The Flaxseed Lodge Core Campaign (Inactive)

Game Master Mike Tuholski

Map 1 | Map 2 | Handouts

Campaign scenario outline


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Grand Lodge

Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

I also never use my reroll.

Fort: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23

Falco backs into the corner of this round room and decides to conserve his spellpower by pulling out a wand of less powerful missiles.

On blue:
force: 1d4 + 1 ⇒ (1) + 1 = 2


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

Noted about the rerolls. I'll try to remember, guys.

Dorvhan, in close, and Falco, far away, combine to finish off Blue!

Pandoor, Syrak!

Silver Crusade

Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
Resources:
LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

Syrak takes a pair of nasty blows and takes a moment to heal himself, still barely standing.

lay on hands: 1d6 ⇒ 3

Showing no fear he turns on yellow.

power claw: 1d20 + 10 ⇒ (8) + 10 = 18
damage: 3d6 + 12 ⇒ (6, 4, 1) + 12 = 23

power claw: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 3d6 + 12 ⇒ (2, 1, 5) + 12 = 20

vicious feedback: 2d6 ⇒ (5, 4) = 9

Syrak then falls to 1 knee, staggered. assuming both attacks are hits


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

Both hit the AC on the button.

Syrak uses the last of his energy to claw Yellow to cellulose fibers, as he drops to one knee, breathing hard!

Out of combat!

Grand Lodge

Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • "I'm guessing those aren't even good grilled." Dorvhan places a hand on Syrak, "Here. let me help." Cure Serious Wounds: 3d8 + 6 ⇒ (2, 7, 7) + 6 = 22

    The Exchange

    Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
    Tracked resources:
    Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

    Pandoor flails aimlessly with his arms until the spores stop for an unknown reason. "Phew! That was a harsh battle, folks!"

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    CLW: 1d8 + 1 ⇒ (3) + 1 = 4
    CLW: 1d8 + 1 ⇒ (2) + 1 = 3
    CLW: 1d8 + 1 ⇒ (1) + 1 = 2
    CLW: 1d8 + 1 ⇒ (2) + 1 = 3
    CLW: 1d8 + 1 ⇒ (4) + 1 = 5
    CLW: 1d8 + 1 ⇒ (8) + 1 = 9

    Syrak taps himself with the happy stick until he feels better and nods to Dorvhan in thanks.

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    "Right," Falco says while dusting the pollen off of his cloak with a disgusted look on his face. "Well, once you're all feeling better why don't you lead the way north, Syrak?"

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Dorvhan's spell should be up (Auto trap checking at +23)

    Dorvhan follows closely behind Syrak, ready to tap him with a bit o'luck if need be.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Opening the door, the party finds a wide, circular room that is relatively clean and clear of debris. Faintly glowing runes embossed into a crescent-shaped pedestal near the center of the room cast wild shadows against the walls. A heap of dirt and rubble along the west wall covers what were once stairs leading up, while to the north, a wide staircase descends into darkness. A stylized map woven of metallic fabric hangs on the east wall.

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    "I guess we go down." Falco comments. "Let's hope there are more artifacts and items of interest below. So far this place has been startlingly bare."


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Well, you could always search the room from which the basidironds came...

    The Exchange

    Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
    Tracked resources:
    Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

    Pandoor hops happily around the room in which the party fought the beasts, mumbling a song or something.

    "... and his name was... ...Tralalala..."

    Perception: 1d20 + 12 ⇒ (16) + 12 = 28


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Basidirond room:
    A riot of colorful fungal blooms striped and spotted in bold red, yellow, blue, and purple cover the uneven floor of this round chamber. Several chunks of dimly glowing orange and purple crystal peek through the carpet of mold and puffballs.

    A quick search finds a boot — with a mangled foot still in it — that has a pouch of Chelish crowns tucked into a hidden sole (200 gp).

    DC 15 Kn (nature):
    The fungi in this room are poisonous.

    DC 18 Craft (alchemy) OR DC 23 Kn (nature):
    The particular fungi growing here are key elements in creating drow sleep poison.

    The Exchange

    Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
    Tracked resources:
    Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

    "oooooH What a wonderful booooot!" shouts the bard.

    Knowledge (Nature) 1: 1d20 + 6 ⇒ (8) + 6 = 14

    Knowledge (Nature) 2: 1d20 + 6 ⇒ (16) + 6 = 22

    Doh!

