The Flaxseed Lodge Core Campaign (Inactive)

Game Master Mike Tuholski

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Campaign scenario outline


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Dark Archive

Even better ^^

With the aura of the paladin weighting in, the guards stand abashed and nod cautiously. They cough and look at each other, as if the informations provided were too much for them to handle. They eventually shrug. "Okay, then. But don't linger!"

As you pass the gate, the qadiran become a lot more violent and argue even more loudly, nearly starting a fight.

______________________________

The grounds within the manor’s walls are well tended and decorated with small statues, topiaries, and the occasional bench. Everburning torches burn inside colorful lanterns from many of the grounds’ trees.

Let's skip the pointless optional fight with four dogs -_-

The front porch of the manor sports a stylized compass inlaid in the masonry, and a similar symbol graces the lintel above the open double doors. Within, the sound of clashing blades echoes off the marble floor. Suddenly, the sound of combat ceases with a gruesome thud, and the sound of a laughing man replaces the metallic din. The furniture in the foyer has been thrown about, and a growing pool of blood escapes from a crumpled corpse at the foot of the wide, carpeted stairs.

As you enter, Chalfon Dalsine stands laughing at the top of the stairs, an awkwardly aloof look on his mustachioed face.

A beautiful woman wearing qadiran clothes stands in a pool of blood over Baron Jacquo Dalsine’s beheaded corpse, twirling her twin kukris around her nimble fingers. As you approach, she bitterly declares with a cold tone:
"With my sister’s death, I'm done with this whole ‘shadow war for Absalom.’ You, pathfinders can keep scouring the world for useless treasures and risking your lives for delusional fame and worthless fortunes if you like."

She spits on Jacquo’s corpse, then taps her left toe to her right heel, and vanishes from scene of the crime. Chalfon continues to laugh hysterically, pointing at the headless corpses of what was once his cousin.

Inits:

Falco: 1d20 + 6 ⇒ (17) + 6 = 23 (always acts in surprise)
Droghedor: 1d20 + 6 ⇒ (10) + 6 = 16 (always acts in surprise)
Dorvhan: 1d20 + 0 ⇒ (10) + 0 = 10
Syrak: 1d20 + 4 ⇒ (10) + 4 = 14

CD: 1d20 + 4 ⇒ (13) + 4 = 17

The Bloody Foyer - ROUND ONE - FIGHT! - Falco is up to act !
-----------------------
Falco Flaxseed [32/32]
-----------------------
CHALFON DALSINE [@]
-----------------------
Dorvhan Thunderstricker [51/51]
Syrak Divinion [57/57]
Droghedor Coram [44/44]
-----------------------

GM NOTE: Pre-fight buffs are allowed.

Dark Archive

Falco?

Grand Lodge

Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • It's ...something of a holiday in the US. Could be off for the day.

    Dark Archive

    Oh, ok. Thanks for the notice :)

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    Not really anything to do with the "holiday", I was just away for the weekend and have basically been working two jobs between teaching/farming. Sorry!

    "This... can not be good," Falco muses as he offers Droghedor some insight.

    Droghedor gets Diviner's Fortune: +3 to your d20 rolls for the next round.

    Dark Archive

    No probs ;)

    Another image of Chalfon Dalsine appears in the room on your left as he mutters some words. A tiny red ball appears and strikes Syrak with a loud woof as fire engulfs the party.

    Empowered Fireball: 9d6 ⇒ (4, 3, 3, 2, 2, 2, 5, 3, 5) = 29
    *1.5 = 43 ; Reflex save DC 18 for half.

    The Bloody Foyer - ROUND TWO - FIGHT! - Bold are up to act !
    Buffs: none.
    -----------------------
    Falco Flaxseed [32/32]
    Dorvhan Thunderstricker [51/51]
    Syrak Divinion [57/57]
    Droghedor Coram [44/44, +3 to all d20 rolls for 1 round]

    -----------------------
    CHALFON DALSINE [@]
    -----------------------

    Grand Lodge

    Male Dwarf Rgr1/Wiz(diviner)5/EKn2 | hp 68/68 | Init +6 (Forewarned) | AC 21, T 12, FF 21 | CMB +8, CMD 20 | F 8*, R +7*, W +8* | Prcptn +11 (darkvision), SM +1 |

    DC 18 Refl save: 1d20 + 4 + 3 ⇒ (12) + 4 + 3 = 19
    Whew...thank for the boost, Falco!

