The Journey of a thousand miles

Game Master Vrog Skyreaver


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Hello all,
Please sign in and if I could get you to put a url link in your class field of your avatar that links to your class, that would be awesome...I will have the first post up shortly.


Male Taninim
Stats:
AC/Touch/Flat/Surprise 22/14/20/22 | Fort/Ref/Will +11/08/05 | Init +00 | Perception +13 | Stealth +4
Draconic Exemplar 162 HP 8/8 DP

Skyscale looked upon the newest addition to his hoard, a rock so shiny it glowed of its own accord. It was the most beautiful thing he had ever seen, he thought, as he curled in around it, protecting it bodily. He closed his weary eyes, tucking in for a good night's sleep.


Female
StatusBar:
HP 48/48 | AC 19/FF14/T15 | F+1 R+7 W+6 | Init +5 | Per: +2 | PP 63/82
Dhampir Pison [Telepath] L8

Isabella Here, thanks for picking her GM ,


no problem.


Female
StatusBar:
HP 48/48 | AC 19/FF14/T15 | F+1 R+7 W+6 | Init +5 | Per: +2 | PP 63/82
Dhampir Pison [Telepath] L8

I meant to ask GM, are we using the magic/Psionic transparency rules.
I would recommend it are we could be making a lot of extra rolls, transparency rules makes things a lot simpler. But its your game GM you call :)


yes, we are mostly using transparency except where supernatural and preternatural (the psionic equivalent) abilities are concerned. all supernatural abilities that come from a psionic source are actually preternatural abilities.

All such abilities ignore the other side of the coin, but are effected by their own side as normal (i.e. an aegis with his armor manifested is unaffected by an anti-magic field, but a null psionics field would effect it normally.

psi and spell like abilities are effected as standard for the psionics system and transparency.


Female
StatusBar:
HP 48/48 | AC 19/FF14/T15 | F+1 R+7 W+6 | Init +5 | Per: +2 | PP 63/82
Dhampir Pison [Telepath] L8

cool just how I like it, helps a lot, and speeds things up G<M

:)

Now where is that Dragon, hehe


heh. I'm headed home from work now, so i'll have limited contactability. worst comes to worst, I'll see your posts tomorrow.


Female
StatusBar:
HP 48/48 | AC 19/FF14/T15 | F+1 R+7 W+6 | Init +5 | Per: +2 | PP 63/82
Dhampir Pison [Telepath] L8

Ok GM, safe drive.

I think we will be talking a wile in game,


Male Taninim
Stats:
AC/Touch/Flat/Surprise 22/14/20/22 | Fort/Ref/Will +11/08/05 | Init +00 | Perception +13 | Stealth +4
Draconic Exemplar 162 HP 8/8 DP

Sorry for the delay. Hopped into a league game around the time you posted. :P


Deciduous Seedling - Martial Artist 2 | Gladiator 1 | Soulknife 6 (Deadly Fist, Gifted Blade)
Vitals (M/L/H):
Init +5, HP 79/92, PP 23/26 | AC 36/34/32, T 20/18/16, FF 36/34/32 | Fort +6, Ref +11/10/9, Will +10 | Perception 17 (Low-Light)

Stretchy plant man over here, checking in. Let's see if I can fit urls to all those 3pp classes in his byline.


Male Taninim
Stats:
AC/Touch/Flat/Surprise 22/14/20/22 | Fort/Ref/Will +11/08/05 | Init +00 | Perception +13 | Stealth +4
Draconic Exemplar 162 HP 8/8 DP

Skyscale watches the tiny plant thing... 'Also... not food...'

I saw someone else make multiple avatars for their different sizes and shapes. How would you feel about doing that? I figure you'd -quickly- wind up with too many profiles that way. :P


Korash, feel free to join us in the gameplay thread when you get a chance.


Deciduous Seedling - Martial Artist 2 | Gladiator 1 | Soulknife 6 (Deadly Fist, Gifted Blade)
Vitals (M/L/H):
Init +5, HP 79/92, PP 23/26 | AC 36/34/32, T 20/18/16, FF 36/34/32 | Fort +6, Ref +11/10/9, Will +10 | Perception 17 (Low-Light)

Yeah... I'm pretty good at keeping the stats straight, so I might stick to what I've currently got. I'll check out the gameplay thread (I assumed we were in different cells?) if I have a spare minute (I'm at work now, with 5-minute breaks to fill while samples run).


no hurry, but ya, you are each in different cells; hence the spoilers.


Avatar Death Mage

Here we go. :-) Just so everyone knows, I'm operating on EST. Also, I work crazy long hours Tues/Thurs, so posting will be extremely limited. The rest of the week's pretty open, though.


Male Taninim
Stats:
AC/Touch/Flat/Surprise 22/14/20/22 | Fort/Ref/Will +11/08/05 | Init +00 | Perception +13 | Stealth +4
Draconic Exemplar 162 HP 8/8 DP

"Ah. Finally. A puny scaled thing. Surely -you- know where I can find the dragon whose hoard we are in?" :P


Female
StatusBar:
HP 48/48 | AC 19/FF14/T15 | F+1 R+7 W+6 | Init +5 | Per: +2 | PP 63/82
Dhampir Pison [Telepath] L8

Note I'm using the conventions

broadcast telepathic thoughts = ::"text here"::

Internal thinking = [i ] internal thinking [/i ]

Spoken words = [b ] Spoken words [/b ]

And

Whisper = Whisper:[i ]"spoken words" [/i]

if it helps

I'm GMT +8 in China, living and working at the moment but I am form the EU.


Deciduous Seedling - Martial Artist 2 | Gladiator 1 | Soulknife 6 (Deadly Fist, Gifted Blade)
Vitals (M/L/H):
Init +5, HP 79/92, PP 23/26 | AC 36/34/32, T 20/18/16, FF 36/34/32 | Fort +6, Ref +11/10/9, Will +10 | Perception 17 (Low-Light)

So it looks like I was calculating my manifested level wrong, and can't actually turn huge for a level or two. Will keep the statblock around for if I eventually do.


Male Taninim
Stats:
AC/Touch/Flat/Surprise 22/14/20/22 | Fort/Ref/Will +11/08/05 | Init +00 | Perception +13 | Stealth +4
Draconic Exemplar 162 HP 8/8 DP

It's fine. I'm not sure if Skyscale ever will be huge. :P There are so many things wrong with getting to be elephant sized. As it stands he has squeeze but 'can fit in horse-sized spaces' seems not-so-good. :P


Deciduous Seedling - Martial Artist 2 | Gladiator 1 | Soulknife 6 (Deadly Fist, Gifted Blade)
Vitals (M/L/H):
Init +5, HP 79/92, PP 23/26 | AC 36/34/32, T 20/18/16, FF 36/34/32 | Fort +6, Ref +11/10/9, Will +10 | Perception 17 (Low-Light)

That's why being able to change size at will is a little more convenient than just being big.


Female
StatusBar:
HP 48/48 | AC 19/FF14/T15 | F+1 R+7 W+6 | Init +5 | Per: +2 | PP 63/82
Dhampir Pison [Telepath] L8

@Korash, did you re-flavour Magical Knack to Psionic Knack,

If so, that's such a cool idea, mind if I knick it for my GM game. :)

Size wise I think most of you are going to be bigger, Goblin my be the only smaller :)


Deciduous Seedling - Martial Artist 2 | Gladiator 1 | Soulknife 6 (Deadly Fist, Gifted Blade)
Vitals (M/L/H):
Init +5, HP 79/92, PP 23/26 | AC 36/34/32, T 20/18/16, FF 36/34/32 | Fort +6, Ref +11/10/9, Will +10 | Perception 17 (Low-Light)

I didn't reflavor it. It turns out that there's an actual trait called Psionic Knack that does the same thing.