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Once Pandoor does his thing (assuming also detection for magic), Dorvhan stands ready to go down.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Nothing detects as magical in the fungus room, though a few of the crystals catch your eye.

    DC 20 Kn (dungeoneering):
    THis is a mildly radioactive crystal is known as caphorite, known to cause rapid growth and mutation in plants. It is sometimes referred to as drowstone because the dark elves settle near particularly large deposits in the Darklands.

    Caphorite absorbs light; anyone attempting to cast a spell with the light descriptor within 30 feet of caphorite must make a DC 15 Caster Level check or the crystal absorbs the magic.

    Returning to the room with the pedestal and the map, a closer look at the map easily discerns that it depicts northern Varisia. The pedestal is 4 feet high with its top surface sloping down toward the center of the room. Six large runes on raised buttons form a hexagon, with many smaller symbols woven around them.

    DC 15 Kn (geography) OR DC 20 KN (history):
    This map was not created recently, however; in fact, it shows the land as it appeared during the height of the Thassilonian empire over 10,000 years ago!

    DC 20 Kn (geography) OR DC 25 Kn (history):
    The map shows signs of having been altered recently; it now bears modern settlements marked with charcoal, their names abbreviated in Undercommon.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Dorvhan looks around uncomfortably, always aware that his partymates spent more time paying attention in classes...

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    Syrak shrugs, totally unhelpful in Dorvhan's quest for knowledge.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • ...and yet again, all eyes turn towards the halflings.

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    Knowledge (nature): 1d20 + 11 ⇒ (3) + 11 = 14
    Knowledge (nature): 1d20 + 11 ⇒ (1) + 11 = 12
    Knowledge (geography): 1d20 + 9 ⇒ (7) + 9 = 16
    Knowledge (geography): 1d20 + 9 ⇒ (6) + 9 = 15

    Falco skips bast the plants' room, not interested in the rotten mess they have left behind.

    He is, however, more intrigued by the map. "Quite old. I'd say this was made back during the height of the Thassilonian empire. Incredibly ancient."

    "Of course I am curious what the buttons do but I think it best not to mess with them without more study. It would be more prudent to simply head downstairs I think. Everyone ready? Good, let's get moving."

    The Exchange

    Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
    Tracked resources:
    Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

    Knowledge (dungeoneering): 1d20 + 6 ⇒ (1) + 6 = 7

    Knowledge (geo): 1d20 + 2 ⇒ (14) + 2 = 16

    Knowledge (history): 1d20 + 2 ⇒ (13) + 2 = 15

    Pandoor nods profusely to what his elder cousin says. "Indeed, indeed! Terribly ancient map! Oh about the buttons, we can just try to push them to see what happens." he says approaching his index from the nearest rune-button and pushes it down.

    Halfling poweeeer!


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Pandoor turns and presses a shiny red button on the panel, and a voice in Elven rings out, Circle active — observation deck.
    DC 17 Refl save for Pandoor: 1d20 + 11 ⇒ (8) + 11 = 19

    He dives aside at the last instant, dropping the boot he found in the fungus room behind, which instantly vanishes, then a dull thunk is heard above, which causes a small cave-in of broken earth and familiar boot with mangled foot to tumble into the chamber from the impact!

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    Falco shakes his head. "Luckily you are quick, Pandoor. But this is why we have to be careful with old elven runes we do not understand. Now, let's see what is down below."

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Dorvhan chuckles a bit but is ready to descend.

    The Exchange

    Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
    Tracked resources:
    Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

    "Woooaah! Cool stuff!" says the halfling, not really paying attention to what Falco says.

    "It said 'observation deck'. What do you think it means?" asks Pandoor to the others.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Oh, hey, look, a functioning website for a change.

    The steps descend into an unlit area below. Dorvhan has no trouble seeing with his darkvision, but (I think) the rest will need a light source.

    The air here is cooler than the upper floor, and the room is relatively clean and clear of debris. The walls, though made of stone, bear the carved likeness of fresh soil riddled with tree roots. An open doorway leads to the south.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Not sure if the 6 minutes of Trap Finding is up.

    Dorvhan cautiously (and before anyone uses a light) moves in to peek down the hall.)


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Sure, we'll say it's still up for the trip downstairs and this room.

