The Experiment: a campaign for custom races

Game Master Tenro

Homebrew campaign where aliens have been snatched from their home planets for experimentation to create a race of "super" warriors.


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Current map

The viper's venomous strike misses the guard.


Would Dashuun be proficient with any of the guards' weapons? And do any of them look light?


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

Lady looks at the fighting and the other creatures. She looks at the tools and stuff she has in her room. she puts them back into the bag they gave her and slung it over her shoulder. she walks out and looks about.

Perception1d20 + 3 ⇒ (13) + 3 = 16
to see where the chemicals are at


Current map

Dashuun, each guard has a club and a dagger.

Lady,you have seen chemicals come in and out of the four large tanks in the middle of the lab next to examining tables.

The four red dots on the map nextto the tables.

Malatok gores the final guard who drops in a pool of blood in front of him. The rest of the guards are either bleeding to death or are unconcious as a result of Ashleaf's handywork.

No one else is left in the lab after Hexin escaped with Bo'Tha.

The lab has high ceilings supported by extremely large heavy steel beams set into rock. Large bronze-looking discs hang from the ceiling bearing constant fire shining light.

The lab is disheveled after the altercation, but all of the heavy wooden tables managed to stay upright and have a collection of instruments.

There is a lot of stirring behind the western doors. The sound of a horde of boots assembling fills the space behind them. The western doors have a rune which is glowing red-orange.

There are two sets of southern doors, both have a glowing blue circular rune on each set. The set on the the southwest are ringing from the extreme heavy banging on them.

Each door is about 18 feet tall, solid steel and comprised of five large gears with smaller gears in between.

You get the feeling that more guards are on their way.

What now?


Current map

Read above, you are free Fribble!


Current map

Fribble:
Dashuun waves the blue amulet over Lady's cell and as the lock gears start to move, the vibration from it brings the entire cell door crashing forward narrowly missing Dashuun as he moves quickly out of the way. The extremely heavy door cathes the adamantine box held by Dashuun and slams it hard to the floor breaking the iron lock that kept it shut, but doing little damage to the box itself or the cargo inside. The jolt, however sends Fribble sprawled out onto the lab floor, free from his micronic cell.


Dashuun quickly picks up two daggers from fallen guards and then searches for anything that might work for thieves' tools.

How big are the holes for the smoke above the fire discs in the ceiling?


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Sorry I missed the door falling. Deleted above.

The little eight inch long worm, now free of his cage begins some kind of ritual. Its little mouth feelers draw a circle around it on the floor, leaving a glowing rune inscribed circle behind. It begins chanting in its croaky high pitched tongue.

Beginning the 1 minute ritual to summon my eidolon.


Current map

Smoke holes are about two feet in width and filled with thick black smoke that they seem to 'suck' out rapidly.


Current map

Guards are wearing studded leather armor sized for a human-shaped humanoid.


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

Gonna grab a beaker and collect said chemicals and put it my battery. I will set the gun on the table and than test the battery.

do the chemicals work?

Grand Lodge

Male Raksasajang (jungle orc) 1/Barbarian
Spoiler:
Init + 1, Hp 16/16, Perc + 6 AC 14 T 13 Ff 11, CMB + 4 CMD 14

Malatok ends rage and nods towards the strange lumpy being that healed him Sukriya He says with a half smile.
Then he begins to check all the doors that aren't cell doors, the one that's closest to him.


Gathlain Bard (Flame Dancer) 8

Ashleaf runs toward the sleeping foes and straps them to the tables or drags them into the cells, trying to pantomime that he needs help doing so.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Do I get a full minute to finish my ritual before the doors are broken down? If so, how much longer than a minute?


HP 17 / 17 AC 10 (FF 10, Touch 10) Saves: Fort +5, Ref +0, Will +6

With the guards gone or down and the orc now in some sort of of fighting condition, to which he gives hem a nod of his large body, he looks to the sounds of pounding the ooze moves towards the table with the pistol that the female put down. He looks at the weapon to see if he can tell if there is anything wrong with it.

After his examination he then points to one of the blue runed doors for some sort of safe departure.

Status:
Initiative: +0 Perception: +7
Current AC: 10 (10 Flat-footed / 10 Touch)
Current HP: 10 / 10 remaining
Current Weapon in Hand:
b]Conditions in effect:[/b]
Spells (0-level, DC 13, at will) Create Water, Purify Food and Drink, Light;
(1st level, DC 14) Cause Fear©, Inflict Light Wounds, Cure Light Wounds (d)©
Channel Energy (1d6, DC 14) 5 of 5 uses remaining
Restorative Touch (Su) 6 of 6 uses remaining - Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition.
Touch of Glory (Sp): 6 of 6 uses remaining - Give it a +1 bonus on a single Charisma-based skill check or Charisma ability check.


