The Experiment: a campaign for custom races

Game Master Tenro

Homebrew campaign where aliens have been snatched from their home planets for experimentation to create a race of "super" warriors.


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Grand Lodge

Male Raksasajang (jungle orc) 1/Barbarian
Spoiler:
Init + 1, Hp 16/16, Perc + 6 AC 14 T 13 Ff 11, CMB + 4 CMD 14

1d20 + 1 ⇒ (19) + 1 = 20 reflex to avoid the dazzle


Dashuun grabs the lunchbox with the worm in it and they both vanish from sight. He then makes his way towards the far row of cells to finish unleashing the chaos.
Not sure if grabbing the box next to me uses my move action or not, but if not, 40ft towards the far side.

Stealth: 1d20 + 12 + 20 ⇒ (2) + 12 + 20 = 34

What save? What DC? What duration? And why are we rolling initiative every round, apparently?
Reflex?: 1d20 + 6 ⇒ (19) + 6 = 25


Current map

I am granting a reflex save, DC 20 to avoid the dazzle. the hand cannon emits a bright light, brighter than daylight and if you are caught looking at it you are dazzled for one round. It is magical, so SR does apply.
Back in the old days, I would roll iniative every round. If this is confusing I will simply roll initiative once per encounter.
Dashuun, can you give me a specific coordinate?


Looks like K or L, 15.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Roll initiative every round!? Madness.


Current map
Fribble wrote:
Roll initiative every round!? Madness.

I guess we thought it was the "fair" thing to do. I will roll once per encounter from here on out.

Grand Lodge

Male Raksasajang (jungle orc) 1/Barbarian
Spoiler:
Init + 1, Hp 16/16, Perc + 6 AC 14 T 13 Ff 11, CMB + 4 CMD 14

aww I like the old school way :p


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

Lady looks at the door and her tools and continues at the door not to be undone.

Disable Device 1d20 + 7 ⇒ (19) + 7 = 26


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Fribble quiets down after Dashuun grabs his box. He waits for the invisible force to release him.


Gathlain Bard (Flame Dancer) 8

Tanglevine is my first level bloodline ability. I put it on my sheet for you, but I have also a link here.
Reflex Save: 1d20 + 3 ⇒ (19) + 3 = 22

Ashleaf sees the instrument which was so often raised against him and he reflexively covers his sensitive eyes. Afterwards, when the culprit races for the door, the Viridian begins weaving his tendrils around in a menacing manner. Another spore pod flies toward the fleeing Bo'Tha.

Sleep: Will Save DC 15


HP 17 / 17 AC 10 (FF 10, Touch 10) Saves: Fort +5, Ref +0, Will +6

Reflex vs Dazzle DC 20: 1d20 + 0 + 8 ⇒ (15) + 0 + 8 = 23 (I assumed that those in their cells have improved cover as we only have small windows to peer through?)

Oslo peers out and as their is the start of a bright flash ducks down below the window. "Goosta!"

Ulbnor:
Damn!

Blinking several times to be sure that all is well his eyestocks peer up through the window again...

Delay


Current map

Initiative 26:

Ashleaf gracefully disarms Bo'Tha who drops his scimitar to the floor.

24:
Bo'Tha suffers a vicious bite by the lizard man but following orders, makes a sprint towards the western doors to make the preparations ordered by Hexin.

22:
Hexin aims the hand cannon at Fribble's cell and a burst of blinding light illuminates the entire lab in a flash of linding light.
Creatures save or be dazzled

11:
Fribble quiets down after Dashuun grabs his box. He waits for the invisible force to release him.

9:
Dashuun luckily avoids the light burst from the hand cannon and grabs the lunchbox with the worm in it and they both vanish from sight. He then makes his way towards the far row of cells to finish unleashing the chaos.

8:
Lady manages to get the welded cover off of the cell door hing and then realizes there is no access to the pins because they are actually cast into the door. The hinge in the wall has weakened however. Lady looks at the door and her tools and continues at the door not to be undone.

7:
Guard 4 takes a swing at Malatok with his club then takes a five foot step.
Attack1d20 + 5 ⇒ (5) + 5 = 10
Damage1d6 + 3 ⇒ (2) + 3 = 5

5:
Malatok avoids being dazzled by the bright hand cannon and continues to fight the guards. Gore Attack?

5:
Oslo peers out and as their is the start of a bright flash ducks down below the window. "Goosta!" Under the cover of a deep, dark cell Oslo avoids the blast of bright light. Blinking several times to be sure that all is well his eyestocks peer up through the window again...waiting to be freed.

5:
Guard 1 attacks Malatok with his club and then takes a five foot step.
Attack1d20 + 5 ⇒ (10) + 5 = 15
Damage1d6 + 3 ⇒ (4) + 3 = 7

End Round 3
=================
Round 4 Same initiatiive order as round 3


Current map

Guard 1 swings furiously at Malatok and misses. Guard 4,swinging for the face, lands a blow squarely upon the shoulders of the enraged Jungle Orc.

The Guards each provoked an AoO when they moved to flank you.


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

Disable Device 1d20 + 7 ⇒ (5) + 7 = 12


Current map

Initiative 26
The Viridian begins weaving his tendrils around in a menacing manner. Another spore pod flies toward the fleeing Bo'Tha.

Save:

1d20 ⇒ 4


Current map

Bo'Tha is hit by a pod of pollen hurled by the mass of tendrils known as "the plant" amongst the captors, causing him to hit the floor and fall unconscious.


Current map

Seeing Bo'Tha felled so easily surprises the now concerned Hexin, who departs the lab to call for more help including the tasks she requested of Bo'Tha.

Grand Lodge

Male Raksasajang (jungle orc) 1/Barbarian
Spoiler:
Init + 1, Hp 16/16, Perc + 6 AC 14 T 13 Ff 11, CMB + 4 CMD 14

Yeah sorry, its spring break here and I keep getting swamped :s
1d20 + 6 ⇒ (20) + 6 = 26 on the guard closest to me for my round. The next two are my aoo's with unarmed strikes.
1d6 + 5 ⇒ (2) + 5 = 7
1d20 + 6 ⇒ (9) + 6 = 15
1d20 + 6 ⇒ (17) + 6 = 23
1d3 + 5 ⇒ (2) + 5 = 7
1d3 + 5 ⇒ (2) + 5 = 7


Crit confirm?

Grand Lodge

Male Raksasajang (jungle orc) 1/Barbarian
Spoiler:
Init + 1, Hp 16/16, Perc + 6 AC 14 T 13 Ff 11, CMB + 4 CMD 14

Ooh!
1d20 + 6 ⇒ (11) + 6 = 17


Current map
Malatok-Rei wrote:

Ooh!

1d20+6

Not quite, but congratulations on kicking some serious @rse.


Current map

Malatok, you are down to 2/16 HP. FYI.

Grand Lodge

Male Raksasajang (jungle orc) 1/Barbarian
Spoiler:
Init + 1, Hp 16/16, Perc + 6 AC 14 T 13 Ff 11, CMB + 4 CMD 14

4/18 while raging ;) not much more but hey, every bit helps! I can't do this all by my self guys! :p


Current map

Get out of there before reinforcements arrive.


HP 17 / 17 AC 10 (FF 10, Touch 10) Saves: Fort +5, Ref +0, Will +6

Oslo waves a tentacle-like pseudopod in Maltok's direction... "Maybe he will see and come so I can heal some of his wounds."

He calls out, Fosh jere, fosh jere!"

