| GM thunderspirit |
Syrak moves while Falco applies tanning daylight oil to himself. He notices that even with the daylight, Pandoor still can't see (though maintaining his performance is certainly permissible).
The glittery quasit struggles with the dust...
DC 13 Will: 1d20 + 4 ⇒ (4) + 4 = 8
...which continues!
Seriously, that's the fourth 4 in a row I've gotten from the dicebot.
You guys are up!
Dorvhan Thunderstriker
|
"NOW it's time to get that caster." This time Dorvhan casts Fly on Syrak and means it. The cleric then moves into the save a bit more.
Syrak Divinion
|
Syrak shouts back to the halflings "Falco, get over here I see her!"
Syrak flies to the west, closing quickly with shadowy flying drow.
With this newfound 60ft speed I can close
Syrak then makes as powerful a swing he can with his enlarged glaive.
Glaive: 1d20 + 12 ⇒ (10) + 12 = 22
damage: 2d8 + 9 + 6 + 2 ⇒ (6, 5) + 9 + 6 + 2 = 28
| GM thunderspirit |
Dorvhan, no kidding, for reals this time, casts fly and Syrak takes off! The Paladin's glaive whistles in the air in front of her! Must be the shadowy illumination...
Falco, Pandoor!
Pandoor Flaxseed
|
I'll continue to inspire but doing nothing else, since I can't see.
"What? DAYLIGHT? Still can't see a thing! Are you sure you did it?" he asks his cousin.
Falco Flaxseed
|
Falco kicks his short legs into gear and tries to catch up with the flying paladin. "I'm coming as fast as I can!" the glowing ball of halfling shouts.
Double move.
| GM thunderspirit |
Falco moves forward while Pandoor continues his inspiring tale, about a singer without the ability to see but with the ability to lay down a funky groove!
The drow opens her hand and is immediately shrouded in an unnatural darkness! The sphere of darkness drops to the ground, returning the chamber to prevailing light conditions (at least in the overlap area of the map), meaning Syrak and Falco are in dim light and the drow can no longer be seen!
You guys are up!
Falco Flaxseed
|
Or maybe Pandoor just hasn't yet found his true talent.
Falco keeps edging his way forward, muttering curses under his breath. Not knowing what else to do, he casts see invisibility for good measure. "Just keep swinging, I guess." he instructs Syrak. "I don't have the kind of magic handy to make her show up."
Dorvhan Thunderstriker
|
Both of those songs are favorites (and people think I only listen to early heavy metal...)
Perception: 1d20 + 20 ⇒ (14) + 20 = 34 "There's someone on the ceiling.... in armor no less!" Lacking a target or even a good spell, Dorvhan channels a bit of Desna's power Channel: 3d6 ⇒ (6, 1, 1) = 8
Pandoor Flaxseed
|
Hahaha thanks guys ^^ I usually listen to heavy metal as well but this was really pleasing!
Pandoor continues tells tales, not noticing the darkness, of course.
| GM thunderspirit |
Ah, lighting in Pathfinder. >.<
While Dorvhan channels and pandoor rocks, out, Falco's move forward brings the drow back into dim lighting, giving Syrak a target (albeit with a 20% miss chance)!
Syrak!
Syrak Divinion
|
Syrak lets those with a more esoteric understanding of magic play with the light while he continues his assault on the drow.
Glaive: 1d20 + 12 ⇒ (5) + 12 = 17
low always misses: 1d100 ⇒ 71
damage: 2d8 + 9 + 6 + 2 ⇒ (5, 1) + 9 + 6 + 2 = 23
| GM thunderspirit |
Syrak's attack swishes harmlessly in front of the drow!
She gives a mirthless laugh, presenting a holy symbol — Syrak recognizes it as bearing similar markings to the altar near the incubus upstairs — and releasing negative energy!
channel negative: 4d6 ⇒ (2, 5, 4, 1) = 12 DC 15 Will save to halve the damage
You guys are up!
Syrak Divinion
|
will: 1d20 + 10 ⇒ (1) + 10 = 11
Syrak suffers the full effect of her channel while continuing his assault. "I've got her on the ropes, keep talking Pandoor!" Syrak yells.
