Ajibachana

Anafa, Yamyra's page

1,049 posts. Alias of Irnk, Dead-Eye's Prodigal.


Race

Halfling

Classes/Levels

Summoner 8, HP 64/64, AC 16/t 12/f 15, F 6 /R 7 /W 9, Init +1, PasPer 11, Sp (1st) 6/6 (2nd) 6/6 (3rd) 3/3, SMI, II, III, IV 8/8

About Anafa, Yamyra

background:
Yamyra Anafa has occupied nearly her entire life among the streets & monuments of Magnimar. The daughter of former Chelaxian slaves, Yamyra was fascinated by the tales her parents & their friends told of witnessing devils & other fiendish beings and the miasma of anguish & misery which always seemed to shroud them.
Growing up in Magnimar however, Yamyra had always felt the presence of other otherworldly beings. In the shadows of monuments to such Empyreal Lords as Ashava & Soralyon, Yamyra felt the closeness of a warmer, comforting, presence. A presence that would soon make itself known to her more concretely when one day a previously unnoticed statue turned & curtsied before her. Naming this wonder 'Fancy', Yamyra discovered she could call the being to her at need. Further, she found that their link also opened up previously unknown sorcerous capabilities within herself.

Yamyra's fascination with the lore of the monuments soon lead to a fascination with the history of her birth home. The more she learned of Varisia's history, the more fascinated she became. Eventually, Yamyra made the acquaintance of Sheila Heidmarch & the two shared many a snippet of gathered history. Over time, the young Halfling succeeded in impressing the Venture Captain enough that she invited Yamyra into the Pathfinder Society, an invitation Yamyra accepted with the understanding that she had no real interest in much beyond Varisia's borders.


Current Notes: 43/43 HP, 8th lvl. Summoner, Current Spell Slots: 1st lvl.: 6/6, 2nd lvl.: 5/5, 3rd lvl,: 3/3; Summon Monster: 8/8

Yamyra Anafa
Female Halfling (Varisian)
Summoner 8
Deity: Desna

Crunch:

NG Small humanoid
Initiative: +1 ; Senses: Perception +1

Abilities
STR 8 (-1) DEX 12 (1) CON 10 (-) INT 23*/21 (6/5) WIS 8 (-1) CHA 22 (6)
*Headband of Intellect +2

DEFENSE
AC 16, touch 12, flat-footed 13/15* (10 +4, +1 Dex, +1 Size)
CMD 12 (10 +6 BAB +1 Dex -1 Str -1 Size)
Hit Points 64 (64)
Fortitude +6 (2 Base +1 Halfling +3 )
Reflex +7 (2 Base +1 Dex +1 Halfling +3 )
Will +9/+11 (6 Base -1 Wis +1 Halfling +3/ +2 Racial vs. Fear)

OFFENSE
Speed 20 ft
Melee Dagger +6/1d3 -1 S 20/x2 crit. (6 BAB -1 Str +1 Size)
Ranged Sling +8/1d3 -1 B 20/x2 crit. 50 ft. range inc. (6 BAB +1 Dex +1 Size)
CMB 4 (6 BAB -1 Str -1 Size)

Traits:
Charming (Social): +1 trait bonus on Bluff & Diplomacy checks vs. individuals who could be sexually attracted to her, +1 trait bonus on Enchantment DC's vs. individuals who could be sexually attracted to her.
Monument Scholar (Campaign, Shattered Star): +1 trait bonus on Knowledge: history checks in Varisia, +2 when relating to Magnimar, +2 trait bonus to skill checks to receive boon from one of Magnimar's monuments.
Desperate Speed (Magic): Your eidolon excels at a movement type you do not possess. Fancy receives a +5-foot enhancement bonus to burrow speed.

Skills (2 +Int +{Favored Class}x8)
Acrobatics: 3 (+1 Dex +2 Race)
Bluff: 6 (+6 Cha)
Climb: 1 (-1 Str +2 Race)
Diplomacy: 17 (8 Skill Points +3 Class +6 Cha)
Handle Animal: 10 (1 Skill Point +3 Class + 6 Cha)
Knowledge (Arcana): 17 (8*/2 Skill Points +3 Class +6 Int)
Knowledge (Dungeoneering): 10 (1 Skill Point +3 Class +6 Int)
Knowledge (Geography): 10 (1 Skill Point +3 Class +6 Int)
Knowledge (History): 20 (8 Skill Points +3 Class +6 Int +3 Feat)
Knowledge (Local): 10 (1 Skill Point +3 Class +6 Int)
Knowledge (Nature): 10 (1 Skill Point +3 Class +6 Int)
Knowledge (Nobility): 10 (1 Skill Point +3 Class +6 Int)
Knowledge (Planes): 20 (8 Skill Point +3 Class +6 Int +3 Feat)
Knowledge (Religion): 17 (8 Skill Points +3 Class +6 Int)
Linguistics: 17 (8 Skill Points +3 Class +6 Int)
Perception: 1 (-1 Wis +2 Race)
Spellcraft: 17 (8 Skill Points +3 Class +6 Int)
Stealth: 5 (+1 Dex +4 Size)
Use Magic Device: 17 (8 Skill Points +3 Class +6 Cha)
Languages: Abyssal, Aklo*, Celestial, Chelaxian, Draconic, Dwarven, Elf, Giant, Gnome, Halfling, Sylvan, Taldane (Common), Terran, Thassilonian, Varisian

