The Flaxseed Lodge Core Campaign (Inactive)

Game Master Mike Tuholski

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Campaign scenario outline


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The Exchange

Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

"Wiffle? Wiffle! Sounds good! Wiiiiiifflflflflfle!" sings happily Pandoor.
"Wait it really sounds familiar. Like... like someone tries to say Whistle but gets interrupted. Or or or, what if it's like someone suddently sneezes! Wiffle!" The sorcerer looks at his companion faces for approval, but when he sees Paeter's face, he quickly stops and walks along, silently.


The party travels back across Absalom to the Society Grand Lodge, to the Wall of Names. Created in 4330, the Wall of Names, sitting on the expansive grounds of the Lodge, is a curving wall of black glass that stands atop a small hill at the western edge of the lodge's grounds. Trees surround the hill, providing ample shade and privacy for those visiting the wall to remember fallen comrades. Carved into the wall are the name and date of death of every Pathfinder killed in th ecourse of duty since the wall's construction, and most entries include a sentence or two summarizing either the agent's greatest accomplishment or how she died.

Following Adolphus' notes, you find the part of the wall that has the false names. Reading them, you find the following:

Doulgolnir Caskmail
Deceased 4332 AR

Sought out the jade idol of
ten thousand faces

Now, but another sacrifice
to the chara-ku of the
Mwangi

Hollis 'Evil Grin' Thorne
Deceased 4331 AR

Enjoyed the many excesses
of Katapesh

Ended by a drug-induced
hallucination

Karina Clamp
Deceased 4330 AR

Fought up all, but one step
of the Storval Stairs

Blade shattered at an
inopportune moment

As you read the inscriptions, you notice the words; sacrifice, drug-induced hallucination, and blade are all underlined.

KN: history, local, or religion DC 15:
You recognize the underlined portions of the inscriptions are also portfolios of failed applicants for the Starstone test. You also remember that there is a Shrine of the Failed, in Absalom.

Grand Lodge

Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

Falco consults the note found in Fimbrik's house. "It says Hollis "Evil Grin" Thorne is the one we should be interested in but I'm not quite sure what we should be looking for...."

Liberty's Edge

Active Buffs:
Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
Resources:
Spells: 2/2 | CLW: 40/50

Kn.(Religion): 1d20 + 2 ⇒ (13) + 2 = 15

Paeter thinks for a moment. "You Flaxseeds need to spend more time in Absalom instead of the Lodge in Cassomir. There is a place called the Shrine of the Failed that should bear these inscriptions rather than here. We should investigate the Shrine for these underlined words." the Linseed surmises.

He leads the group to the Shrine of the Failed, happy that he showed some prowess in this adventure.

Liberty's Edge

Active Buffs:
Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
Resources:
Spells: 2/2 | CLW: 40/50

Once he arrives at the Shrine, Paeter sees the guards. "Alright everyone... Act cool."

Grand Lodge

Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

"Cool? Can we settle for ordinary? I can do ordinary." Falco follows along to the Shrine.

The Exchange

Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

"Ordinary? I love being ordinary!" Pandoor follows his cousins happily to the Shrine.

Scarab Sages

Male Halfling Cleric of Desna 2 | HP 15/15 | AC: 18 T: 13 FF: 16 CMD: 11 | F+5 R+3 W+7 (+2 vs fear) | Init +2 | Perception +11

"You aren't, Pandoor. That's the beauty of it - we're all extraordinary!"


Leaving the Lodge grounds, the party heads to the Shrine of the Failed. As you round the corner to your location, you see crowds gathered a short distance away, watching what appears to be a Mendevian crusader attmpting to ascend to godhood. As you get to the entrance of the shrine, you all see the knight rear back his horse and begin racing toward chasm outside the Starstone. As such, you find the shrine empty as you enter.

Erected centuries ago by an unknown organization, the Shrine of the Failed is a dour complex that pays homage to those who failed in their attempts to overcome the Test of the Starstone. The building houses numerous altars, each dedicated to a specific failed aspirant.

Moving into the antechamber, this monumental chamber stretches eight feet from end to end, with a ceiling suspended thirty feet from the floor by great pillars. Seven arched passages lead to humble rooms, each of which contains a polished stone altar dedicated to one of the failed aspirants. As you move further into the room, the sound of screams and disappointed mumurs floats in from the outside, indicating the knight will soon have an altar housed within the building.

