The Great (Pathfinder) Society...in Magnimar! (Inactive)

Game Master Eric Swanson

Shattered Star AP...undertaken by a roving band of misfits...errr scholars...errr...heroes, he he.


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Grand Lodge

That is correct.

Grand Lodge

OKAY...

That DING You heard is the sound of everyone (except Gared) leveling up to Level 4! However, you will need to rest at some point FIRST in order to apply your level up changes.

BTW...you are close to clearing out this particular area (just a couple of rooms remain to be checked out) so once you have checked them out you should be able to rest without incident.

PS...Has anyone heard from Horven's character? I am curious to know if he is interested in rejoining the party. Once you have rested here, I have an opportunity for Horven to leave the group if you so desire. While it will result in the loss of your resident trap-finder, it will give you all a resulting boost in XP since he will no longer be receiving XP from the encounters. As an added incentive, if you elect to have Horven depart, Gared will be immediately bumped up to level 4 (in effect Gared and Horven will swap XP totals).


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

I meant to post sooner, but I've been having issues at work. If the group would prefer to have my character depart, I'd be okay with it since I've missed so much. But I am still interested in rejoining if that's okay.


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

You guys stuck with me when I went on a several month hiatus this past year and I'd be happy to have you back, Horven. Also, congrats on the level guys, I'll get there eventually!


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

If you come back, then you can help Gared & I in pressuring Ganer & Carmina to learn Halfling as our 'Adventuring Language'! After all, nobody expects a couple of Tieflings to know Halfling!

All kidding aside, I would be quite pleased for you to come back.

In Fancy's hand, Second Level Spells!!! So, would Haste or something more like See Invisibility be more helpful to the group as a whole?


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Haste, all the way! It's a combat winning buff that will always be a helpful action in a fight, not to mention you're getting access to it as a second level spell! See invisibility is great when it comes up, but very situational.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

I just wondered, given we have been running into a lot of invisible opponents lately & if it's going to be a trend...

Semi-related note; Fancy's only effective change will be two more evolution points. I'm wavering between an ability increase, making her natural attacks magical for the purpose of DR, or Simple Weapon Proficiency. The magical attacks evolution is only one point so I was figuring something like giving her Push as a secondary effect of her attacks if I went with that one, unfortunately Grab is a two point evolution or I would consider it...

edit: I just checked Fancy's sheet & realized I have yet to spend any evolution points on Armor for her. That is a 1 point evolution as well.


Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

Of course we want you back! :) We wouldn't trade you for all the XP in the world.

And I second Gared's suggestion of taking Haste. That spell is already amazing as a 3rd level spell, getting it early is almost too good.

Now... Anyone want to help me pick my 2nd-level spell? :P Right now I'm thinking either Blur or Burning Arc, but if anyone thinks that there's better spells out there I'm all ears.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Are you still focusing on Summoning, Carmina? Or are you now going more with being an 'in your face, brawling' kind of caster?


Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

I probably won't be focusing on summoning very heavily for a while. I'll be taking a summoning spell now and then, but not sinking any feats on it until at higher levels when the Added Summonings + Superior Summoning combo comes available.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Ah. Champions of Balance adds a nice Neutral-aligned summoning Feat, ala 'Summon Good Monster' which opens your summons list & gives a new creature template in addition to/instead of Celestial or Fiendish.


Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

It's a cool feat, but I don't know if I would use it a lot. Besides, I really think that proteans and inevitables should be on the regular summons list. :/


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Alright, then. I shall catch up on my reading today and get all leveled up :)

Grand Lodge

Horven, I have updated your current possessions to reflect the time when I was botting your character. Please check this PROFILE for an updated equipment list.

EDIT: Looking over it, I see he already used his potion of Invisibility, plus some ammunition.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Okay, I'll update that as soon as I can.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

HP: 1d8 ⇒ 4


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

All leveled save for a rogue talent. Can't seem to make up my mind unless I want to go with point-blank shot and precise shot next level.

Edit: Belongings have been updated as well. Thanks so much for doing that, Eric.


male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

Oh sweet! I get tongues as a mystery spell! You all better watch yourselves, no telling when I'll have it up, no more talking behind my back for any of you.

Anyway, as far as spells go, the two that are jumping out at me are protection from evil (communal), and darkness, since we have three of the five (and Fancy?) with darkvision, that might be a boon if we were to fight something without it. Any thoughts?


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

I can honestly say I don't recall a time when Yamyra would have been bothered by you knowing what she was saying, so Ganer having Tongues doesn't bother me/her in the slightest. Protection from Evil (Communal) sounds good, I thought Darkvision couldn't see through Magical Darkness?
And yes, as an Outsider, Fancy has Darkvision. One of the reasons Yamyra has Fancy take point is so that she doesn't need a torch, which might give her away to whatever is down here.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

I decided to go with PBS since the crossbow seems to be my default weapon, so I ought to focus on improving my ability with it.