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

After putting the chemicals in the batter and winding it, she looks at the ooze and points and speaks " PuK Balk" she says as she checks her battery

Okay if it works I will open the panel in my abdomen and see if I can place it in there and than all I will have to do is Wind it once a day, much like period of rest


Current map

Lady,even though the chemicals are an amalgam of other substances, especially alien specimens, they seem to work for your battery proving to have enough base.

Ashleaf is busy securing guards to examining tables all by himself.

Fribble, you are able to complete your eidolon ritual. Please describe the process for us.

The ooze creature handles the weapon with familiarity, but realizes something is missing.

Oslo:
Your gun is missing it's nanite crystal. It is a 3-inch hexagonal crystal that is also about three inches wide. It glows pale violet when charged and turns opaque white when spent. These crystals are plentiful on your planet.

I know that my map is not the best and my grid system is difficult to read, even missing one letter from the alphabet, but I need everyone to state about which square they want to move to. Also, even though you cannot communicate directly yet, try to organize and direct action so that you can work together somehow. If you are leaving the lab, please let me know which doors you are using. It makes a difference.

There is still a great commotion beyond the western doors. There is a heavy pounding on the southern doors that are farthest west in the room. You get the feeling that you should flee if possible.


Current map

Dashuun has the key, or thinks that he does for all the doors glowing blue.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

After about a minute of chanting the small worm completes whatever it is he's doing. The runic circle glows amethyst beneath him before shattering upwards into the air like a broken window. There's a huge puff of amethyst colored smoke and when it clears standing in the worm's place is a seven foot tall horned dinosaur like being.

Much better! The large reptile has a glowing rune on its forehead. It's a complex circular affair, resembling a circuit board or a maze.

He looks at the others and speaks "I know we can't understand each other, but it's probably best to flee now." He uses his claw-hands to motion a humanoid walking, then points to the doors and shrugs.

Grand Lodge

Male Raksasajang (jungle orc) 1/Barbarian
Spoiler:
Init + 1, Hp 16/16, Perc + 6 AC 14 T 13 Ff 11, CMB + 4 CMD 14

Malatok nods in response, and begins to move the tables toward the doors that are showing audible signs of commotion, in attempts to block them off to the best of his ability.


Once Dashuun is properly equipped, he'll head to the blue-runed door that isn't subject to invasion and motion for the others to follow, though keeping an eye on them in case one should prove feral or treacherous like the ooze.


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

I open my abdomen after taking off what little clothing I have on, I wind the battery and than place it inside amongst tangles of silvery wire.she attaches a couple and than closes her abdomen its seamlessly reconnecting with the others. she than fixes her self and walks over to the door.

"Does any one have a key?" Trying common first, Than Aklo, than Draconic


Current map

There are two sets of doors to the south. A large set of doors to the east and a set of doors to the north.


Current map

Make perception checks

Perception DC 15:

The northern set of doors seem covered in dust and the rune on that door is veiled by the dust. The rest of the doors seem cleaner, as if they have been used more often.


HP 17 / 17 AC 10 (FF 10, Touch 10) Saves: Fort +5, Ref +0, Will +6

Perception check: 1d20 + 7 ⇒ (1) + 7 = 8

Noticing very little as he looks over the weapon and then the surroundings for any purple looking crystals about the various tables.

When the large figure appears from the amethyst smoke the ooze is taken aback for a moment and peers about for the small worm like creature that was performing some ritual.

Oslo shrugs his two psuedopods at the womanly construct but follows along as the lizard-like creature waves the group along.

What treachery has the ooze committed! :)

Status:
Initiative: +0 Perception: +7
Current AC: 10 (10 Flat-footed / 10 Touch)
Current HP: 10 / 10 remaining
Current Weapon in Hand: Blaster Pistol
b]Conditions in effect:[/b]
Spells (0-level, DC 13, at will) Create Water, Purify Food and Drink, Light;
(1st level, DC 14) Cause Fear©, Inflict Light Wounds, Cure Light Wounds (d)©
Channel Energy (1d6, DC 14) 5 of 5 uses remaining
Restorative Touch (Su) 6 of 6 uses remaining - Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition.
Touch of Glory (Sp): 6 of 6 uses remaining - Give it a +1 bonus on a single Charisma-based skill check or Charisma ability check.


Current map

When I was researching the synthesist summoner I came across something that stated the eidolon was semi-transparent, making the summoner partially visible underneath. I thought that it would look cool if you could see Fribble in the brain of the creature.I will never dictate how a character is played or the flavor of a character though. Just a thought. You can describe him as you wish. Does your eidolon have a name Fribble?


Current map

There are no crystals visible amongst the assortment of surgical tools.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

As it's incapable of existing separately from me and uses my mental stats, no. Technically, he should be semi-transparent. But I prefer to reflavor it if you're cool with it.

So only one of the blue doors doesn't have people pounding on it?

Perception: 1d20 + 1 ⇒ (3) + 1 = 4


That's what I'd thought. I guess I'm a little confused by the door situation maybe?