As you begin searching the altar rooms, you find that each altar stands upon a raised dais and bears a small brass nameplate identifying the aspirant and the would-be-god's areas of interest.

At the western end of the chamber you find the three names you found on the wall.

Perception DC 25 or Will DC 20:
You notice a secret door, hidden by an illusion, in the western wall of Hollis 'Evil Grin" Thorne.

Grand Lodge

Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

Will: 1d20 + 4 ⇒ (10) + 4 = 14

"Well, we came here looking for something dealing with the inscription "Enjoyed the many excesses of Katapesh; Ended by a drug-induced hallucination". Anyone see anything like that?"

Scarab Sages

Male Halfling Cleric of Desna 2 | HP 15/15 | AC: 18 T: 13 FF: 16 CMD: 11 | F+5 R+3 W+7 (+2 vs fear) | Init +2 | Perception +11

Perception: 1d20 + 10 ⇒ (2) + 10 = 12
Will: 1d20 + 6 ⇒ (17) + 6 = 23

Jonah is humbled by the sheer grandeur of the monument. He cannot help but address a quick prayer to Desna for these unfortunate souls who didn't live up to their expectations. Raising his head, his eyes catch glimpse of a small something.

"There! There is a secret door - an illusion no doubt. Maybe an irony linked to the drug-inducing end Hollis met?"


As Jorac examines the secret door, he notes the altar's nameplate appears to move. Sliding it open, he finds a miniature chalkboard and thin piece of chalk. He also sees no way to open the secret door.

Grand Lodge

Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

"Well, Fimbrik left us a password." Falco leans over and scraws wiffle onto the chalkboard.

Liberty's Edge

Active Buffs:
Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
Resources:
Spells: 2/2 | CLW: 40/50

Best password ever. Totally using that in any game I play.

Paeter watches his distant cousins deal with the statue, keeping an eye out for anyone watching them possibly defile an altar. "Hurry up with this... Don't want to draw the attention of the guards..." he hisses.

The Exchange

Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

"WIFFFLE!" shouts the sorcerer.


Falco scrawls the word "wiffle" on the chalkboard. Suddenly the illusion is gone and you see the secret door slowly slide open revealing a large chamber behind.

Moving into the chamber, you find it appears to a natural stone cavern. The ceiling sheds dim light from some sort of spell effect. The cavern stretches to the north where you notice a smaller room adjoining the cavern.

Spellcraft or KN: dungeoneering DC 15:
You note that though the walls look natural, they are in fact, shaped by some sort of stone shape spell.

Grand Lodge

Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

Spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26

"Someone has shaped this place on purpose with a spell. Interesting. Let's be careful in case it's guarded. There's a small room over there." Falco points and waits for the others to lead the way as he detects magic on the room.


Moving north to the small room, you see several desks are arranged along the northern and eastern edges of this small stone alcove. Whereas the stonework leading to this chamber is rough, the walls in the alcove are polished. A single gem rests among the neatly filed papers on the desk, emitting a soft luminescence that brightens the small room.

The gem on the desk is a cut alexandrite worth 550 gp. Falco realizes it glows thanks to a continual flame spell. Searching the area, you find that the paperwork on the desk is a priceless collection of Pathfinder Society lore and information describing dozens of unexplored sites. Most are written in an Azlanti dialect further encrypted using an old cipher employed by the Society centuries ago.

Liberty's Edge

Active Buffs:
Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
Resources:
Spells: 2/2 | CLW: 40/50

"Hmm... we should show this to Dreng. Let's get back to the Lodge." Paeter insists as he takes the lead back towards the main area of the Shrine.

Scarab Sages

Male Halfling Cleric of Desna 2 | HP 15/15 | AC: 18 T: 13 FF: 16 CMD: 11 | F+5 R+3 W+7 (+2 vs fear) | Init +2 | Perception +11

"This looks like quite a breakthrough! I agree with Paeter, we should report at once. " says the halfling as he pockets the magical gem without any second thoughts.

-Posted with Wayfinder

Grand Lodge

Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

"Indeed. A worthy find." Falco follows the others out.

The Exchange

Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

"Yes, yes! I'm sooooo proud of us!"


