The Experiment: a campaign for custom races

Game Master Tenro

Homebrew campaign where aliens have been snatched from their home planets for experimentation to create a race of "super" warriors.


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While the others hurry out, Dashuun rushes over to open the aged door for Lady. #2, I believe.
"Qe qeelak."

Draconic:
"Be quick."


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

Perception 1d20 + 3 ⇒ (10) + 3 = 13

what do I see?


Current map

So, Fribble went through the northern doors all by himself?


Current map

From the descriptions, It appears to me that Lady and the rest of the party went through the well-used southern door. Is this correct? Please confirm before I proceed.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Yes, Fribble went through the north door whether the others followed him or not.


I was under the impression that Fribble and the rest went through the northern door, and that Dashuun opened the southern door for Lady to take a quick peek. Assuming no mooks or fire blast out of either one, Dashuun is likely to follow the now-hulking Fribble.


Current map

Ok. I would like agreement from the rest of the party as to where they went, and then I will post what needs to happen next in spoilers if seperate.


Gathlain Bard (Flame Dancer) 8

What Dashuun said was right.


HP 17 / 17 AC 10 (FF 10, Touch 10) Saves: Fort +5, Ref +0, Will +6

The ooze follows along after Fribble and company...


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

just gonna take a peek in the southern door than turn and follow


Current map

Dashuun opens the southeastern door and rushes to join the hulking Fribble and the rest of the party as they venture through the northern door.

Lady:

Lady, you walk into the dimly lit and narrow room and notice tables that line either side of the room with small oil lamps at various spots upon them. There is a horde of different items, many of them disassenbled and under the process of being examined as you find notes in common about what your captors have deemed to be the proper insights on the nature of these objects. Currently, there doesn't appear to be anyone in there studying anything. Except for the multitude of different items and peices upon the tables, the room is quite organized and neat. At the far end is another set of double doors with a blue circular rune on them that seems to be glowing.

Everyone else:

Fribble, you lead the party into the beginning of a narrow room just ten feet across. As the doors open, you and your companions are hammered with a stench of the foulest magnitude giving testament to how well-constructed the doors actually are. The room is pitch black and it is hard to make out the piles of things strewn against the walls at first. The putrid stench is almost overwhelming and could only possibly be matched by some far-off galaxies semi-exotic quisine.

Maps are being updated now and will be posted in a bit.
How far is everyone going in their respective rooms?


Current map

Through the northern door:


Upon opening the door for Lady, Dashuun takes a quick peek in for anything that might be useful.
Armor, weapons, thieves' tools, etc.

GM:
Don't forget to change the permissions on that map file to "anyone with a link".


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

Perception 1d20 + 3 ⇒ (4) + 3 = 7

Using it to quick inventory of the stuff and grab appropriate items, say a couple of weapons. may be a fire arm,daggers, raiper, clothing armor, tech? anything I can deem useful, may be a universal translator??(just kidding)


Current map

Beyond southern door:


Current map

Dashuun, you will have to be called back by Lady, because you just quickly swiped the amulet and as the door began to open you rushed off to join the party going north.


Current map

Lady:

There is a mess of unassembled items strewn about the tables as if someone or something is studying them. You will have to look closer to deem anything useful. There is so much, that it might be helpful to have help.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

I have 60' darkvision, what is strewn along the walls? Does the hallway go farther than 60'?


Current map

GM:

initiative

Malatok-Rei: 1d20 + 1 ⇒ (20) + 1 = 21
Oslosuenus: 1d20 + 0 ⇒ (2) + 0 = 2
Dashuun: 1d20 + 6 ⇒ (20) + 6 = 26
Lady: 1d20 + 3 ⇒ (15) + 3 = 18
Ashleaf: 1d20 + 7 ⇒ (16) + 7 = 23
Fribble: 1d20 ⇒ 13
Monster1d20 + 3 ⇒ (11) + 3 = 14


Current map

Fribble:

You see what appears to be strange body parts and bones of creatures that you have never seen before and perhaps some that you have, but who can tell in this stage? Some parts are rotting while some bones also litter the sides of the room. A medium-sized creatures suddenly rushes at you.


Current map

Northern group:

Gesssth, lessth chullk!

[spoiler=Aklo]

Let's eat!

[/spoiler]


Current map

The foul creature rushes Fribble.