Glaive: 1d20 + 12 ⇒ (9) + 12 = 21
low always misses: 1d100 ⇒ 5
damage: 2d8 + 9 + 6 + 2 ⇒ (6, 4) + 9 + 6 + 2 = 27
Miss from miss chance.
Pandoor Flaxseed
|
Will save: 1d20 + 9 ⇒ (12) + 9 = 21
Pandoor resists to most of the damage and continues tirelessly his tale in the dark.
Pandoor Flaxseed
|
Oh, too bad. Rolling the save was all I could do xD
Falco Flaxseed
|
Falco stands back, ready to rush forward if his glowing body is needed, and casts a spell. A small bead of fire rolls from his hand along the ground and then grows into a fireball at the drow's feet.
Flaming sphere, DC 18 Ref to avoid
fire: 3d6 ⇒ (3, 4, 3) = 10
| GM thunderspirit |
Falco stands back, ready to rush forward if his glowing body is needed, and casts a spell. A small bead of fire rolls from his hand along the ground and then grows into a fireball at the drow's feet.
Flaming sphere, DC 18 Ref to avoid
[dice=fire]3d6
While it's not readily clear from my last few posts, she is visible at the ceiling of the chamber some 20 feet up. Sorry for the confusion, Falco. You can redo your action.
| GM thunderspirit |
Awesomesauce. Reading is, as they say, a skill. One I've not employed today, it seems. LOL Thanks!
DC 18 Refl: 1d20 + 6 ⇒ (20) + 6 = 26
Dorvhan!
Dorvhan Thunderstriker
|
Dorvhan double moves forward, "I got some luck if you need it Syrak!"
| GM thunderspirit |
The dwarf moves up to better see the fray!
hapless quasit DC 13 Will save: 1d20 + 4 ⇒ (6) + 4 = 10 Nope.
DC 21 concentration check: 1d20 + 9 ⇒ (17) + 9 = 26 Success
DC 15 Will save: 1d20 + 11 ⇒ (3) + 11 = 14
Yep, now would be a good time for that...
You guys are up!
Dorvhan Thunderstriker
|
My stat line is my base will save. Add in my Hardy bonus and that's a 16.
| GM thunderspirit |
old man shakes fist as sky
Kindly vaporize this drow, would ya please?
Falco Flaxseed
|
Falco uses one hand to direct the fireball to keep burning at the drow's toes.
fire: 3d6 ⇒ (6, 6, 4) = 16
DC 18 Ref to avoid.
And with his other hand he summons a green dart which shoots from his palm at the drow!
Acid arrow
ranged touch: 1d20 + 5 ⇒ (5) + 5 = 10
acid: 2d4 ⇒ (1, 1) = 2
| GM thunderspirit |
DC 18 Refl: 1d20 + 6 ⇒ (7) + 6 = 13
Falco's acid arrow fails to hit the in-melee target, but the drow's efforts to evade the bolt send her directly into the flaming sphere!
Pandoor continues to perform! He can cast a spell too, if he wishes.
Syrak, Dorvhan, Pandoor!
Syrak Divinion
|
Syrak shouts "I'll take it!"
As he flies to be next to Dorvhan and within range of the drow.
assuming luck, if not ignore the second roll
Syrak swings upward with his giant polearm at the drow.
Glaive: 1d20 + 12 ⇒ (10) + 12 = 22
lucky glaive: 1d20 + 12 ⇒ (19) + 12 = 31
low always misses: 1d100 ⇒ 34
damage: 2d8 + 17 ⇒ (6, 4) + 17 = 27
Pandoor Flaxseed
|
Can I really cast a spell when I can't see the target?
| GM thunderspirit |
Syrak's glaive strikes the priestess!
Pandoor: you can cast any spell with a range of personal or that doesn't require you to target something. Which is incredibly limiting, I know.
Pandoor Flaxseed
|
All sort of scenarios bumped into my head as I read what you wrote and looked at my spell list.
#1: "the greasy blind and jumping bard": I bounce everywhere, under a grease spell, trying to distract the drow. #2: "the auto-silenced bard": casting silence. Also works with the previous option. Distracting and bouncing towards the drow, being silenced. #3: "the laughing bard": casting a "hideous laughter" on myself. Also works with the two previous options.
