
LJ 447-LADY1 |

I load the crossbow I have and look about trying to see what all is available to use and see if I can see the one across the way?

GM Gristle |

I just wanted to make sure that you knew that there was a new prisoner and two guards beside his cell. The party is safe behind the hidden passage way.

LJ 447-LADY1 |

Yeah posted in the wrong thread..I suck :(

GM Gristle |

Hey all,
Please discuss strategies in this thread. All players can communicate with each other now.
Thanks.

LJ 447-LADY1 |

We should free the prisoner, give him a weapon and than let us strategically advance our way out of here.

GM Gristle |

You can post in any order. I will post tonight, weather permitting. We are supposed to have bad storms.

LJ 447-LADY1 |

Already had my round of storms

GM Gristle |

I've been reading a lot of pbps lately and I have noticed that the really fun ones were theatre ofthe mind, meaning mapless. Just some really good descriptions by the DM. I was wondering how you felt about going this route and using maps only in complicated situations. I really want to make this fun and speed it up. I must admit that DMing pathfinder is much more difficult than DMing AD&D. What do you thin

Kitika of Sorenson's Pride |

I dont mind too much, though usually its better if at least the gm has a map for tracking aoos and such and makes things more consistant and helps avoid the confusion of who can reach whom and when.
I think the better speed up option is ignoring initiative and just having the pcs post their actions together then the gm posts the results and the bad guys actions. Having that two step rounds simplifies when we post and forces us to worry less about who has done what, while making team tactics easier to implement. It does take more sense on the GMs part on whether two players both finished off the bad guy in simo, or if one of them shifts their atk to another target, while the first kills the intended target.

GM Gristle |

I dont mind too much, though usually its better if at least the gm has a map for tracking aoos and such and makes things more consistant and helps avoid the confusion of who can reach whom and when.
I think the better speed up option is ignoring initiative and just having the pcs post their actions together then the gm posts the results and the bad guys actions. Having that two step rounds simplifies when we post and forces us to worry less about who has done what, while making team tactics easier to implement. It does take more sense on the GMs part on whether two players both finished off the bad guy in simo, or if one of them shifts their atk to another target, while the first kills the intended target.
I would suggest discarding initiative, except some characters may have spent resources to improve initiative. Also, without initiative, some PCs may be at a disadvantage because of geographic location due to time zone, and will always be behind. If the PCs agreed to this and worked out some equitable plan as well as reworked any investments made to gain an initiative advantage, I would be ok with it.

GM Gristle |

Don't forget Oslo, you have been reunited with your body armor, harness and holy symbol.Youmight want to adjust your AC.

Kitika of Sorenson's Pride |

Does anyone care to add their opinon to dropping initiative and going by post order?
I somehow missed this. My suggestion wasn't to use post order but to put the PCs into one turn, let the players each post their action then the GM takes all those actions at once, then has all the opponants respond at once. There shouldn't be very many cases where order comes into play and on those rare occasions then initiative can be used to determine order.
I.E. PC 1 moves and atks bogie 1, PC 2 atks same bogie, and PC 3 atks and kills bogie 2. The turn order doesn't matter unless bogie 2 gets an AOO, and if that happened then you could check initiative to see if it happened before or after bogie 2 died.
If bogie 1 died by one of the two atks (not needing both to die) then you could either narrate a simo kill by both PC 1 & 2 (easiest and kinda cool) or you could use initiative to pick the second and make a common sense move to shift that second atk to an adjacent enemy.
It's the generally ignoring action order that makes it easier and faster, having a different method of picking order doesn't really make a difference (unless you want the posts to be in turn order).
In this method, initiative still matters if less often, though interestingly, this makes initiative improvements more likely to be meaningful when initiative actually does come up.
In any case, it was just a suggestion, but I don't think anyone noticed anyway.