1d4 ⇒ 2
4d3 ⇒ (2, 3, 3, 3) = 11

Gathering the documents, the party heads back into the shrine proper, heading back to the Lodge. As you enter the shrine, you notice four individuals, Chelish by the looks of them, waiting in the chamber. Seeing you, one puts out a hand. "You can stop right there and hand over whatever it is you've found." He says, menacingly.

MAP

Grand Lodge

Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

"No, I don't think we will. I haven't seen you around the Lodge before so I'm guessing you're not Pathfinders. But these are Pathfinder documents so they rightfully belong to the Society and we intend to take them back to the Grand Lodge without disruption."


The man cracks his knuckles. "I guess we are going to do this the hard way. Get them!"

Rolls:
Falco: 1d20 + 3 ⇒ (18) + 3 = 21 (always acts in surprise)
Jonah: 1d20 + 2 ⇒ (3) + 2 = 5
Pandoor: 1d20 + 4 ⇒ (15) + 4 = 19
Paeter: 1d20 + 4 ⇒ (11) + 4 = 15
SM: 1d20 + 5 ⇒ (10) + 5 = 15
E: 1d20 + 6 ⇒ (17) + 6 = 23
O: 1d20 + 2 ⇒ (18) + 2 = 20

The arcane looking man acts first, moving east and casting a spell, as he fans the party with flames!

Burning Hands: 1d4 ⇒ 4 DC 13 Ref for half.

The woman moves east and draws a scroll!

Initiative:
Magic Man!
Heal-y Woman!
Falco
Pandoor
Sword Men!
Paeter
Jonah

Falco and Pandoor are up!

MAP

Liberty's Edge

Active Buffs:
Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
Resources:
Spells: 2/2 | CLW: 40/50

It's two Stags!

Paeter scowls a bit, but then thinks about it outloud. "I guess I have been itching for a good brawl all day. Thanks for this."

Reflex Save: 1d20 + 5 ⇒ (18) + 5 = 23

The halfling easily raises his shield to block most of the flames.

The Exchange

Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

Save ref: 1d20 + 3 ⇒ (9) + 3 = 12

Surprised, Pandoor sings happily "Are you going to see the bubbles?"

Color Spray, DC 16

Grand Lodge

Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

Ref: 1d20 + 4 ⇒ (6) + 4 = 10

Faldo begins calling in support from another plane.

Summon Monster I


2d20 ⇒ (15, 7) = 22

Pandoor casts a spell, bathing two of the thugs in a rainbow! The woman's eyes roll back and she falls to the ground, while the man seems to shake it off! 2d4 ⇒ (2, 4) = 6 1d4 ⇒ 4

Falco begins casting a spell!

Attack vs Pandoor: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Attack vs Pandoor: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

The two men rush Pandoor, as one manages to land a strike!

Paeter and Jonah!

Liberty's Edge

Active Buffs:
Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
Resources:
Spells: 2/2 | CLW: 40/50

Paeter draws his short sword moves to aid Pandoor, giving a shout. "Pandoor! Fall back! Jonah, take out Mr. Firebreather over there!"

He tries to slam on of the men attacking his cousin with his shield, but he misses.

Shield: 1d20 + 4 ⇒ (3) + 4 = 7

Scarab Sages

Male Halfling Cleric of Desna 2 | HP 15/15 | AC: 18 T: 13 FF: 16 CMD: 11 | F+5 R+3 W+7 (+2 vs fear) | Init +2 | Perception +11

Ref: 1d20 + 3 ⇒ (16) + 3 = 19

Desna's luck resonates in the young cleric, allowing him to dodge the full brunt of the searing flames! He loads his crossbow and shoots at the mage.

Crossbow: 1d20 + 1 ⇒ (20) + 1 = 211d6 ⇒ 6
Confirmation: 1d20 + 1 ⇒ (3) + 1 = 41d6 ⇒ 4

The Exchange

Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

The DC of my spell was 16, so I think the man doesn't shake it off...


He shake's it off. I don't put in the modifiers, I just roll d20's. A habit I picked up, since you don't see modifers in F2F games.

Paeter swings his shield, but misses!

Jonah fires his crossbow, hitting the mage and nearly dropping the man!

