Elohim - Father of all Gods, resides on own seperate divine plane from everything else, rarely interracts.
MAJOR GODS
Phlox - God of fire and life giving warmth, resides on the elemental plane of fire.
Mayim - Twin gods of water and dance, reside on the elemetal plane of water.
Aveersh - God of the air and flight, resides on the elemental plane of air.
Eretza - God of the earth, soil and minerals, resides on the elemental plane of earth.
Chaia - God of life and positive energy, resides on the positive energy plane.
Mut - God of death, undead and negative energy, resides on the negative energy plane.
MINOR GODS - ALIGNMENT - COMMON WORSHIPPERS - DOMAINS(SUBDOMAINS) - FAVOURED WEAPON
Aleria - LG - Gardeners, healers, lovers - Charm, Good, Healing, Plant(Archon, Growth, Love, Restoration) - Starknife
Arete - LG - Humans and paladins - Law, Good, Protection, War - Longsword or bastard sword
Austri - LG - Dwarves - Earth, Good, Strength, Creation - Warhammer
Azathoth - CN - ? - Chaos, Magic, Trickery, Weather, Void - Chakram
Azdan - NE - ? - Darkness, Death, Evil, Repose, Void - Scythe
Bargrieke - CE - Orcs, half-orcs, some goblins - Death, Destruction, War, Evil - Greataxe
Chiuta - N - River and seaside dwellers - Animal, Plant, Repose, Water(Ancestors, Decay, Feather, Souls) - Sickle
Eshsalqua - LE - Entertainers, gangsters, lawyers - Animal, Art, Law, Trickery(Deception, Devil, Feather, Sound) - Switchblade knife
Ferrakus - N - Earthbound races, miners, stonecrafters - Earth, Fire, Luck, Strength(Ash, Caves, Curse, Ferocity) - Heavy Pick
Fenris Kul - NE - Madmen, suicidal fanatics, terrorists - Destruction, Evil, Strength, Trickery(Daemon, Ferocity, Rage, Thievery) - Battleaxe
Freya - NG - Human females - Animal, Good, Healing, War - Longsword, longbow
Gerana - LG - Honest citizens, knights, rulers - Earth, Glory, Nobility(Archon, Heroism, Honor, Leadership) - Warhammer
Hecate - LE - Wizards, Assassins, LE hags, witches - Law, Evil, Magic, Knowledge - ?
Hel - NE - Disease creatures, evil humanoids, druids and bards - Air, Animal, Death, Earth, Fire, Plant, Water - Poisoned dagger or sword
Helreginn - LG - Humans, Guardians, Paladins - Good, Healing, Law, Protection - Shields of all types for shield bash
Ilúvatiar - CG - Elves - Plant, Animal, Magic, War - Longbow, longsword
Ithreia - LN - Druids, fishermen, hunters - Air, Animal, Water, Weather(Feather, Ice, Storms, Wind) - Pilum
Justitia - LN - Barristers, judges, soldiers, officers and nobles - Law, Protection, War, Healing - Spear
Kamus - LE - Merchants lords, slavers, xenophobes - Artifice, Law, Sun, Travel(Light, Slavery, Toil, Trade) - Spiked chain
King Gobb - NE - Goblins, hobgoblins, bugbears - Evil, Magic, Trickery, Earth - Pick
Linium - LN - Craftsmen, lawmakers, wizards - Artifice, Fire, Law, Rune(Construct, Inevitable, Language, Smoke) - Light hammer
Lyssa - CN - Barbarians, raiders, reavers and plunderers - War, Chaos, Strength, Vengeance - Greatsword, warhammer
Lyvalia - NE - Bureaucrats, opportunists, politicians - Charm, Knowledge, Nobility, Trickery(Deception, Leadership, Love, Memory) - Fighting fan
