The Great (Pathfinder) Society...in Magnimar! (Inactive)

Game Master Eric Swanson

Shattered Star AP...undertaken by a roving band of misfits...errr scholars...errr...heroes, he he.


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Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

I think we've done about all the RP we can do for the moment. Shopping isn't one of those fun things to describe :P So, I think we can pick up again when Eric is ready.


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

*nods*
I think that Gared would at some point in the two plus year span to to come, share that his clan of sorts was made up of both halflings and dwarves, and that they were all killed by giants when he was convinced by his very good halfling friend to go adventuring instead of keeping watch. It's the reason for his more serious demeanor and devotion to Erastil, in atonement for the spurning of his teachings causing the death of a community.
More or less, I think Ganer and Horven would know what I've written under Gared's character's history.

Grand Lodge

YET MORE TIME PASSES...

1 Pharast 4711 AR

As your ship pulls into the docks at the city of Magnimar, the three of you cannot help but reflect on what the last couple of years have meant in your lives. Ever since that day when you had met in the benighted courthouse and escaped there with your lives, you wondered what the next step was in your lives.

It turns out your events at the courthouse were indeed noticed by those of high stature and yet not all of them were pleased at the truth which was uncovered by your band. For while Jabrin Mord had found peace at last, the scandal which had led to his false execution was a black eye on the High Council. Needless to say, certain of those members while grateful justice was done here, were not happy with the fact there WAS a cover up to begin with. It did not reflect well on those in charge.

Not long after you returned to your various homes, you were all summoned to meet with representatives of the Absalom High Council. During your meeting the above facts were explained to you, and also enemies were made...powerful enemies. You were strongly encouraged to find a new place of residence off of the Island of Kortos before too long.

Fortunately for the four of you, another organization took an interest in your adventure: The Pathfinder Society. They were well pleased with your party's resourcefulness and ingenuity in some very difficult circumstances. They told you they were looking to expand in the Varisia area. Not having anything else better to do and realizing the distance of Varisia to Absalom would certainly put you out of reach of your enemies, you all agreed to head off to Magnimar, the City of Monuments....all except Ratcliff. He declined the offer, electing to stay in Absalom for his own reasons.

You all spent the next couple of years ensconced in the Grand Lodge training and performing minor tasks for the more senior Pathfinder agents. Now with the opening of a Pathfinder Lodge in Magnimar, the three of you have been sent to that city and to talk with the Pathfinder representatives there.

After several months of your ship voyage, you have finally arrived in Magnimar!

OK finally ready to get this going here. I will start a recruitment thread to add another player (or two) shortly.

Grand Lodge

Actually, I should check to see if you are still interested in this game, shouldn't I, he he.
.
Please post 'READY TO GO' in this thread if you are going to participate.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Ready to go :)

Probably should take this thread off inactive, Eric.

Grand Lodge

Done...also note the NEW (and Improved) Campaign title, he he.

EDIT: Oh yeah, new Avi too!


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Ha ha, I still haven't bought any gear...


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Definitely ready to go! Wooooo!


male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

Yeah, I tend to wait to buy gear until after I already need it, so I understand.

Ready to go.

Grand Lodge

Guys,

I have opened a recruitment thread HERE.


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

*pulls out the popcorn and reads through submissions*
Very cool. I particularly like David's Falco Monajay, probably because I love a halfling outrider, and the defensive tanking abilities are and will continue to be quite impressive! Gared and Ganer would certainly be able to hold a line with that kind of martial support!

I love the idea of playing alongside dragon disciple at later levels, and enjoyed Travigan's backstory. The idea of an aging barbarian who learns magic is very cool.

Liked the build for Charlotte, but I'd love to see the back story fleshed out. It'd be good to add a little femininity to out boys club, and magi are pretty cool in my book. I did catch she was wearing armor though, and kensai aren't proficient with such things. Hrmmmm.

Ragn's build is probably my least favorite just since all the others are so colorful. Not that I dislike it though, it looks plenty effective and I think his backstory was probably my favorite of all the bunch!

I'm a fan of the sage archetype, and I love the flavor of a local disowned noble. What a cool set of ideas!

Grand Lodge

Gared, I basically agree with most of what you have said about these characters. BTW Charlotte's armor bonus is coming from her Canny Defense class ability, she is not wearing armor, he he.

I will definitely take all of your input into consideration as to who to select here :)


male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

I'm not going to comment on mechanics, because I'm out of my league there, but I will say that I wonder if I would have made it in if some of these folks had applied when the game started.