    Beyond a few pieces of furniture made of petrified wood and a stack of sleeping pallets, this rounded triangular room is devoid of furnishings and gives the appearance of having been ransacked. A wealth of mushrooms and fungi grow to a height of three feet around the periphery of the room. Another open doorway allows passage to the south, and a closed door made of petrified wood stands in the middle of the curved eastern wall.

    Of more immediate concern is the three dark-skinned elves here! Dorvhan has not surprised them, but the cautious dwarf caught a whiff of their foul stench an eyelash before he saw them so he is not surprised either; Dorvhan's companions, however, are caught completely off guard!

    DC 10 Kn (local):
    Drow! Drow, or dark elves, are a vile and evil cousin tot eh surface-dwelling elves, and that's at their very best. They are humanoids with the elf subtype.

    DC 15 Kn (local):
    Drow are skilled in the use of poison and favor an insidious toxin that causes its victims to lapse into unconsciousness.

    DC 20 Kn (local):
    Drow have spell resistance and a few spell-like abilities; they can produce magical darkness and minor light effects like dancing lights and faerie fire.

    initiative:
    Z: 1d20 + 3 ⇒ (12) + 3 = 15
    S & F: 1d20 + 4 ⇒ (7) + 4 = 11
    Dorvhan: 1d20 + 0 ⇒ (1) + 0 = 1
    Falco: 1d20 + 4 ⇒ (2) + 4 = 6
    Pandoor: 1d20 + 3 ⇒ (4) + 3 = 7
    Syrak: 1d20 + 7 ⇒ (8) + 7 = 15

    Surprise round
    Syrak
    Baddies 1
    Baddies 2 & 3
    Pandoor
    Falco
    Dorvhan

    The drow to the rear casts a spell on his weapon while his companions overturn a pair of petrified wood tables, ducking behind them for cover!

    Dorvhan!

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • "Black elves! Three of them!" Dorvhan quickly casts a spell of Spiritual Starknife, and directs forward At green ATK: 1d20 + 9 ⇒ (15) + 9 = 24 for DMG: 1d8 + 2 ⇒ (2) + 2 = 4


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Need an SR check on that spiritual weapon, please.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Duh, how could I forget? I've only been fighting drow since 1989.

    Caster Level: 1d20 + 6 ⇒ (11) + 6 = 17


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Success!
    Dorvhan's conjured starknife hits the drow!

    GM stuff:
    S 4, Z gravity bow

    Round 1
    Syrak
    Baddies 1
    Baddies 2 & 3
    Pandoor
    Falco
    Dorvhan

    Syrak is up!

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    Syrak squeezes through the doorway, his oversized glaive swinging about the room as he goes after the darkest of the drow.

    Power Glaive: 1d20 + 8 ⇒ (7) + 8 = 15
    damage: 2d8 + 9 + 6 ⇒ (8, 6) + 9 + 6 = 29


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Point of order: there is no light on this level. Dorvhan can see due to darkvision. The rest of the party, not so much.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Dang it! I dropped my Daylight spell.

    Grand Lodge

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    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    Nudge, nudge: Falco always acts in the surprise round.

    Sensing something coming, Falco quietly pulls out an oil of daylight.

    Knowledge (local): 1d20 + 10 ⇒ (19) + 10 = 29

    ---

    On his turn after the baddies (as I may not be able to post tomorrow):

    Dorvhan Thunderstriker wrote:
    "Black elves! Three of them!" Dorvhan quickly casts a spell of Spiritual Starknife, and directs forward At green [dice=ATK]d20+9 for [dice=DMG]d8+2

    Dorvhan feels a small halfling hand slap him in the arm. "Don't be so insensitive. The correct term is Mwangi Elf but that's besides the point because these are drow. Not all pointy-eared humanoids are alike, you know!"

    Falco then smashes the bottle of daylight oil over the dwarf's shoulder.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Diviner, of course. My bad.

    I'll allow Falco to drop and shatter it on the floor as a Free action during the surprise round, which mitigates the light issue and allows Syrak's action. Otherwise, Syrak would have to either delay or move in while blind. His call.

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    Sounds good to me! And look, I actually did get a chance to post today! ...but for unfortunate circumstances. I was loading an ATV into the back of my pickup (which I've done a hundred times at least) and the ramps slipped and the ATV landed on my foot. Not broken but I chipped a bone and am on crutches. Which means I got off early, haha.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Falco breaks the vial, which sends the daylight from the daylight spell everywhere in the room! The light blinds the dark elves temporarily! However, even blinded, Syrak's glaive only manages to catch a chunk of the overturned table!