Mâl - CE - Apocalyptic cults, evil druids, mâlites - Chaos, Destruction, Evil, Plant(Catastrophe, Decay, Protean, Rage) - Resin blade (scorpion whip)
Mitra - LG - Paladins, fighters, monks, farmers - Good, Healing, Law, Protection, War - Longsword
Myketa - N - Soldiers and their families - Community, Darkness, Time, War(Family, Loss, Tactics, Past) - Longspear
Nemyth Vaar - CN - Fallen knights, mercenaries, outcasts - Chaos, Death, Earth, Madness(Demon, Metal, Murder, Nightmare) - Bastard sword
Neria - NG - Advisors, musicians, visionaries - Art, Good, Luck, Knowledge(Agathion, Fate, Memory, Sound) - Sling staff
Nise - CN - Pirates, sailors, soldiers - Air, War, Water, Weather(Blood, Ice, Storms, Wind) - Cutlass
Njord - LN - Farmers and halflings, some druids - Air, Animal, Earth, Fire, Plant, Water - Sickle
Nyarlathotep - CE - ? - Chaos, Destruction, Evil, Madness, Void - Dagger
Orcus - CE - Monsters, undead and evil humanoids - Chaos, Evil, Death, Destruction - Ornamental heavy mace (spiked or skull-tipped)
Paletius - NG - Bards, scholars, wizards - Knowledge, Magic, Rune, Sun(Arcane, Divine, Thoughts, Wards) - Morningstar
Ra - NG - Humans - Air, Good, Sun, War - Sun staff, short sword
Rajuk Amon-Gore - CE - Assassins, doomsayers, necromancers - Art, Chaos, Death, Evil(Demon, Devil, Movement, Undead) - Short sword
Rolterra - LE - Rabble-rousers, revolutionaries - Liberation, Magic, Time, Travel(Arcane, Exploration, Future, Revolution) - Scythe
Saren - CG - Druids, foresters, sylvan creatures - Animal, Charm, Chaos, Plant(Azata, Fur, Lust, Growth) - Greatclub
Set - LE - Evil power-seeking humanoids, evil monks, assassins - Law, Evil, Knowledge, Death - Quarterstaff, spear, poisoned weapons
Shade - NE - Assassins, criminals, thieves - Darkness, Death, Luck, Trickery(Fate, Murder, Night, Thieving) - Kukri
Shamash - LN - ? - Law, Protection, Sun, Travel, Void - Warhammer
Shankhil - LN - Farmers, judges, morticians - Darkness, Repose, Sun, Weather(Ancestors, Day, Moon, Seasons) - Scizore
Thyr - LG - Humans, Royalty - Good, Healing, Law, Knowledge, Protection - Light or Heavy Mace
Toma Thule - LG - City officials, nobility, paladins - Artifice, Community, Law, Nobility(Archon, Home, Leadership, Toil) - Warhammer
The Black One - LE - Assassins, religious scholars - Death, Destruction, Law, Knowledge - Longsword
Tsathogga - CE - Aberrations, tsathar, sentient frogs, water monsters - Chaos, Destruction, Evil, Water - Any that slash, cut, and are wickedly curved, as well as, ropes or nets
Tulis - CG - Slaves, the oppressed, the poor - Liberation, Nobility, Protection, Strength(Defense, Freedom, Martyr, Purity) - Longsword
Ul'ul - CN - Artists, dancers, farmers, madmen - Art, Chaos, Madness, Weather(Insanity, Movement, Protean, Storms) - Bladed scarf
Veiloaria - NG - Adventurers, innkeepers, travelers - Air, Earth, Travel, Water(Clouds, Exploration, Oceans, Trade) - Quarterstaff
Vortain - CE - Addicts, anarchists, drug merchants - Chaos, Madness, Travel, Trickery(Deception, Demon, Insanity, Trade) - Flail
Yolana - CG - Freedom fighters, historians, spies - Knowledge, Liberation, Protection, Time(Defense, Memory, Revolution, Future) - Sai