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About Fuar_Le_TeachtHome world :
Metebelis, the smallest planet in the Draconis system, the unusual positioning has rendered the surface of Metebelis a barren frozen tundra. Yet in this icy tundra of almost perpetual night life still thrives. The origins of the Metebelian’s is unknown the sages of the tribes have found ancient carvings indicating that strange humanoids came down from the heavens and over the eons they adapted to life in the barren wastes.
First and oldest of these races are the Tundarans, Wild uncivilized creatures covered in white fur and possess exceptional strength. They are a warrior society and believers in ancient superstitions and nature spirits. The Tundarans have developed their own form of communication through the use of grunts and growls. (picture White Wookies) Despite their primitive and warlike society they do possess some intelligence as evitent by their development of tools and weapons. The Tundarans have learned ways to forge their items from the glacier ice a talent that has never been duplicated by any of the other races. The second race are the “True Metbelians” they are in fact a cross breed of the original native Tundarans and the humanoid that came from the heavens. While they resemble mostly the Godling race (see below) they managed to retain much of the Tundarian’s glacier abilities, such as their resistance to the cold and their natural affinity toward cold based magic. The Metebelians still have a strong connection to their Godling ancestors making them highly intelligent and more likely to possess magical talent. They have a belief system of ancestral heritage rather than gods. They believe that connections via the tribal oracles to their ancestors provides guidance and wisdom. Oracles are held in very high esteem in Metebelian society. While the Oracles are the connection to the ancestors, Metebelian outcasts are usually witches. They have been known to cling to the old Tundaran ways with their connections to the natural world. This connection is represented in the form of their familiars. Many Metebelian witches learn the old languages of the Tundarans. The Metebelians have a strong semblance to the Elves of other worlds but they are not as long lived and they have an icy blue skin as they age portions of their skin may crust over with frost resembling a permanent scar. Many Metebelians try to hide these scars with tribal tattoos to be more attractive to the opposite sex by hiding their age. Metebelian’s skin is always cold to the touch. Metebelian’s society is much more developed than the Tundarans. Having learned many of the skills commonly found in most other worlds. They have developed their own language which is akin to elf but it is different enough that they would not understand each other should they ever meet. The third race of Metebelis are the Godlings. These beings seldom appear to the other races feeling themselves superior to all other life. They are the last of the pure decendents of the humanoids form the heavens. The Godlings have no religious belief system as they believe themselves to be gods. The Godlings are easily able to control the Tundarans due to the primitive society they have they are easily impressed by the Godling magic. The Metebelians on the other hand do not succumb to such trickery so easily. For the most part the Metebelians manage to keep the Godlings in check to prevent them from creating a slave state.
Godlings communicate via telepathy and find the idea of verbal communication beneath them. To find a godling that speaks usually is a result of some madness or disease. Such a godling would be thrust into the tundra to die. The Godlings never fully adapted to the icy conditions of the planet and have managed to harness geothermal conduits from the planet core to survive the cold. This technology is heavily guarded and never shared outside their fortress walls. Godlings possess a monarchy form of government with a king and queen and royal family they utilize Tundaran slaves to perform menial and physical labor.
Fuar Le Teacht (the Winter witch) (story):
Fuar le Teacht, roughly translated to common means Cold future. Fuar was born in a small community that made their home in the side of a glacier, on outskirts of a Tundaran village. Fuar and his family would not accept the ancestral birth rites like the other of their kind preferring instead to re connect to their natural world. Fuar spent a lot of time among the mighty Tundarans learning their ways and adopting their language. Feeling the connections to the icy tundra that many other Metebelian’s have lost, Fuar hunted with them, communed with them, participated in their ceremonies. Fuar and his tribe were accepted in the Tundaran community. When he was of age Fuar underwent the Tundaran rite of passage, the waykin quest. This a sort of vision quest to become a part of the tundra to meld with the Ice and snow. Where he would gain his abilities and learn of his destiny. Fuar, while on the waykin quest happened upon a baby Boreal fox caught in a trap. The Boreal fox is a prized animal for their thick white fur, a luxury item among the upper echelon of the Metebelian people.
His quest complete and his visions clear Fuar returned to the village to share his vision. But during the return trip Fuar had a dream. A great ice melt in the glacier would flood the village a then in the frigid dark all in the village would be entombed in the ice. Fuar returned to the village as fast as he could and warned the Tundarans of his dream. They would not have believed him were it not for the presence of the Boreal fox with him, a symbol of his Waykin quest. The Tundarans fled the village and that night a great burst of steam erupted form deep in the earth melting a large portion of the glacier wall. The dream had come true. At first Fuar was scared that he was destined to be one of the oracles of Metebelian society, but his father convinced him that when one completes the Waykin quest they receive a vision that brings change. Fuar’s vision allowed the village to move to a new location where there was better hunting for food. Fuar continued to commune with the fox having been given the name Pogot. Fuar’s father started to train him in the arcane arts and to protect that knowledge from the Oracles they would use their ability to commune with their waykin guide to keep their magic safe. Fuar learned to use the cold tundra to his advantage becoming one with the icy tundra itself instead of just one small aspect of it.
Soon the day was coming for Bear Ban to begin his Waykin quest but that was the day of the Black snow. The entire Coven had gathered in the Tundaran village and gathered around the thermal pit. And it began to snow. Fuar declared the snow a sign of a good quest but no sooner had he finished his declaration, the snow turned black. None have ever seen such a sight and soon there was panic in the village. Fuar and the rest of the Metebelian Coven attempted to calm the village, be they could not. The Machines had come.