Female
StatusBar:
HP 48/48 | AC 19/FF14/T15 | F+1 R+7 W+6 | Init +5 | Per: +2 | PP 63/82
Dhampir Pison [Telepath] L8

ooo where is there more??
I can see the feats on

http://www.d20pfsrd.com/

did not know there where traits

EDIT,

just found them, cool, may change a trait

.d20pfsrd.com/psionics-unleashed/psionic-alternate-rules/psionic-traits


Female
StatusBar:
HP 48/48 | AC 19/FF14/T15 | F+1 R+7 W+6 | Init +5 | Per: +2 | PP 63/82
Dhampir Pison [Telepath] L8

Psionics powers:

I think best not to assume your powers work until the GM says so, there is some kind of anti Power even magic field up


male Aasimar Magister 9 HP 73/73

Hi all


that would be a safe assumptions Isabela. I'll jump back in in a moment here and get everyone updated.


Deciduous Seedling - Martial Artist 2 | Gladiator 1 | Soulknife 6 (Deadly Fist, Gifted Blade)
Vitals (M/L/H):
Init +5, HP 79/92, PP 23/26 | AC 36/34/32, T 20/18/16, FF 36/34/32 | Fort +6, Ref +11/10/9, Will +10 | Perception 17 (Low-Light)

It's not a psionic power, though; it's a class-based supernatural ability (which are unaffected by dispel/antimagic/antipsionic stuff) that happens to manifest a psionic aura.


which ability are you attempting to create?


Deciduous Seedling - Martial Artist 2 | Gladiator 1 | Soulknife 6 (Deadly Fist, Gifted Blade)
Vitals (M/L/H):
Init +5, HP 79/92, PP 23/26 | AC 36/34/32, T 20/18/16, FF 36/34/32 | Fort +6, Ref +11/10/9, Will +10 | Perception 17 (Low-Light)

Empowered Strikes?


let's find out

1d20 ⇒ 2

looks like you currently can not create that effect.


Male Taninim
Stats:
AC/Touch/Flat/Surprise 22/14/20/22 | Fort/Ref/Will +11/08/05 | Init +00 | Perception +13 | Stealth +4
Draconic Exemplar 162 HP 8/8 DP

Important Crunch... I think:
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total enhancement bonus of her mind blade (see below).


oh, I know how psionics work; I've been playing them off and on through most editions of DND and pathfinder. There's something going on that is [REDACTED].


Deciduous Seedling - Martial Artist 2 | Gladiator 1 | Soulknife 6 (Deadly Fist, Gifted Blade)
Vitals (M/L/H):
Init +5, HP 79/92, PP 23/26 | AC 36/34/32, T 20/18/16, FF 36/34/32 | Fort +6, Ref +11/10/9, Will +10 | Perception 17 (Low-Light)

Ah, good to know. And he can also create the effect as a free action once per turn, so every six seconds he will attempt to remanifest it. I'm guessing this may then manifest as psionics flickering on and off.


that would be correct. currently there is something interfering with the psionic activity of your characters. That might change, depending on your actions.


Male Taninim
Stats:
AC/Touch/Flat/Surprise 22/14/20/22 | Fort/Ref/Will +11/08/05 | Init +00 | Perception +13 | Stealth +4
Draconic Exemplar 162 HP 8/8 DP

Both myself and Skyscale: "I'm helping! I promise! Just ignore the fires!" :)

I'm actually -really- lacking in knowledge of psionics. I played a mindblade for like... two combats and shamelessly made it a keyblade for the 'entire career' as it were. I've also built a single... whatever the healy one is called.

I know that in most settings the two are treated as the same thing for terms of spell resistance and psionic resistance. Speaking of, Skyscale has -really- weak spell resistance. Is that something that would apply to psionics in this world? (The check is DC 11. 6 or less = reflected.)


yes, we are (for the most part) using the transparency rules: magic treats psionics as magic and vice versa (meaning that spell resistance is the same as Power Resistance, neither will work in anti-magic fields, and so on). The only exception to that effect would be what I mentioned above (supernatural and preternatural abilities).


Deciduous Seedling - Martial Artist 2 | Gladiator 1 | Soulknife 6 (Deadly Fist, Gifted Blade)
Vitals (M/L/H):
Init +5, HP 79/92, PP 23/26 | AC 36/34/32, T 20/18/16, FF 36/34/32 | Fort +6, Ref +11/10/9, Will +10 | Perception 17 (Low-Light)

Well, Korash is basically a monk with some temporary stat-boosting powers, so he's not too psionics-heavy. Isabela will be handling the heavy mindstuff.


