The Icebound Outpost PBP (Inactive)

Game Master roger Gilbert

Map


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Grand Lodge

Reflex 1d20 ⇒ 2

Guess he's entangled for 2 rounds

Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

Seeing the entanglement of the Taskmaster, varg halts his approach. and addresses Opal.

Hold on there big un'. It seems our prey has been tied up.

He turns to the cowering slaves and then to the Taskmaster, brandishing his axe.

Mind ya stay put and quiet, or you will be sorry.

Intimidate: 1d20 + 5 ⇒ (5) + 5 = 10

Sovereign Court

Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

He ain't gonna be tied fer long me boy. It's only shadow.

Silver Crusade

Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    My intention was to drink the Potion before we initiated combat, but if you want to count that as my Surprise round, that's cool. Now we should be in initiative order, yes?

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Tom, am I able to bind him without tanglin' meself?

    Liberty's Edge

    Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

    Well I just feel useless. I haven't been able to do anything of any use to help the party. I was going to question the slaves but we already know what they're doing.

    Sovereign Court

    Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

    Yea, you be fine

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Aram, help me bind this guy so he can be questioned.

    Scarab Sages

    Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

    As the others overwhelm the taskmaster, Maps stays hidden and watches the stairs heading up to the west.

    Grand Lodge

    Ok roll initive... i was going to give Opal and Maps Varg the ablity to still act in surpise round... as in be you roll initive.... Maps you notice person at the desk up on platform... and some who talking to her..

    Varg they laught at at you...

    Scarab Sages

    Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

    Initiative: 1d20 + 6 ⇒ (2) + 6 = 8

    Maps will use his wand to cast shield in the surprise round.

    Sovereign Court

    Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

    Initiative: 1d20 ⇒ 17

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Initiative: 1d20 + 2 ⇒ (17) + 2 = 19

    Grand Lodge

    meant as in before you roll initive

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Opal takes a step foreword and slashes at the slave Driver.
    Attack: 1d20 + 7 ⇒ (20) + 7 = 27, Crit: 1d20 + 7 ⇒ (15) + 7 = 22, Damage: 4d6 + 10 ⇒ (1, 4, 4, 2) + 10 = 21
    Hot damn...

    Initiative: 1d20 + 3 ⇒ (12) + 3 = 15

    Grand Lodge

    He drops dead sliced in 1/2

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Aram, we need you initiative, and then we can get started.

    Grand Lodge

    And the slave half cheer and half look on in revolt in the violence that took place in front of them...

    Grand Lodge

    Character Stats
    Spoiler:
    • HP 11/11
    • AC 17( T: 13/ FF:14)
    • Init + 5
    • Senses: Low Light Vision, Perception +4
    Elven Fighter 1

    Initiative: 1d20 + 5 ⇒ (5) + 5 = 10

    Grand Lodge

    Aram initivive 1d20 + 5 ⇒ (19) + 5 = 24

    Grand Lodge

    female

    1d20 ⇒ 3

    Rouge

    1d20 + 1 ⇒ (3) + 1 = 4

    Grand Lodge

    ok the people on the platform are unaware of you so will stay in full round surpise till they are... About 2 rounds if the slaves don't work cutting ice....

    Aram 24
    DM Female 24
    Varg 19
    Toummas 17
    Opral 15
    Achlas 10
    Maps 8
    DM Rouge 4

    Grand Lodge

    So round one is
    Aram 24
    Varg 19
    Toummas 17
    Opral 15
    Achlas 10
    Maps 8

    Liberty's Edge

    Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

    "Color Spray! Aram lightly intones, pointing at the people on the platform.

    1d20 ⇒ 18

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Round 1, AC: 15, HP: 28/28, Charge, Power Attack, Rage (round 1)

    Varg screams in a rage and charges the rogue standing next to the table.

    ARRRRRRRRGGGGGHHH!

    Greataxe ATT: 1d20 + 9 + 2 - 1 ⇒ (5) + 9 + 2 - 1 = 15
    Greataxe DAM: 1d12 + 6 + 2 + 3 ⇒ (7) + 6 + 2 + 3 = 18

    Scarab Sages

    Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

    Aram, this probably isn't my place, but I think you are out of range from the bad guys for color spray. It's a 15 foot cone starting from you and it looks like you are pretty far from them on the map.

    Scarab Sages

    Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

    He'd never call himself a pacifist, but Maps cringed inside at the brutality being handed to the Aspis. These guys don't stand a chance. He thinks as the "Cleaver" charges by up the stairs.

    Shaking his head, Maps pockets his wand and picks up his guisarme.

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Opal double moves to get up close and personal with the folks in the back.

    Varg, you don't have a charging lane.

    Grand Lodge

    Ill allow him to make a free move or so as his prior to the round as his free action he'd be in range...

    Liberty's Edge

    Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1
    roger Gilbert wrote:
    Ill allow him to make a free move or so as his prior to the round as his free action he'd be in range...

    Okay I'll do that. Sorry, I was confused about where they were.

    Grand Lodge

    So he still get his spell this turn...

    Lantern Lodge

    Male

    Tomnus moves and goes full defense

    Grand Lodge

    Her will
    1d20 + 2 ⇒ (10) + 2 = 12

    Rouge
    1d20 + 3 ⇒ (18) + 3 = 21

    Grand Lodge

    She is unconscious, blinded, and stunned for 2d4 ⇒ (2, 3) = 5 rounds, then blinded and stunned for 1d4 ⇒ 3 rounds, and then stunned for 1 round.

    Grand Lodge

    i'll give Varg the benfit of the doubt that he would have close in on the slave master alowing him a charge at the rouge... but he'll miss on the hit.

