
LJ 447-LADY1 |

Perception 1d20 + 3 ⇒ (10) + 3 = 13
what do I see?

GM Gristle |

From the descriptions, It appears to me that Lady and the rest of the party went through the well-used southern door. Is this correct? Please confirm before I proceed.

GM Gristle |

Ok. I would like agreement from the rest of the party as to where they went, and then I will post what needs to happen next in spoilers if seperate.

LJ 447-LADY1 |

just gonna take a peek in the southern door than turn and follow

GM Gristle |

Dashuun opens the southeastern door and rushes to join the hulking Fribble and the rest of the party as they venture through the northern door.
Lady, you walk into the dimly lit and narrow room and notice tables that line either side of the room with small oil lamps at various spots upon them. There is a horde of different items, many of them disassenbled and under the process of being examined as you find notes in common about what your captors have deemed to be the proper insights on the nature of these objects. Currently, there doesn't appear to be anyone in there studying anything. Except for the multitude of different items and peices upon the tables, the room is quite organized and neat. At the far end is another set of double doors with a blue circular rune on them that seems to be glowing.
Fribble, you lead the party into the beginning of a narrow room just ten feet across. As the doors open, you and your companions are hammered with a stench of the foulest magnitude giving testament to how well-constructed the doors actually are. The room is pitch black and it is hard to make out the piles of things strewn against the walls at first. The putrid stench is almost overwhelming and could only possibly be matched by some far-off galaxies semi-exotic quisine.
Maps are being updated now and will be posted in a bit.
How far is everyone going in their respective rooms?

LJ 447-LADY1 |

Perception 1d20 + 3 ⇒ (4) + 3 = 7
Using it to quick inventory of the stuff and grab appropriate items, say a couple of weapons. may be a fire arm,daggers, raiper, clothing armor, tech? anything I can deem useful, may be a universal translator??(just kidding)

GM Gristle |

Dashuun, you will have to be called back by Lady, because you just quickly swiped the amulet and as the door began to open you rushed off to join the party going north.

GM Gristle |

There is a mess of unassembled items strewn about the tables as if someone or something is studying them. You will have to look closer to deem anything useful. There is so much, that it might be helpful to have help.

GM Gristle |

initiative
Malatok-Rei: 1d20 + 1 ⇒ (20) + 1 = 21
Oslosuenus: 1d20 + 0 ⇒ (2) + 0 = 2
Dashuun: 1d20 + 6 ⇒ (20) + 6 = 26
Lady: 1d20 + 3 ⇒ (15) + 3 = 18
Ashleaf: 1d20 + 7 ⇒ (16) + 7 = 23
Fribble: 1d20 ⇒ 13
Monster1d20 + 3 ⇒ (11) + 3 = 14

GM Gristle |

You see what appears to be strange body parts and bones of creatures that you have never seen before and perhaps some that you have, but who can tell in this stage? Some parts are rotting while some bones also litter the sides of the room. A medium-sized creatures suddenly rushes at you.

GM Gristle |

The foul creature rushes Fribble.
Attack:1d20 + 6 ⇒ (6) + 6 = 12
Damage:1d6 + 2 ⇒ (6) + 2 = 8

GM Gristle |

Fribble is quick to react to the surprised slam and deftly moves aside at the last second creating a missed opportunity for the creature and getting a better look at it as well.
The pallid humanoid creature is wrapped with wispy strips of skin with bits of detritus and a sour stench clinging to it equally.

GM Gristle |

Initiative 26: Dashuun
23: Ashleaf
21:Malatok-Rei
18: Lady (who could assist)
14: Monster
13:Fribble
2:Oslo

LJ 447-LADY1 |

{ooc]I could but sadly am looking for stuff to aid my fellow escapees at the moment[/ooc]

GM Gristle |

Lady, make another perception check. You are hurried and there is much to look through. Your roll will determine what you find.

LJ 447-LADY1 |

OkayPrecption1d20 + 3 ⇒ (7) + 3 = 10

GM Gristle |

Lady, you come across a two-gallon can of some sort of pungent, clear liquid. (You'll have to make an appraise check to see what it is and without a sense of smell or touch take a penalty of -4.)
You also notice a light purple crystal next to it with some coded message scribbled on the piece of paper. You think it might fit into that metallic pistol that you were fooling with earlier.
There is also an odd harness hanging on the wall, the likes of which you have never seen before.

GM Gristle |

Initiative 26: Dashuun vanishes and positions himself behind the attacker, unnoticed as he is mostly focused upon the dragon-like humanoid in front of him.
23: Ashleaf *
21:Malatok-Rei *
18: Lady (who could assist) : Lady is currently investigating the southern room.
14: The abhorrent creature attempts to slam Fribble into the wall and quickly moves to grapple him with his sticky appendages.
Attack:[ooc]1d20 + 6 ⇒ (16) + 6 = 22
[ooc]Damage:1d6 + 2 ⇒ (2) + 2 = 4
Grapple:1d20 + 15 ⇒ (6) + 15 = 21
13:Fribble responds by biting and clawing the abberation that has so readily offered itself up to him. His teeth sink into the nasty flesh of the horrid creature. His bite not seeming to have as great an effect that his powerful mandibles should have. Fribble frantically claws at the beast missing both times, but Fribbles neck is now stuck to the creature. Fribble, make a strength check to pry off your neck.
2:Oslo stays to the rear, hoping to find his holy symbol soon and a means of defending himself.
*=denotes awaiting action
EDITED to add actions taken!!!