Much as I figured.


Female
StatusBar:
HP 48/48 | AC 19/FF14/T15 | F+1 R+7 W+6 | Init +5 | Per: +2 | PP 63/82
Dhampir Pison [Telepath] L8

I play psionics a lot, there my fav class type, most of all psions
They seem weak at higher levels but have such fexabiulty,
I also don't like magic, fantasy as much as SiFi psionics
Jedi over Tonkin any day.


Male Taninim
Stats:
AC/Touch/Flat/Surprise 22/14/20/22 | Fort/Ref/Will +11/08/05 | Init +00 | Perception +13 | Stealth +4
Draconic Exemplar 162 HP 8/8 DP

I was looking over psionics a bit today, and I -really- like the idea of the cryptic. I think my friend will as well and will suggest it to them. They don't really like casters either.

How are psionic characters for item creation? I remember they had Dorjes rather than wands, but how do they work in regards to like 'craft arms and armor'?


Female
StatusBar:
HP 48/48 | AC 19/FF14/T15 | F+1 R+7 W+6 | Init +5 | Per: +2 | PP 63/82
Dhampir Pison [Telepath] L8

I like em well, I was in a game with all gun slingers and the GM let me play a Gramaton, man it was fun. Two Crystal postals and a southern gent voice, he was a real plantation boy with an anti slavery bee in his bonnet.

Item wise it's a bit weak, but with tranparacy you just reskin Magic items psionic to fit.


Deciduous Seedling - Martial Artist 2 | Gladiator 1 | Soulknife 6 (Deadly Fist, Gifted Blade)
Vitals (M/L/H):
Init +5, HP 79/92, PP 23/26 | AC 36/34/32, T 20/18/16, FF 36/34/32 | Fort +6, Ref +11/10/9, Will +10 | Perception 17 (Low-Light)

If you like the idea of the cryptic, I'd also check out the wilder—it was the coolest psionic class in 3.5, and as such was the one class that made it to pathfinder 3pp pretty much unchanged.

There are plenty of psionic arms and armor out there. Soulknives get to make their weapons psionic for free (and Aegises do it to their armor). Aegises are also a generally fun class.

Meanwhile, psionics (not the real crazy telepath stuff, but psychometabolism and psychokinesis) have always made more sense to me than the traditional Vancian magic of the d20 system (although D&D 5th edition also fixes a lot of this). Basically, you're using your force of will to tap into energy and manipulate the world around you, rather than memorizing random formulas that fit into precise power levels. It's a more sort of natural and organic magic.

And, of course, I like the options a bit of psionics give to martial characters. Gifted Blade and Aegis are both SERIOUSLY cool.


Deciduous Seedling - Martial Artist 2 | Gladiator 1 | Soulknife 6 (Deadly Fist, Gifted Blade)
Vitals (M/L/H):
Init +5, HP 79/92, PP 23/26 | AC 36/34/32, T 20/18/16, FF 36/34/32 | Fort +6, Ref +11/10/9, Will +10 | Perception 17 (Low-Light)

Also, for anyone seeing this thread for the first time: We've got a whole lot of posts in the gameplay, but I'm guessing that a lot of the rapid responses are due to the nature of how this game starts, with people trying to interact with the world in many ways. Once the party gets a little more introduced to each other/a narrative, I'm guessing things will slow to a more readable pace.


Male Taninim
Stats:
AC/Touch/Flat/Surprise 22/14/20/22 | Fort/Ref/Will +11/08/05 | Init +00 | Perception +13 | Stealth +4
Draconic Exemplar 162 HP 8/8 DP

That, and there is absolutely zero reason [to feel required] to read anything before your first post aside from the DM's first post. :) You can quite literally skip everything else. The current nature is such that those who are together can talk without having to wait on others, so that's what we've... kind of... been up to. Pay no attention to the burned and torn up corpse. :)


Female
StatusBar:
HP 48/48 | AC 19/FF14/T15 | F+1 R+7 W+6 | Init +5 | Per: +2 | PP 63/82
Dhampir Pison [Telepath] L8

The joy of PbP is the fact the party can be split up and not send the GM nuts, unlike table to where it's hard to keep asking others out of the room, wile you tell the one player who said " nope my PC is going left" hehe

The way I play psionics is that the mind gains a physical neurological patten that allows it to link to ZPE grid and so in act an event where energy, space, time and matter are so close there one force. There its shaped and then pushed/pulled into this TS frame.