Grand Lodge

Male Raksasajang (jungle orc) 1/Barbarian
Spoiler:
Init + 1, Hp 16/16, Perc + 6 AC 14 T 13 Ff 11, CMB + 4 CMD 14

You can see a look of stress and fatigue creeping on the blue skinned orcish man as he pushes overturned tables and chairs and anything else he can find towards the indicated doors. He turns to the rest of the people collected in the room and shouts "Murkhomja! Baha ra nikalne lagatahai! Maimina raksasom kayojana karega." He shoos everyone with his hands and turns toward the doors and plants his feet with a look of cold determination on his face.

Sahajiba:
Go fools! Find the exit! I will hold off these monsters


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

" let me see your pendant" she says in all the languages she knows as she looks at the doors trying to figure how they work

Know:Engineering1d20 + 8 ⇒ (17) + 8 = 25

check is to see if i can discern how the door works


Current map

Malatok frantically barricades the western doors by pushing the tables that he is able to move against them.

I have put numbers by the doors with a blue circular rune that is glowing temporarily.

There is loud and heavy banging coming from the westernmost southern doors. Labeled Door#1

The doors next to them are somewhat more worn and cleaner. They feature the glowing blue rune as well. Labeled door #2.

The eastern doors are larger and have ten gears each interlocking with smaller gears on the facade of their solid metal construction. Doors #3

The northern door is a bit dusty and dirty, and while it looks as sturdy as the other doors, it certainly appears not to be used as often, if ever. Door #4

Does this help make the door situation easier to understand? If not, let me know.


Gathlain Bard (Flame Dancer) 8

Ashleaf stares at the blue creature as he takes a table that Ashleaf was prepping for a guard to lay on. The way he moved the table with such ease meant that he had great power in his frame, and that was respectable. But it meant that Ashleaf was alone in his securing of the guards. He just hoped that they would be able to stuffed in a cell or something before they all woke up.

As for the rest of these, he has no idea what they want. And where they should go from here he has no idea.


Current map

Ashleaf, you managed to secure the guards on top of the examining tables with the shackles that exist upon them. They are the four tables spaced evenly apart in the middle of the room.


Current map

Proceed through one of the doors or stay and face waves of guards? If yes, which door?


So doors 2, 3, and 4 could all be safe options, with 2 being the well-used, 3 being the large, and 4 being the rarely-if-ever used.
Is that a fair summary?


Current map

Thunderous banging on door 1. 2,3,4 are exactly as you described them.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Fribble walks over to the unused door, and points at it. "Open this one."


Seeing the hulking monstrosity not attacking him, but simply pointing to a door and mouthing gibberish, Dashuun hopes that perhaps this thing knows the way out. He quickly attempts to open the door with the amulet and then step out of the way of the dangerous-looking beast.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

After the door is open, Fribble bows to Dashuun and leaves the lab, following along the hallway north. He takes a moment to conjure some magical protection, then moves quietly and sticks to the shadows if there are any.

Taking 10 on stealth for an 11, also casting mage armor.
AC 19
1/2 1st level spells cast.
Summon monster SLA 5/6


Current map

Door number 4?


Yes, I believe so.


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

Hey Dashuun, I have been speaking every language i know when talking out here so i can converse with some one


Been a little busy looting the bodies and such. Dashuun remembers hearing someone speak Draconic, but stopping to chat isn't top on the priority list.


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

Okay was just making sure.

"You know this is a little used path" She says in all the languages she knows as if a repeat loop. She than looks at the hall and than pulls out some of her tools from her satchel.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Yes door #4. What do I see?

Grand Lodge

Male Raksasajang (jungle orc) 1/Barbarian
Spoiler:
Init + 1, Hp 16/16, Perc + 6 AC 14 T 13 Ff 11, CMB + 4 CMD 14

Malatok will follow last, waiting for the room to be clear and making sure its safe


HP 17 / 17 AC 10 (FF 10, Touch 10) Saves: Fort +5, Ref +0, Will +6

Oslo follows along with the others behind the construct. he had hoped to find some of his items, especially his holy symbol. But escape, to wherever they might go, was far better than waiting to see what was pounding at those doors. He could make a holy symbol, later.

Status:
Initiative: +0 Perception: +7
Current AC: 10 (10 Flat-footed / 10 Touch)
Current HP: 10 / 10 remaining
Current Weapon in Hand: Blaster Pistol
Spells (0-level, DC 13, at will) Create Water, Purify Food and Drink, Light;
(1st level, DC 14) Cause Fear©, Inflict Light Wounds, Cure Light Wounds (d)©
Channel Energy (1d6, DC 14) 5 of 5 uses remaining
Restorative Touch (Su) 6 of 6 uses remaining - Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition.
Touch of Glory (Sp): 6 of 6 uses remaining - Give it a +1 bonus on a single Charisma-based skill check or Charisma ability check.


Gathlain Bard (Flame Dancer) 8

Ashleaf finishes dragging the unconscious guards into a cell and pulls it shut before moving along, making it out of the room just before the barbarian.

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