Beware for the silenced-greased-blind-laughing hideously halfling bard!
Pandoor laughs in his own head at the thought of many scenarios possible and continues to inspire courage to his companions.
| GM thunderspirit |
Pandoor continues to blindly inspire!
The drow priestess channels again!
channel negative: 4d6 ⇒ (6, 1, 3, 2) = 12 DC 15 Will save from Syrak and Dorvhan to halve the damage.
You guys are up!
Pandoor Flaxseed
|
Is it me or Dorvhan didn't post an action for this round?
Dorvhan Thunderstriker
|
Dorvhan double moved.
Will: 1d20 + 11 ⇒ (8) + 11 = 19 Dorvhan touches Syrak's foot and grants him a bit of luck.
Falco Flaxseed
|
The ball of flames keeps licking at the drow's feet!
fire: 3d6 ⇒ (6, 3, 4) = 13
DC 18 Ref for half.
Falco then also pulls out some rope from his pack...
| GM thunderspirit |
DC 18 Refl: 1d20 + 6 ⇒ (4) + 6 = 10
The flame continues to vex the drow!
Syrak, Pandoor!
Syrak Divinion
|
will: 1d20 + 10 ⇒ (11) + 10 = 21
lucky will: 1d20 + 10 ⇒ (15) + 10 = 25
Syrak avoids the worst of the channeling as he continues his assault on the drow.
Glaive: 1d20 + 12 ⇒ (17) + 12 = 29
lucky glaive: 1d20 + 12 ⇒ (5) + 12 = 17
low always misses: 1d100 ⇒ 18
damage: 2d8 + 17 ⇒ (7, 6) + 17 = 30
Miss from miss chance.
Syrak curses as his blade misses the priestess again.
"This piddlespotting drow is pissing me off!"
Pandoor Flaxseed
|
Pandoor continues to inspire courage.
| GM thunderspirit |
+1 Paizo internets for piddlespotting.
The drow priestess channels yet again! SHAX WILL TAKE YOU ALL AND DEVOUR YOUR EYES!
channel negative: 4d6 ⇒ (3, 4, 5, 2) = 14 DC 15 Will save from Syrak and Dorvhan to halve the damage.
You guys are up!
Dorvhan Thunderstriker
|
Will: 1d20 + 11 ⇒ (10) + 11 = 21 "She can rot ye durned crazy woman!"
Dorvhan simply takes the wounds from the channel and focuses on Syrak, touching him on the foot again. Touch of Luck
Syrak Divinion
|
will: 1d20 + 10 ⇒ (1) + 10 = 11
lucky will: 1d20 + 10 ⇒ (1) + 10 = 11
Syrak winces in pain as he fails to resist the channeling this time.
Glaive: 1d20 + 12 ⇒ (8) + 12 = 20
lucky glaive: 1d20 + 12 ⇒ (18) + 12 = 30
low always misses: 1d100 ⇒ 42
damage: 2d8 + 17 ⇒ (3, 6) + 17 = 26
Syrak retaliates with a powerful blow from his glaive though.
| GM thunderspirit |
And Syrak puts an end to the drow menace!
Out of combat!
The drow priestess also carried a satchel filled with ancient elven texts that resemble those in the archive room upstairs, including the journals mentioned by Caldion. She also had several maps of the cave systems that connect to the tower basement, as well as a very rough map of northern Avistan marked with the location of the Worldwound and multiple possible routes to get there. In addition, she carried a heavy book of her own making that identifies her as Inexora Vexidyre, filled with logs of hundreds of autopsies. Each page is covered in detailed anatomical drawings, many of humanoids, with copious notes on the subjects' injuries (including times and causes of death).
| GM thunderspirit |
With Inexora's band of drow defeated, the Velashu Uplands become slightly safer to travel, and the Pathfinder Society is able to study the ruin in relative peace and quiet. Returning to the surface, the PCs are free to explore the tower, searching for anything they missed on the way down. Recovering the journals of the tower's architect gives the Pathfinder Society greater insight into pre-Earthfall elven culture, magic, and architecture; however, not all of the PCs discoveries are cause for celebration. In particular, Sheila Heidmarch finds the drow's obsession with the Worldwound deeply concerning, and she remarks that the matter requires further attention from the society.
