The Icebound Outpost PBP (Inactive)

Game Master roger Gilbert

Map


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Grand Lodge

Reflex 1d20 ⇒ 2

Guess he's entangled for 2 rounds

Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

Seeing the entanglement of the Taskmaster, varg halts his approach. and addresses Opal.

Hold on there big un'. It seems our prey has been tied up.

He turns to the cowering slaves and then to the Taskmaster, brandishing his axe.

Mind ya stay put and quiet, or you will be sorry.

Intimidate: 1d20 + 5 ⇒ (5) + 5 = 10

Sovereign Court

Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

He ain't gonna be tied fer long me boy. It's only shadow.

Silver Crusade

Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    My intention was to drink the Potion before we initiated combat, but if you want to count that as my Surprise round, that's cool. Now we should be in initiative order, yes?

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Tom, am I able to bind him without tanglin' meself?

    Liberty's Edge

    Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

    Well I just feel useless. I haven't been able to do anything of any use to help the party. I was going to question the slaves but we already know what they're doing.

    Sovereign Court

    Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

    Yea, you be fine

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Aram, help me bind this guy so he can be questioned.

    Scarab Sages

    Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

    As the others overwhelm the taskmaster, Maps stays hidden and watches the stairs heading up to the west.

    Grand Lodge

    Ok roll initive... i was going to give Opal and Maps Varg the ablity to still act in surpise round... as in be you roll initive.... Maps you notice person at the desk up on platform... and some who talking to her..

    Varg they laught at at you...

    Scarab Sages

    Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

    Initiative: 1d20 + 6 ⇒ (2) + 6 = 8

    Maps will use his wand to cast shield in the surprise round.

    Sovereign Court

    Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

    Initiative: 1d20 ⇒ 17

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Initiative: 1d20 + 2 ⇒ (17) + 2 = 19

    Grand Lodge

    meant as in before you roll initive

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Opal takes a step foreword and slashes at the slave Driver.
    Attack: 1d20 + 7 ⇒ (20) + 7 = 27, Crit: 1d20 + 7 ⇒ (15) + 7 = 22, Damage: 4d6 + 10 ⇒ (1, 4, 4, 2) + 10 = 21
    Hot damn...

    Initiative: 1d20 + 3 ⇒ (12) + 3 = 15

    Grand Lodge

    He drops dead sliced in 1/2

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Aram, we need you initiative, and then we can get started.

    Grand Lodge

    And the slave half cheer and half look on in revolt in the violence that took place in front of them...

    Grand Lodge

    Character Stats
    Spoiler:
    • HP 11/11
    • AC 17( T: 13/ FF:14)
    • Init + 5
    • Senses: Low Light Vision, Perception +4
    Elven Fighter 1

    Initiative: 1d20 + 5 ⇒ (5) + 5 = 10

    Grand Lodge

    Aram initivive 1d20 + 5 ⇒ (19) + 5 = 24

    Grand Lodge

    female

    1d20 ⇒ 3

    Rouge

    1d20 + 1 ⇒ (3) + 1 = 4

    Grand Lodge

    ok the people on the platform are unaware of you so will stay in full round surpise till they are... About 2 rounds if the slaves don't work cutting ice....

    Aram 24
    DM Female 24
    Varg 19
    Toummas 17
    Opral 15
    Achlas 10
    Maps 8
    DM Rouge 4

    Grand Lodge

    So round one is
    Aram 24
    Varg 19
    Toummas 17
    Opral 15
    Achlas 10
    Maps 8

    Liberty's Edge

    Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

    "Color Spray! Aram lightly intones, pointing at the people on the platform.

    1d20 ⇒ 18

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Round 1, AC: 15, HP: 28/28, Charge, Power Attack, Rage (round 1)

    Varg screams in a rage and charges the rogue standing next to the table.

    ARRRRRRRRGGGGGHHH!

    Greataxe ATT: 1d20 + 9 + 2 - 1 ⇒ (5) + 9 + 2 - 1 = 15
    Greataxe DAM: 1d12 + 6 + 2 + 3 ⇒ (7) + 6 + 2 + 3 = 18

    Scarab Sages

    Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

    Aram, this probably isn't my place, but I think you are out of range from the bad guys for color spray. It's a 15 foot cone starting from you and it looks like you are pretty far from them on the map.

    Scarab Sages

    Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

    He'd never call himself a pacifist, but Maps cringed inside at the brutality being handed to the Aspis. These guys don't stand a chance. He thinks as the "Cleaver" charges by up the stairs.

