Knight of Ozem

Syrak Divinion's page

383 posts. Organized Play character for Pirate Rob.


Race

HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura

Classes/Levels

Resources:
LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

Gender

Paladin 3, Sorcerer 2, DD 1

Strength 20
Dexterity 14
Constitution 14
Intelligence 7
Wisdom 10
Charisma 17

About Syrak Divinion

Syrak Divinion
Male human dragon disciple 1/paladin 3/sorcerer 2
LG Medium humanoid (human)
Init +4; Senses Perception +8
Aura courage (10 ft.)
--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 18 (+5 armor, +1 deflection, +2 Dex, +2 natural)
hp 57 (6 HD; 2d6+3d10+1d12+20)
Fort +9, Ref +6, Will +10
Immune disease, fear; Resist fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 glaive +10 (1d10+8/×3)
Ranged darkwood composite longbow +7 (1d8+3/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 glaive)
Special Attacks claws (2, 1d4, 6 rounds/day), smite evil 1/day (+3 attack and AC, +3 damage)
Paladin Spell-Like Abilities (CL 3rd; concentration +6)
. . At will—detect evil
Sorcerer Spells Known (CL 4th; concentration +7)
. . 1st (5/day)—burning hands (DC 14), enlarge person (DC 14), mage armor
. . 0 (at will)—detect magic, disrupt undead, message, prestidigitation, read magic
. . Bloodline Draconic
--------------------
Statistics
--------------------
Str 20, Dex 14, Con 14, Int 7, Wis 10, Cha 17
Base Atk +4; CMB +9; CMD 22
Feats Arcane Armor Training, Combat Reflexes, Eschew Materials, Power Attack, Toughness
Traits magical knack, reactionary
Skills Diplomacy +8, Knowledge (arcana) +6, Linguistics -1, Perception +8
Languages Common, Draconic
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), lay on hands 4/day (1d6), mercy (fatigued)
Combat Gear alchemist's fire (2); Other Gear +1 mithral chain shirt, +1 glaive, darkwood composite longbow (+3 Str), belt of giant strength +2, headband of alluring charisma +2, ring of protection +1, vicious amulet of mighty fists, 21 gp, 9 sp
--------------------
Special Abilities
--------------------
Arcane Armor Training Swift action: -10% arcane spell failure due to armor.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Fire] spells.
Claws (6 rounds/day) (Su) 2 Claw atacks deal 1d4 damage
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +3 to hit, +3 to damage, +3 deflection bonus to AC when used.