    Oh no! He's a twin! We're DOOOMED!
    Drog draws his adamantine dwarvern waraxe as he double moves up to the Chalfon Dalsine that cast a spell, surmising that he might in fact be the real one, taking care to place himself where no five foot step out of threatened range is possible.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Dorvhan REF: 1d20 + 4 ⇒ (1) + 4 = 5, takes the fireball full in the face!

    He immediately counters by channeling some of Desna's divine grace Channel: 3d6 ⇒ (3, 4, 3) = 10

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    Kowing they are coming into danger Syrak casts Enlarge Person on himself.

    reflex: 1d20 + 6 - 1 ⇒ (8) + 6 - 1 = 13

    Syrak's draconic bloodline allows him to resist a small portion of the fireball and then Dorvhan's blessing makes him feel better.

    Then he stares down the newly found Chalfon with a smite and then swings at him with the enlarged glaive.

    power smite: 1d20 + 11 ⇒ (19) + 11 = 30
    damage: 2d8 + 19 ⇒ (5, 6) + 19 = 30

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    Ref: 1d20 + 6 ⇒ (5) + 6 = 11
    Ouch! Should've bapped myself.

    Falco groans as the burns covering his body set his nerves to singing. He launches back with his own magical attack.

    empowered magic missile:
    force: 3d4 + 3 ⇒ (1, 2, 2) + 3 = 8 +50% = 12 total damage

    Dark Archive

    Droghedor dodges most of the flames thanks to the diviner's intuition. The rest of the party succumb to the flames. Droghedor moves quickly to reach the magus, meanwhile Dorvhan calls upon Desna to mend the party's wounds, bringing Falco back to life. The halfling Wizard stands up and uses magic of his own to fight the magus. Syrak's draconic heritage allows him to avoid some of the fire and, enlarged, he smites the evil man!

    Chalfon Dalsine mumbles some insults as blood gushes from his wounds. Gritting his teeth, he tries to focus to cast a spell, stepping on his left. His arcane powers envelop him as he focuses and a dark purple wave of energy begins to radiate from his rapier.

    He stabs Droghedor once and the dwarf falls on the floor, bleeding. The dark energy is absorbed inside the magus and most of his wounds close.

    Dice rolls:

    Concentration check |21: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28 Success

    Attack 1 vs Droghedor |18: 1d20 + 16 + 4 - 2 ⇒ (20) + 16 + 4 - 2 = 38 Threat!

    Attack 2 vs Droghedor |18: 1d20 + 16 + 4 - 2 ⇒ (1) + 16 + 4 - 2 = 19 Fail!

    Attack 3 vs Droghedor |18: 1d20 + 11 + 4 - 2 ⇒ (1) + 11 + 4 - 2 = 14 Fail!

    CONFIRM? |18: 1d20 + 16 + 4 - 2 ⇒ (3) + 16 + 4 - 2 = 21 Confimed!
    for Rapier: 2d6 + 8 + 8d6 ⇒ (1, 6) + 8 + (5, 3, 2, 2, 3, 4, 2, 2) = 38

    The Bloody Foyer - ROUND THREE - FIGHT! - Bold are up to act !
    Buffs: none.
    -----------------------
    Falco Flaxseed [1/32]
    Dorvhan Thunderstricker [18/51]
    Syrak Divinion [29/57]
    Droghedor Coram [-5/44, prone, needs to stab]

    -----------------------
    CHALFON DALSINE [@4]
    -----------------------

    Grand Lodge

    Male Dwarf Rgr1/Wiz(diviner)5/EKn2 | hp 68/68 | Init +6 (Forewarned) | AC 21, T 12, FF 21 | CMB +8, CMD 20 | F 8*, R +7*, W +8* | Prcptn +11 (darkvision), SM +1 |

    32 minus 38 is -6. So Drog is even closer to meeting Pharasma. LOL
    DC 16 stabilize: 1d20 + 2 ⇒ (14) + 2 = 16
    The dwarf's blood begins to clot as he lies on the floor.

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    Syrak kicks a fancy chair out of his way as he repositions himself to best pin the fiend against the corner before swinging again.

    power smite: 1d20 + 11 ⇒ (9) + 11 = 20
    damage: 2d8 + 19 ⇒ (2, 3) + 19 = 24

    Syrak then uses his final Lay on hands to bolster himself against whatever assault comes next.

    LoH: 1d6 ⇒ 5

    potential AoO:

    AoO: 1d20 + 11 ⇒ (8) + 11 = 19
    damage: 2d8 + 19 ⇒ (6, 4) + 19 = 29

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    Not one to offer healing, Falco decides that the best thing is to continue to batter at Dalsine's defenses. This time he sends a bright red ray at the aristocrat's chest.

    scorching ray
    touch: 1d20 + 5 ⇒ (11) + 5 = 16
    fire: 4d6 ⇒ (2, 3, 2, 2) = 9

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Dorvhan channels again (should be able to avoid ebemy) Channel: 3d6 ⇒ (4, 3, 3) = 10 then closes with Drog.

    -Posted with Wayfinder

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Don't forget to update your HP. Dorvhan has channeled to heal 20 thus far. Dorvhan HP should be 42/51.

    Dark Archive

    Droghedor stabilizes on the floor while Syrak attacks once again but misses the swift magus and makes a hole in the wall. Falco unleashes a ray of flames that strikes the magus squarely! Meanwhile Dorvhan channels once more to heal the party.

    Chalfon Dalsine seems uninterested in the dwarf lying on the ground and goes towards the healer, trying to avoid any attacks.

    However, Syrak lacks precision once more and misses his attack.

    Chalfon stabs Dorvhan with his rapier.

    Dice rolls:

    Acrobatics |22: 1d20 + 12 ⇒ (6) + 12 = 18 Nope

    CD vs Dorvhan |23: 1d20 + 16 ⇒ (8) + 16 = 24 Hits!
    for Rapier: 1d6 + 4 ⇒ (4) + 4 = 8

    The Bloody Foyer - ROUND FOUR - FIGHT! - Bold are up to act !
    Buffs: none.
    -----------------------
    Falco Flaxseed [11/32]
    Dorvhan Thunderstricker [20/51]
    Syrak Divinion [44/57]
    Droghedor Coram [4/44, prone]

    -----------------------
    CHALFON DALSINE [@13]
    -----------------------

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    Syrak kicks over a few more chairs as he repositions himself once again before striking at the vile Chalfon, this time forgoing power attack in favor of a more accurate strike

    smack: 1d20 + 13 ⇒ (7) + 13 = 20
    damage: 2d8 + 13 ⇒ (5, 4) + 13 = 22

    Dark Archive

    The paladin misses Chalfon.

    The other three

    Grand Lodge

    Male Dwarf Rgr1/Wiz(diviner)5/EKn2 | hp 68/68 | Init +6 (Forewarned) | AC 21, T 12, FF 21 | CMB +8, CMD 20 | F 8*, R +7*, W +8* | Prcptn +11 (darkvision), SM +1 |

    Drog squints as he tries to concentrate, casting defensively while prone!
    DC 17 Concentration check: 1d20 + 9 ⇒ (5) + 9 = 14

    Hmm. I'm going to reroll that.

    DC 17 Concentration check+GM stars: 1d20 + 9 + 5 ⇒ (5) + 9 + 5 = 19

    Haha, not by much...

    magic missile: 3d4 + 3 ⇒ (4, 1, 4) + 3 = 12

    I'll never get that spell offoh, maybe I will...

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Dorvhan steps back a bit and casts True Strike on himself.

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    Falco continues to hang back, sending another set of missiles at the aristocrat.

    force: 3d4 + 3 ⇒ (3, 1, 3) + 3 = 10

    Dark Archive

    Chalfon Dalsine grits his teeth as more magic missiles hit him.
    "I should have thought about that..." he mumbles, looking at the prone dwarf with a flicker of anger in his eyes.

    His rapier begins to flicker with electricity and he stabs the prone dwarf, who dies. Sorry mate :/

    He then sidesteps towards Dorvhan and attacks him twice, the first hitting a critical spot!

    Dice rolls:

    Concentration |19: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28 yup

    Attack 1 vs Droghedor |18: 1d20 + 16 - 2 + 4 + 4 ⇒ (4) + 16 - 2 + 4 + 4 = 26 Hits!
    for Rapier: 1d6 + 4 + 5d6 ⇒ (4) + 4 + (1, 2, 1, 4, 3) = 19

    Attack 2 vs Dorvhan |23: 1d20 + 16 - 2 + 4 + 4 ⇒ (16) + 16 - 2 + 4 + 4 = 38 Hits and threat!