The Tundaran warriors hurled their Ice spears but the just shattered on the creature’s thick skin. Fuar and his family were cornered at the glacier edge. Bear Ban stood beside his father despite his warnings to flee with Calog. Fuar’s magic along with Bear Ban had no effect on the black beast. The Pincer crashed down crushing Bear ban into the glacier wall. The other claw grabbed Fuar and after a short pause he was shoved into the beast’s mouth along with Pogot. Fuar had fallen unconscious; when he awoke he was in a cage, a prison cell with creatures he had never seen before. “Pogot!” he called out. “Pogot!” he called again several times but he did not answer. “Bear ban!” He tried to call for his son, but again no answer. Fuar hung his head seemingly defeated.
character notes:
Fuar could be considered primitive by some society standards but like all Metebelians, he can quickly understand and adapt to new things. He has no concept of Fire as all his life any heat that was needed was provided by the geo thermal conduits in his home world. There were no trees or wood to burn. Also he is uncomfortable in warm climates (but not incapacitated), having never experienced such things. Remember his entire life was icy tundra with small pockets of thermal farms where small plants could grow for food; neither forests nor jungles exist in his home. He has learned of dragons but only as mighty beasts that breathe ice. Fire breathing dragons are unknown to him. Unique item from Metebelis:
The Metebelian blue ice crystal These blue icy cold crystals are a unique rock formation that can only exist in cold environments. While in your possession the bearer has immunity to Charm/Compulsion effects and it also has the power to remove these effects from others. The downside to the crystals is they can only exist at temperatures below freezing once exposed to higher temperatures they begin to turn brown and eventually become a normal rock. This process takes 1d4 hours before it is completely useless. Typically Metebelian witches carry them in carved ice flasks to keep them cold and may occasionally use their innate cold breath to recharge their cold environment
the Metebelian race:
Type=Outsider (native) – 3 RP Size=Medium – 0 RP Speed=normal – 0 RP Ability Scores=Flexible – (+2 to two scores of choice) – 2 RP Advanced Intelligence – 4 RP Bond to the Land (Ice/tundra) – 2 RP Shadow Resistance (Cold & Elec resistance 5) – 2 RP Elemental Assault – 1 RP Breath weapon (cone of cold) – 1 RP Breath weapon increased damage – 2 RP Vulnerability (fire) – -2 RP Fuar Le Teacht Character Stats:
Fuar Le Teacht Male metabelian Witch (Winter Witch) 2 N Medium Outsider (native) Init +1; Senses darkvision 60 ft.; Perception +4 -------------------- Defense -------------------- AC 11, touch 11, flat-footed 10 (+1 Dex) hp 16 (2d6+6) Fort +3, Ref +3, Will +4 Defensive Abilities bond to the land (favored terrain [cold]); Resist cold 5, electricity 5 Weakness vulnerability to fire -------------------- Offense -------------------- Speed 30 ft. Special Attacks elemental assault (cold) (1/day) Spell-Like Abilities Endure Elements (cold only) (Constant) Witch (Winter Witch) Spells Prepared (CL 2): 1 (4/day) Mage Armor, Frostbite, Snowball (x2) (DC 18) 0 (at will) Ray of Frost, Stabilize, Touch of Fatigue (DC 15), Detect Magic -------------------- Statistics -------------------- Str 10, Dex 12, Con 16, Int 20, Wis 12, Cha 11 Base Atk +1; CMB +1; CMD 12 Feats Elemental Focus (Cold) Traits Elemental Pupil (Cold), Winter Warrior (Irrisen) Skills Craft (alchemy) +9, Diplomacy +2, Heal +6, Knowledge (arcana) +10, Knowledge (nature) +10, Perception +4, Profession (fortune-teller) +5, Sense Motive +3, Spellcraft +10, Survival +3, Use Magic Device +4 Languages Common, Metebelian, Tundarian SQ +2 to reflex saves, breath weapon (1/day) (dc 13), empathic link with familiar, endure elements (cold only), hexes (frostfoot, frozen caress), patron spells (winter), share spells with familiarOther Gear You have no money! -------------------- TRACKED RESOURCES -------------------- Breath Weapon (2d6 Cold, 15 ft Cone, Ref neg) (1/day) (DC 13) (Su) - 0/1 Elemental Assault (Cold) (1/day) (Ex) - 0/1 Endure Elements (cold only) (Constant) (Sp) - 0/0 -------------------- Special Abilities -------------------- +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach. Bond to the Land (Favored Terrain [Cold]) (Ex) +2 dodge bonus to AC when in chosen terrain type. Breath Weapon (2d6 Cold, 15 ft Cone, Ref neg) (1/day) (DC 13) (Su) As a standard action deal elemental damage to an area. Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks. Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks. Darkvision (60 feet) You can see in the dark (black and white vision only). Elemental Assault (Cold) (1/day) (Ex) As a swift action unarmed strike/held weapon is wreathed in energy and deals extra damage. Elemental Focus (Cold) +1 DC to spells that deal damage of the chosen energy. Elemental Pupil (Cold) +1 dam when cast damaging spells of chosen element. Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar. Endure Elements (Cold only) (Ex) Exist comfortably in cold regions. Frozen Caress (Su) