The Icebound Outpost PBP (Inactive)

Game Master roger Gilbert

Map


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Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Reloading his firearm, Maps responds Tomnus. "Besides a bath? Not much."

After reloading, Maps will get out his wand of cure light and use it on Aram. Unless a healer volunteers first.

Silver Crusade

Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    He's probably going to need that more than once.

    Opal taps Aram with her wand.
    CLW: 1d8 + 1 ⇒ (4) + 1 = 5

    Grand Lodge

    current location info

    The temple’s central sanctum rises from this wide courtyard.
    Bas relief carvings cover every inch of its curved surface—
    winsome apsaras, vanara heroes, and avatars of the monkey
    lord himself all seem frozen in the bone-chilling cold. In stark
    contrast with the celestial beings carved on the sanctum’s
    outer walls, a carved throng of evil covers the walls of the
    courtyard itself—fiendish asuras, great black nagas, and
    goblinoid hordes are frozen in stone as they besiege the
    mountain rising from the temple’s center.

    Grand Lodge

    What they have one them
    potion of cure light wounds, thunderstone. masterwork studded leather,
    short sword, daggers (5), cleats*, cold weather outfit, thieves’ tools, bronze Aspis Consortium badge, 23 gp

    potion of cure light wounds; chain shirt, masterwork heavy wooden shield, battleaxe, light crossbow with 10 bolts, cleats*, cold weather outfit, bronze Aspis Consortium badge, 26 gp

    masterwork chainmail, heavy wooden shield, heavy crossbow with 10 bolts, longsword, cleats*, cold weather outfit, bronze Aspis Consortium badge, 6 gp

    Scarab Sages

    Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

    Maps picks up one of the bronze Aspis badges and a pair of cleats. Then takes one of the potions and carefully pours it down Aram's throat.

    Grand Lodge

    Character Stats
    Spoiler:
    • HP 11/11
    • AC 17( T: 13/ FF:14)
    • Init + 5
    • Senses: Low Light Vision, Perception +4
    Elven Fighter 1

    Achlas eyes the chain shirt. " If there's no objections, I'll take the chain shirt, It's a bit better than this shirt of hide...One someone help me in removing it?" As long as no one objects, Achlas will take the time to remove his hide shirt and will don the chain shirt. This will take a minute and a half- two minutes.

    Liberty's Edge

    Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

    Aram, who had been lying on the ground bleeding, is healed by Opal's wand and Maps' potion of cure light wounds.

    "Oh, thank you Lady Opal, Maps. I will never again be so reckless," he bows to both of them.
    Aram is very embarrassed by his blunder. But seeing one of his friends in trouble he just acted. Next time he will know his limits.

    Scarab Sages

    Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

    "Don't worry." Maps replies to Aram. "Fortune favors the bold. You took down two." He nods at the two Aspis agents, then moves to assist tying them up.

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Varg steps up near the bound prisoners and spits near their feet as he draws his Greataxe, sits cross-legged and begins applying the Whetstone to its edges.

    Sorry I did not get the chance to introduce myself to you before you were brought down by my Half-Orc friend. I'm the Cleaver, and I'll be wantin' some information from ya. How many others inhabit this relic?

    Grand Lodge

    pecption wise theres a slight smell of smoke in the one side and sight moan to the other... infont slight soun of workers...

    after waith some time the awake... the one male refuses to talk on looks at dead female and then angery back the party as hate fill his eyes...

    the other will begin to speak before yelling theves! murders!

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    As soon as the second begins to yell, Varg will cover his mouth and motion to the others.

    Someone rip off a piece of clothing from the dead one so I can stuff it in his mouth as a gag.

    Shut yer trap, unless you have somethin' worth hearing.

    Liberty's Edge

    Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

    Aram goes over to one of the bodies, rips a piece of the shirt off, and hands it to Varg, who proceeds to stuff it in the man's mouth.

    Scarab Sages

    Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

    "I've found bullets make very effective gags." Maps says, completely deadpan.

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Varg nods to Aram and smiles at Maps before turning his attention to the ungagged male.

    Ok, tightlip, sorry 'bout yer mate there, but would you care to answer the question? Who else is present here?

    Scarab Sages

    Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

    Maps follows his nose to investigate the side with the smell of smoke.

    Grand Lodge

    ok the guy stated a few ramdom numbers the and then doesn't say word "43-453.... 343-45"

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Opal follows Maps, keeping an eye out for trouble.

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Varg rips off another strip of cloth from the dead body and gags the second captive.

    well, what do we do with them?

    Sovereign Court

    Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

    Make sure, they be good and tied up, we can always come back and axe dem questions later or better yet some of the higher ups back in Absalom.

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Knock them out, just in case. And we don't have a way to get them back to Absalom.

    Grand Lodge

    Ok assuming you knock them out what next?

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Opal will check out the smoke with Maps.

    Grand Lodge

    Maps and Opal head to the Left and the enter where the gaurds appeared to come form...

    Stuffy and hot, this shrine has been transformed into a guardhouse and barracks for the Consortium’s henchmen. The smell of cooking food fills the air, and the poorly vented fire, burning in the shrine’s southwest corner, leaves a smoky haze in the room. Everywhere there are signs of a hurried collection of artifacts—the walls are covered in an elaborate
    relief sculpture, its surface marred with deep gouges where parts of its face were haphazardly carved from the larger whole, and a number of niches in the wall now lie empty, their icons and relics absent. The fire consumes a huge sheaf of palm-frond pages, upon which Vudran calligraphy may be discerned as the flames devour it.

