Flaxseed Lodge (PFS1)

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? Not much of a speed fanatic, couldn't tell you. Former Retail Worker/13
caps wrote:
Dangit. I'm going to beat myself up later if I don't have a Kitsune with some XP and they become illegal...

That's why my playtest vigilante is Kitsune.

Liberty's Edge

Regional Venture Coordinator - Online

There is no plan, that I am aware of, to remove Kitsune from play. I did a search about the elder gods realm and found no discussion on the topic. That is not a guarantee it will not happen, of course - but there is no VO discussion on the topic that I could find. Also, I think in the Know Direction recordings from PaizoCon Brock indicates there will be no race changes in the upcoming season.

Luna Shiratori wrote:

I saw a referral post from a red skull calling himself Nebten to drop in and say hello to possibly get into some online PFS games?

Also I was just told via PM by someone else that come July 30th Kitsune may not be legal anymore, so I need to get to level 2 + 1 game before then to guarantee I remain legal... and I'm not sure I'll be able to do many games locally, if any by then.


1 person marked this as a favorite.
Luna Shiratori wrote:
I saw a referral post from a red skull calling himself Nebten ...

OMG, Luna! What have you done speaking that name out loud in here! :

I’m kidding!

Nebten runs some of the best (and potentially deadly) games on these boards.

Welcome! If you post in-character in Gameplay and check out the GM sign-up lists at the top of the page, hopefully you will find something that interests you.

If you haven’t already, reading this gives you the basics on how to Play by Post. Good luck!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
IronHelixx wrote:
There is no plan, that I am aware of, to remove Kitsune from play. I did a search about the elder gods realm and found no discussion on the topic. That is not a guarantee it will not happen, of course - but there is no VO discussion on the topic that I could find. Also, I think in the Know Direction recordings from PaizoCon Brock indicates there will be no race changes in the upcoming season.

I heard that as well, though I think I've seen it come up maybe three times, and in each case nothing seemed certain.

Better to be prepared. I know how frustrating it was when Aasimar became no longer legal after the money investment in a few books just for that.

Grand Lodge

Male Human Sales Person (7) / Product Manufacturer (7) / Transport Specialist (2) / Security (1)

And here I thought if the race had 1 xp on it, it could be grandfathered in. It was the classes that had to be at 4 xp to be grandfathered.


The Flaxseed Pathfinder Lodge

When Aasimar and Tiefling became illegal they gave everyone a couple months' warning before it took effect. Since they haven't made any announcements yet I wouldn't expect a change to happen with the update at this year's GenCon.

I expect (just my own speculation after having played for several years, no insider information) that kitsune, nagaji, and wayang will be legal for at least another year before they rotate another set of races that will be legal for a while (the elemental races perhaps?) and kitsune, nagaja, and wayang boons will then start hitting the conventions.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

My understanding is that they will no longer be telling these things. There may not even be grandfathering in some cases.

My understand is that some of the DMs that fought so hard to get rid of Aasimar and Tieflings seemed to take it as a personal insult that others did what was suggested and ran a bunch of games to stock up of them legally, so kind of convinced leadership to bump the XP requirement and not give advanced notice.

Might be wrong, but that's the impression I kind of get.

I'm not sure that removing the Kitsune would be a bad thing, and personally I do think it's time for a change. People that wanted to play them have had a fair chance. Those that are not interested should get a chance to play something else for a year. But that's neither here nor there.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I do have another question sort of on the same topic. Recently, I've seen a few things popping up and I'm finding them extremely confusing. It's taken directly from a Scenario Chronicle Sheet, but I don't want to name it and risk spoiling the scenario.

"Gripplis’ Favor: You have earned the recognition of the Krihirik tribe in the Kaava Lands, granting you a +2 bonus on Charisma based checks made to influence gripplis. In addition, this boon may be used in conjunction with other boons to grant one or more of your characters access to grippli-related options."

What exactly does this mean? It seems worded extremely oddly. What "other Boons" is it referencing here? How many "other Boons" are needed? Does this allow people to play a Grippli? If so, how? I notice it doesn't say that you need to attach this to a new character like most of the other Boons that gave a another character something do.

What does "Grippli-Related Options" mean?

What exactly does this do, if anything?