    Attack 3 vs Dorvhan |23: 1d20 + 11 - 2 + 4 + 4 ⇒ (3) + 11 - 2 + 4 + 4 = 20 Miss!

    CONFIRM 2 vs Dorvhan |23: 1d20 + 16 - 2 + 4 + 4 ⇒ (16) + 16 - 2 + 4 + 4 = 38 Confirms
    for Rapier: 2d6 + 8 ⇒ (3, 3) + 8 = 14

    The Bloody Foyer - ROUND FIVE - FIGHT! - Bold are up to act !
    Buffs: none.
    -----------------------
    Falco Flaxseed [11/32]
    Dorvhan Thunderstricker [6/51, true strike]
    Syrak Divinion [44/57]

    Droghedor Coram [-14/44, dead]
    -----------------------
    CHALFON DALSINE [@35]
    -----------------------

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Crap! How did I miss that?! Bloody hell. I'll chip in for the raise.

    Dorvhan screams at the agony of seeing another friend die before him when it's HIS job to prevent that.

    ATK: 1d20 + 20 + 7 ⇒ (20) + 20 + 7 = 47 THREAT
    ATK: 1d20 + 20 + 7 ⇒ (7) + 20 + 7 = 34 for DMG: 3d10 + 9 ⇒ (7, 5, 7) + 9 = 28

    Dark Archive

    With a mighty axe slash, Dorvhan wounds direly the magus! It however still stands!

    "Hungh. You're next, dwarf. Don't push me too much!" shouts Chalfon Dalsine

    CD [@63]

    Syrak and Falco!

    Grand Lodge

    Male Dwarf Rgr1/Wiz(diviner)5/EKn2 | hp 68/68 | Init +6 (Forewarned) | AC 21, T 12, FF 21 | CMB +8, CMD 20 | F 8*, R +7*, W +8* | Prcptn +11 (darkvision), SM +1 |
    GM Zinou wrote:
    Sorry mate :/

    He really WAS dooomed!

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    Syrak goes for another strike with finesse before stepping in closer.

    smack: 1d20 + 13 ⇒ (11) + 13 = 24
    damage: 2d8 + 13 ⇒ (6, 2) + 13 = 21

    Dark Archive

    Droghedor Coram wrote:
    He really WAS dooomed!

    Yeah!

    Syrak's attack misses. The lad's got a very high AC for this level...

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • The badly injured Dorvhan shouts, "Cover me and I'll see that Desna's luck guides that strike!"

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    Ya Syrak's attack bonus is a little low, even with smite up, didi stop power attacking though, planning on getting in for the double claws shortly.

    Dark Archive

    Falco?

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    Sorry! I was putting in 14+ hours a day on the farm this weekend and then had lots of school work to catch up on.

    Falco thinks briefly about the best thing he can offer. He decides it is best for him to stay out of the magus' reach and simply cause more harm from afar for now.

    force: 3d4 + 3 ⇒ (4, 4, 2) + 3 = 13

    Dark Archive

    Don't worry, I know your days are fuller than full. :)

    Falco magic missile hits squarely but the magus still stands.

    He looks angrily at the dwarf that wounded him so direly and attacks him once! Dorvhan falls on the floor, bleeding out.

    The magus steps on the corpse of Droghedor and casts a spell, his blade whirling with a deep purple energy. He stabs Syrak twice, and some of Chalfon's wounds seem mended by the purple energy.

    "Who's laughing now, giant?" taunts the magus.

    Dice rolls:

    Attack 1 vs Dorvhan |23: 1d20 + 16 - 2 ⇒ (14) + 16 - 2 = 28 Hits
    for Rapier: 1d6 + 4 ⇒ (3) + 4 = 7

    Concentration |21: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28 yup

    Attack 2 vs Syrak |20: 1d20 + 16 - 2 ⇒ (14) + 16 - 2 = 28 Hits
    for Rapier: 1d6 + 4 + 4d6 ⇒ (4) + 4 + (6, 6, 3, 3) = 26

    Attack 3 vs Syrak |20: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21 Hits
    for Rapier: 1d6 + 4 ⇒ (6) + 4 = 10

    The Bloody Foyer - ROUND SIX - FIGHT! - Bold are up to act !
    Buffs: none.
    -----------------------
    Falco Flaxseed [11/32]
    Dorvhan Thunderstricker [-1/51, prone, must stabilize]
    Syrak Divinion [8/57]

