceanshieldwolf |

As the author of the Direlock I'd like to expeess considerable joy at seeing people wanting to try one out.
Note that there are a bunch of feats specifically written for Direlocks in the Direlock PDF that do not appear on the PFSRD. And one New Spell - I'll gladly post the feats here in the event that a Direlock is chosen for the game.

Remnant |

As the author of the Direlock I'd like to expeess considerable joy at seeing people wanting to try one out.
Note that there are a bunch of feats specifically written for Direlocks in the Direlock PDF that do not appear on the PFSRD. And one New Spell - I'll gladly post the feats here in the event that a Direlock is chosen for the game.
hey Ocean toss me a PM with a link to get your PDF please
Also time to find a 3PP race I want to play as a Direlock
Thinking maybe a Ghost Elf
More crunch tomorrow AM

Elmar Thonsson |

Thinking maybe a Ghost Elf
Did you see the Grey Elf right below it? They're "natural explorers of the cosmos"

Oceanshieldwolf |

Remnant wrote:Did you see the Grey Elf right below it? They're "natural explorers of the cosmos"Thinking maybe a Ghost Elf
Tha is not the Grey Elf but the Grey - as in Grey alien...

thunderbeard |

Elmar Thonsson wrote:Tha is not the Grey Elf but the Grey - as in Grey alien...Remnant wrote:Did you see the Grey Elf right below it? They're "natural explorers of the cosmos"Thinking maybe a Ghost Elf
I think that this thread has thoroughly established I am no longer able to read. Oops.

Oceanshieldwolf |

Oceanshieldwolf wrote:I think that this thread has thoroughly established I am no longer able to read. Oops.Elmar Thonsson wrote:Tha is not the Grey Elf but the Grey - as in Grey alien...Remnant wrote:Did you see the Grey Elf right below it? They're "natural explorers of the cosmos"Thinking maybe a Ghost Elf
Nor am I able to write apparently... Tha's all folks... ;)

Bane88 |

OSwolf, yeah the flavor is amazing. They remind me kinda mechanically of Death Knights in wow with anti magic fields and what not.
I'm working on a Dragonkin direlock, with the world he came from having evolved/devolved from massive eldritch dragon wars to tribal warfare between Dragonkin based on color of dragon, So in that world the different Direlock archetypes might be different colored Dragonkin, not that all Dragonkin on my made up planet are direlocks of course! Great Addition Though!

Remnant |

A Ton of Crunch. Not a lot of backstory yet, just getting most of the hard stuff out of the way
More of a light weight, fast, hunt you down, sort of Direlock. Speed and AC focused. Vibe is Day of the Dead / Psychopomp motif. Has a Scythe as his Dire Weapon. Will be more Light Armor than Medium or hopefully Items for AC and Defense so he can focus on the skeletal / Reaper like look.
I get a huge SLA Industries / Ebons impression reading the class which is what is drawing me to it.
Add in the old GW Harlequins and there he is.
Ghost Elf Direlock
Str 11 +0
Dex 20 +5
Con 7 -2
Int 13 +1
Wis 8 -1
Cha 18 +4
Race Ghost Elf
Class Direlock
Level 8
BaB +6/+1
Saves
Ref +6
Fort +2
Will +2
CMB
CMD
HD d8
HP 54
Aligne NG
Lang Common, Elven, Necrid
Feats
1 Weapon Focus Scythe
2 Run
3 Dodge +1 AC
4 Mobility +4 AC vs AoO
Skills (All Class Skills) 33 total skill points
Skill Ranks Bonus
Bluff (Cha) 2
Craft (Int) 3
Diplomacy (Cha) 1
Disguise (Cha) 1
Intimidate (Cha) 4
Knowledge (arcana) (Int) 1
Knowledge (history) (Int) 2
Perception (Wis) 4
Profession (Wis) 3
Sense Motive (Wis) 4
Spellcraft (Int) 1
Survival (Wis) 3
Use Magic Device (Cha) 4
Proficiencies
All Simple weapons, longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon, Light armor, Medium Armor, Bucklers, Scythe (Dire Weapon)
SQ
Direlock Specials
Dire Pool 8
Dire Weapon Scythe
Dire Zone
Fell Regalia
Inimica 3/Day
Dire Sense
Fearsome Slough
Eldritch Tendrils
Incunabula
DireFfortune
Dread Assault
Improved Dire Mantle
Defense Racial Traits
Undead Resistances: Ghost elves gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
Soulless: Ghost elves take no penalties from energy draining effects, though they can still be killed if they accrue more negative levels than they have Hit Dice. After 24 hours, any negative levels they've gained are removed without any additional saving throws. Ghost elves are harmed by positive energy and healed by negative energy. Ghost elves with the fast healing special quality still benefit from that quality.
Elven Immunities: Ghost elves are immune to magic sleep effects and gain a +2 racial bonus on saving throws made against enchantment spells and effects.
Offense Racial Traits
Weapon Familiarity: Ghost elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.
Senses Racial Traits
Darkvision: Ghost elves can see perfectly in the dark up to 60 feet.
Weakness Racial Traits
Resurrection Vulnerability: A raise dead spell cast on a ghost elf can destroy it (Will negates). Using the spell in this way does not require a material component.