Magic Missile vs Jonah: 1d4 + 1 ⇒ (3) + 1 = 4

The mage steps behind a column and casts a spell. Pointing at Jonah, he pelts him with a missile of force!

Pandoor and Falco!

Scarab Sages

Male Halfling Cleric of Desna 2 | HP 15/15 | AC: 18 T: 13 FF: 16 CMD: 11 | F+5 R+3 W+7 (+2 vs fear) | Init +2 | Perception +11

Yes, I tend to do the same nowadays on the PbPs I'm GMing. It prevents the players from metagaming the good saves/bad saves of a given NPC, for example. I used to do it under spoiler, but some players would open them anyway, which defeated the purpose.

The Exchange

Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

Oh, sorry about that, it wasn't about metagaming, I was just making sure.

Staggered, Pandoor steps back and casts a second wave of bubbles!

Color Spray, DC 16

Grand Lodge

Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

aside:
I started using Mythweavers for a Shadows of Esteren game and that site has one major advantage of being able to do private spoilers that only the indicated person can open. So for things like saves you could make a private spoiler to yourself and your players wouldn't see it. Or you could just create a whole private thread that only the GM can see and use it as a GM screen. I also like being able to embed pictures in your post. This site has the advantage of being simpler though (imo) and the ability to switch aliases when posting rather than using a quote or fieldset tag to indicate your character with each post.

Falco's summon is completed and a bird appears behind one of the thugs.

bite: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d4 ⇒ 2

talon: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d4 ⇒ 4

talon: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d4 ⇒ 3

He then throws a force missile at the same thug (if they haven't gone down).

force: 1d4 + 1 ⇒ (3) + 1 = 4


No problem. I'm not worried about metagaming with this group. As I said, just a habit I've picked up.

2d20 ⇒ (2, 13) = 15

Pandoor sprays two thugs with color, dropping them both!

Falco's bird appears and claws the mage to submission!

Out of Combat

With all the thugs unconscious, the party easily subdues everyone and is able to turn them over to the authorities.

After surviving the ambush, the party is able to leave the Shrine of the Failed and deliver Eylysia’s cache to the Grand Lodge. The crowd gathered around the Starstone Cathedral has disbanded, and many of the locals are still horrified following Sir Reinhart’s attempt to vault the chasm on horseback, which ended with a fall into oblivion.

Drandle Dreng personally thanks the party for your successful investigation, indicating his interest in your future careers as Pathfinders. If anyone has yet to complete their Confirmation, the venture-captain promises to speak with Master of Scrolls Kreighton Shaine to have the process expedited. Dreng assures party members who have already completed their Confirmation that they will receive further assignments soon.

Several days later, you all receive a missive....

Pathfinder,

Your recent investigations and recovery of agent Eylysia’s papers have already yielded results. Under my direction, a team of scholars has tracked down the long-retired Society ciphers the gnome used and translated many of her entries. Although many of these records present valuable leads, one is especially timely and exciting.

Several months ago, the Pathfinder Society recovered an incomplete relic called the Sky Key. Its missing components disappeared millennia ago, carried by dwarven refugees to the far corners of Avistan and beyond, and the Society has struggled to follow these faint trails to piece the potent device back together. It appears Eylysia may have found one of the pieces centuries ago! She writes of a visit to Tar Kuata in Osirion, where she not only met with the Iroran devotees there, but also the curious order of dwarven monks known as the Ouat. According to her journals, some of the resident dwarves’ ancestors arrived long ago from the distant north bearing a broken treasure of wire and steel. Based on additional context and several magical divinations, I have reason to believe Eylysia—and you—may have found one of the lost pieces of the Sky Key!

I have contacted Venture-Captain Norden Balentiir in Sothis to prepare for an expedition. You have already demonstrated your resourcefulness by uncovering this information; when I assemble a team to travel to Tar Kuata, I hope you will consider joining the expedition.

Highest regards,
Venture-Captain Ambrus Valsin

And, that concludes #6-10 Wounded Wisp. I will try to get chronicles out this evening. Post Day Jobs in Discussion, if you haven't already.