Ulbnor:
Come, here, come here!

delay

Status:
Initiative: +0 Perception: +7
Current AC: 10 (10 Flat-footed / 10 Touch)
Current HP: 10 / 10 remaining
Current Weapon in Hand:
b]Conditions in effect:[/b]
Spells (0-level, DC 13, at will) Create Water, Purify Food and Drink, Light;
(1st level, DC 14) Cause Fear©, Inflict Light Wounds, Cure Light Wounds (d)
Channel Energy (1d6, DC 14) 5 of 5 uses remaining
Restorative Touch (Su) 6 of 6 uses remaining - Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition.
Touch of Glory (Sp): 6 of 6 uses remaining - Give it a +1 bonus on a single Charisma-based skill check or Charisma ability check.


Current map

Initiative 26:
The Viridian begins weaving his tendrils around in a menacing manner. Another spore pod flies toward the fleeing Bo'Tha.

24:
Bo'Tha is hit by a pod of pollen hurled by the mass of tendrils known as "the plant" amongst the captors, causing him to hit the floor and fall unconscious.

22:
Seeing Bo'Tha felled so easily surprises the now concerned Hexin, who departs the lab to call for more help including the tasks she requested of Bo'Tha.

11:
Fribble still awaits his release very patiently.

9:
Dashuun rushes towards the cells across the lab to release the remaining victims.

8:
Lady manages to get the welded cover off of the cell door hinge and then realizes there is no access to the pins because they are actually cast into the door. She begins using the tools to pry the hinge loose from the wall, a task that proves arduous, but gradually fruitful.

7:
Guard 4 is nailed by Malatok’s blow and falls to the floor unconscious.

5:
Malatok strikes the guard facing him, hard to the head and drops him like a sack of wheat. His attack upon the other guard goes high as he ducks while moving toward the Blue-skinned maniac.

5:
Oslo waves a tentacle-like pseudopod in Maltok's direction... "Maybe he will see and come so I can heal some of his wounds."
He calls out, Fosh jere, fosh jere!

5:
Guard 1 attacks Malatok with his club again, swinging intently at his head.
Attack 1d20 + 5 ⇒ (6) + 5 = 11
Damage 1d6 + 3 ⇒ (2) + 3 = 5

There is a loud bang outside the southern doors and you can hear large chains violently rattle.


Current map

Map is updated

Begin Round 5


Gathlain Bard (Flame Dancer) 8

After swinging some vines toward the last assailant, attempting to bring him down in front of the enraged beastial juggernaut, "The Plant" sweeps across the room to open cages as well.

Tanglevine trip last guard: 1d20 + 5 ⇒ (16) + 5 = 21


Current map

Guard 1 completely misses Malatok with his attack, but is completely caught off-guard by the Viridian behind him that pulls him to the floor.

The western doors open slightly as two guards drag into them the sleeping Bo'Tha covered by Hexin's firing crossbow.


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

Still trying to destroy the door

Lady continues to work on this difficult yet simple door
Disable Device1d20 + 7 ⇒ (2) + 7 = 9


Dashuun opens Oslo's cell, not bothering to maintain his invisibility.


HP 17 / 17 AC 10 (FF 10, Touch 10) Saves: Fort +5, Ref +0, Will +6

With his door open the ooze moves out of his own accord. Those of the group that are out see a dark turquoise colored amorphous being averaging about four feet in diameter. Being amorphous he is able to adjust his shape at will by extending tentacle-like pseudopods to act as arms and legs. In any shape he is partially translucent filled with a pale blue liquid and numerous dark colored spheres. The creature has two large roundish and squat pseudopods he uses for legs. There are also two small eye stalks that can poke up from his form that can look about independently of each other. Which, can be quite disturbing to some people.

The form starts across the ground towards the blue skinned person but cannot both move and cast a spell.