    Shaking his head, Maps pockets his wand and picks up his guisarme.

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Opal double moves to get up close and personal with the folks in the back.

    Varg, you don't have a charging lane.

    Grand Lodge

    Ill allow him to make a free move or so as his prior to the round as his free action he'd be in range...

    Liberty's Edge

    Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1
    roger Gilbert wrote:
    Ill allow him to make a free move or so as his prior to the round as his free action he'd be in range...

    Okay I'll do that. Sorry, I was confused about where they were.

    Grand Lodge

    So he still get his spell this turn...

    Lantern Lodge

    Male

    Tomnus moves and goes full defense

    Grand Lodge

    Her will
    1d20 + 2 ⇒ (10) + 2 = 12

    Rouge
    1d20 + 3 ⇒ (18) + 3 = 21

    Grand Lodge

    She is unconscious, blinded, and stunned for 2d4 ⇒ (2, 3) = 5 rounds, then blinded and stunned for 1d4 ⇒ 3 rounds, and then stunned for 1 round.

    Grand Lodge

    i'll give Varg the benfit of the doubt that he would have close in on the slave master alowing him a charge at the rouge... but he'll miss on the hit.

    Grand Lodge

    Tomnus moves and goes full defense
    Opal double moves
    Waiting on Achlas ....
    Maps pockets his wand and picks up his guisarme.

    Round 2..

    Aram 24
    DM Female 24 <--- out cold..
    Varg 19
    Toummas 17
    Opral 15
    Achlas 10
    Maps 8
    DM Rouge 4

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Round 2, AC: 15, HP: 28/28, Power Attack, Rage (Round 2/8)

    Varg, spit flying, and hair all akimbo, brings down his axe again at the Rogue.

    Greataxe ATT: 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20
    Greataxe DAM: 1d12 + 6 + 3 + 3 ⇒ (7) + 6 + 3 + 3 = 19

    Liberty's Edge

    Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

    Are there any more enemies besides the rogue?

    Grand Lodge

    Character Stats
    Spoiler:
    • HP 11/11
    • AC 17( T: 13/ FF:14)
    • Init + 5
    • Senses: Low Light Vision, Perception +4
    Elven Fighter 1

    Achlas fires a series of arrows at the rogue.

    round 1 attack: 1d20 + 5 ⇒ (10) + 5 = 15
    round 1 damage: 1d8 + 1 ⇒ (2) + 1 = 3

    round 2 attack: 1d20 + 5 ⇒ (9) + 5 = 14
    round 2 damage: 1d8 + 1 ⇒ (8) + 1 = 9

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Opal swings, though she fully expects her attempt will pale in comparison to the Barbarian’s mighty blow.

    Longsword: 1d20 + 5 ⇒ (1) + 5 = 6, Damage: 2d6 + 5 ⇒ (1, 3) + 5 = 9
    Short Sword: 1d20 + 5 ⇒ (16) + 5 = 21, Damage: 1d8 + 5 ⇒ (4) + 5 = 9

    Scarab Sages

    Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

    Maps runs up the stairs, then veers right around around the back side of the combat, heading for the unconscious woman. We should try to capture at least one of these people.

    Sovereign Court

    Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

    Tomnus keeps up with his armor clad posse.

    Grand Lodge

    the person whose passed out in front of you...

    Grand Lodge

    Achlas round 1
    Achlas fires a series of arrow but misses

    Round 2

    Aram - Waiting on... guess helps tie up the one he knocked out...
    DM Female 24 <--- out cold..
    Varg, spit flying, and hair all akimbo, brings down his axe again at the Rogue Cutting the poor gail in 1/2...
    Tomnus keeps up with his armor clad posse.
    Opal swings, though she fully expects her attempt will pale in comparison to the Barbarian’s mighty blow Miss as their noting their
    Achlas Achlas fires another series of arrow but misses as there noting their...
    Maps runs up the stairs, then veers right around around the back side of the combat, heading for the unconscious woman
    DM Rouge Dead!

