The Great (Pathfinder) Society...in Magnimar! (Inactive)

Game Master Eric Swanson

Shattered Star AP...undertaken by a roving band of misfits...errr scholars...errr...heroes, he he.


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Grand Lodge

OK I am really enjoying the interaction so far guys. Keep it up!

@Anafa, sure that would be fine!


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

W00t!11!

Of course, on the down side, it also gives a perfectly valid IC reason why some of our opponents might be able to figure out the most effective means of taking Fancy out of the picture for a while. Fortunately that probably won't be fore a while yet. Banishment & Dismissal are fairly high level spells.


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Just noticed Anafa referred to Ganer as a cat-fella. As he takes great pains to hide that fact, I'm not sure she would have noticed quite yet. *smiles* Really enjoying the counter play between summoner and eidolon. I'll have to keep that in mind next time I get to play a tabletop character.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Don't mind Horven. He abstains from using contractions around unfamiliar folk and he speaks dwarven when flustered.

Grand Lodge

Wow...this role playing is awesome...I will let you guys continue this for a bit longer, and then I will post the arrival of Sheila!


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

I'll second that statement Eric!


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Technically, it has been two years for you guys. But yeah, I figured another opportunity for Yamyra to unknowingly put her foot in it was not to be missed.


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Two years isn't a long time to be thrown into haunted slaughter of a great deal many folk, and being personally forced to play executioner for survival. I wouldn't call the wound fresh, but I can't imagine it's healed, even with all that time!

Grand Lodge

Yeahhh...about that courthouse adventure, even though it was truncated the events were QUITE traumatic and the party still bears the memories of what they experienced. Some wounds never heal...


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

I'm off to dinner and my table top game tonight. See you all tomorrow morning!


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

I shouldn't be as flippant as I might have come off. In RL I have multiple friends & family members who suffer from varying degrees of PTSD. Everyone is functional, but some are easier to be/live with than others.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

The grim irony of Yamyra's Courthouse statement is that she thinks she was making the lighthearted comparison. The first comparison which came to mind for her was Hellknight.


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

So dwarven stonecunning with a natural 20 and good perception score is more awesome than regular taking 10 dwarven stone cunning. Woo!


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

I literally pulled out a piece of paper and played with the letters for a while until I made them make five letter words. About ten minutes, and that's all I found. I'll be interested to see how this thing actually works!


male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

Wow, I just found a page on google that would rearrange letters like that and typed in cruel, it only came up with ulcer though.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Hey DM Eric. Has Yamyra learned enough about Thassilon to know of the correspondences between 'sins' & schools? If so, does she know enough to wonder which kingdom the box originally came from? Seems to me if it was from Shalast then Lucre would make the most sense, but if it was from... I can't recall the Kingdom of Wrath's name right now, but a words having connotations of wrath &/or violence. I don't want Yamyra to start spouting that kind of knowledge until we've established she would have that kind of knowledge.

Grand Lodge

Yamyra, I would say that is reasonable seeing as you do have a working relationship with Sheila Heidmarch. She is the foremost expert on Thassilonian history you know of currently :)

As for where the box originally came from, Koina's notes indicate the box has having once belonged to a citizen of the Thassilonian nation of Bakrakhan.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Bakrakhan was Wrath, yes?

Grand Lodge

Correct.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

LUCRE was the first word that came to mind, but that's something that Horven wouldn't know.


Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

Yay, I'm back!

...And to be honest, feeling pretty bad. I'll get an IC post out when I can, but right now I'm feeling a little too ill for that.

Grand Lodge

No problem Carmina. Take your time here, there is no rush. I will wait for everyone to respond to Sheila here before I continue.


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Hope you feel better soon!


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Horven, I actually snorted a little water through my nose when I read that last post. *amused*


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Gotta play up that halfling comedy sometimes. *cheesy grin*


male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

I've noticed that it sems the only thing more fun than watching someone else play a halfling is playing one yourself. I have a Burglar on a Carrion Crown game that I've been playing as utterly terrified of skeletons and ghosties, and then when a Manticore attacked the group, he jumped on its back and was trying to kill it with one hand and using the other to hold on as it flew around. That is an interesting character.


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Gared has no desire to pick one place to start over another, and will follow where ever his friends lead. As a player, I've no preference as to one lead over the other either. That being said, if the Sczarni are our competitors in searching for this woman, we might not want to tip them off if we can find information in some other way.


Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

What the person above me said.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

I'm working extra shifts this week & I have family in town, so I will likely not be able to check more than once a day or so until next weekend at the earliest.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Kids, Horven doesn't advocate drug use, but he looks for the easiest solution sometimes.


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Gared will let Horven aid here, unless it seems the group needs the dwarf's honest plea for help.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

I am returned! Just got back from a very enjoyable, although unexpected, trip down to Oklahoma. I will post to Gameplay later tonight. I should be back & active from now until about mid-December, when I hope to make it to my dear friend's wedding.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Ok, first thing I, (the player), would do if we were going into this situation is make certain somebody at Heidmarch Manor knows where we are going & what we are doing tonight so that if we don't show up tomorrow they know maybe they should tell the Watch to look for us.
However, I'm a 42-year-old single parent of an eleven year old kid with ADHD.
Not to mention, as I have already played her, Yamyra isn't that impressive in the wisdom department. I want to do this, but I figure Yamyra has neither the experience that would lead her to conclude this is a good idea, nor the wisdom to conclude it is a good idea even without experience...

Anyone else want in on this internal monologue?


Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

Sorry, not a lot of wisdom to spread over here either. Or intelligence, for that matter.