Move to H-18 (double move, unless there is only a one move action then he moves to G-16

Status:
Initiative: +0 Perception: +7
Current AC: 10 (10 Flat-footed / 10 Touch)
Current HP: 10 / 10 remaining
Current Weapon in Hand:
b]Conditions in effect:[/b]
Spells (0-level, DC 13, at will) Create Water, Purify Food and Drink, Light;
(1st level, DC 14) Cause Fear©, Inflict Light Wounds, Cure Light Wounds (d)
Channel Energy (1d6, DC 14) 5 of 5 uses remaining
Restorative Touch (Su) 6 of 6 uses remaining - Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition.
Touch of Glory (Sp): 6 of 6 uses remaining - Give it a +1 bonus on a single Charisma-based skill check or Charisma ability check.


Current map

Malatok : by my calculations, you can rage for seven rounds per day and you are already on 5th round.
If anyone picks up a weapon or tries to get armor off of guards, let me know.


Current map

Round 5

Initiative 26:
After swinging some vines toward the last assailant, attempting to bring him down in front of the enraged beastial juggernaut, "The Plant" sweeps across the room to open cages as well.

24:
Bo'Tha is dragged through the western doors by two guards while Hexin covers them with a crossbow.

22:
Hexin fires her crossbow at Ashleaf. Attack 1d20 + 8 ⇒ (10) + 8 = 18 Damage 1d10 ⇒ 3

11:
Fribble still awaits his release very patiently.

9:
Dashuun opens Oslo's cell, not bothering to maintain his invisibility.

Dashuun:
If you open Lady’s cell door, make a Reflex check.

8:
Lady struggles with getting the pin hinge separated from the door, but it does seem to be loosening.

5:
Malatok moves to finish the guard with a gore.

:
Malatok, roll attack and damage please.

5:
With his door open the ooze moves out of his own accord. Those of the group that are out see a dark turquoise colored amorphous being averaging about four feet in diameter. Being amorphous he is able to adjust his shape at will by extending tentacle-like pseudopods to act as arms and legs. In any shape he is partially translucent filled with a pale blue liquid and numerous dark colored spheres. The creature has two large roundish and squat pseudopods he uses for legs. There are also two small eye stalks that can poke up from his form that can look about independently of each other. Which, can be quite disturbing to some people.
The form starts across the ground towards the blue skinned person but cannot both move and cast a spell.


Current map

The guard infront of Malatok prepares to launch to his feet in an attempt to bludgeon the enraged blue monster.

End Round 5
===================
Begin Round 6


Current map

Map is updated
Tracking sheet has been updated with HP and Items obtained.


GM:
Do I get my trap finding bonus?

I think Ashleaf has a scimitar.


Current map

Dashuun:
Yes, you can take it.


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

Sighs and calls out

"A little assistance please" she calls out in every language that she knows as she looks at the gun and sees if it will work

Knowledge(engineering)1d20 + 9 ⇒ (14) + 9 = 23


Current map

The gun is one solid piece of metal as if cast from a mold. The metal is similar to silver in look and luster. There is a small hexagonal hole at the bottom of the handle. It seems inoperational at the moment.


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

Did my check reveal how to make it work though?


Current map

Lady:

You have come to the conclusion that a piece is missing that fits into the hexagonal hole that will activate the weapon and you do not have that piece.


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

Gristle:
Cool ok


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Fribble, now able to see the guards decides he should probably do something. He summons a viper to attack the guards swarming the orc thing.

Viper:
Summoned Creature: Viper CR 1/2

N Tiny celestial animal
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +9
DEFENSE

AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 3 (1d8–1)
Fort +1 [+3], Ref +5, Will +1
SR 5
Celestial - Resist cold 5, acid 5, electricity 5

OFFENSE

Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +5 (1d2–2 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks smite evil
STATISTICS

Str 4, Dex 17, Con 8, Int 1, Wis 13, Cha 2
Base Atk +0; CMB +1; CMD 8 (can't be tripped)
Feats Weapon Finesse
Skills Climb +11, Perception +9, Stealth +15, Swim +11; Racial Modifiers +4 Perception, +4 Stealth
SPECIAL ABILITIES

Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).
Poison (Ex) Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.