Anyway, if we only add one person, I would say that Charlotte seems to be the best of both worlds, though isn't a Bladebound Magus supposed to use either a rapier or sword cane? Overall though, I think my favorite character was Ragn, though I also really like Travigan.

I just realized that I don't think I'll ever be able to run a game here myself. I'm having a hard time offering my thoughts, for fear that I'll cause one character will be chosen over another, how the hell would I actually choose who would get to play in a game? Maybe I'd have to go for strict nepotism, with the first choice going to GMs I've played with and the second choice being players I've played with. . .


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Actually, I think Charlotte had both her intelligence and studded leather to armor class, which is what struck me as odd for a Kensai. And Blade bound magi can be bonded with any slashing weapon, including the whip, of all things. I prefer using a scimitar and taking dervish dance, but I appreciate the flavor of a rhoka for a tiefling.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Much like Ganer, I'm a horrible judge for recruits. That's how I ended up with two PFS groups.

Grand Lodge

Gared Naught wrote:
Actually, I think Charlotte had both her intelligence and studded leather to armor class, which is what struck me as odd for a Kensai. And Blade bound magi can be bonded with any slashing weapon, including the whip, of all things. I prefer using a scimitar and taking dervish dance, but I appreciate the flavor of a rhoka for a tiefling.

Yeah you're right, she is not proficient with any sort of armor. Of course, the only additional effect is she takes an additional -1 to hit, along with the ACP.


male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

Oh, I see what I did.

Black Blade wrote:
A black blade is always a one-handed slashing weapon, a rapier, or a sword cane.

Whenever I read that, I inserted the word 'either' in front of 'a rapier'. I wasn't thinking about the fact that rapiers and sword canes count as piercing, not slashing.


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Seeing as I rather enjoy considering party and individual mechanics as college student tabletop gamer, I think I'll throw in my two cents.
I don't have a huge opinion over a character from a roleplaying standpoint as I haven't played with any of the other players before and can only guess from their back story presentation.

From a mechanical standpoint, I think Falco (the halfling cavalier) would best cover our weakness as a group. Cavaliers are really effective team players, and that build is one of the best low level tanks I've seen. The combination of the mount, high AC, tank, tactician, and bodyguard with bonuses at next level is pretty impressive. Also, seeing as Ganer doesn't have the ability to channel positive energy having a character who does a fine job of avoiding damage as well as helping the rest of us avoid it as well would be pretty helpful. If I had just one vote to cast, I'd send it in that direction. Also, looks like David is a veteran to these boards, and it seems like it'd be fun to play with him.
If a tank is important to us but Falco doesn't fit the bill, I was impressed and intrigued by Travigan Frost's backstory and character projection.

Beyond that, I don't think we need more than one dedicated martial/melee character, and we could probably get by without one. If I were to cast a a second vote, it'd be on the magus, the archeologist bard, or the straight sage sorcerer. All three offer an arcane component to the group, most offer decent skills, the bard could offer a little extra healing, the magus could offer an of tank, and the int based sorcerer would have the most spells to offer, especially with the favored class bonus for being human.

Boy am I excited to start this game!


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

How's everyone doing with the storm? Not sure if it affects any of you, but we're in a state of emergency on my end, though my folks and myself haven't suffered any hardship beyond getting a little wet.

Grand Lodge

I am in sunny San Diego, so this storm won't have much impact on me personally. My prayers go out to you and your family, Gared.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Doing fine in Little Rock. We'll probably get some of rain later. Stay safe, Gared.


male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

Texas here. We don't usually have much to worry about from the weather, except that every decade or so a tornado comes through. Make sure that you and yours are all right.


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

My folks and I are still here! The storm knocked over a few trees and took down some power-lines in the area, but luckily local folks seem to be just fine!

Grand Lodge

Guys...just a reminder. I will be closing recruitment for this game on Sunday. Here is the current list of completed characters:
.
.
.