    Grand Lodge

    stuff found...
    on the slave master

    potion of bear’s endurance, scroll of lesser
    restoration, wand of neutralize poison (3 charges), tanglefoot
    bag;
    Other Gear +1 studded leather, masterwork whip,
    amulet of natural armor +1, spell component pouch, bronze
    Aspis Consortium badge, bill of slave purchase, 14 gp

    on the Rouge

    Combat Gear potion of cure light wounds, antitoxin; Other
    Gear masterwork chain shirt, daggers (3), sap, cold-weather
    outfit, sunrods (4), bronze Aspis Consortium badge, 17 gp

    on the knocked out girl
    Combat Gear scroll of bear’s endurance, scroll of cause fear,
    scroll of charm person, scroll of false life, scrolls of identify (2),
    scroll of tongues; Other Gear spellbook (contains all cantrips
    and all prepared 1st-level spells, as well as burning hands,
    charm person, and feather fall), spell component pouch,
    silver Aspis Consortium badge, 5 gp <--- Good Job as if she used the scrolls you lost it on Cert Sheet!

    The area in front of you
    (giving you check cause i'm sure by taking a 10 on of you could get it)

    At Cathixia’s desk is a detailed map, albeit somewhat allegorical and stylized, of the Vudran peninsula (DC 10 Perception to notice or automatic with detect magic). Close inspection of the map reveals that it hides within it the workings of a know direction spell and functions as a scroll of the same spell.

    A small golden statuette of an asura (a many-armed and grotesquely tusked seminaked woman) is partially wrapped for transport to Golarion proper and rests in one of the Aspis Consortium’s crates here. A successful DC 15 Perception check locates the idol among the straw packing in which it has been cushioned, and it can be identified as
    a depiction of a beatific one asura with a successful DC 15 Knowledge (planes) check.

    A much larger statue has been wrapped in blankets and tied with tough twine, and lies on its side beneath Cathixia’s desk. This statue, representing Meenashdu, god of charity and almsgiving. A DC 15 Knowledge (religion) check identifies the deity. The statue weighs 1,000 pounds but can be lifted by as many as four PCs if they use the twine as handholds.

    Grand Lodge

    What are your actions?

    (occ) not done yet... one more encounter before the we are done... but you have to be ready to leave first...

    Sovereign Court

    Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

    perception 1d20 + 1 ⇒ (5) + 1 = 6
    knowledge planes 1d20 + 7 ⇒ (19) + 7 = 26
    knowledge religion 1d20 + 7 ⇒ (7) + 7 = 14

    Scarab Sages

    Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

    After tying up and gagging the woman, Maps gives the area a good searching through.

    "We should probably take this statue back for examination, and the lady back for questioning."

    Taking 20 on perception = 26

    Grand Lodge

    ... Maps you seem remember something about only those who came thought the portal can return....

    Scarab Sages

    Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

    "Hmm.. or rather, we should question her here, since we can't take her back." Maps muses. "We should find out how they got here, maybe see if they took anything away already."

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    Grand Lodge

    Looking for 4-6 player to play in a PBP... 1st time PBP gm but have played and gm my times in real life and PBP player...

    Sovereign Court

    I present Varg "Cleaver" Stollufsen for your consideration. Male Human (Ulfen) Barbarian - Invulnerable Rager/2. He is PFS ready - #44418-4


    Just some questions.

    Is it a 'Point's buy'? If so how much?

    As the previous poster mentioned PFS, I am wondering if meeting these requirements is a prerequisite?

    Which of the many Paizo books are allowed to be used?

    Starting level and wealth?

    Very much cheers to all and I wish them the very best.

    Grand Lodge

    Check
    http://paizo.com/pathfinderSociety

    Download the charcter creation guide

    Yes you must have pathfinder society character... But here's the general info...

    20 point buy
    150 gold
    1stlevel (tier)
    2 traits


    downloaded the guide and i think i may try to get in on this, it'll be my first pfs game if I do.

    Sovereign Court

    What tier are you recruiting for. If the tier is 1 I would like to submit Tomnus, a Mwangi Shadow Caster by way of Nidal.

    Grand Lodge

    Yeah it's tier 1

    Dark Archive

    A few questions, Mr. Gilbert.

    How often do you plan on posting? How often do you expect your players to post? Would you be up for running tier 4-5 if appropriate PCs apply?

    Grand Lodge

    Almost daily to daily... Yeah I could run both...

    Grand Lodge

    But most days I can post 2-3 times a day...

    Grand Lodge

    of course this had to be one I already did....

    Liberty's Edge

    I've played in two previous PFS scenarios, with my half-orc sorceror, Aram.

