The Fate of the Empire

Game Master HighonHolyWater

War comes, the empire is threatened. Will you aid the Emperor and see the empire last or watch and perhaps even assist in its downfall?



Your Narrator

Welcome to this campaign. Before we start we'll go over a few things about your character and the town.

Firstly, which PC class are you intending to go into?


Thanks a lot for the selection, I'm excited to begin! Drabardi will be going into the Psychic class.


Your Narrator

Cool. So your angelic heritage has been kept secret. Is it secret from Drabardi himself? Does he think he is human or does he know he is different?


He is aware of the heritage, but not much else. He would probably be skeptical of the claim if he wasn't aware of how different he is from other humans (able to see in the dark, pyrotechnics, resistances), and his mother's more heavenly appearance. The lineage has followed a Female->Male->Female->Male pattern, getting diluted over time. So his mother is an Aasimar, but his father is human. His grandfather was an Aasimar, and his grandmother was human. And then his great-grandmother was the fallen angel, and his great-grandfather was a human. So the genetics have been diluted over time, but still reside within him as well as latent psychic power.


Your Narrator

ok excellent. But it's not something that he tells everyone right?

I have plans for his great grandmother. Since she is fallen you said would she be an evil alignment? or neutral or?


Right, it's kept as a family secret, although some can tell something is just not quite right about them, even if they can't put their finger on it.

Paizo has a bit of exposition on fallen angels. Since she has remained on the mortal plane, it is likely that she is neutral and not evil, although she could be evil.

This fall from grace will be somewhat represented in Drabardi once his psychic powers manifest, as he will have the Abomination psychic discipline, giving him the Dark Half ability.


Your Narrator

That definitely gives me some more ideas for her.

So as this is a solo campaign you do not need to worry about stealing spotlight or anything else that usually comes up. There is going to be a story happening and the empire may or mat not be under threat as time goes but there aren't any rails or must-go-this-way that i will force you on (bar becoming a prisoner or the like). You don't have to help the empire or go against it if you find some other path.

Think of the empire as a little like Rome. This is a time in the world where much of the human territories, cities, etc. are united by this empire. It has been quite strong and peaceful for over 100 years as it focused on issues inside its borders. Assorted creatures of many races call it home though it is still over 85% human. The laws are tough, punishments also. Some people might think they go to far or are too heavy handed but they are also very safe and life seems good. The last insurrection or uprising was 30 years ago. This was far away from Loam so you may never have even heard of it and the rebels were supposedly all caught and dealt with as an example.

I don't want to reveal everything but if you take knowledge skills or other appropriate reasons i can give more information.


Thanks for the info, I'm definitely interested and ready to dig into the lore you've prepared! It will take a couple levels, but I intend to be trained in each knowledge skill and proficient in a particular few. I'm looking forward to all of the intrigue to be uncovered.


Your Narrator

A good idea to be well rounded. You may have npc's with you at points but you could also be alone many times too.

I shall have the first post up tonight after work.

Also to explain some of the character build rules. I will put this in the campaign tab too. I'm not sure about gaining xp, I may just grant level ups when deemed appropriate (perhaps after a 'mission' or 2, using mission loosely there).
You will get a feat every level and some specific things will grant bonus feats (eg, a certain deed gives leadership or a special item gives improved initiative, and many others).
You get a bonus feat at level 1. So when you swap expert for Psychic you can keep your original feet and grab the other one you prefered.
When you reach a new level there are 2 options. You can gain a new level of Psychic or you can gestalt a new class in.
If you wondered about the other stuff like Mythic or templates almost anything is possible but of course very dangerous. I will suggest mythic trials should not be sought out before at least level 6 in one class.
I have a few houserules about feats and item crafting which i will post in the campaign tab rather than typing it out twice. (eg. anyone can use power attack, combat maneuver feats upgrade to greater versions automatically...)


Ah, in that case I may make a slight adjustment on my feat choice. I don't want to be stuck with Skill Focus, I just grabbed it as a stand-in.

Would you allow Prestige Classes within the gestalt? For example, let's say I wanted to take the Harrower prestige class. It requires casting 3rd level spells. After I hit level 6 as a psychic and acquire 3rd level spells, could I start a Harrower gestalt? I understand that it wouldn't advance my casting any, but I would still be interested in it.

I'll get my first post up shortly!


Your Narrator

I think skill focus(bluff) is quite good and fitting for your character, why lose it? You aren't stuck with it, it's a bonus.

I think I would allow you to take harrower levels once the prerequisites are fulfilled. It wouldn't advance spell casting so it would be weaker but maybe I would allow you to know more spells advancing along the psychic spells known chart. So 1 level of Harrower would let you know the spells of a 7th level Psychic (though nothing higher than 3rd level spells).


The investment on Skill Focus isn't worth a feat in P6, since the return is the added bonus at 10 ranks.

Knowing more spells per level sounds like a fair tradeoff. Would I get more spells/day as well?


Your Narrator

I think that would be fine. Spells per day as 7th+ level psychic upto 3rd level spells.

I realise the skill focus feats don't get as great as a normal game, though neither does any scaling feat but hey. I thought having a high Bluff was very fitting to your character and the reason i wanted to let you keep that feat.

As I'm streamlining some feats in my house rules I'm thinking of adding something to skill focus. At level 5 they unlock the signature skill unlock ability for that skill. Signature skill is definitely not worth a feat as you would only get 1 unlock out of it so rolling the two together seems ok to me.


Sounds good, thanks!

I'll just hang onto it then, I suppose. I'm getting enough feats that it won't be a problem anyway.


Sorry, things got a little hectic. Everyone in my family wants me to fix their computers and I'm working on moving into an apartment, plus I have a convention this weekend. I'll get back to posting soon.


Your Narrator

That's understandable


Alright, finally done with all that mess. I might be short on time again soon due to vacation and actually moving, but until then I'm back to my regular schedule.

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