Grand Lodge

Male Human Sales Person (7) / Product Manufacturer (7) / Transport Specialist (2) / Security (1)

I believe it can be used in conjunction with the grippli boon for I think some of the PP boons in a few of the books. Not quite sure though.


VC - Sydney, Australia

There will be some more developments on that as I asked the same question in the associated scenario thread...

Look for updates in future scenarios etc where the two boons will sort of 'combine'.


The Flaxseed Pathfinder Lodge

What Shifty said.

Also, you can play a grippli (I have one) if you GM enough games at GenCon (or PaizoCon I think). Last year you needed to run 6 games.

Grand Lodge

Male Human Sales Person (7) / Product Manufacturer (7) / Transport Specialist (2) / Security (1)

I didn't see a race boon at PaizoCon this year, but that may have just been me, or the boon is GenCon exclusive. This year's boon from PaizoCon lets one use a campaign trait from GiantSlayer or Giant Hunter's Handbook, or something with the card game.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Shifty wrote:

There will be some more developments on that as I asked the same question in the associated scenario thread...

Look for updates in future scenarios etc where the two boons will sort of 'combine'.

Dang it. I've really looking forward to building THIS for a long time.

Grand Lodge

Male Human Sales Person (7) / Product Manufacturer (7) / Transport Specialist (2) / Security (1)
DM Beckett wrote:
Shifty wrote:

There will be some more developments on that as I asked the same question in the associated scenario thread...

Look for updates in future scenarios etc where the two boons will sort of 'combine'.

Dang it. I've really looking forward to building THIS for a long time.

Glenn is freaking awesome!

Dark Archive

1 person marked this as a favorite.
Female Kitsune Sorcerer (Wildblooded:Void-Touched) 1 | HP: 6/6 | AC: 13, FF: 10, TC: 13 | Fort:0, Ref:3, Will:2 | Init:3, Perc:0 Black Motes: 3/7

Okay, I really hope I don't get told "Sorry, you didn't make it to level 2 you have to delete your Kitsune" but at the very least I need to try to get that one game if not level 2.

Silver Crusade

1 person marked this as a favorite.
Female Kitsune Chronicles
Stats:
Inv(Empcst)6|HP:51/51|AC: 22/T:12/FF:21|F:+5/R:+7/W:+7|CMB:+6|CMD:18/17FF|Spd: 30|Init:+1|Bluff:+3|Dip: +3/7|Dis.:+3/13|Acr., Apr +7|K:(ArDunEnLoPl), Ling, Spcft:+9|K:(GNatNobRel),SM: +8|Per.:+9/12/13/16|DD:+17|UMD:+11
Luna Shiratori wrote:
Okay, I really hope I don't get told "Sorry, you didn't make it to level 2 you have to delete your Kitsune" but at the very least I need to try to get that one game if not level 2.

You and me both.

Liberty's Edge

Male Human Pathfinder Society GM

Suddenly I feel the need to make a Kitsune. I should have some Skull and Shackles GM credit to apply soon, that should do the level two trick I think.

Dark Archive

Female Kitsune Sorcerer (Wildblooded:Void-Touched) 1 | HP: 6/6 | AC: 13, FF: 10, TC: 13 | Fort:0, Ref:3, Will:2 | Init:3, Perc:0 Black Motes: 3/7
Steven_Evil wrote:
Suddenly I feel the need to make a Kitsune. I should have some Skull and Shackles GM credit to apply soon, that should do the level two trick I think.

Yeah, I have a chronicle sheet for a level 4 pregen I played (I just joined PFS last week at Free RPG Day) but I was told I can't apply it to a character until I am level 4, right?

Liberty's Edge

Male Human Pathfinder Society GM

Correct


1 person marked this as a favorite.

That is correct, though you can apply it for less gp, it's in the Guide.

Pathfinder Society Guide to Organized Play wrote:
You may also opt instead to apply the Chronicle sheets earned with a non-1stlevel pregenerated character to a 1st-level character with the amount of gp gained reduced to 500 gp (or 250 gp for characters using the slow advancement track). You do not lose access to any of the Prestige Points, or items listed on the Chronicle sheets that were earned during the adventure. However, any boons must wait to be utilized until the character is of the same level as the subtier on the Chronicle sheet unless otherwise noted.