    Grand Lodge

    here's an Elven fighter in the works

    starting age110 + 6d6 ⇒ 110 + (3, 1, 1, 3, 3, 5) = 126

    ht/wt 2d8 ⇒ (6, 2) = 8

    put's him at 6'0, 150 lbs

    Grand Lodge

    ok i see 4 so we'll give it to 24-48hrs for the next 2

    i'm going to give a thumbs up to
    Aram Barong
    Tomnus Covington
    Varg "Cleaver" Stollufsen

    and as soon a he's complete
    Achlas the Archer

    Sovereign Court

    I would like to join. At a quick glance I see the group has no healing, so I could fill that role if needed, though if someone comes along with a healer I would prefer to play a witch that I am in the process of creating.

    So, here are my three options:

    Bartleby Thimblejig:

    Background:
    Bartleby is an unpleasant gnome just shy of falling victim to the bleaching. His greed might have easily put him in the ranks of the Aspis Consortium, but he believes strongly in fate, and has attached symbolic significance to certain events in his life leading him to join the Pathfinder Society instead, through a chapter affiliated with the Sczarni Faction. He’s more of a treasure hunter than a scholar, and follows the direction of the Society because he knows he’ll end up richer in the end.

    Character Sheet:
    RACE: Gnome LEVEL: 1 (Cleric of Pharasma 1)
    ALIGNMENT: CN
    INIT: +1 FOR: +5 REF: +1 WIL: +5
    AC: 15 [F: 14 T: 12] HP: 12
    STR 6 DEX 12 CON 16 INT 10 WIS 16 CHA 16
    BA +0 CMB -2 CMD 9
    Club (-2, 1d6-2, x2)
    Light Crossbow (+2, 1d6, x2)
    Icicle (+2 ranged touch, 1d6, x2) *6/day
    SKILLS (ranks only): diplomacy 1, knowledge (religion) 1
    FEATS: selective channeling
    TRAITS: birthmark, sacred touch
    SPECIAL: channel energy 1d6 (6/day), domains (healing - rebuke death 6/day, water - icicle 6/day), low light vision, defensive training (+4 vs giants), gnome magic 1/day (prestidigitation, ghost sound, dancing lights, speak with animals), hatred +1 to hit goblins & reptilian humanoids, illusion resistance (+2 to saves vs illusions), keen senses (+2 to perception), obsessive (+2 to craft or profession)
    Cleric Spells (Caster Lvl 5 - DC 13+)
    (3)0 - detect magic, light, virtue
    (2+1)1 - cure light wounds (domain), magic weapon, shield of faith
    POSSESSIONS: hide armor, club, dagger, light crossbow, 10 bolts, backpack, monk's outfit (robes and sandals), flint and steel, 2 empty flasks, 1 empty potion vial, chalk, wooden holy symbol, vial of ink, inkpen, 4 sheets of parchment, scrollcase, belt pouch, 2 scrolls of cure light wounds
    GP 539
    SP 2
    CP 6

    Carrying Capacity - Current 20 Lbs
    Light 20 lbs. or less
    Medium 21–40 lbs.
    Heavy 41–60 lbs.

    Completed Scenarios:
    Mists of Mwangi (509 gp)

    Maps:

    Description:
    Maps is tall man with a thin dour face. With the exception of his face, tattoos of exotic maps cover his skin, peeking out from under clothing, giving the impression that his whole body might be decorated with them.

    Character Sheet:
    Senses: Perception +6, Sense Motive +1
    RACE: Human LEVEL: 2 (Pistolero Gunfighter 1/Alchemist 1)
    ALIGNMENT: LN
    INIT: +6 FOR: +5 REF: +8 WIL: +1
    AC: 18 [F: 14 T: 14] HP: 18
    STR 14 DEX 18 CON 12 INT 14 WIS 12 CHA 7
    BA +1 CMB +2 CMD 16
    Battered Pistol +5, (1d8, x4)
    *Using Point Blank Shot & Deadly Aim +5, (1d8+3, x4)
    Thrown dagger +5, (1d4+5, x2) Range 10
    Throwing axe, melee +3, (1d6+2, x2)
    Throwing axe, ranged +5, (1d6+5, x2) Range 10
    Starknife +5, (1d4+5, x3) Range 20
    Mwk Cold Iron Guisarme +4, (2d4+3, x3)*Reach/Trip
    Bomb +6 (1d6+2, x2)
    SKILLS: acrobatics 2 (+9), craft (alchemy) 2 (+7), disable device 1 (+6), knowledge (arcana) 1 (+5), knowledge (engineering) 1 (+5), knowledge (geography) 1 (+6), perception 2 (+6), sleight of hand 1 (+8), stealth 1 (+8), survival 2 (+6)
    FEATS: gunsmithing, point blank shot, deadly aim, extra bombs, throw anything
    TRAITS: reactionary (+2 initiative), scholar of ruins (+1 to knowledge - geography and it is a class skill)
    SPECIAL: grit (1), deeds (up close and deadly, gunslinger's dodge, quick clear), alchemy, bomb (1d6+2 5/day), mutagen (+4 dexterity, +2 natural armor, -2 wisdom)
    KNOWN EXTRACTS
    Lvl 1 - expeditious retreat, true strike, shield, cure light wounds
    PREPARED EXTRACTS
    Lvl 1 - shield, (open)
    POSSESSIONS: chain shirt, 8 alchemical cartridges (bullets), 12 daggers, throwing axe, guisarme, backpack, hemp rope with grappling hook, traveler's outfit
    GP 2372
    SP 2
    CP