Also, I fixed a mis-calculated skill bonus, and noticed that I have one skill rank I forgot to use... And I don't know where to put it! Any tips, anyone?


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

Perception :)

Grand Lodge

Putting the rank in a Knowledge skill (like Arcana) is also a good idea.


Male Dwarf Zen Archer Monk 4//Preacher 1, HP: 46/46, AC(wMA) 21 /t 17 /f 19, F 9, R 6, W 10,(+3 vs spells/poison, +2 vs transmutation) Init +2, PasPer 22(24 stone), Darkvision 60'

Honestly as a player I can see where you're coming from, but Gared's abysmal charisma score is sort of coming into play as to why he hasn't considered that much of an option. Gared is patient as only a dwarf can be, but when someone's life is put into his hands, his concern for his safety (and that of his companions who have been through much worse in his eyes and proven themselves to hardy folk) is overwhelmed by his need to act quickly in coming to this persons aid. He isn't abandoning caution, and I'm considering the dwarf to be on constant watch every where we've been so far, looking for folks following the party, looking for threats, pick pockets and criminals, and that sort of thing. As a hunter, this dwarf isn't likely to let the trail of his prey go cold.

On a separate note, would it be helpful to use aid another at all to Horven's check? I'm pretty sure we could raise it above a 20 between Anafa, Carmina, and Ganer's natural charisma scores.

Also I have to apologize for being a bit of a lump when it comes to city searching. Gared could not be more out his element.

Grand Lodge

Nope, you determined the prevalent rumors of the day here :). BTW, I know things are in a slow stage right now as the AP does start slow to begin with. However things will pick up...sooner than you think, he he.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Why do I foresee an 'I told you so' moment coming up?...

Also, just so you know, if we do go with the stakeout plan, at some point prior Yamyra will be re-calling Fancy.


male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

I just noticed something funny, all the casters in this group are Charisma based, and thus, are to some degree or another wanting in the mental capacities department, but are Charismatic as hell.

You know what? We ought to start a cult. Yamyra could be the evil mastermind, Carmina and Ganer could be the face (well, in a manner of speaking), Gared could be the voice of reason, to keep us from doing all those stupid things that cult leaders do that bring them down. Horven could. . .well, with his stats, Horven could do just about anything he wanted to. . .

Actually, never mind. That would probably be a bad idea after all.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

I have had to tell my son he doesn't get to play a Wisdom-primary character until he can start showing some wisdom...

Granted, that was right after 'the bandit incident' & he is getting better, but sometimes I wonder...


male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

'The bandit incident'? That sounds like a story begging to be told.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

We were playing through the first part of Kingmaker & trying to hunt down the bandits plaguing the Greenbelt. Only no-one had quite explained to my son that this meant if he was the only one in the party to make a successful Perception check, he should let the other members of the party know that there was a camp 'over there', not call out "Halloo" before any of the rest of us had a clue what was going on...

Almost ended up in a TPK right there...

The party at the time consisted of:
My son; playing a Halfling Druid
Me; playing a Human Bladebound Kensai Magus (he never did get his black blade, but that is a completely different story...)
My Friend Dave; playing a 1/2 Elf Ranger/Sorcerer going for Arcane Archer
his son; playing a 1/2 elf Cleric of Pharasma
and finally, our friend Jerry; playing a Dwarf Rogue, except Jerry wasn't there for that session.

The only one of us the bandits didn't take down to negatives was the Cleric, because he surrendered as soon as the rest of us dropped, that & the GM realized 'oh s&~#, I've got a genuine TPK on my hands here.'


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

That'd be a good story for the Kingmaker obits thread, though it's not really an obit.


Female Tiefling (Demonspawn) Sorcerer 5 (Abyssal) PP=11 HP: 36/39 AC 18 (Touch 12, FF 16) Claws 9/9

I hope nobody minds me "inventing" a little more precise facts about the Abyssal language. I felt that being the language of CE outsiders, it would be quite bit of amalgation and "personalisation" if you can say so.

Though, if DM Eric disagrees, we can forget it ever happened. After all, it is "his" world. :)

Also, PC's getting into linguistic debates does not happen as often as it should, does it?

Grand Lodge

I have no problem with you taking some liberties with the syntax of the Abyssal language here. I would need to check my Book of the Damned for the official details on that, but we can go with Carmina's extrapolation for now :)

Keep it up guys, I am enjoying this RP! BTW, linguistics debates are less painful than fist fights here, he he.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

I realize I have been playing Yamyra as quite a bit of a 'know it all'. Please let me know if that is rubbing you, the players, the wrong way. I'm going with the classic 'too smart for her own good' theme but I will happily tone it down if I am getting on people's nerves.


male Tiefling (Rakshasa Spawn) Oracle 4 Passive Perception 14

I think you are doing fine, actually. To be fair, Ganer is kind of a know it all as well, he just doesn't get as emotionally invested, or if he does, he makes a point to hide it.


Male Halfling Rogue 5; HP: 35/35; AC: 19, T: 15, FF: 15; Fort: +3, Ref: +9, Will: +3 (+5 vs Fear, +2 vs illusions); Initiative: +4; Perception: +20 (+2 vs traps), Passive Perception: 30

I just take it as a character quirk. Flawed characters are awesome because it doesn't become a "go here, kill this" affair.


Halfling Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

Hey DM Eric? How useful/necessary are the full spread of Knowledge skills for this AP? Right now we have fair coverage of Arcana, History, Local, Planes & Religion.
I'm asking because attitude-wise, I could see Yamyra taking a one level dip into Bard just for Bardic Knowledge & a little bit of extra skills, but I'm wondering how genuinely useful that would be avers the detriment of Fancy being a level behind...

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