Oswyn Edgcombe |

Ameo Wanstell | Magister | Wondering_Monster
Korash the Spiky | Martial Artist (Tripod) 2 / Gladiator (Tripod) 1 / Soulknife (Gifted Blade, Deadly Fist) 5 | Thunderbeard
Mjesecar | Death Mage (shadow mage) | Whack-a-Rogue
Oswyn Edgcombe | Aegis (Crystal Warrior) | Ptolmaeus Arvenus
Worldthorn | Skin-Changer/Warlock | Azten
I think that is everyone with a finished submission.

Gobo Horde |

Hey, looks interesting :)
I got little knowledge of 3pp but decent grasp of psionics so this would be a chalenge.
First thoughts would be an oakling/sapling bent on destroying things, or one who is a bit unhinged and intent on burning everything to the ground (a flame wielding tree!)
Next thought is a goblin aegis who wields truely massive weapons (aegi get powerful build and augment weapon, wielding medium weapons and counting them as large. Add in an impact weapon and my small goblin is wielding the equivelint of a huge earthbreaker -_^) with a whirling style, fliping head over heels ^_^
Or play a boggard.
I guess first I got to read up on what's available :)

Gobo Horde |

Oh ya. Dice rolls.
1d8 + 10 ⇒ (5) + 10 = 15
1d8 + 10 ⇒ (2) + 10 = 12
1d8 + 10 ⇒ (8) + 10 = 18
1d8 + 10 ⇒ (4) + 10 = 14
Got one 18, not to bad :)
So heres a fun idea i have found. A halfling Malfactor, a simple oaf who is utterly unlucky to the point that it washes off of him onto those around him in waves. I mean, who else could be unlucky enough to be the only creature on the entire planet to be abducted by aliens?
Mechanically, i would have an arura of pure un-luck around me, causing everyone in it to have -5 to their saves. A tactic of mine would be to dive into fhe ranks of my opponets and be a big debuff machine. Make it so that they have -5 to saves, are flanked, 50% chance of doing nothing, and me tripping/disarming them.
I just have to, you know, survive being in the middle of the enemy, and preferably alone...
I am also thinking of taking some of the halfling jinx line of feats and further debuffing that way :)
A quick loophole i found. The "Cross the Path" maldiction lasts until the beginig of my next turn but i can take the tenacious maldiction to increase it by 3 rounds. One tactic is to dive past the enemy and give everyone a flanking bonus with this maldiction. Are you ok with this use of it?

Vrog Skyreaver |

@oceanshieldwolf: recruitment will start hardcore/end around the time that I finish up the penultimate fight that I'm running for another PBP. I'll give you guys a more firmed up date the closer they get to beating Tar Baphon. As I said in an earlier post, I will give about a weeks warning and we'll probably start on a Monday. Right now people have time.
This is the thread I'm going to use for recruiting, so no need worry about creating/posting characters twice or anything like that.

thunderbeard |

I just have to, you know, survive being in the middle of the enemy, and preferably alone...
Gobo: Look at some of the 3pp feats, you can get some great bonuses there. Especially Agile Defense

Azten |

Gobo Horde wrote:I just have to, you know, survive being in the middle of the enemy, and preferably alone...Gobo: Look at some of the 3pp feats, you can get some great bonuses there. Especially Agile Defense
Plus Acrobatic Dodge.

thunderbeard |

thunderbeard wrote:Plus Acrobatic Dodge.Gobo Horde wrote:I just have to, you know, survive being in the middle of the enemy, and preferably alone...Gobo: Look at some of the 3pp feats, you can get some great bonuses there. Especially Agile Defense
I consider any feat that requires an immediate action to be almost useless.
Because, y'know, what's the point of an ability that you can only use once per turn? That's no way to fight 300 orcs.

Gobo Horde |

Azten wrote:thunderbeard wrote:Plus Acrobatic Dodge.Gobo Horde wrote:I just have to, you know, survive being in the middle of the enemy, and preferably alone...Gobo: Look at some of the 3pp feats, you can get some great bonuses there. Especially Agile DefenseI consider any feat that requires an immediate action to be almost useless.
Because, y'know, what's the point of an ability that you can only use once per turn? That's no way to fight 300 orcs.
Really? Do you really think that? (unless sarcasm, I got a poor sense motive -_-)
By that logic, spells are almost useless because you can only cast one a turn, but that's obviously rediculious.Quickened spells are +4 level because they let you double your actions, 1 standard and 1 swift/immediate which is very powerful. Immediate/swift action feats are very nice because you can use them in addition to your normal standard/move/full-round action, not in stead of those actions.
If +1 to hit or +1 AC is worth a feat then so are many others like this one mentioned, which is negate 1 attack a round. Will it kill 300 orks on its own? Nope. But nether will power attack.
~~Unless sarcasm~~
Edit: its the ones that can only be used once a day that get me :)
It better be a real good ability to have a limitation like that, and even then I almost never use it because I save it for if i REALLY need it later that day. It just ends up never getting used -___-