  • Cartholus Kaddren, Male Human Sorcerer (Seeker, Wildblooded), flykiller
  • Ragn'Khan, Male Half-Orc Fighter, Quiche Lisp
  • Falco Montajay, Male Halfling Cavalier, David James Olsen
  • Travigan Frost, Male Half-elf Barbarian, John Hathaway
  • Charlotte de Berry, Female Tiefling Magus, Michael Sumrall
  • Sir Egon d'Clausanne, Male Human Cavalier, n o 417
  • Rameth the Delver, Male Human Bard (Archaeologist), Vuvu
  • Letha Celestborn, Female Aasimar Cleric, n o 417
  • Kemal Attagob, Male Hobgoblin Samauri, Hayato Ken
  • Paavo Lauritz, Male Human Alchemist (RageChemist), |dvh|
  • Anafa Yamyra, Female Halfling Summoner, Irnk, Dead-Eye's Prodigal
  • Hatori Nakamura, Male Human wizard (conjurer), Gilthanis
  • Falzeal Kazomir, Male Elf Fighter (LoreWarden), Hawkwen Agricola
  • Victorieux Éclairage, Female Aasimar Fighter, TheCarrionCrawler

Characters Pending:
Marko
cp

As you can see, LOTS of good characters to choose from! Please look all of them over and post your top 3 choices (in order) in this thread by Monday evening. I will tally your votes and will select the most worthy applicant. I, of course, will be the official tie-breaker, he he. Once we have picked the character, we will get this game going!


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

argh! Decisions decisions! These are all wonderful builds, plenty of fantastic backstories, and some fantastic veteran players. Having read through all the characters, my top three characters would be

1st Anafa Yamyra, Female Halfling Summoner, Irnk, Dead-Eye's Prodigal
2nd Charlotte de Berry, Female Tiefling Magus, Michael Sumrall
3rd Letha Celestborn, Female Aasimar Cleric, n o 417

In light of so many wonderful characters, I think that choosing only male PC characters and forming a boy's club really cuts several fantastic role playing possibilities away from the party. Because of that, I ranked female characters much higher than male ones.

From a mechanical standpoint, both Anafa and Charlotte fill out the roll of arcane magic, and I'd absolutely love to have both of them. Personally, I'm a huge fan of the summoner class for it's flavor, and her eidolon is very cool. I think Anafa and her eidolon Fancy would be able to fill the role of a tank and arcane buffs and support. I also like her skillset.

Charlotte also fills an excellent role as a decent tank and unique arcane support in a nice gish form that only a magus can provide. The tiefling magus has some impressive flavor, and who doesn't love pirates? Maybe she'll even grab a parrot familiar at some point!

Letha seemed like a decent character that could tank effectively through healing and a solid armor class, and a character who would also form interesting relationships with the party. An aasimar cleric would be an interesting foil of sorts to Ganer.

I'm looking forward to hearing everyone else's thoughts and opinions, and I'd love to hear what you think of my choices and reasons behind them. This should be a great game, and I'll be happy to see us pick up a new character or two!


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Well, I'm geared now. Wow...that's a lot of applicants. I guess I'll get to reading shortly...


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Argh! This new submission has charmed through and through, I love how the backstory was written, and the mechanics of the character are a perfect fit in my opinion. I have to bump her to the top of my list and reconsider the idea of how great it would be to have a dedicated tank and dedicated caster added to our party. *sighs* Forgive my enthusiasm, but there's such a great group of applications here! Honestly My first pick depends on what we're looking for. For a straight caster Carmina Scarnetti looks fantastic, my first pick for a tank would be Falco Montajay, and my first pick for somewhere in between would be Anafa, since Fancy can tank and a summoner can fill in for arcane caster quite well.

All of these submissions seem like fantastic characters, and it should plenty of fun to roleplay with any of them, and with you all again! I think I'll update my character profile and backstory to reflect our adventure and past few years of travel together.


male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

I wasn't quite as blown away by Carmina's backstory, possibly because I was expecting it to go in a different direction, but I will say that I'm interested in seeing where her story goes from here like few others that I read.

After saying that, I will add that I think that I'm far too much of a novice at Pathfinder to be the only caster of the group, so if we only take one more, then I think it needs to be a caster first and foremost. Also, I really wanted to nominate some of the melee types, like Travigan, Falco, or Kemal, but in light of what I said earlier I don't guess I can. Anyway, here goes:

1. Charlotte De Berry: It's not hard to see how she is my top pick. Like Gared said, I think our biggest deficiencies are that we lack an arcane caster, and that our tanks are too squishy. Being a magus doesn't really help the squishyness, but her AC is almost as good as Ganer's so that frees up Gared to stay back and fire away. And anyway, none of my nominees really offer much in the way of hitpoints, so there it is. Also, as an arcane spellcaster, and especially as one with a spellbook, she would add a lot to our versatility. There is also the added bonus that she and I could make a tiefling alliance, and basically rule from the top of Awesome Mountain for anything that came to a vote.