Liberty's Edge

Male Human Pathfinder Society GM
GM Tektite wrote:

That is correct, though you can apply it for less gp, it's in the Guide.

Pathfinder Society Guide to Organized Play wrote:
You may also opt instead to apply the Chronicle sheets earned with a non-1stlevel pregenerated character to a 1st-level character with the amount of gp gained reduced to 500 gp (or 250 gp for characters using the slow advancement track). You do not lose access to any of the Prestige Points, or items listed on the Chronicle sheets that were earned during the adventure. However, any boons must wait to be utilized until the character is of the same level as the subtier on the Chronicle sheet unless otherwise noted.

That's sweet, I had no idea you could do that. I need to buy the field guide.


Masculine (He/Him) Software Engineer

That's not the field guide--it's in the Guide to Organized Play.

Dark Archive

Female Kitsune Sorcerer (Wildblooded:Void-Touched) 1 | HP: 6/6 | AC: 13, FF: 10, TC: 13 | Fort:0, Ref:3, Will:2 | Init:3, Perc:0 Black Motes: 3/7
GM Tektite wrote:

That is correct, though you can apply it for less gp, it's in the Guide.

Pathfinder Society Guide to Organized Play wrote:
You may also opt instead to apply the Chronicle sheets earned with a non-1stlevel pregenerated character to a 1st-level character with the amount of gp gained reduced to 500 gp (or 250 gp for characters using the slow advancement track). You do not lose access to any of the Prestige Points, or items listed on the Chronicle sheets that were earned during the adventure. However, any boons must wait to be utilized until the character is of the same level as the subtier on the Chronicle sheet unless otherwise noted.

So I could go ahead and apply it and get the xp and items, but I would get a maximum of 500 gold?

But I only need 3 games to hit level 2, right? So I could do 2 more, or I could save the level 4 game and do 3?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The following players can check in HERE for the Core run of The Confirmation.

TomG
caps
Luke_Parry
Tarondor
Wei Ji T.L.
PirateRob


Luna Shiratori wrote:
GM Tektite wrote:

That is correct, though you can apply it for less gp, it's in the Guide.

Pathfinder Society Guide to Organized Play wrote:
You may also opt instead to apply the Chronicle sheets earned with a non-1stlevel pregenerated character to a 1st-level character with the amount of gp gained reduced to 500 gp (or 250 gp for characters using the slow advancement track). You do not lose access to any of the Prestige Points, or items listed on the Chronicle sheets that were earned during the adventure. However, any boons must wait to be utilized until the character is of the same level as the subtier on the Chronicle sheet unless otherwise noted.

So I could go ahead and apply it and get the xp and items, but I would get a maximum of 500 gold?

But I only need 3 games to hit level 2, right? So I could do 2 more, or I could save the level 4 game and do 3?

Yeah, you need 3 XP to level up (typically three games, but modules and Adventure Path chronicles award 3 XP because they're longer. If the chronicle is for Level 4, you can apply it, take 500 gp. Note, that the items listed on the chronicle are not yours, rather they are listed as an opportunity to purchase them, even if your Fame does not allow you to purchase something of that gp value.

If you haven't had a chance to read over the Guide to Organized Play, I recommend downloading it (free!) and reading through it. It explains all the unique rules to organized play.

You can find it here.

Dark Archive

Female Kitsune Sorcerer (Wildblooded:Void-Touched) 1 | HP: 6/6 | AC: 13, FF: 10, TC: 13 | Fort:0, Ref:3, Will:2 | Init:3, Perc:0 Black Motes: 3/7
GM Tektite wrote:

Yeah, you need 3 XP to level up (typically three games, but modules and Adventure Path chronicles award 3 XP because they're longer. If the chronicle is for Level 4, you can apply it, take 500 gp. Note, that the items listed on the chronicle are not yours, rather they are listed as an opportunity to purchase them, even if your Fame does not allow you to purchase something of that gp value.

If you haven't had a chance to read over the Guide to Organized Play, I recommend downloading it (free!) and reading through it. It explains all the unique rules to organized play.

You can find it here.