    Completed Scenarios:
    We Be Goblins! (500gp)
    Frostfur Captives (502gp +10gp day job = 512gp)
    Frozen Fingers of Midnight (467gp + 50gp day job = 517gp)
    (GM Credit) First Steps Part 1 (417gp)
    (GM Credit) First Steps Part 2 (419gp)

    XP: 5
    Fame: 9
    Prestige: 7
    -Prestige Spent
    2PP wand of cure light wounds (50 charges/0 charges used)

    Money Accounting:
    BUY silver weapon blanch x5 25gp
    SELL guisarme 4.5gp
    BUY masterwork cold iron guisarme 318gp
    SELL studded leather 12.5go
    BUY chain shirt 100gp
    BUY wayfinder 250gp
    BUY ioun torch 75gp
    BUY backpack 2gp
    BUY sack 1sp
    BUY belt pouch 1gp
    BUY map case 1gp
    BUY thieve's tools 30gp
    BUY powder 1 cp
    BUY 3 empty flasks 9cp
    BUY liquid ice x2 80gp
    BUY 50' silk rope 10gp
    BUY 20 bullets 10gp
    BUY 2 powder horns 6gp
    BUY 20 doses of black powder 20gp
    BUY Wand of Disguise Self (5 charges when bought/1 charge used) 75gp *From Service to Lore Part 1
    BUY oil of magic weapon x2 100gp
    Cost Total
    gp 1091
    sp 8

    Finnin Frost:

    Background:
    A young man from a family with a long tradition of witchcraft, Finnin was always fascinated with the traditions and stories taught to him as a child. But they were limited to the spoken word, and over the generations many gaps had been lost to failed memory, unpopular tales, persecution, and untimely deaths. After meeting a Pathfinder who had a written account of one of his people's lost stories Finnin decided to travel to Absalom and join their ranks.

    Character Sheet:
    In progress.

    Grand Lodge

    "Greetings and well met. I am Shan Pangu, Lord of the Mountain. I am here to aid my fellow Pathfinders with their journey into the lands of ice & snow."

    Shang Pangu, Lord of the Mountain: Dwarf Monk 3. 15767-4

    Sovereign Court

    Outstanding - thanks DM Roger - looking forward to it.


    awesome, I'll get Achlas finished up today

    Grand Lodge

    welcome aboard Kobash... that makes 5 with Achlas...

    Shan were you trying to get on at the lower or upper tier?

    Grand Lodge

    I can play either tier.

    Grand Lodge

    ok well that'll make 6 so over to discussions we go...

    http://paizo.com/campaigns/v5748p75hohw1/discussion&page=last

    Silver Crusade

    Opal is available to venture into the Tapestry, if you want one more.

    I have GMed this scenario once. I can usually post once a day, sometimes more.

    Grand Lodge

    i'm willing to start ups a 2nd adventure... of this if i get enought...

    Dark Archive

    I may hold out if enough people join for a second group at a higher level.

    BTW, Sr. Gilbert what type of mapping system do you plan on using, if you are using one at all? Any specific rules on who rolls what: such as Initiative, certain skills, or saving throws?

    Is there anything else particular about the style of game you run?

    Grand Lodge

    Google maps if I can figure how to use it
    Players will roll unless they are lagging...

    Sovereign Court

    Thank you for allowing me to demonstrate my skills of illusion with this party of fine pathfinders

    Dark Archive

    I'm going to go ahead and pull out like a sophmore on prom night. Go for it Opal and good luck.

    Grand Lodge

    well then opal will be #6 instead of nebten/ shan...

    Community / Forums / Online Campaigns / Recruitment / PFS #3-19: The Icebound Outpost PBP All Messageboards

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