2. Yamyra Anafa: It's hard to go wrong with a Summoner, because even if you screw up your stats, and your eidolon's, you still have a near army of summoned monsters to put between the enemies and you. Her spellcasting is spontaneous, and stunted, but like Charlotte, her spellcasting is meant to supplement what she brings to the table, and is not the main event. I wonder how her eidolon will develop, especially seeing whether or not she decides to use a weapon. Either way, she seems to have built a fairly solid tanking Eidolon, and to my untrained eye, looks like one that would be fairly proficient at hitting and damaging as well. I think Anafa would the best all around addition to the team, with the fewest compromises.

3. Carmina Scarnetti: This is my story pick. I didn't follow the mechanics of this one too well, but I did make out that she's a Sorcerer (bonus points for being a full caster) and has a pretty solid collection of spells known. Gared says she'll make a fine tank, and I can see hints of what he's talking about, but I don't know how well it will work out, so I'll take his word for it. She loooks like she'll develop summoning somewhat, which is good for the same reason that it recommended Anafa. In addition, she's a teifling too, so see my previous comment about Charlotte.

It basically boils down to Charlotte is number one because she is the damage candidate, and being Lord Death of Murder Mountain is more important than being an unbreakable Aegis. Second is Anafa because if you can't one round the enemy, there is something to be said for outlasting them. Third is Carmina, just because I like her story.

If you break down and take two characters instead of one, then my list changes radically. If that situation occurs, my first choice becomes Falco, Carmina shifts up to number two, and Travigan becomes number three.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Ow...head hurts...lots of good characters. Here's my take:

1. Ragn'Khan: I know there's better in this mix, but he's versatile and an appropriately tortured soul. I couldn't help liking him.

2. Yamyra Anafa: for Ganer's and Gared's reasons stated above

3. (This is why I'm a bad judge) Carmina/Charlotte: for the caster role...both are tiefling...I really can't pick one over the other. If you take only one candidate, then Charlotte. If two, then Carmina...yeah, that's about right.


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

tSo our votes tally up something like this?

Anafa: three second votes
Charlotte: one first vote, twoish third votes
Carmina: one first vote, twoish 3rd votes
Ragn'Khan: one first vote

If I had to pick a singular character,(which is still difficult to despite how much smaller the list is!) then I'd take Anafa considering that she appears to be pleasing to everyone by filling a role of both a tank and a caster moderately well, with fun role playing to boot.

I don't think I could pick so easily between Charlotte or Carmina for a second or a first after Anafa, and I sadly agree with Ganer that we need arcane support for our first pick (and a bit of femininity!) which is why Ragn' and many other excellent builds/backstories such as Travigan Frost and the Elven lore warden (after my own heart) didn't make it on my list.

There's so many fantastic characters that applied. It's been great fun to read through all the submissions, and I've even penned down a few builds and roleplaying concepts! Thanks a bunch for asking our opinion Eric! It's good to get a taste of the decision making process you have to deal with!


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

It was hard enough to pick three. lol

Grand Lodge

OK guys I have made my decision. I hope you are pleased with my decision which you helped me make, he he. Please greet our new players with kindness and generosity (and try not to slobber over yourselves too much, he he)

I will get the actual game going once they check in here :)


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Gah!! This is going to be so much fun! Welcome aboard you two! Life is good.


Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

Hi all! Glad to be here!

I'm ready to go whenever you are. Though...

I was just informed that I'll be away from my computer for the next weekend. I might or might not be able to post during that period. However, I'll be right back at monday. I hope this doesn't cause any problems.

Also, "Informed" sounds funny in this context, but I can't think for a better word. Damn my small vocabulary. (I did a vocabulary test once. It ruined my illusion of being good at english. :P)


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Yay! I made it! my connectivity was...
odd,
for a bit.

Thank you all so much for choosing me! This is my second attempt at a Summoner so I hope I don't disappoint. 'Fancy' is intended to progress much as she presently is. Basically a thumper tank, with the option to disable rather than kill. Unless I misinterpreted things I'm not certain there is an advantage to her shifting to weapon combat for several levels. Although spellcasting 'needs' are likely to be far more ably addressed by the lovely & talented ms. Scarnetti, I've 'planned' Yamyra to focus on UMD & use of scolls & wands, which was probably already obvious.
The rest of today is going to be rather busy for me, but I should be tackling full participation in conversations no later than tomorrow morning.

Once more, thank you all for inviting me!

Grand Lodge

Ok, now that the PMG has banished the latest bug from the boards, I can now say we are a GO!

I will throw up a post in the game-thread later this evening and I will give all of you a chance to do some intro and initial RPing before we get started.

Thanks for participating guys!

Grand Lodge

Guys, the GAME THREAD is live!