Dark Archive

Before you, the Blakros Museum rises into the night sky, its single black spire severing the full moon in twain. The black iron gates surrounding the exhibition hall grind in protest against the wind. Beyond, the museum’s large oaken doors stand wide open, a silver-gray mist belching forth from the cavernous darkness within. You wonder how you ended up here, standing at the precipice of unknown terrors, and instantly Venture-Captain Adril Hestram’s wide looming face is conjured into your minds’ eye. His booming words ring out from memory as clearly as he spoke them no more than one hour ago:

"Flaxseed family! Your exploits precede you now! I heard many good things about you recently." he said, a smile across the face. After a few instants though, his face expressed only pain and disgust. "You were called because the Blakros Museum is cursed. Some darkness has descended upon the place and those who enter are blasted with evil and left raving through its halls, more beast than men. The curator, Nigel Aldain, is an old associate of the Society, though he chose to leave our organization some years back after a disagreement." Adril looked sheepish then, as if remembering some distasteful incident from his youth. "Nigel has long denied the Society access to the Blakros Museum’s considerable collection of relics and scrolls, using his extensive contacts to nab several excellent finds right out from under us... he always had a nose for the hunt. Whatever is past between Nigel and the Society, he needs our help now. Perhaps if we can come to his aid, he may think on rejoining the Pathfinder Society, or at least offering to share his discoveries with us."

"Apparently the trouble at Blakros Museum began this morning, shortly after a wayward Pathfinder named Lugizar Trantos returned to Absalom after months spent in the Mwangi Expanse. Supposedly, instead of coming straight to the Lodge to report in, he went to Blakros, sold his finds to Nigel, and then disappeared with a hefty sum of gold. The few who glimpsed Lugizar claimed he was much changed by his time in the Mwangi... gaunt, his eyes yellowed and unfocused, a strange rasping cough that seemed to wrack his now wasted frame. Whatever he brought back with him, we believe it is the cause of the Blakros Museum’s ills. Root it out."

Adril also gave you a map of the museum and suggests that you head to the offices first to find Nigel as he may have some insight into whatever foul curse vexes the place.

If you do some research before beginning, you can try knowledge (History) to see what your character already knows about the Mwangi Expanse and knowledge (Local) or Diplomacy (Gather Information) to see what you know or to learn who is Lugizar Trantos.

Knowledge (History) DC 10:
Much of the Mwangi’s darkest interior worships a demon lord named Angazhan, who is described in the Book of the Damned as a thing of primordial darkness, a foul-breathed demon who grunts prophecies of blood to apes and madmen. The jungle is his beating heart.

Knowledge (History) DC 15:
The Gorilla King’s dread city was founded hundreds of years past by cultists who bowed to Angazhan. It is said they captured the souls of monkeys in the wood-grains of strange idols called Tik Taan. The monkeys’ tormented spirits became the slaves and playthings of Angazhan, who murdered their playful whims and replaced them with a deep-seated hate and wild madness. These Tik Taan are rumored to shred the sanity of anyone who spends too long in their presence.

Knowledge (History) DC 20:
The cultists who created the Tik Taan were hunted by a brave tribe of the Mwangi called the Jambala Jaeg. The Jambala Jaeg created ritual knives, crafted out of bone handles and obsidian blades, to slay the demons inside the Tik Taan. Legends speak of the deadly mists of the Tik Taan, ill humors that invade men’s hearts by seeping into their mouths. Anyone wearing a scarf or other protection against the airborne menace is immune to its effects.

Knowledge (Local) or Diplomacy (Gather Information) DC 10:
Lugizar Trantos spent the better part of a year in the Mwangi Expanse. At first he wrote letters to his brother and wife, but after a few months these stopped coming and most gave him up for dead.

Knowledge (Local) or Diplomacy (Gather Information) DC 15:
His letters spoke of a lucrative find at one point, three idols of dark wood carved in the shape of bearded
monkeys.

Knowledge (Local) or Diplomacy (Gather Information) DC 20:
The last of his letters evidenced an unhinged mind, and was covered in strange sketches of monkey
paws. He described dark eyes glaring out from the mists. Shortly after his return to Absalom, many of the monkeys
and apes in the city’s menageries attacked their keepers and fled into greater Absalom.

