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I think we have all done this scenario, right?
Paeter examines the paperwork on the desk and reads each one. "It looks like ancient Society paperwork..."

GM Tektite |

Falco detects magic from the rock hanging from the chain, finding it likely to be a continual flame spell.
Examining the paperwork on the desk, you find the notes of the famous Pathfinder, Selmius Foster! A good portion of the papers chronicles the man's exploits, but there is also notes making it evident he was pursuing another investigation when he died.
Events over the past decade have led me to suspect a fellow agent of hoarding her knowledge and not submitting it for review. This woman-a surprisingly sensible gnome by the name of Eylysia-has partaken of almost an many missions as I, yet she reports only a third of what I have brought to light. In order to ensure knowledge is not concealed, I have begun an investigation into Eylysia and her activities here in Absalom, hoping to find hidden repository of stored knowledge. Thus far, I have come across two promising leads.
The first is Eylysia's contact with a well-known stonemason by the name of Arkath. I had the displeasure of meeting this fellow in his dying days, when he promised to take any secrets he held to his grave. He was interred in a mausoleum in the Ivy District week after our encounter, though I still believe there is more to his connection with Eylysia.
Another lead is Eylysia's friendship with a member of the Arcanamirium, a local wizard's guild. The fellow is a gnome by the name of Fimbrik. All of my attempts to speak with him have failed, though I have noted his home address in my files for follow-up.
It is my sincere hope that I am able to return to discover what Eylysia has hidden, but should I not, I entrust this to my assistant Adolphus or any brave Society agents who come across my unfinished work.
Selmius Foster
After this note, you find an addendum by Foster's assistant, Adolphus...
My mentor, Selmius Foster, is dead- slain during our journey to the island of Bhopan. I have taken up his investigation into Eylysia's activities, though recent developments mean my time in Absalom is short.
My initial follow-up of Foster's investigation into Arkath invovled hiring several diviners to discern the veracity of Selmius's leads. It appears the stonemason was quite honest with my mentor, there is some key clue buried with him in the mausoleum.
I have watched Eylysia for many months since my return, and I have caught her making additions to the Wall of Names-the memorial built in honor of my departed mentor. She has added three names, none of which are true Pathfinders and are likely worth investigating. Their names are;
-Doulgonlir Caskmail
-Hollis 'Evil Grin' Thorne
-Karina Clamp
Events are in motion that will soon take me to Quantium, after which I will be unable to conclude this investigation. I leave this hidden under the Wounded Wisp, in hopes that one day I might return, or that the Society endures its current woes and a future generation of agents can take up the cause.
Adolphus

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"Well, it seems we've stumbled upon some unfinished business! Maybe we should go find this Arkath's mausoleum. Some clue is buried with him and it looks like we'll be needing it. Onwards!"

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"Well said, master Falco!"

GM Tektite |

1d4 ⇒ 2
Leaving the Wisp, the party heads to the mausoleum. The mausoleum is plot of land in Eastgate operated by the church of Pharasma. Buried in a mausoleum on the church’s property, Arkath must have paid a substantial sum to have his remains guarded. A fence surrounds the necropolis grounds, and although members of the faith and city guards routinely patrol the property, it is still legal to enter the grounds to respect the departed. Arkath’s crypt is the northernmost structure on the map.
While the gates into the necropolis are left open to those paying their respects, the doors of the mausoleums are sealed with sturdy stone slabs.
As you enter, a young woman approaches the party. "Well met. May I inquire about your business on Pharasman's holy grounds?"

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"We've come to look for a certain mausoleum dedicated to a stonemason by the name of Arkath. We're doing research for the Pathfinder Society."

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"Indeed! We'll pay our respects to the dead and help upkeep the mausoleum in the process by the way. I'm a fellow priest, by the way - Jonah Flaxseed, wandering priest of Desna. Honored to meet you."
Diplomacy (improve attitude): 1d20 + 7 ⇒ (15) + 7 = 22
"Truth be told, we are very interested in this Arkath's story. Is there anything you can tell us about him? Was there a eulogy or anything?"

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Staring at the priest with wide eyes and a big smile, the sorcerer gets hold of himself and asks with a happy tone:
"Yes, yes! Hello there! We're looking forward to learning more information about that! Surely, a wise man like you must know these... things!"
Diplomacy: 1d20 + 9 ⇒ (17) + 9 = 26

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"I wouldn't have it any other way. Thank you, honored Pharasmin."
-Posted with Wayfinder

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"I will ensure they are treated properly." Paeter reassures. He boldly strides into the crypt and looks for any clues.
Take 20

GM Tektite |

Following the Pharasmin's directions, you easily locate the stonemason's tomb. The interior of Arkath’s sarcophagus is empty save for the stonemason’s long-dead skeleton. Inspecting the corpse, you discover a small silver coin inside the skeleton’s mouth.

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Spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16
Falco sighs as he fails to understand the magic. He pulls out a scroll of identify and casts it over the coin.
Spellcraft: 1d20 + 7 + 10 ⇒ (16) + 7 + 10 = 33
"Interesting!" Falco looks around to make sure no one else is listening in and then places the Pathfinder Coin on his wayfinder after taking out some parchment to jot down notes.

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"Wonderfull,wonderfull!" Pandoor cheers the halfling wizard.

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"Let us listen to its message then we shall head to the magician's place." states Paeter.

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Falco puts the wayfinder back in his pocket after finishing up his note. "Seems we need to go find Fimbrik now. Excellent! We're really getting somewhere! Come on, let's see if we can find him."