Attack:1d20 + 6 ⇒ (6) + 6 = 12
Damage:1d6 + 2 ⇒ (6) + 2 = 8


GM:
Well alright then. I also have darkvision, and it looks like I'll be going first. Are you going to put the monster on the map?


Current map

Fribble is quick to react to the surprised slam and deftly moves aside at the last second creating a missed opportunity for the creature and getting a better look at it as well.

The pallid humanoid creature is wrapped with wispy strips of skin with bits of detritus and a sour stench clinging to it equally.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Keep in mind my bite has reach. If I weren't flat footed right now, I'd have gotten an AOO as he rushed me.


Current map

Initiative 26: Dashuun
23: Ashleaf
21:Malatok-Rei
18: Lady (who could assist)
14: Monster
13:Fribble
2:Oslo


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

{ooc]I could but sadly am looking for stuff to aid my fellow escapees at the moment[/ooc]


Current map

Fribble, 5-foot reach or 10-foot?


Current map

State your actions for round 1 and then I will recap.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

10' reach, but only with my bite. My claws are 5' reach. I will take my action after the monster goes.


Current map

Lady, make another perception check. You are hurried and there is much to look through. Your roll will determine what you find.


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

OkayPrecption1d20 + 3 ⇒ (7) + 3 = 10


Dashuun vanishes and positions himself behind the attacker.
Vanish, then move to flanking. Unless the attacker can see invisibility or beat my stealth with perception, it shouldn't provoke, I believe.

Stealth: 1d20 + 12 + 20 ⇒ (3) + 12 + 20 = 35


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Even if he beats your stealth he doesn't get an AOO, he just know which square you're in.


HP 17 / 17 AC 10 (FF 10, Touch 10) Saves: Fort +5, Ref +0, Will +6

As Oslo is weaponless save an unpowered blaster pistol he remains to the rear of the group.

Delay


Current map

Lady:

Lady, you come across a two-gallon can of some sort of pungent, clear liquid. (You'll have to make an appraise check to see what it is and without a sense of smell or touch take a penalty of -4.)

You also notice a light purple crystal next to it with some coded message scribbled on the piece of paper. You think it might fit into that metallic pistol that you were fooling with earlier.

There is also an odd harness hanging on the wall, the likes of which you have never seen before.


Current map

Initiative 26: Dashuun vanishes and positions himself behind the attacker, unnoticed as he is mostly focused upon the dragon-like humanoid in front of him.

23: Ashleaf *

21:Malatok-Rei *

18: Lady (who could assist) : Lady is currently investigating the southern room.

14: The abhorrent creature attempts to slam Fribble into the wall and quickly moves to grapple him with his sticky appendages.

Attack:[ooc]1d20 + 6 ⇒ (16) + 6 = 22
[ooc]Damage:
1d6 + 2 ⇒ (2) + 2 = 4

Grapple:1d20 + 15 ⇒ (6) + 15 = 21

13:Fribble responds by biting and clawing the abberation that has so readily offered itself up to him. His teeth sink into the nasty flesh of the horrid creature. His bite not seeming to have as great an effect that his powerful mandibles should have. Fribble frantically claws at the beast missing both times, but Fribbles neck is now stuck to the creature. Fribble, make a strength check to pry off your neck.

2:Oslo stays to the rear, hoping to find his holy symbol soon and a means of defending himself.

*=denotes awaiting action

EDITED to add actions taken!!!


Current map

Fribble, you take 4 points of damage and are now in the grappled condition.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Fribble responds by biting and clawing the abberation that has so readily offered itself up to him.

Bite (grappled): 1d20 + 2 ⇒ (18) + 2 = 20
Bite damage: 1d6 + 4 ⇒ (4) + 4 = 8
Claw (grappled): 1d20 + 2 ⇒ (2) + 2 = 4
Claw (grappled): 1d20 + 2 ⇒ (8) + 2 = 10

THP:3/7
AC:17


Current map

Round 1

Initiative 26: Dashuun vanishes and positions himself behind the attacker, unnoticed as he is mostly focused upon the dragon-like humanoid in front of him.

23: Ashleaf *

21:Malatok-Rei *

18: Lady (who could assist) : Lady is currently investigating the southern room.

14: The abhorrent creature attempts to slam Fribble into the wall and quickly moves to grapple him with his sticky appendages.