    The drow to the rear casts another spell as he struggles to see!

    DC 17 Spellcraft:
    lead blades

    Meanwhile the other two grope for objects; they toss out burlap bags (provokes from Syrak) blindly!
    vs. Syrak's touch AC: 1d20 + 7 ⇒ (15) + 7 = 22
    50% miss chance, high is good for them: 1d100 ⇒ 72

    vs. Syrak's touch AC: 1d20 + 7 ⇒ (13) + 7 = 20
    50% miss chance, high is good for them: 1d100 ⇒ 24

    One hits the Paladin! Syrak is entangled (–2 Penalty on attack rolls and a –4 Penalty to Dexterity), plus needs a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, he can move only at half speed.

    You guys are up!

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Having broken through the elf's resistance, the spiritual starknife continues its work: ATK: 1d20 + 9 ⇒ (8) + 9 = 17 for DMG: 1d8 + 2 ⇒ (2) + 2 = 4.

    Dorvhan then gives Syrak a touch of luck!

    The Exchange

    Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
    Tracked resources:
    Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

    Pandoor starts his oral performance to enhance the party's strength and morals! He moves towards the door.

    Inspire Courage is up, folks! +2 hit/dmg, +2 moral bonus to saves vs charm and fear!

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    Syrak nods to Pandoor and shuffles a bit to the side to get a better shot on the black drow.

    power attack, inspire courage, entangled

    Glaive: 1d20 + 8 ⇒ (10) + 8 = 18
    Lucky Glaive: 1d20 + 8 ⇒ (11) + 8 = 19
    damage: 2d8 + 9 + 2 + 6 ⇒ (2, 3) + 9 + 2 + 6 = 22

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    Falco gives Syrak a tap on the back.

    Diviner's Fortune: +3 on your rolls for the next round.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Point of order: Syrak needs a DC 15 Reflex save to shuffle anywhere. :-P

    However, I'll say he moved into those squares when he entered. Still need the save.

    The drow at the back lets loose a volley on Syrak!
    longbow, PBS/Rapid Shot, but not Precise Shot for some gods damned reason even though he's a Ranger who could get it for free...: 1d20 + 11 + 1 - 2 - 4 - 1 ⇒ (20) + 11 + 1 - 2 - 4 - 1 = 25
    confirm?: 1d20 + 11 + 1 - 2 - 4 - 1 ⇒ (16) + 11 + 1 - 2 - 4 - 1 = 21 Ouch.
    crit dmg: 6d6 + 3 ⇒ (3, 1, 4, 6, 1, 3) + 3 = 21 plus Fort save vs. poison

    longbow, PBS/Rapid Shot, dazzled: 1d20 + 6 + 1 - 2 - 4 - 1 ⇒ (5) + 6 + 1 - 2 - 4 - 1 = 5
    dmg: 2d6 + 1 ⇒ (1, 1) + 1 = 3 plus Fort save vs. poison

    Meanwhile, Green and Blue jump into action, using Acrobatics as they go!
    Green Acrobatics: 1d20 + 14 ⇒ (8) + 14 = 22 success
    Green maneuvers into place, drawing his rapier along the way, then waits, almost ready for something...

    Blue Acrobatics: 1d20 + 14 ⇒ (2) + 14 = 16 provokes
    Blue stumbles a bit, but she, too draws a rapier on her route, then triggers Green's readied action!

    Green rapier, flank, dazzled: 1d20 + 8 + 2 - 1 ⇒ (1) + 8 + 2 - 1 = 10
    Green dmg: 1d6 + 2 + 3d6 ⇒ (3) + 2 + (3, 6, 1) = 15 plus Fort save vs. poison

    Then attacks herself!
    Blue rapier, flank, dazzled: 1d20 + 8 + 2 - 1 ⇒ (18) + 8 + 2 - 1 = 27
    Blue confirm?: 1d20 + 8 + 2 - 1 ⇒ (19) + 8 + 2 - 1 = 28 confirm
    Blue dmg: 2d6 + 4 + 3d6 ⇒ (6, 3) + 4 + (1, 2, 4) = 20 plus Fort save vs. poison

    You guys are up! Syrak needs a Reflex save for the tanglefoot bag and two Fort saves for the drow poison.