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

I noticed the longer-played characters have a 'Passive Perception' stat-block. Would that be helpful to add to Fancy & Yamyra? How is it determined?


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Also, Carmina, I hope you don't mind the comments Yamyra made regarding you being simple. I just figured having been somewhat experienced with Magnimar & the Pathfinder Lodge there, she would know her & be aware of her limitations. Being a Halfling, a part of me suspects Sheila might have taken Yamyra aside & asked her to kind of unofficially chaperon Carmina socially, which just goes to show that Sheila can make mistakes too, considering how careless Yayra can be given her wisdom...

Or more accurately lack thereof.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30
Anafa, Yamyra wrote:
I noticed the longer-played characters have a 'Passive Perception' stat-block. Would that be helpful to add to Fancy & Yamyra? How is it determined?

Take your perception modifier and add 10. That'll be your passive perception (as if you were taking 10).


Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

Oh, I don't mind at all. :)

And I think it would absolutely make sense that somebody would have been assigned to keep an eye on Carmina. She might not be the best possible representative of the society. And in that case, she probably knows about Fancy, or does she? If so, I will edit my post, if it's still possible. (She probably would not be peeking under the cowl in that case.)

Totally unrelated, I took a look at everyone's sheets and currently, Carmina has the best average damage of the group. That's pretty good for a sorcerer, isn't it? (Fancy and Gared have an average of 19 per round, Carmina has 20 per round. They will go past her at the next level however, but hey, you gotta brag while it's still possible. :P)

Grand Lodge

Horven Graveltoes wrote:
Anafa, Yamyra wrote:
I noticed the longer-played characters have a 'Passive Perception' stat-block. Would that be helpful to add to Fancy & Yamyra? How is it determined?
Take your perception modifier and add 10. That'll be your passive perception (as if you were taking 10).

Yeah...what he said, he he


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Ah, I suspected, but did not want to act without confirmation.

@Carmina: I have always figured that Summoners are possibly the rarest of the adventuring classes. That, coupled with the potential for social misunderstanding about eidolon's & I played Yamyra as not necessarily having done more than briefly introduce Carmina to Fancy. That and Fancy really does look much like an odd statue of a Celestial of some type when she is at rest. I hope you don't mind. I'm trying to play up Yamyra's lack of foresight & Fancy's/(eidolons in general) alienness.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

I have also finally updated Yamyra's gear. Still no magic items, but she does have almost everything she would need for a passable base-camp. Really fighting the urge to have Fancy take one level in profession: cook next level, just for the amusement value of the eidolon being the cook...
Yes, I have an odd sense of humor.


Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9
Anafa, Yamyra wrote:

Really fighting the urge to have Fancy take one level in profession: cook next level, just for the amusement value of the eidolon being the cook...

Yes, I have an odd sense of humor.

Do it... Do it... Do it...


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

By the way, does anyone know if it is possible to change the color of post texts besides using the ooc code? I am trying to make it apparent that Fancy sounds different than others do but at the same time I am trying to remain consistent in what codes I use for what purposes.

Italics for thoughts, "bold" for "speaking" and "bigger" or "smaller" to indicate volume.

On the other hand, I may be being overfussy.


male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

I don't know of any way to do that. It might help to use [b] anyway, and just change the size of the text to show the difference, unless of course she doesn't talk louder or quieter than anyone else. . .

Anyway, I don't know why I never mentioned it before, but I figure it is important enough to say now: I've always seen Ganer as talking in something close to a monotone, except when he gets excited.


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Maybe since our first adventure had all of our characters suffering from constant stress and fear. I similarly imagine Gared lapsing back into a heavily accented common when excited or startled, and more usually speaking in softer and thoughtful tones.

Also, I thought the bolded blue did a good job of showing Fancy's dialect to be different. I'm really enjoying this already. This is going to be a fantastic adventure.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Hrm, given that I am already posting her actions using a separate avatar, something I wish I had thought of the first time...
Warning, tangent sighted: Alert! Alert! My very first PbP character was a Summoner, I just put all the information, including all the eidolon mechanics on his character sheet. It was a major jumble.

Back to my original point, given that I will only be posting as Fancy for 'her' actions, I'll continue to use the ooc code for her voice & when I make ooc statements I will do so posting as me.

Glad I am contributing to our mutual enjoyment.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Hey DM Eric! Given that they never really say what the glowing rune looks like would it be alright if it resembled the Thassilonian Rune for Conjuration? It would only be for thematic purposes, which is to say I thought it would be cool...

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