Scarab Sages

Male Halfling Cleric of Desna 2 | HP 15/15 | AC: 18 T: 13 FF: 16 CMD: 11 | F+5 R+3 W+7 (+2 vs fear) | Init +2 | Perception +11

Diplomacy: 1d20 + 7 ⇒ (1) + 7 = 8

"The Blakros Museum? I've heard much about it but I'm not sure what to think of it really. Is a natural history museum a proper place for Pathfinders? I can't help but wonder. Well, of course we'll go Venture-Captain! I love dinosaur skeletons that are totally not going to animate to eat us and the like!"

Grand Lodge

Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

Falco remains stern in his expression. "Fantastic." he sighs in monotone. "Mwangi taint in the museum. At the very least I hope this gains me some influence with the Blakros family; access to their vaults would be quite the boon to my research."

Falco furrows his brow. "Do we know what Lugizar Trantos was trying to research or what he had sent back before he disappeared?"

Liberty's Edge

Active Buffs:
Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
Resources:
Spells: 2/2 | CLW: 40/50

1d20 ⇒ 20

"I heard of a few stories relating to this museum. Apparently, a few monkeys escaped there after some darkwood idol of apes were found in the Expanse. We should be wary of these animals when we investigate." Paeter surmises.

Once everyone is ready, he will lead them to the museum and take point to enter the place.

Sovereign Court

AC19/T11/FF19/CMD14||HP19[19]F:+7;R:+5;W+8(+2 vs fear)|Init:+1|Perc:+5 Halfling Paladin 2

Titian marches into the room and nods to his companions. "Greetings gentlemen. Sounds like we have our work cut out for us."

Dark Archive

You enter the building together. An unnatural cold permeates this chamber and the tendrils of silver-gray mist flowing out the front archway into the courtyard beyond seem to effortlessly pierce the flesh and gently caress the bone in a cold embrace. The grand entrance way’s vaulted ceiling is supported by six great pillars made of black stone. Braziers mounted on the pillars cast white radiance from balls of continual light. The light glimmers eerily in the silvery haze that fills the atrium, giving the impression of something alien watching from the glowing fog.

You are in the Atrium. Where do you want to go?

Scarab Sages

Male Halfling Cleric of Desna 2 | HP 15/15 | AC: 18 T: 13 FF: 16 CMD: 11 | F+5 R+3 W+7 (+2 vs fear) | Init +2 | Perception +11

Jonah wanders forth, guided by his lucky star.

"Shall we head left? I wonder what's in the left door. Can we go left?"

Without waiting for an answer, the cleric opens the aforementioned door and steps right in.

Grand Lodge

Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

"Seems no better place to start," the scholar moans as he follows along.

Sovereign Court

AC19/T11/FF19/CMD14||HP19[19]F:+7;R:+5;W+8(+2 vs fear)|Init:+1|Perc:+5 Halfling Paladin 2

Titian nods and follows, or leads the way if the party desires.

Grand Lodge

Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

Falco detects for magic down the hall and on the doors before anyone proceeds. "Seems safe enough to me. Lead the way."

Liberty's Edge

Active Buffs:
Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
Resources:
Spells: 2/2 | CLW: 40/50

Paeter straps his shield on, draws his short sword and readies himself as he approaches the first door on the left. "Let's go boys."

Dark Archive

The door on the left (top of the map) has a placard above it that reads "The Honored Dead" in blood-red calligraphy.

A large placard above the entryway to the opposite hall reads "Hunting the Beasts of Legend" in great block letters.

At the end of the hall, you can barely make out a sign that simply says "North Exhibit Hall".

Indeed, Falco detecs nothing magical. Have you read the scenario? :D

Without waiting on his cousins, Jonah opens the door on the left. On the other side of the door, there is a large exhibit hall. The mists here congeal into a thick and silvery fog that cools the lungs. Arranged throughout this large hall are exhibits on the funerary traditions of several civilizations, along with preserved corpses arrayed in grim stillness. A giant warrior looms from the haze, his arms crossed at his chest, his helm solemn and still. Beyond lie sarcophagi of varied designs, and a few glass cases wherein withered dead are held upright by rods and string; grim exhibits of long-dead citizens whose fallen empires were erased an age past.

Liberty's Edge

Active Buffs:
Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
Resources:
Spells: 2/2 | CLW: 40/50

Paeter strides in, yelling out into the darkness. "Are you in here Nigel?"

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