thunderbeard |

By that logic, spells are almost useless because you can only cast one a turn, but that's obviously rediculious.
Quickened spells are +4 level because they let you double your actions, 1 standard and 1 swift/immediate which is very powerful. Immediate/swift action feats are very nice because you can use them in addition to your normal standard/move/full-round action, not in stead of those actions.
Yeah... and this is why I can't stand playing Mystic Theurges (more spells than you can ever cast), but love Sacred Geometry and Spell Perfection, or a Magus's Spellstrike.
Also, I prefer battlefield control to straight hack-and-slash characters, and if you're using any combat style (at least, any one that's worthwhile for a monk/brawler/soulblade) you'll never have free immediate actions. Paladins get good swift actions they'll be throwing down every round, but I guess maybe rogues could benefit from this sort of thing.
Edit: its the ones that can only be used once a day that get me :)
It better be a real good ability to have a limitation like that, and even then I almost never use it because I save it for if i REALLY need it later that day. It just ends up never getting used -___-
Well, yes. I never take those if I can avoid them. If they're something forced on me (as a racial SLA), I usually use them in the first amusing way I can every day, so as not to have to deal with the temptation they pose later.

Gobo Horde |

So how is this coming along? I have lots of fluff bouncing around in my head for this guy, things like;
He was cursed by an extraplanar witch with Un-luck and branded with the word TABOO written on his head, cursed to forever be alone. He has since become deathly afraid of anyone coming close or touching him, not for himself but because of the curses powerful effects running off of him.
He has learnt to deflect his Un-luck onto others as a way of staving the effets on himself but at its worst even he is greatly hampered by his own Un-luck.
I intend to give the GM a pool of "Unlucky Rolls" that he can use against me in minor ways (probably 1d10 per day or something. He can use these to make me fail a climb check or something funny but minor, not against a Save-or-Die effect. For example)
He is a pillar of Unluck, anything directly near him is significantly hampered so he has to strike the balance between close-but-not-too-close.
He has the drawback that makes him fear undead and extra-planar creatures and the craven trait, means he moves faster against the things he fears, either running away or running closer to kill it before it can curse him...
You don't want to give him a hug....

AGamer70 |

Hmm, not familiar with 3pp but this would give me a reason to look into it, and since most GM's don't allow them, a chance to play one.
Lets see how this goes:
1d10 + 8 ⇒ (6) + 8 = 14
1d10 + 8 ⇒ (2) + 8 = 10
1d10 + 8 ⇒ (9) + 8 = 17
1d10 + 8 ⇒ (5) + 8 = 13
eh, 36 pt buy. I'll see what I can come up with.

Vrog Skyreaver |

sorry for the delay. we had a player not respond for a few days, and it's cut into my estimates =(
I will do this: Finish up your characters, for those of you who are still in the process, and I will make selections not next Monday, but the Monday after that (which should be the 29th). Even if I have some overlap, this will keep me from making you guys wait on other players.
Seem fair?

Hotaru of the Society |

Foreword: I've never made a character, or leveled one, beyond level 5 that was not an NPC. I probably won't be very good at optimizing at all. I'd -love- aid in crafting the character and leveling it, in fact!
1d8 + 10 ⇒ (7) + 10 = 17
1d8 + 10 ⇒ (8) + 10 = 18
1d8 + 10 ⇒ (5) + 10 = 15
1d8 + 10 ⇒ (2) + 10 = 12
Good: Charisma, Bad: Wis
Str: 17
Dex: 18
Con: 15
Int: 12
Wis: 8
Cha: 18
Race: Taninim?
Class: Draconic Exemplar(Adventurous: Cloud Dragon).
More to come later. :)

Hotaru of the Society |

Here is a link to Skyscale's profile page.
And here is a link to his character sheet.
I may well need to modify him! I really liked the mix of power and flaw built into the race and class. :) Seems like it could be incredibly fun! Best of all... someone could have a saddle custom made... and then be dragged off for -adventure-!

Hotaru of the Society |

I probably snuck it in behind you, a little. The main tongue is Scaletongue, something of a 'vernacular' Draconic. Then there's the 'noble' Draconic. Elementals, being cousins to dragons, aren't that infrequent, especially as Dragons tend to have some degree of magic (and as such could summon them), as well as the dragons themselves, in many cases having some attachment to elemental languages. This replaces things like 'elven' and 'dwarven' as each subtype of dragon has its own 'racial/national' language. Hope that expands it a bit and clears it up!
The things I didn't post: Skyscale is used to being a small fish in a gigantic pond. He lives on a world filled to the brim with naturally powerful magical creatures. That's not an insignificant thing at all.
War is not absolutely unheard of, as some dragons desire things that other dragons have... but it's probably much more common for it to be individual pettiness rather than all-out war.