Feats:
Cosmopolitan: Chelaxian, Varisian; (Bluff, Diplomacy) 1st
Skill Focus (Knowledge: History) 2nd
Flagbearer 3rd
Skill Focus (Knowledge: Planes) 4th
Eldritch Heritage (Arcane {Arcane Bond: Familiar}) 5th
Extra Evolution 6th
Summon Good Monster (Champions of Purity, inner back cover) 7th lvl
Extra Evolution 8th

Class Abilities:
Eidolon
Life Link
Summon Monster I/II/III/IV: 8/8, 8 minute duration.
Bond Senses: 8 rnds per day
Shield Ally (Ex): Whenever Yamyra is within Fancy's reach, Yamyra receives a +2 shield bonus to her Armor Class and a +2 circumstance bonus on her saving throws. This bonus does not apply if Fancy is grappled, helpless, paralyzed, stunned, or unconscious.
Maker's call: 1/day 720' range
Transposition

Spells Known:

Cantrips: Acid Splash, Daze, Detect Magic (up to 8 minutes), Mending, Message, Read Magic (80 minutes)

1st Level: Alarm, Enlarge Person (8 minutes), Feather Fall, Mage Armor (8 hours), Magic Fang (8 minutes)

2nd Level: Barkskin, Glitterdust, Protection from Evil (communal), Resist Energy, summon eidolon (8 minutes)

3rd Level: Haste (8 rounds), Rejuvenate Eidolon (3d10 + 8 hp), Restore Eidolon

Godbound:

Knowledge:
Gifts:
The Best Course
Action
Commit Effort for the scene. Gain one sentence of truthful information from the GM on the best way to accomplish your current desire or goal. New information cannot be gained with this gift until the existing information is acted upon or the goal is abandoned.
The Unveiled Truth Action
Commit Effort for the scene; get an answer to any question, provided the truth about it is not being intentionally concealed by all who know it. This answer is generally brief, no more than a few sentences.
A Word Far Off Action
Commit Effort for the scene. Know what’s going on in a particular place or community that you’ve been, learning as many as three sentences of what the GM thinks you’d find most important or most relevant to your immediate interests.

Passion:
Gifts:
Banner of Passion
Action
Commit Effort. All NPCs who are lesser foes within earshot or sight are suffused with a powerful emotion of your choice, directed at the object of your choosing. Worthy foes get a Spirit saving throw each round to throw it off. This emotion will make them act to the limits of their character and will last at least a day after the effort is reclaimed.
Follow the Threads Action
You may study a target for one action to identify the half-dozen people most emotionally significant to them, learning their appearance, the name the target knows them as, and a few words of description of the bond between them. Lesser foes cannot resist this, while worthy foes can save versus Spirit to maintain their secrets.
Heart of the Lion Constant
You have an invincible defense against fear and all unwanted emotion-affecting effects. You may Commit Effort for the scene as an Instant action to share this immunity with all allies within 100 yards.

Gear:
Carried/Worn on person:
Explorer's Outfit
Leather Armor +2
Headband of Intellect +2 (Knowledge: Arcana; Aklo)
Cloak of Resistance +3
Masterwork Backpack (Advanced Player's Guide)
Field Scrivener's Desk (Pathfinder Society Field Guide, pg 52.)
belt pouch
100 page notebook
pen & ink
Magnifying Glass
signal whistle
Spell Component pouch
Everburning torch
Bedroll
dagger
Longspear w flag mountings

Other:
Bodywrap of Mighty Strikes +2 (Worn by Fancy)
Scholar's Outfit
scribe's kit
Sealing wax
Masterwork banjo
Hourglass
Healer's kit w 2 vials Antitoxin
pound of soap
hygiene kit
Waterskin
trail rations, seven-day
food & fodder, animals, seven-day
Whetstone w oil
Tent & winter blanket
Cold Weather Outfit
silver Desnan holy symbol
Magnimaran Flag
Pathfinder Society Flag
Flag w Desna's Holy Symbol
Spear w flag mountings
Sling w 20 bullets
2 sets Masterwork Manacles w average locks
(combat trained) Pony w Pack Saddle & Saddlebags
(combat trained) Riding Dog w Riding Saddle & Saddlebags


Money:
Gold 6
Silver 0
Copper 4