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Reloading his firearm, Maps responds Tomnus. "Besides a bath? Not much."
After reloading, Maps will get out his wand of cure light and use it on Aram. Unless a healer volunteers first.

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current location info
The temple’s central sanctum rises from this wide courtyard.
Bas relief carvings cover every inch of its curved surface—
winsome apsaras, vanara heroes, and avatars of the monkey
lord himself all seem frozen in the bone-chilling cold. In stark
contrast with the celestial beings carved on the sanctum’s
outer walls, a carved throng of evil covers the walls of the
courtyard itself—fiendish asuras, great black nagas, and
goblinoid hordes are frozen in stone as they besiege the
mountain rising from the temple’s center.

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What they have one them
potion of cure light wounds, thunderstone. masterwork studded leather,
short sword, daggers (5), cleats*, cold weather outfit, thieves’ tools, bronze Aspis Consortium badge, 23 gp
potion of cure light wounds; chain shirt, masterwork heavy wooden shield, battleaxe, light crossbow with 10 bolts, cleats*, cold weather outfit, bronze Aspis Consortium badge, 26 gp
masterwork chainmail, heavy wooden shield, heavy crossbow with 10 bolts, longsword, cleats*, cold weather outfit, bronze Aspis Consortium badge, 6 gp

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- HP 11/11
- AC 17( T: 13/ FF:14)
- Init + 5
- Senses: Low Light Vision, Perception +4

Achlas eyes the chain shirt. " If there's no objections, I'll take the chain shirt, It's a bit better than this shirt of hide...One someone help me in removing it?" As long as no one objects, Achlas will take the time to remove his hide shirt and will don the chain shirt. This will take a minute and a half- two minutes.

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Aram, who had been lying on the ground bleeding, is healed by Opal's wand and Maps' potion of cure light wounds.
"Oh, thank you Lady Opal, Maps. I will never again be so reckless," he bows to both of them.
Aram is very embarrassed by his blunder. But seeing one of his friends in trouble he just acted. Next time he will know his limits.

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Varg steps up near the bound prisoners and spits near their feet as he draws his Greataxe, sits cross-legged and begins applying the Whetstone to its edges.
Sorry I did not get the chance to introduce myself to you before you were brought down by my Half-Orc friend. I'm the Cleaver, and I'll be wantin' some information from ya. How many others inhabit this relic?

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pecption wise theres a slight smell of smoke in the one side and sight moan to the other... infont slight soun of workers...
after waith some time the awake... the one male refuses to talk on looks at dead female and then angery back the party as hate fill his eyes...
the other will begin to speak before yelling theves! murders!

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As soon as the second begins to yell, Varg will cover his mouth and motion to the others.
Someone rip off a piece of clothing from the dead one so I can stuff it in his mouth as a gag.
Shut yer trap, unless you have somethin' worth hearing.

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Varg nods to Aram and smiles at Maps before turning his attention to the ungagged male.
Ok, tightlip, sorry 'bout yer mate there, but would you care to answer the question? Who else is present here?

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Maps and Opal head to the Left and the enter where the gaurds appeared to come form...
Stuffy and hot, this shrine has been transformed into a guardhouse and barracks for the Consortium’s henchmen. The smell of cooking food fills the air, and the poorly vented fire, burning in the shrine’s southwest corner, leaves a smoky haze in the room. Everywhere there are signs of a hurried collection of artifacts—the walls are covered in an elaborate
relief sculpture, its surface marred with deep gouges where parts of its face were haphazardly carved from the larger whole, and a number of niches in the wall now lie empty, their icons and relics absent. The fire consumes a huge sheaf of palm-frond pages, upon which Vudran calligraphy may be discerned as the flames devour it.
What do you do?

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"Dammit." Maps growls, then dashes to the fire and pulls the sheaf of pages from it, trying to put the flames out as quickly as he can to save whatever might be written on them. "Quick, help me put this out!" He calls to Opal.
If there is a blanket or something nearby, he'll use that to smother the flames rather than throw snow or water on them.

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Opal helps put out the fire.
You seem overly concerned for a few papers. Look at this place! Those Aspis scum have desecrated a holy place! This shall not stand.

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"Anyone read Vudrani?" Maps asks, pulling out his wand and waving it over his burns. He thinks of the scroll he recently purchased, but does not yet offer it. There might be other texts to decode and he only has the one scroll.
Cure light wounds 1d8 + 1 ⇒ (6) + 1 = 7

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No, but I could take a look.
Linguistics: 1d20 + 2 ⇒ (1) + 2 = 3
What is this, Monkey script? It doesn’t even look like a comprehensible language.
Opal attempts to determine if the statuette was part of the shrine.

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Maps nods to Opal as he wraps the book up carefully and stows it in his backpack. He then checks his firearm and quietly moves that direction.
Stealth 1d20 + 8 ⇒ (19) + 8 = 27

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Walking Past the other doorway you notice that this shrine looks as though it was constructed yesterday, its intricate stonework unblemished by time, vandals, or weather. A statue of a beautiful four-armed woman bearing a scroll in each hand rests beneath a tall spire. Images of daring acts of heroism, long journeys, and unrequited love fill the walls. You Feel as though your draw to enter... what do you do?

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Varg looks over his shoulder at the others and approaches the entrance to the shrine.
Anyone able to check this area for traps?
He peers into the shrine.
Perception: 1d20 + 5 ⇒ (9) + 5 = 14

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Maps makes a noncommittal noise in response to Varg's question, but proceeds to examine the area anyway.
Perception 1d20 + 6 ⇒ (18) + 6 = 24
Knowledge - Engineering (for construction work or whatever) 1d20 + 6 ⇒ (6) + 6 = 12
Knowledge - Arcana (for the statue or whatever 1d20 + 6 ⇒ (14) + 6 = 20