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"Well said, cousin! I can't think of a better way to explain the thrilling experience we're living!"

GM Tektite |

Using Foster's notes, the party is able to head to the Wise Quarter and locate the home of Fimbrik, a long-serving member of the Arcanamirium—Absalom’s largest and oldest magical institution.
Approaching the townhome, you see a brick step leads to Fimbrik’s front entrance, which is locked with a rusty simple lock. Numerous stacks of newspapers—roughly 2 years’ worth of monthly copies—are piled around the door and crammed into a thin slot at its base. Each rounded corner of the building has a large window.

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Paeter moves up to the door and firmly knocks on the door. "Society is here, Fimbrik. We have some questions!" he yells through the rain.

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Meanwhile, Jonah circles around the building, hoping to see if said Fimbrik is home or not - the Flaxseed has his doubts considering the pile of newspapers - by looking through the windows.

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Jonah knocks at the window to attract the gnome's attention.
"Hello there, Mister! Might we have a word?"
-Posted with Wayfinder

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Behind Paeter, Pandoor begins to lose patience.
"Is the door... locked?"

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Paeter tries to open the door, but finds it locked. "Anyone able to open locked doors?"

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Paeter shrugs before breaking down the door and looking around the entrance area.
Perception: 1d20 + 7 ⇒ (19) + 7 = 26

GM Tektite |

Paeter breaks downs the front door, allowing entry into the front room. A large sofa sits awkwardly near the entrance, facing toward the center of the room. Sets of chairs and tables are arranged throughout, and statues of grandiose gnomes occupy the corners of the room. A set of stairs at the northern edge of the chamber leads down, while a second set of stairs leads up. Two doors stand in the eastern wall, while a set of double doors stand in the western wall.

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Haha.
Falco grunts. "Don't go near the sofa. Someone left a summoning circle under there. Can't be too sure if its active or not."

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"Well the only way to know if it's active or not is to activate it!" says Pandoor, jumping on the sofa.

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"Fantastic..." Paeter says as he draws his shield and short sword.

GM Tektite |

Pandoor just had to make me load a map for this..... ;)
Pandoor jumps on the couch and suddenly three fiendish looking beetles appear in the house!
Jonah: 1d20 + 2 ⇒ (20) + 2 = 22
Pandoor: 1d20 + 4 ⇒ (16) + 4 = 20
Paeter: 1d20 + 4 ⇒ (20) + 4 = 24
B: 1d20 ⇒ 16
Initiative:
Paeter
Jonah
Pandoor
Falco
Beetles
Party up!

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With a big smile, Pandoor draws an acid flask and fires an orb of acid on the beetle in front of him, yelling in an excited tone "Beetles! It worked!"
Ranged Touch Attack: 1d20 + 2 ⇒ (15) + 2 = 17 for Acid: 1d3 + 1 ⇒ (1) + 1 = 2

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Paeter leaps forward with a downward thrust of his short sword.
Short Sword: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
He follows up with a proper slam of his shield into the creature.
Heavy Shield: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

GM Tektite |

Jonah draws and loads his crossbow!
Falco hits a beetle with a missile, killing it!
Pandoor lobs a glob of acid, burning another!
Paeter leaps forward and smashes the third beetle!
Attack vs Paeter: 1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d4 ⇒ 4
The last beetle moves toward Paeter and tries to bite him, but misses.
The party easily dispatches the remaining injured beetle.
Out of Combat

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"That was fast! I reckon a couple of beetles aren't quite like a minotaur, but I can see your skill has much progressed! Now let's try and find some information, I bet he left plenty behind, it looks as if he had gone overnight."
Jonah starts rummaging through the house to find any relevant information on the matter pertaining to their task.

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Falco helps Jonah by detecting magic on the whole room, then moving to the western door and throwing it open and detecting magic again.

GM Tektite |

Falco finds no more magic auras, then opens the western doors. Inside, the party finds an empty bedroom. Nothing of interest is found in the room.
Checking the southeast door, you find a study containing a round table surrounded by chairs. Fimbrik the gnome stands in this room, perusing a book. The gnome does not react when the room is entered, nor when anyone tries to talk to him. Eventually, you discover that it is an illusion. Searching the room turns up nothing of interest.
Moving to the northeast door, you find a sort of meeting room. This chamber contains enough chairs, pillows, and desks to accomodate at leasdt six people. Examination of the table in the southwest corner reveals a neatly penned letter:
Well, you got me!
I'm not here anymore, and my house is filled with an incrediable array of illusions to discourage the curious. But you just had to break in. I respect your gumption and assume your either a petty burglar or someone looking into Eylysia's affairs.
I've left Absalom to look for my friend, for she's been missing for sometime, however, I've attached the name of a particular Pathfinder you'll want to investigate at the Wall of Names at the Society Grand Lodge. I assure you, it's quite important, but I'll leave it to you to figure out why.
Oh, and the password, it's 'Wiffle'. You'll find it important, should you learn where to use it.
The Illustrious Fimbrik
Underneath the letter is a hastily scrawled note in similar handwriting which contains the name Hollis "Evil Grin" Thorne.
while searching the room, Jonah finds a potion of cure moderate wounds and a potion of lesser restoration sitting on a windowsill.

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"I'll probably need to use it with this crowd." Paeter says wryly as he pockets the potion of Cure Moderate Wounds.
"To the Wall of Names!" Paeter states as he trudges back out into the rain-soaked landscape.