
GM Gristle |

Each guard has a dagger, a scimitar and a metal spear. Both are wearing medium-sized studded leather.

Oslosuenus |

Oslo follows the others out of their place of hiding and enters the large cavern. His slow speed means he barley makes it across half of the cavern while his the other captives choose to act.
Double Move to J-12
Current AC: 16 (16 Flat-footed / 10 Touch)
Current HP: 17 / 17 remaining
Current Weapon in Hand: Blaster Pistol +1 (3d8), Silver Morningstar +1 (1d8)
Spells (0-level, DC 13, at will) Create Water, Detect Magic, Guidance, Light;
(1st level, DC 14) Bless, Bless, Comprehend Languages, cure light wounds (d)
Channel Energy (1d6, DC 14) 5 of 5 uses remaining
Restorative Touch (Su) 6 of 6 uses remaining - Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition.
Blaster Uses: 2

Kedarran Kripta |

Ked finishes beating the guard into unconsciousness and grabs the various weapons from him before stripping the unfortunate soul out of his armor. He pulls on the studded leather, finding it barely fits his bulkier form but protects him none the less.
Thusly armed and armored he turns to the source of his deliverance.
"So what are you lot then?" He asks the menagerie.
I take it my equipment is not lurking somewhere convenient? Also Ked does not have a necklace on yet.

GM Gristle |

Here, take this in case we get seperated. Laryn says as she hands another blue amulet to Fuar like the one Dashuun wears to open doors. Our best bet may be that eastern door. If that big gate over there is opened, we will have some real trouble.

Oslosuenus |

The large semi-transpaprent figure looks at Kedarran not understanding what it is he is saying. He removes his necklace, which instantly shrinks to it's original size and hands it to him. Olso motions for him to put it on. If he does Oslo will speak in common, "Greetings. We saw your plight and helped you escape, if you wish to join us. At least until we get out of here."
Turning to Kitika, "I believe the young woman, Laryn, has said that the eastern door will lead us out."
Looking to Faur he comes over and points to the amulet with one of his four psuedopods and answers, "It is a key of sorts for the locks of this place. Wave it before the sigils on the door and it should open. It is what our companion Dash has been doing with the one he took from our captures."
He moves to the eastern door, "Shall we?"
Current AC: 16 (16 Flat-footed / 10 Touch)
Current HP: 17 / 17 remaining
Current Weapon in Hand: Blaster Pistol +1 (3d8), Silver Morningstar +1 (1d8)
Spells (0-level, DC 13, at will) Create Water, Detect Magic, Guidance, Light;
(1st level, DC 14) Bless, Bless, Comprehend Languages, cure light wounds (d)
Channel Energy (1d6, DC 14) 5 of 5 uses remaining
Restorative Touch (Su) 6 of 6 uses remaining - Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition.
Blaster Uses: 2

LJ 447-LADY1 |

Lady checks the guards for anything useful and then looks at the others. She never blinks and than nods to Oslo and points to the door.
" Agreed, though we should probably put those of us with melee skill up front. I will cover with my crossbow" Lady states with no inflection in her voice

LJ 447-LADY1 |

"I will take the rear than, it will give me time to contemplate on improving the design of my Crossbows. I might make them equal to primitive fire arms" lady says with a hint of excitement in her voice about the crossbows.

GM Gristle |

1d20 + 12 ⇒ (4) + 12 = 16
Dashuun carefully opens the door. It leads to a large, dark corridor with ceilings that are about50 feet high and walls 30 feet across from each other. It begans as intricate stonework, but quickly turns into a tunnel of the same size with a mixture of sand, mud and rocks creating the floor.
Having had no armor, Laryn takes the second piece of studded leather and tries to adjust the bulky mass to fit. She reloads both her musket and the pistol that she had stolen from the armory.
She stays near the front, but cautiously behind the front liners. With adrenaline drained she realizes that she is amongst monsters and develops a bit of anxiety.

GM Gristle |

You can hear the deadened thunder of far-off boots slap the ceiling above. The sound grows closer and closer.

LJ 447-LADY1 |

" Laryn are those firearms?If they are could I see one when we leave here. I would greatly love to see them" She asks as she looks through her simple sight on the crossbow. Than she hears the boots and looks about." Seems they are in quiet a hurry. You humanoids are quiet a peculiar bunch, Save Oslo who is gelatinous"

Kedarran Kripta |

"You would be equally amused to see that which crawls out of the ground back home," Ked said.
"Kedarran Kripta," Ked said to the grey creature. He could have told her his rank and the titles attached but doubted it would carry any weight with his new companions.