Yeah, I read it somewhat but still reading it again as I am making this character... so then to apply the credit (it was "By Way of Bloodstone") do I just keep it with my character, level her up on my own when it's time, and keep the chronicle sheet as my 'proof'? That's what it seems to say, but I'm thinking I might be reading it wrong, or is it that simple?


Luna Shiratori wrote:
GM Tektite wrote:

Yeah, you need 3 XP to level up (typically three games, but modules and Adventure Path chronicles award 3 XP because they're longer. If the chronicle is for Level 4, you can apply it, take 500 gp. Note, that the items listed on the chronicle are not yours, rather they are listed as an opportunity to purchase them, even if your Fame does not allow you to purchase something of that gp value.

If you haven't had a chance to read over the Guide to Organized Play, I recommend downloading it (free!) and reading through it. It explains all the unique rules to organized play.

You can find it here.

Yeah, I read it somewhat but still reading it again as I am making this character... so then to apply the credit (it was "By Way of Bloodstone") do I just keep it with my character, level her up on my own when it's time, and keep the chronicle sheet as my 'proof'? That's what it seems to say, but I'm thinking I might be reading it wrong, or is it that simple?

Yes, if you hold it until your character levels up to four, then you'd just add the xp and what not, as soon as you level up to four. You actually have to apply it as soon as you can, so it needs to be applied right after you level up. I think that is what your asking.

Otherwise, you apply the chronicle now, and it becomes your character's first chronicle. Just make a note that you applied it to a first level PC, and mark out the gold and write in 500. At the top right corner of the chronicle there is a place to number your chronicles.

Grand Lodge

Male Human Sales Person (7) / Product Manufacturer (7) / Transport Specialist (2) / Security (1)

Always keep the chronicle as proof with the character you played/applied credit to, whether you use the sheet early or not, as it is to show that you have the proper experience and money for your character.

Example 1: Played a pregen at level 4, then waited until the character reported as playing hits level 4, and gain all money/boons and access to proper items for that level.

Example 2: Played a pregen at level 4, and used the chronicle on a lower level character. Gain access to lowest tier items, 500 gold, and normal experience.

Either way isn't bad, it may just skew your wealth for a little bit for that character.


VC - Sydney, Australia
DM Beckett wrote:


My understand is that some of the DMs that fought so hard to get rid of Aasimar and Tieflings seemed to take it as a personal insult that others did what was suggested and ran a bunch of games to stock up of them legally

Churlish GM's did get rather butthurt about people having badwrongfun and not playing the game the 'right' way.

Liberty's Edge

Male Human Pathfinder Society GM
caps wrote:
That's not the field guide--it's in the Guide to Organized Play.

Huh. Mustv'e rolled a 1 on perception in that chapter.

Liberty's Edge

Male Human Pathfinder Society GM

Just to let you guys know, I have 5 spots open in my table for APCon tomorrow at 2pm.

It's run of the Confirmation scenario, and link is HERE

I hope to see some of you guys in there! Its a roll20net game, using Google Hangouts for audio.

Grand Lodge

Male Human Sales Person (7) / Product Manufacturer (7) / Transport Specialist (2) / Security (1)

Wish I could, but I have work.


? Not much of a speed fanatic, couldn't tell you. Former Retail Worker/13
Michael_Hopkins wrote:
Wish I could, but I have work.

This is my dilemma as well, but the idea of a gaming weekend I wouldn't have to travel/get hotel/etc is very attractive.

If there are others like this, it'd be awesome to know about in the future!


@ Hanzo (Steven_Evil) I had to withdraw from my Friday games. Hope to see you at the special on Saturday. (Durothil)

Liberty's Edge

Male Human Pathfinder Society GM
TheBobJones wrote:
@ Hanzo (Steven_Evil) I had to withdraw from my Friday games. Hope to see you at the special on Saturday. (Durothil)

I almost had to as well due to a work thing, but it got cancelled. See you Saturday!

Liberty's Edge

Regional Venture Coordinator - Online

That seems to have been the case for the last four years, at least. They seem to save the "cool" GM Race boons for GenCon only.

Michael_Hopkins wrote:
I didn't see a race boon at PaizoCon this year, but that may have just been me, or the boon is GenCon exclusive. This year's boon from PaizoCon lets one use a campaign trait from GiantSlayer or Giant Hunter's Handbook, or something with the card game.