    Droghedor Coram [-14/44, dead]
    -----------------------
    CHALFON DALSINE [@50]
    -----------------------

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • CON: 1d20 + 2 - 1 ⇒ (11) + 2 - 1 = 12 Stabile

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    Syrak pops his claws and goes after the magus with a pair of powerful attacks

    claw: 1d20 + 10 ⇒ (18) + 10 = 28
    damage: 1d6 + 13 + 2d6 ⇒ (3) + 13 + (6, 3) = 25

    claw: 1d20 + 10 ⇒ (13) + 10 = 23
    damage: 1d6 + 13 + 2d6 ⇒ (6) + 13 + (3, 5) = 27

    vicious feedback?: 1d6 ⇒ 5

    that almost drops himself.

    Dark Archive

    Syrak touches once the magus with a great attack while Dorvhan stops bleeding.

    Despite all the team's efforts, the man still stands!

    Falco is up.

    CD [@75]

    Dark Archive

    Falco?

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    Ugh, this website is terrible. It either hasn't been working or it keeps logging me out and then I think there are no new posts because it doesn't say (new) next to my campaigns.

    Falco winces as his companions continue to fall and things look even more dire. He decides to head back towards the door just in case as he fires another spell at the magus.

    acid arrow
    ranged touch: 1d20 + 5 ⇒ (19) + 5 = 24
    acid: 2d4 ⇒ (3, 4) = 7

    Lasts a total of 3 rounds. And because it is ongoing damage I believe he has to make concentration checks to cast now.

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    There's been a lingering bug the past couple weeks where the site logs you out every 5 minutes or so. It's pretty terrible :/

    Dark Archive

    Indeed, that's been awful!

    The acid hits squarely but, unlike the base, it doesn't drop the magus! He staggers but still stands!

    He attacks Syrak, drops him and heads towards Falco before dying out of acid.

    Attack vs Syrak |20: 1d20 + 16 - 2 ⇒ (13) + 16 - 2 = 27 Hits
    for Rapier: 1d6 + 4 ⇒ (3) + 4 = 7

    COMBAT OVER! We stay into initiative because Syrak needs to stabilize.

    The Bloody Foyer - ROUND SEVEN - STABILIZE THE PALADIN !
    -----------------------
    Falco Flaxseed [11/32]
    Syrak Divinion [-4/57, prone, must stabilize]

    Dorvhan Thunderstricker [-1/51, prone, stable]
    Droghedor Coram [-14/44, dead]

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    stabalized DC 14: 1d20 + 2 ⇒ (18) + 2 = 20

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    Falco tightens up as Syrak falls and the magus turns to him but lets out a sigh of relief as the man finally collapses from the acid burning through his chest. He moves about to make sure each of his companions is breathing and grunting in dissatisfaction upon realizing that Droghedor is not. When he reaches the aristocrat's body, he sticks his dagger in the man's chest to be sure. He then looks around and shrugs, muttering, "What the hell am I supposed to do now?"

    Pulling out a scroll, he casts unseen servant and then uses the back of the scroll to write out a hasty message to the higher-ups at the Lodge; SEND HELP. ONE DEAD, TWO UNCONSCIOUS. - FALCO. He hands the message to the servant and bids him off.

    Dark Archive

    After a little of time, some agents break in the villa and one of them lets out a wave of warm energy that brings back to consciousness most of the pathfinders. A quick diagnostic confirms Falco's fears: Droghedor is gone.

    Chalfon being defeated, you find Muesello’s items that were taken during the raid, successfully completing the mission given to you by the venture-captain. With these key pieces of evidence missing, the Pathfinder Society can no longer be linked to the Dawnflower Blossoms. Further exploration of the Dalsine home uncovers Chalfon’s diary, which can fill in any of the remaining background information about Chalfon Dalsine and serve as evidence to absolve you of any guilt in Baron Jacquo’s death or the other recent conflicts in Oppara.
    As for the Shadow Lodge plot to bring the conflict within the Society’s factions to all-out war, both Qadira and Taldor factions recognize that their respective heads were manipulated by the Shadow Lodge, and the Grand Lodge helps smooth things over, ensuring that all members of the Pathfinder Society maintain a level of cooperation necessary to end the Shadow Lodge threat once and for all.

    Scenario completed!
    As you didn't deal any damage to the militia (in act 1), you also succeeded in not raise awareness on your actions and succeed the secondary mission.

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