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

For Carmina I'd recommend Gliterdust as it should help with any future problems with invisibility, and also happens to be a mid range brutally effective area save or suck debuff.

Darkness is a bit too situational a spell for a spontaneous casting spot, I think. Protection from Evil (Communal) would be a good choice, and I'm just a huge fan of silence. Also, if you ever take spiritual weapon, you get to summon a spiritual unarmed strike, what ever that looks like. =p

Welcome back, Horven!


male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

Hp: 1d8 ⇒ 8

I believe everything is in order now.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

::Cough::

::Cough::

'Ganer, that's your Que!'


Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

Hey guys, for various reasons I'm going to be unable to post for about two weeks. Please bot if necessary. :)

And just in case that great moral debates arise while I'm gone, Carmina is very much against unprovokedly attacking the lemure, even though he is a filthy devil. :P

Grand Lodge

Roger that, Carmina.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

The room the Lemure is in has no other visible exits, correct?

Grand Lodge

Correct Yamyra.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

The squares are still 10' on a side, yes?

edit: Since we didn't see anything like a dome when we rowed out here, am I correct in concluding the dome is below the sea level?

Grand Lodge

That is correct you are at the bottom of Outcast Cove, appx. 40-50 feet below the surface.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Summoner, lvl 4

HD: 1d8 ⇒ 5 HP

BAB + 1

Will + 1

Shield Ally (Ex): At 4th level, whenever a summoner is within his eidolon's reach, the summoner receives a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious.

Spells per Day: Second level 1 (+1/CHA)

Spells Known: Second level: Haste, lesser Restore Eidolon

Skills: 2 + Int + Favored class (5)
Diplomacy +1
Knowledge (geography) +1
Knowledge (history) +1
Knowledge (local) +1
Linguistics +1 (Abyssal)

Ability +1 Intelligence


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

3000 posts in the gameplay thread, woooooo!
Also, I'm completely comfortable/happy to continue this conversation between Gared and Horven in spoilered flex time while the adventure continues if that works for everyone.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Yeah, no need to wait for us if everyone is ready to move on.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

I won't be posting until tonight, at the earliest.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

So the only thing that changes on Fancy is two more Evolution points. I'm seriously considering giving her the 'Gills' evolution & then swapping it out next level.
Technically that's allowable, but it feels like cheese to me. It doesn't really fit the mental image I have for her & the only reason I'm thinking of it is that we are presently in an underwater locale with some strong hints that we may want/need to go 'out there'.
Opinions/Suggestions?

Grand Lodge

I am just waiting for Carmina to return here, and also to level up.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Sounds good. I will try & update the campaign journal as well.


Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

HP: 1d8 + 3 ⇒ (7) + 3 = 10 +2 Con, +1 Toughness

Carmina should now be fully updated to level 4. :)


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8
Carmina Scarnetti wrote:
I'm baaack! :D

Yay! Hope matters went well.

I have also finalized Fancy's evolutions for this level. So I am completely ready to go as well.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Anyone else want to get in on this conversation? It feels like it's just Yamyra & Horven right now.


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Sorry for the garbled phone post there, I didn't even catch it till now. *shakes fist* That darned technology!

Grand Lodge

I am still waiting on Ganer's actions here...I will wait 24 hours before I bot him for this round.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Ganer, that means you're up.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Sorry all. I'm going to post, just incredibly weary after a long conversation with my ex about our son last light, capped this morning with witnessing/reporting an attempted sexual assault on my way to work.
Really, really drained right now.


male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

Try not to let them bite you, Yamyra tells Ganer, after he's already been bitten. . .


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8
Ganer Jitesh wrote:
Try not to let them bite you, Yamyra tells Ganer, after he's already been bitten. . .

C'mon, we both know that's Yamyra down to her bones...


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Considering it's an ooze, and oozes have absolutely horrendous armor class stats, Fancy might not actually miss with that roll.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Carmina, dear. I love you, you know that right? I also know that you presently have an average intelligence & you just saw the big gelatinous thing cause these big pits to form on Fancy just where it touched her?
Or were you busy picking flesh out of your teeth again?

Way to commit to the low Intelligence there.


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

When I was playing a monk in my last campaign, my DM had me roll a reflex to avoid damage every time I hit the ooze with an unarmed strike. It also had fallen on our cleric in a surprise round. Things were not going well for us.


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male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

I love that fully half the group (which includes Yamyra about half the time) are too socially awkward to even know how weird they are.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

We're dysfunctional.

-Posted with Wayfinder

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