Grand Lodge

Male Human Sales Person (7) / Product Manufacturer (7) / Transport Specialist (2) / Security (1)

Well darn. Guess I may have to staff that next year.....


VC - Sydney, Australia

16,000km flight.

They can keep the boon.

Grand Lodge

Male Human Sales Person (7) / Product Manufacturer (7) / Transport Specialist (2) / Security (1)

If it's something I don't like, I may be inclined to trade it Shifty, haha.


The Flaxseed Pathfinder Lodge

I don't intend to use my boon for this year. I might give it away as a prize.


If I remember correctly, in the GenCon GM Call thread, it was listed as a special boon, while in the years past, it stated race boons and what races were available for what tier of GMing. My guess is that there will not be a GM race boon this year.


Technic Siege/Full Map

I've got a barbarian I need to level to 2. Debating pros/cons of two routes: Invulnerable Rager or Unchained.

In either case, I can get pretty decent DR by level 10, if I take the Increased DR rage power at 8th and 10th.

I do like the way Unchained rage HP work (you lose them first).

One question: if I buy adamantine chain mail, does its DR stack with that granted by the class feature?

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

No, unfortunately, the higher DR over-lays the lower one :-/

Silver Crusade

Male Dwarf Paladin

Hmm I thought armor DR stacked with Barbarian. Seems only logical.


Yours is mined wrote:
Luna Shiratori wrote:
I saw a referral post from a red skull calling himself Nebten ...

** spoiler omitted **

Welcome! If you post in-character in Gameplay and check out the GM sign-up lists at the top of the page, hopefully you will find something that interests you.

If you haven’t already, reading this gives you the basics on how to Play by Post. Good luck!

Full agreement...if you want a well run, hard mode game, try GM Nebten. Hoo boy!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
JakBlitz wrote:
Hmm I thought armor DR stacked with Barbarian. Seems only logical.

Personally, I think it's pretty logical that all DR should stack. DR specifically is often pretty hard to get, and even harder to get it where it's good.

But, as written, no, DR never stacks. You simply use the better value.

A little off topic, I had a house rule back in the day that everything could stack, (with a few exceptions like wearing two sets of Full Plate), but instead, off adding together, it simply added another +1 to what you had. So If you had a Shield of Faith up with a +3 Deflection bonus, it became +4 (total) if you added a Ring of Protection +1-+3. Higher level things, like a +5 and a +5 might add an additional +2 instead of +1.

It allowed you to do some crazy things sometimes, but it was also generally at a pretty high cost.


Technic Siege/Full Map

That sounds pretty cool Beckett. And thanks everyone for the responses. One other question that I couldn't find an answer to: can a magus use spellstrike with a 2-hander? Or do they cast the spell using the open hand, then get a free one handed attack?


GM Derek W wrote:
That sounds pretty cool Beckett. And thanks everyone for the responses. One other question that I couldn't find an answer to: can a magus use spellstrike with a 2-hander? Or do they cast the spell using the open hand, then get a free one handed attack?

I have a magus that uses a eleven curve blade. If is free action to take a hand off of a 2-handed, them regrip. Expect some table variation and I try to mention it to the GM before the game.

Check the FAQ, here . A lot of questions are covered.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

My understanding is that a Magus, (with the exception of an Archtype) is not allowed to do this at all.

Spell Combat (Ex): At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.

Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

Essentially it's not the same as swapping a weapon to your shield hand to cast and then swapping hands again afterwards as Free Actions. The Magus is restricted to using a one-handed Weapon and fighting one-handed. That is, you can't two-handed weapon fight in any round you want to use Spell Strike or Spell Combat. But, expect table variation.

FAQ wrote:


Magus, Spell Combat: When using spell combat, do I specifically have to use the weapon in my other hand, or can I use a mixture of weapons (such as armor spikes and bites) so long as my casting hand remains free?
You specifically have to use the light or one-handed melee weapon in your other hand.


? Not much of a speed fanatic, couldn't tell you. Former Retail Worker/13

There's nothing saying *what* the one-handed weapon has to be beyond one-handed or light one-handed, right? So if someone had, say, EWP Bastard Sword, that could count?

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