Elf

Ameo Wanstell's page

182 posts. Alias of Wondering_Monster.


Full Name

Ameo Wanstell

Race

Aasimar

Classes/Levels

Magister 9 HP 73/73

Gender

male

Size

Medium

Age

25

Strength 8
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 25
Charisma 26

About Ameo Wanstell

Crunch:

Ameo Wanstell
Magister 8
Medium Asimar
Outsider
Init +4; Senses Perception +15,
Darkvision 60 Feet

==DEFENSE==
AC 16, touch 12, flat-footed 14 (+2 dex, +0 Armor, +4 ring)
Fort +4, Ref +5, Will +13
hp 56

Acid Resistance 5
Cold Resistance 5
Electricity Reistance 5

Light Armor Proficiancy

==OFFENSE==
Spd 40 ft/x4

==STATISTICS==
Str 8, Dex 14, Con 12, Int 10, Wis 25, Cha 26
BAB +4, CMB +3, CMD +15

Feats Eschew Materials,Expanded Arcana, Extra Spells Known (2nd Level), Extra spells Known(3rd Level), Expanded Arcana, Toughness
Skills
Bluff +13
Diplomacy +10
Fly +16
Knowledge (arcana) +6
Knowledge (Planes) +6
Linguistics + 9
Perception + 18
Spellcraft + 5
Stealth + 9
Use Magic Device + 18

Special Abilities
Mystic Bond - Divine Heritage - Travel Domain (Agile Feet, Dimensional Hop)
Mystic Talents - Mystic Training(Extra Spells Known(4th Level)); Mystic Accuracy
Daylight 1/day SLA

Traits Reactionary, Seeker
Languages
Common Trade Language - Zanorie,
Celestial,
Sylvan,
Infernal,
Draconic,
Abyssal,
Auran
Ignan,
Aquan
Terran

Spells Known:

0-Level
Light
Mage Hand
Detect Magic
Spark

Read Magic
Stabilize
Detect Poison
Dancing Lights

1-Level 8/8 per day
Magic Missile
Expeditious Retreat
Grease
Unseen Servant
Cure Light Wounds
Infernal Healing

2-Level 7/8 per day
Invisibility
See Invisibility
Resist Energy
Scorching Ray
Knock
Cure Moderate Wounds

3-Level 14/14 per day
Fireball
Gaseous Form
Spiked Pit
Fly
Dispel Magic
Lightning Bolt
Haste

4-Level 6/6 per day
Confusion
Dimension Door
Greater Invisibility
Black Tentacles

Equipment:

Shocking Robes
+4 Bitter Lamellar (Leather) Armor (+8)
Rod of Intensify
Staff
+2 shocking underwater light crossbow
mw silver dagger
unknown magic dagger
+1 Sword breaker Dagger
Rod of Negation
Ring of Wizardry III

Ring of Protection +4
Headband of Mental Prowess +6 (Wis/Cha)

Potions:
1st:
Ant Haul, Anticipate Peril, Bless, Cause Fear, Cure Light Wounds, Elemental Speech, Endure Elements, Expeditious Retreat, Jump, Diagnose Disease x2, Liberating Command, Hex Vulnerability, Delusional Pride, Reduce Person, Fumbletongue, Discern Next of Kin

2nd: x25
Aid, Acute Senses, Bless, Blindness/Deafness, Animal Messenger, Bear's Endurance, Ancestral Regression, Animal Purpose Training, Levitate, Calm Emotions, Cure Moderate Wounds x2, Haste, Groundswell, Imbue with Elemental Might, Mirror Image, Spider Climb, Tactical Acumen, Bull's Strength, Eagle's Splendor, Glibness, Slow, Invisibility x2

3rd: x24
Blessing of the Mole, Magic Circle vs. Good, Wrathful Mantle, Aspect of The Stag, Battle Trance, Darkvision x4, Reduce Animal, Ward of the season, Excruciating Deformation, Fly, Heroism, Rage, Slow, Water Breathing x2, Burrow, Fins to Feet, Nature's Exile, Pup Shape

Scrolls:
0:bleed
1:Detect Secret Doors
2:Campfire Wall, Elemental Speech
3:Twilight Knife,Seek Thoughts,Cup of Dust,
4:Greater Darkvision
5:Fickle Winds, Greater Contagion,Corrosive Consumption,Sonic Thrust, Lesser Create Demiplane,Curse of Disgust,Symbol of Striking
6:Greater Named Bullet, Walk Through Space,Tar Pool, Greater Hostile Juxtaposition

Wands:
Lesser Restoration (CL 13; 40 Charges)
Deep Slumber (CL 11; 26 Charges)
Wand of Detect Secret Doors (CL 7; 12 Charges)
Blessing of The Salamander (CL 7; 36 Charges)
Unadulterated Loathing (CL 17; 36 Charges)
Shield (CL 6; 33 Charges)

Background:

The world that Ameo Wanstell comes from is mostly covered in forests. There are a few cities but nearly no advanced technology.

The people of his world all possess magical powers of varying degrees. The societal hieracy is based on how power the

individuals are. Most everyone is very healthy due to so many magical healers. Food is simply conjured up. No roads, as

everyone teleports from here to there. No telescopes as astronomers use divination magic.

Things have been this way for so long, that people dont even remember why or how everyone gained this abilities. Ameos

abilities first manifested at the age of 9.

This homeworld that he wishes to come home to is called Zandor.
On Zandor people speak the following languages:

Zippie - Zipis are the most technologically advanced people. They have weaker magical powers than other races, and therefore went through an industrial revolution.

Ti-Ti - Ti-Ti is the name of both the language and the country. Mostly jungle people. The live in huts in trees, and are all great healers. They are the only people on the planet known to be able to perform True Resurrections.

Moonie - The people of the moon are great Alchemists. The Zipies discovered them 300 years ago and begun trading shortly there after. As such the moon people and the Zipis people are the two super powers.

Kander - Kanderieos is a country full of short people. No one native of there stands over 3 feet tall. It is mostly a mountainous area.

Zanorie - Primary trade language. It developed as a combination of two languages, Moonie and Zippie. These were two of the most advanced people for a very long time.