GM Gristle |

Laryn's eyes go wide as she gasps, slightly unnerved by the hideous beasts she just helped and hoping they won't forget it anytime soon.

Kedarran Kripta |

Ked snorted in derision at the look on Laryn's face. "Come now, little gyrepup, surely we aren't all that odious to look upon. We are siblings in our mutual plight and I would be loathed to let a single one of my brothers or sisters... or whatever each unique case may be, come to harm." He jabbed with his pilfered spear a few times, getting used to the weight before unceremoniously tossing it aside in favor of scimitar and dagger.
"This may not be the proudest company I've fought beside but it company all the same."

GM Gristle |

The party moves cautiously down the large corridor for what seems like around three miles. Salamanders and spiders have scurried by as well as the occasional flutter of bat wings looking to rejoin the group. Most in the group have little problem seeing in complete darkness. Laryn of course is relying on the assurance of the monsters. She decides to go without a torch for stealth. Dashuun moves just slightly ahead of the party, but motions to them to stop momentarily as he whispers that he spots a humanoid up ahead, about 100 feet away.

LJ 447-LADY1 |

" I am a machine" Lady blinks as she looks at you and than the others " I am LJ447-LADY1, an Engineering bot for the Tholoid Soace station Titan. I have no organs, no flesh, All I am is manufactured" she says with simple statement as i saying 'hey the sky is blue'

GM Gristle |

I can't hear you says the feably sounding voice. The figure continues to approach the group very slowly and it appears that it is pushing something. Something with a squeaky wheel.

LJ 447-LADY1 |

" Your cart is awfully loud, would you like me to take a look at the wheel, I may be able to fix the squeak" Lady says as she flips the crossbow up on to her shoulder resting it comfortably.

GM Gristle |

Ked can make out a humanoid with rams horns hunched over pushing a cart.It also appears that there is a very large backpack or shell attached to it's back.

LJ 447-LADY1 |

"Yes sir your cart seems to squeak. it could be the wheel not tight enough, I could easily fix it for you, i have changed far more complex devices...similar to your clocks here" she says as she walks up closure to the cart so she could get a better view of the cart and its operator.

GM Gristle |

There is a rather large frog sitting on the creature's shoulder, but other than that, the creature appears to be alone.

Oslosuenus |

The ooze moves forward on his two large psuedopods that make for legs. The dark turquoise colored form looks odd in dark colored combat fatigues that seems to be some sort of armor and perhaps a uniform of some type.
As the figure moves forth Olso checks out the creature to with a discerning eye. Perception (+4 for disguise, concealed, or hidden): 1d20 + 8 ⇒ (10) + 8 = 18
Since it is not listed anywhere that an ooze can see in the dark (as most cannot see at all) and I took no such trait, I will assume that Olso needs a light source. Thankfully he has a light spell (which he will recast as needed) and his holy symbol and can now cast it.
Current AC: 16 (16 Flat-footed / 10 Touch)
Current HP: 17 / 17 remaining
Current Weapon in Hand: Blaster Pistol +1 (3d8), Silver Morningstar +1 (1d8)
Spells (0-level, DC 13, at will) Create Water, Detect Magic, Guidance, Light;
(1st level, DC 14) Bless, Bless, Comprehend Languages, cure light wounds (d)
Channel Energy (1d6, DC 14) 5 of 5 uses remaining
Restorative Touch (Su) 6 of 6 uses remaining - Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition.
Blaster Uses: 2

LJ 447-LADY1 |

"I have a few tools if you wish my assistance to fix the squeak" lady states and asks as she digs out a few of her confiscated tools.

GM Gristle |

You detect a strong aura from the creatures over-sized pack and also from his walking stick.
Nothing seems beyond what it appears with the stranger. He is a snail-like humanoid travelling with a shell on his back, pushing a cart, bipedal with two arms and a pair of spiralling horns atop his head.
In a cheerful, but feeble and somewhat hi-pitched voice, the crature speaks.
My cart is fine thanks...I am called Ming...I am so happy that you have made it out, but I can assure you that you are being hunted.

LJ 447-LADY1 |

Lady looks at him and than his cart." I care not for hunters... i do care for the efficiency of your cart? By the way ming what do you have in your cart?, its contents might be overly working the simple axle of the cart which could be causing the creeking' she asked standing there in thought