    Grand Lodge

    Tomnus moves and goes full defense
    Opal double moves
    Waiting on Achlas ....
    Maps pockets his wand and picks up his guisarme.

    Round 2..

    Aram 24
    DM Female 24 <--- out cold..
    Varg 19
    Toummas 17
    Opral 15
    Achlas 10
    Maps 8
    DM Rouge 4

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Round 2, AC: 15, HP: 28/28, Power Attack, Rage (Round 2/8)

    Varg, spit flying, and hair all akimbo, brings down his axe again at the Rogue.

    Greataxe ATT: 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20
    Greataxe DAM: 1d12 + 6 + 3 + 3 ⇒ (7) + 6 + 3 + 3 = 19

    Liberty's Edge

    Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

    Are there any more enemies besides the rogue?

    Grand Lodge

    Character Stats
    Spoiler:
    • HP 11/11
    • AC 17( T: 13/ FF:14)
    • Init + 5
    • Senses: Low Light Vision, Perception +4
    Elven Fighter 1

    Achlas fires a series of arrows at the rogue.

    round 1 attack: 1d20 + 5 ⇒ (10) + 5 = 15
    round 1 damage: 1d8 + 1 ⇒ (2) + 1 = 3

    round 2 attack: 1d20 + 5 ⇒ (9) + 5 = 14
    round 2 damage: 1d8 + 1 ⇒ (8) + 1 = 9

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Opal swings, though she fully expects her attempt will pale in comparison to the Barbarian’s mighty blow.

    Longsword: 1d20 + 5 ⇒ (1) + 5 = 6, Damage: 2d6 + 5 ⇒ (1, 3) + 5 = 9
    Short Sword: 1d20 + 5 ⇒ (16) + 5 = 21, Damage: 1d8 + 5 ⇒ (4) + 5 = 9

    Scarab Sages

    Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

    Maps runs up the stairs, then veers right around around the back side of the combat, heading for the unconscious woman. We should try to capture at least one of these people.

    Sovereign Court

    Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

    Tomnus keeps up with his armor clad posse.

    Grand Lodge

    the person whose passed out in front of you...

    Grand Lodge

    Achlas round 1
    Achlas fires a series of arrow but misses

    Round 2

    Aram - Waiting on... guess helps tie up the one he knocked out...
    DM Female 24 <--- out cold..
    Varg, spit flying, and hair all akimbo, brings down his axe again at the Rogue Cutting the poor gail in 1/2...
    Tomnus keeps up with his armor clad posse.
    Opal swings, though she fully expects her attempt will pale in comparison to the Barbarian’s mighty blow Miss as their noting their
    Achlas Achlas fires another series of arrow but misses as there noting their...
    Maps runs up the stairs, then veers right around around the back side of the combat, heading for the unconscious woman
    DM Rouge Dead!

    Grand Lodge

    stuff found...
    on the slave master

    potion of bear’s endurance, scroll of lesser
    restoration, wand of neutralize poison (3 charges), tanglefoot
    bag;
    Other Gear +1 studded leather, masterwork whip,
    amulet of natural armor +1, spell component pouch, bronze
    Aspis Consortium badge, bill of slave purchase, 14 gp

    on the Rouge

    Combat Gear potion of cure light wounds, antitoxin; Other
    Gear masterwork chain shirt, daggers (3), sap, cold-weather
    outfit, sunrods (4), bronze Aspis Consortium badge, 17 gp

    on the knocked out girl
    Combat Gear scroll of bear’s endurance, scroll of cause fear,
    scroll of charm person, scroll of false life, scrolls of identify (2),
    scroll of tongues; Other Gear spellbook (contains all cantrips
    and all prepared 1st-level spells, as well as burning hands,
    charm person, and feather fall), spell component pouch,
    silver Aspis Consortium badge, 5 gp <--- Good Job as if she used the scrolls you lost it on Cert Sheet!

    The area in front of you
    (giving you check cause i'm sure by taking a 10 on of you could get it)

    At Cathixia’s desk is a detailed map, albeit somewhat allegorical and stylized, of the Vudran peninsula (DC 10 Perception to notice or automatic with detect magic). Close inspection of the map reveals that it hides within it the workings of a know direction spell and functions as a scroll of the same spell.

    A small golden statuette of an asura (a many-armed and grotesquely tusked seminaked woman) is partially wrapped for transport to Golarion proper and rests in one of the Aspis Consortium’s crates here. A successful DC 15 Perception check locates the idol among the straw packing in which it has been cushioned, and it can be identified as
    a depiction of a beatific one asura with a successful DC 15 Knowledge (planes) check.

    A much larger statue has been wrapped in blankets and tied with tough twine, and lies on its side beneath Cathixia’s desk. This statue, representing Meenashdu, god of charity and almsgiving. A DC 15 Knowledge (religion) check identifies the deity. The statue weighs 1,000 pounds but can be lifted by as many as four PCs if they use the twine as handholds.

    Grand Lodge

    What are your actions?

    (occ) not done yet... one more encounter before the we are done... but you have to be ready to leave first...

    Sovereign Court

    Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

    perception 1d20 + 1 ⇒ (5) + 1 = 6
    knowledge planes 1d20 + 7 ⇒ (19) + 7 = 26
    knowledge religion 1d20 + 7 ⇒ (7) + 7 = 14

    Scarab Sages

    Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

    After tying up and gagging the woman, Maps gives the area a good searching through.

    "We should probably take this statue back for examination, and the lady back for questioning."

    Taking 20 on perception = 26

    Grand Lodge

    ... Maps you seem remember something about only those who came thought the portal can return....

    Scarab Sages

    Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

    "Hmm.. or rather, we should question her here, since we can't take her back." Maps muses. "We should find out how they got here, maybe see if they took anything away already."

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