    What do you do?

    Scarab Sages

    Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

    "Dammit." Maps growls, then dashes to the fire and pulls the sheaf of pages from it, trying to put the flames out as quickly as he can to save whatever might be written on them. "Quick, help me put this out!" He calls to Opal.

    If there is a blanket or something nearby, he'll use that to smother the flames rather than throw snow or water on them.

    Grand Lodge

    On the floor lies 3 bed rolls

    Scarab Sages

    Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

    Use a bedroll.

    Sovereign Court

    Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

    maps will help out trying to discern what he can as he pulls the sheafs out.

    Linguistics: 1d20 + 7 ⇒ (11) + 7 = 18

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Opal helps put out the fire.

    You seem overly concerned for a few papers. Look at this place! Those Aspis scum have desecrated a holy place! This shall not stand.

    Grand Lodge

    when you move the bed roll you find a silver statuette of the Vudran goddess and gold seal, such as one would use to mark letters and edicts, with the imprint of a 10-tusked elephant. Written in Vudrani script this is the “Sigurdanda Virgandya,”

    The book is the Mizravrtta Brahmodya

    Grand Lodge

    By the way maps you took
    1d4 ⇒ 2
    fire damage while taking the book

    Scarab Sages

    Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

    "Anyone read Vudrani?" Maps asks, pulling out his wand and waving it over his burns. He thinks of the scroll he recently purchased, but does not yet offer it. There might be other texts to decode and he only has the one scroll.

    Cure light wounds 1d8 + 1 ⇒ (6) + 1 = 7

    Sovereign Court

    Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

    Can Tomnus figure out how to read Vudrani with the roll above while at he fire? I believe it was an 18 total.

    Silver Crusade

    1 person marked this as a favorite.
    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    No, but I could take a look.

    Linguistics: 1d20 + 2 ⇒ (1) + 2 = 3

    What is this, Monkey script? It doesn’t even look like a comprehensible language.

    Opal attempts to determine if the statuette was part of the shrine.

    Liberty's Edge

    Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

    Aram searches the other bedrolls.

    Grand Lodge

    yes to tomnus

    opal yeap monkey script..

    aram finds nothing else in the bed roll but he notice some writing on the walls other than the grafitti

    Grand Lodge

    (relglion check)

    Sovereign Court

    Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

    Religion: 1d20 + 7 ⇒ (19) + 7 = 26
    So do I know what the scrolls say?

    Grand Lodge

    The stuff on the wall... I'll tell you in about 3 hrs when I get back home... But other than that you guys have found or figure out everything in this room..

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Let's wonder over to what sounds like workers. And by wander I mean move cautiously with drawn weapons.

    Grand Lodge

    some of the remaining iconography decorating the shrine as relating to the worship of Meenashdu, Vudran god of charity and almsgiving. As Meenashdu is a neutral good deity... also you notice that idol once stood where the fire now burns... so your done here but may need to come back later...

    Scarab Sages

    Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

    Maps nods to Opal as he wraps the book up carefully and stows it in his backpack. He then checks his firearm and quietly moves that direction.

    Stealth 1d20 + 8 ⇒ (19) + 8 = 27

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Varg hefts his Greataxe.

    Let's go!

    he walks towards the sound of the workers.

    Grand Lodge

    Character Stats
    Spoiler:
    • HP 11/11
    • AC 17( T: 13/ FF:14)
    • Init + 5
    • Senses: Low Light Vision, Perception +4
    Elven Fighter 1

    Achlas nods, with his new armor and his readied bow and follows Map's Lead.

    Stealth1d20 + 6 ⇒ (14) + 6 = 20

    Liberty's Edge

    Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

    Aram puzzles over the graffiti before following Maps and the others.

    Sovereign Court

    Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)

    Tomnus follows the group, keeping the papers to scour later.

    Grand Lodge

    Walking Past the other doorway you notice that this shrine looks as though it was constructed yesterday, its intricate stonework unblemished by time, vandals, or weather. A statue of a beautiful four-armed woman bearing a scroll in each hand rests beneath a tall spire. Images of daring acts of heroism, long journeys, and unrequited love fill the walls. You Feel as though your draw to enter... what do you do?

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Varg looks over his shoulder at the others and approaches the entrance to the shrine.

    Anyone able to check this area for traps?

    He peers into the shrine.

    Perception: 1d20 + 5 ⇒ (9) + 5 = 14

    Scarab Sages

    Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

    Maps makes a noncommittal noise in response to Varg's question, but proceeds to examine the area anyway.

    Perception 1d20 + 6 ⇒ (18) + 6 = 24
    Knowledge - Engineering (for construction work or whatever) 1d20 + 6 ⇒ (6) + 6 = 12
    Knowledge - Arcana (for the statue or whatever 1d20 + 6 ⇒ (14) + 6 = 20

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Opal stays outside to keep a look out.

    Grand Lodge

    Character Stats
    Spoiler:
    • HP 11/11
    • AC 17( T: 13/ FF:14)
    • Init + 5
    • Senses: Low Light Vision, Perception +4
    Elven Fighter 1

    Achlas stands watch outside with Opal

    Perception: 1d20 + 4 ⇒ (13) + 4 = 17

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