Fribble |

Fribble responds by biting and clawing the abberation that has so readily offered itself up to him.
Bite (grappled): 1d20 + 2 ⇒ (18) + 2 = 20
Bite damage: 1d6 + 4 ⇒ (4) + 4 = 8
Claw (grappled): 1d20 + 2 ⇒ (2) + 2 = 4
Claw (grappled): 1d20 + 2 ⇒ (8) + 2 = 10
THP:3/7
AC:17

GM Gristle |

Round 1
Initiative 26: Dashuun vanishes and positions himself behind the attacker, unnoticed as he is mostly focused upon the dragon-like humanoid in front of him.
23: Ashleaf *
21:Malatok-Rei *
18: Lady (who could assist) : Lady is currently investigating the southern room.
14: The abhorrent creature attempts to slam Fribble into the wall and quickly moves to grapple him with his sticky appendages.
Attack:1d20 + 6 ⇒ (16) + 6 = 22
Damage:1d6 + 2 ⇒ (2) + 2 = 4
Grapple:1d20 + 15 ⇒ (6) + 15 = 21
13:Fribble responds by biting and clawing the abberation that has so readily offered itself up to him. His teeth sink into the nasty flesh of the horrid creature. His bite not seeming to have as great an effect that his powerful mandibles should have. Fribble frantically claws at the beast missing both times, but Fribbles neck is now stuck to the creature. Fribble, make a strength check to pry off your neck.
2:Oslo stays to the rear, hoping to find his holy symbol soon and a means of defending himself.
* denotes awaiting action

LJ 447-LADY1 |


GM Gristle |


GM Gristle |

1d20 ⇒ 19
Ashleaf, make a caster level check to see if target is affected by your spell.

GM Gristle |

Round 1
Initiative 26: Dashuun vanishes and positions himself behind the attacker, unnoticed as he is mostly focused upon the dragon-like humanoid in front of him.
23: Ashleaf releases a spore towards the creature that is of a differing aroma than previously experienced.
21:Malatok-Rei *
18: Lady (who could assist) : Lady is currently investigating the southern room.
14: The abhorrent creature attempts to slam Fribble into the wall and quickly moves to grapple him with his sticky appendages.
Attack:1d20 + 6 ⇒ (16) + 6 = 22
Damage:1d6 + 2 ⇒ (2) + 2 = 4
Grapple:1d20 + 15 ⇒ (6) + 15 = 21
13:Fribble responds by biting and clawing the abberation that has so readily offered itself up to him. His teeth sink into the nasty flesh of the horrid creature. His bite not seeming to have as great an effect that his powerful mandibles should have. Fribble frantically claws at the beast missing both times, but Fribbles neck is now stuck to the creature. Fribble, make a strength check to pry off your neck.
2:Oslo stays to the rear, hoping to find his holy symbol soon and a means of defending himself.
* denotes awaiting action

LJ 447-LADY1 |

Take a second to finish my cross bow, and than head towards the group.

GM Gristle |

Round 1
Initiative 26: Dashuun vanishes and positions himself behind the attacker, unnoticed as he is mostly focused upon the dragon-like humanoid in front of him.
23: Ashleaf releases a spore towards the creature that is of a differing aroma than previously experienced.Despite the graceful toss and connection, the spore seems to have no effect.
21:Malatok-Rei (DMPC) picks up a suitable alien legbone and attacks the rancid creature. Attack1d20 + 4 ⇒ (12) + 4 = 16
Damage1d6 + 3 ⇒ (1) + 3 = 4
18: Lady (who could assist) : Lady is currently investigating the southern room.
14: The abhorrent creature attempts to slam Fribble into the wall and quickly moves to grapple him with his sticky appendages.
Attack:1d20 + 6 ⇒ (16) + 6 = 22
Damage:1d6 + 2 ⇒ (2) + 2 = 4
Grapple:1d20 + 15 ⇒ (6) + 15 = 21
13:Fribble responds by biting and clawing the abberation that has so readily offered itself up to him. His teeth sink into the nasty flesh of the horrid creature. His bite not seeming to have as great an effect that his powerful mandibles should have. Fribble frantically claws at the beast missing both times, but Fribbles neck is now stuck to the creature. Fribble, make a strength check to pry off your neck.
2:Oslo stays to the rear, hoping to find his holy symbol soon and a means of defending himself.
End Round 1
==================
Begin Round 2
Posts actions, same initiative and I will recap.

GM Gristle |

Round 2
Initiative
26: Dashuun
23: Ashleaf
21:Malatok-Rei
18: Lady
14: Monster
13:Fribble
2:Oslo