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    My apologies, I really do remember making that reflex save, looking back at the posts, obviously I didn't. New fort saves are divined for +3 and lucky. I feel very blessed.

    reflex: 1d20 + 6 ⇒ (18) + 6 = 24

    fort poison: 1d20 + 9 ⇒ (5) + 9 = 14
    fort poison: 1d20 + 9 ⇒ (13) + 9 = 22

    fort poison: 1d20 + 9 ⇒ (3) + 9 = 12
    fort poison: 1d20 + 9 ⇒ (12) + 9 = 21

    I'm not next to anyone when he starts shooting, so he doesn't need precise. Not enough of a difference for the iterative, but he should be taking that rapid shot at full BAB on me.

    missing bow attack on me: 1d20 + 11 + 1 - 2 - 1 ⇒ (16) + 11 + 1 - 2 - 1 = 25
    damage: 2d6 + 3 ⇒ (6, 1) + 3 = 10

    fort poison save: 1d20 + 9 ⇒ (13) + 9 = 22
    fort poison save: 1d20 + 9 ⇒ (17) + 9 = 26

    leaves me at 6/57 hp. Syrak does have combat reflexes, but while enlarged and entangled he only gets 1 AoO. Black provokes first from firing within range of the glaive so I'll attack him.
    If he would rather step back out of range first I'll take the AoO on Blue as he approaches

    AoO:

    AoO: 1d20 + 8 + 3 ⇒ (5) + 8 + 3 = 16
    Lucky AoO: 1d20 + 8 + 3 ⇒ (20) + 8 + 3 = 31

    damage: 2d8 + 9 + 2 + 6 ⇒ (4, 8) + 9 + 2 + 6 = 29

    AoO Confirm: 1d20 + 8 + 3 ⇒ (6) + 8 + 3 = 17
    Lucky AoO Confirm: 1d20 + 8 + 3 ⇒ (20) + 8 + 3 = 31

    Extra Crit damage: 4d8 + 34 ⇒ (3, 2, 8, 1) + 34 = 48

    That's 77 damage on the crit AoO.[/ooc]

    Going to wait for AoO resolution because it effects my turn.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Not next to anyone, no; but because Syrak has reach, he's "in melee." You're correct that Black would have five-footed back if threatened, so the AoO goes on Blue. Which drops her (even at high tier, LOL), so no damage at all from the minions. Syrak's feeling MUCH healthier. :-)

    Did miss the Rapid Shot attack with the gravity bow crit, tho.
    1d20 + 11 + 1 - 2 - 4 - 1 ⇒ (2) + 11 + 1 - 2 - 4 - 1 = 7
    dmg: 2d6 + 1 ⇒ (4, 6) + 1 = 11

    Syrak shakes off the worst of the tanglefoot bag, then is fortunate enough to shake off the sleep poison of the drow arrows! His glaive cuts down one of the would-ba acrobats during her move!

    Carry on!

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    Syrak will touch himself a bit.
    Loh: 1d6 ⇒ 4

    before dropping his glaive and popping claws on the greencloaked drow.

    I had luck but not diviner's fortune for my turn last round, I'll have diviners fortune and not luck this round.

    claw: 1d20 + 7 + 3 ⇒ (12) + 7 + 3 = 22
    damage: 1d6 + 6 + 2 + 4 + 2d6 ⇒ (4) + 6 + 2 + 4 + (5, 4) = 25

    claw: 1d20 + 7 + 3 ⇒ (12) + 7 + 3 = 22
    damage: 1d6 + 6 + 2 + 4 + 2d6 ⇒ (5) + 6 + 2 + 4 + (5, 3) = 25

    vicious feedback: 2d6 ⇒ (2, 5) = 7

    Syrak roars as he engages the Drow with his more feral combat style.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Syrak eviscerates the second drow rogue, rending him in two!

    Pandoor, Falco, Dorvhan!

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Dorvhan gives a hooting laugh, watching his shieldmate go primal. He gives him another touch of luck (6/8 remaining). He then steps 5' and redirects the spiritual weapon at the remaining drow.

    SR: 1d20 + 6 ⇒ (13) + 6 = 19
    ATK: 1d20 + 9 ⇒ (2) + 9 = 11, but misses

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