Standard action next time I'm up. Putting it in J19


Gathlain Bard (Flame Dancer) 8

Ashleaf takes the bolt to his abdomen, and writhes in silent pain. He narrows his eyes at the clump of guards to the west and fires another spore cloud to knock them unconscious.

Sleep DC 15


HP 17 / 17 AC 10 (FF 10, Touch 10) Saves: Fort +5, Ref +0, Will +6

The ooze steps foward behind Malatok and in a calm tone says, "Hoon dou rooansa. Mau oona setre gee kapals"

Ulbnor:
"Be at pease. I am here to help."

Oslo then start a ritual, two pseudopods form and weave about as he chants in his foreign tongue. One pseudopod glows a silver color and he places it on the side of the jungle orc and completes the spell, "Cooma, Cooma, Dowoos!"

5-foot step to J-18, Cast Cure Light Wounds on Malatok: 1d8 + 1 ⇒ (5) + 1 = 6

Status:
Initiative: +0 Perception: +7
Current AC: 10 (10 Flat-footed / 10 Touch)
Current HP: 10 / 10 remaining
Current Weapon in Hand:
b]Conditions in effect:[/b]
Spells (0-level, DC 13, at will) Create Water, Purify Food and Drink, Light;
(1st level, DC 14) Cause Fear©, Inflict Light Wounds, Cure Light Wounds (d)©
Channel Energy (1d6, DC 14) 5 of 5 uses remaining
Restorative Touch (Su) 6 of 6 uses remaining - Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition.
Touch of Glory (Sp): 6 of 6 uses remaining - Give it a +1 bonus on a single Charisma-based skill check or Charisma ability check.


Current map

K18 is the only guard left standing near Malatok

GM:
Guard save vs. Sleep 1d20 - 1 ⇒ (5) - 1 = 41d20 - 1 ⇒ (2) - 1 = 1


Current map

Initiative 26:
Ashleaf takes the bolt to his abdomen, and writhes in silent pain. He narrows his eyes at the clump of guards to the west and fires another spore cloud to knock them unconscious.

24:
Both guards get Bo'Tha safely behind the western doors before turning around and getting hit with a sleep spore from the plant being. They fall to the floor, unconcious.

22:
Seeing the guards fall so easily, Hexin retreats behind the western doors and the blue rune turns red.

11:
Fribble, now able to see the guards decides he should probably do something. He summons a viper to attack the guards swarming the orc thing. Viper attacks remaining guard.

9:
Dashuun waves the blue amulet over Lady's cell and as the lock gears start to move, the vibration from it brings the entire cell door crashing forward narrowly missing Dashuun as he moves quickly out of the way. The extremely heavy door cathes the adamantine box held by Dashuun and slams it hard to the floor breaking the iron lock that kept it shut, but doing little damage to the box itself or the cargo inside. The jolt, however sends Fribble sprawled out onto the lab floor, free from his micronic cell.

8:
Lady stands in the doorway of her prison cell simply gazing out onto the action as her work was instrumental with her release. Don't forget your stuff!

5:
Malatok moves to finish the guard.State action please.

5:
The ooze steps foward behind Malatok and in a calm tone "Hoon dou rooansa. Mau oona setre gee kapals"

Oslo then start a ritual, two pseudopods form and weave about as he chants in his foreign tongue. One pseudopod glows a silver color and he places it on the side of the jungle orc and completes the spell,"Cooma,Cooma,Dowoos!"


Current map

Map has been updated.

Only one guard is left conscious, but he is ready to fight. The viper strikes at the guard.

A loud horn blasts throughout the lab for about six seconds.

One of the intricately geared southern door sets is being being pounded over and over again so severely, that you can almost feel the vibrations through it.

Tracking Sheet updated!


Current map

Viper takes a strike at the guard who is flanked. Attack 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
[ooc]Damage[ooc] 1d2 - 2 ⇒ (1) - 2 = -1

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