Primary success condition: The PCs defeat Inexora and recover the books that detail the tower's construction and history.
Secondary success condition: The PCs gain an excellent understanding of the ruins and strengthen ties between the local elves and the Pathfinder Society by performing two of the following three tasks: recover or accurately diagram the tapestry in the map room, create a good map of the tower with a successful DC 15 Kn (engineering) check, or rescue the elf Caldion. Since Falco can do the Knowledge check by taking 10, I think that's sufficient.
GM Zinou
|
In the middle of the night, you are summoned to the Grand Lodge. It is abuzz with rumors of something monumental happening in Oppara. In the formal briefing, you are informed that transport has been arranged and the team of agents is being sent to the Oppara Lodge.
A swift boat ride, a quick trip through Taldor’s gilded capital, and a coded knock at the front door lead to the unassuming, windowless Pathfinder Society lodge masquerading as a bait and tackle shop called Rods and Reels. The strong smell of old fish permeates the dwelling, which has somewhat of a ill cared-for, haphazard
appearance. The light of a single, whale-oil lantern forms strange shadows on the floor among the nets and buckets that fill the lodge’s ground floor.
The middle-aged venture-captain who runs the lodge — a ruddy-skinned and pockmark-faced man named Muesello — emerges from the narrow spiral stairs to the lodge’s second floor and speaks up to you.
"Thank you for coming on such short notice, Pathfinders. Let me bring you all up to speed. It seems that I may have gotten myself, and by extension the Society, into a bit of hot water. You see, lately the Taldan government has been growing particularly protective of what it considers its national treasures. Grand Prince Stavian seems to have taken a personal interest in anything older than last week’s fish stew, imposing heavy tariffs on any antiquities being sent out of the country."
The grey-haired man lets out a deep sigh and his shoulders slump.
"This is where my own idiocy comes in. I thought that I could save the Society a few pieces of gold by smuggling items out of the city, using my contacts in a secret cult of local Sarenites known as the Dawnflower Blossoms. They receive significant support from people in Qadira, and oversee regular shipments to and from Katheer."
"Everything went very smoothly until last night. A group of local guards known as the Porthmos Militia conducted a violent raid on one of the cult’s safe houses here in the neighborhood of Westport. A man named Chalfon Dalsine, a minor noble who was himself nearly a Pathfinder in his youth, led the attack. This gang slaughtered half the members of the cult, even those who didn’t fight back—it was horrible. A few members were able to escape, but the rest were either slain or captured and dragged away for interrogation."
Muesello goes on to explain that while the deaths were tragic, his primary concern is that he had given the Sarenites several parcels for transport just last week. The parcels included a number of notes written in a personal cypher, but anything involving codes eventually makes its way to the Lion Blades, the secret spies of the Taldan government. It’s only a matter of time before they crack the code or use some divination magic to track him down.
Falco Flaxseed
|
"Politics," Falco mutters under his breath with disdain. "Politics and trade," he corrects with even more disdain. "Are there no decent scholars we can help? Decent scholars, not that Yargos fellow again. What a bumbling... well, anyways..."
Falco distracts himself with straightening his robes for a moment while waiting for some answers and more information about their mission.
Dorvhan Thunderstriker
|
"look at it this way Falco, YOU are one of the most recent scholars I know. People should be helping you."
need to reset my sheet and shop. I'm off tomorrow, so I'll be ready early.
-Posted with Wayfinder
Dorvhan Thunderstriker
|
So I have played this in CORE already (and I played it with Thunderspirit.) I'll burn a star though I've got 2 left to burn and the season is almost over.
Droghedor Coram
|
Oh, yeah, hey, GM stars. Good idea. LOL
An unkempt dwarf, adorned in a dilapidated robe with various patches all over it, leans gloomily on his blue-silver dwarven waraxe as he listens to Venture-Captain Muesello. He shakes his head at the story nearly constantly, offering an audible groan at the "until last night" part of the story. Smuggling! Taldan nobles! Raids that end in slaughter! We're all dooomed!