Ye all mumboojumbo but sounds more SiFi.

I'm a Culturenik.
If you know what that word means you know where I'm comming from.


Deciduous Seedling - Martial Artist 2 | Gladiator 1 | Soulknife 6 (Deadly Fist, Gifted Blade)
Vitals (M/L/H):
Init +5, HP 79/92, PP 23/26 | AC 36/34/32, T 20/18/16, FF 36/34/32 | Fort +6, Ref +11/10/9, Will +10 | Perception 17 (Low-Light)

Well, psionics can also be very personally-based. For instance, I'm going with "as a magical plant person, Korash can reshape his body to suit his needs" and using psionics as a mechanic to model this. He's not trucking around any Detect Psionics, so he might not even recognize what he does as in any way linked to what Isabela might be able to do, etc.


"Hello, softbarked ones."


Female
StatusBar:
HP 48/48 | AC 19/FF14/T15 | F+1 R+7 W+6 | Init +5 | Per: +2 | PP 63/82
Dhampir Pison [Telepath] L8

I like the idea of a natural talent approach,
A PC just dos what it dos as part of its day to day life, that works really well in Psionic world games where every one and thing that can be is psionic. Dropping Normal players into that world, Tech or magic is fun.

Isabela is tested for aptitude, trained and educated use her powers, with them gone she is not happy. But having them stripped away was also part of her training so she can deal with it and is.

With any "Strip back game"
The PCs wake up in a strange place, their ship and gear gone.
The Party is kidnapped and stripped of all they had
The God/s are unhappy, the are cast into a place with nothing
Your in Jail the last job went bad, now you have to get out
You wake up in a tank, you life was just a VR sim, now your in a strange building and the powers going.
The Ship crash lands on a strange planet, you have nothing but 2 days food from the life pod, and the things outside have teeth, lots of teeth.

you get the idea.

As a GM for over 30 years, [yes I'm that old] you name it I have done it, as a GM the part of reveal is hardest, to hard to find things out and move for would and you get one upset and frustrated group of players. To fast and its a cake walk, as they meta game there way to the book, film you based the idea on. hehe.
"O so Evil cult Nazi Space robots, cool ok we"
"O its aliens but with some Doctor who, cool so we"
"O its Silent hill with LOST thrown in, cool so we"
"O its Oz on a Varga mining planet, Cool so we"
"O its ring-world and the Puppeteers are experimenting with magic, cool so we"

you get the idea.

Good players is the best way, GM Vrog did the right think here, he did not hide where he was getting the core idea for, he just did not say what he was adding hehe. That's for me makes this fun, I know want to know what is going in and that pulls you into a game, more than just existential heroic fantasy fulfilment, with an aim of getting away from the utter tedium of life. sorry drifting there. Where was I YES!

"The play's the thing wherein I'll catch the conscience of the King."

Good story + Good players = Fun

--edit---

Yep 3ed party with in pathfinder rules gives you scope.
Traveller has nice PSI rules as well and GURPS has more then one set.
Hero's and Masterminds was kind of ok
I like using that system but stripped way back, one power per PC works well. PSI for one gives range.


Deciduous Seedling - Martial Artist 2 | Gladiator 1 | Soulknife 6 (Deadly Fist, Gifted Blade)
Vitals (M/L/H):
Init +5, HP 79/92, PP 23/26 | AC 36/34/32, T 20/18/16, FF 36/34/32 | Fort +6, Ref +11/10/9, Will +10 | Perception 17 (Low-Light)

Well, and we're also from very different planets, possibly with different basic biological systems etc. It makes sense for us to come from different martial traditions (hence the 3pp classes and feats), and it wouldn't be too surprising for different characters to also come from totally alien systems of magic, which makes the 3pp magic classes and psionics and their lack of overlap (except for things like dispel, detect, and resistance) also make sense.

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