Attack:1d20 + 6 ⇒ (16) + 6 = 22
Damage:1d6 + 2 ⇒ (2) + 2 = 4

Grapple:1d20 + 15 ⇒ (6) + 15 = 21

13:Fribble responds by biting and clawing the abberation that has so readily offered itself up to him. His teeth sink into the nasty flesh of the horrid creature. His bite not seeming to have as great an effect that his powerful mandibles should have. Fribble frantically claws at the beast missing both times, but Fribbles neck is now stuck to the creature. Fribble, make a strength check to pry off your neck.

2:Oslo stays to the rear, hoping to find his holy symbol soon and a means of defending himself.

* denotes awaiting action


Gathlain Bard (Flame Dancer) 8

Ashleaf attempts to daze the creature with a spore cloud. Not knowing what the attacker is, he attempts a slightly different aroma.

Daze cantrip, DC 14. Only affects humanoids, but they lose their actions for a round.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Strength Check: 1d20 + 4 ⇒ (20) + 4 = 24


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

DM:
Taking said gear as well as any sturdy staff like object and than heading back towards the directions the others went.


Current map

Lady:
There is a strong metal rod that could be used as a spear. You also notice a length of wire necessary to complete your hand crossbow.

Fribble:
During the beginning of your next turn, you rip free of the creature's grasp.


Current map

GM:

1d20 ⇒ 19

Ashleaf, make a caster level check to see if target is affected by your spell.


Current map

Round 1

Initiative 26: Dashuun vanishes and positions himself behind the attacker, unnoticed as he is mostly focused upon the dragon-like humanoid in front of him.

23: Ashleaf releases a spore towards the creature that is of a differing aroma than previously experienced.

21:Malatok-Rei *

18: Lady (who could assist) : Lady is currently investigating the southern room.

14: The abhorrent creature attempts to slam Fribble into the wall and quickly moves to grapple him with his sticky appendages.

Attack:1d20 + 6 ⇒ (16) + 6 = 22
Damage:1d6 + 2 ⇒ (2) + 2 = 4

Grapple:1d20 + 15 ⇒ (6) + 15 = 21

13:Fribble responds by biting and clawing the abberation that has so readily offered itself up to him. His teeth sink into the nasty flesh of the horrid creature. His bite not seeming to have as great an effect that his powerful mandibles should have. Fribble frantically claws at the beast missing both times, but Fribbles neck is now stuck to the creature. Fribble, make a strength check to pry off your neck.

2:Oslo stays to the rear, hoping to find his holy symbol soon and a means of defending himself.

* denotes awaiting action


Gathlain Bard (Flame Dancer) 8

Caster level check: 1d20 + 1 ⇒ (4) + 1 = 5


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

Take a second to finish my cross bow, and than head towards the group.


Current map

Round 1

Initiative 26: Dashuun vanishes and positions himself behind the attacker, unnoticed as he is mostly focused upon the dragon-like humanoid in front of him.

23: Ashleaf releases a spore towards the creature that is of a differing aroma than previously experienced.Despite the graceful toss and connection, the spore seems to have no effect.

21:Malatok-Rei (DMPC) picks up a suitable alien legbone and attacks the rancid creature. Attack1d20 + 4 ⇒ (12) + 4 = 16
Damage1d6 + 3 ⇒ (1) + 3 = 4

18: Lady (who could assist) : Lady is currently investigating the southern room.

14: The abhorrent creature attempts to slam Fribble into the wall and quickly moves to grapple him with his sticky appendages.

Attack:1d20 + 6 ⇒ (16) + 6 = 22
Damage:1d6 + 2 ⇒ (2) + 2 = 4

Grapple:1d20 + 15 ⇒ (6) + 15 = 21

13:Fribble responds by biting and clawing the abberation that has so readily offered itself up to him. His teeth sink into the nasty flesh of the horrid creature. His bite not seeming to have as great an effect that his powerful mandibles should have. Fribble frantically claws at the beast missing both times, but Fribbles neck is now stuck to the creature. Fribble, make a strength check to pry off your neck.

2:Oslo stays to the rear, hoping to find his holy symbol soon and a means of defending himself.

End Round 1
==================
Begin Round 2

Posts actions, same initiative and I will recap.


Current map

Round 2

Initiative
26: Dashuun
23: Ashleaf
21:Malatok-Rei
18: Lady
14: Monster
13:Fribble
2:Oslo

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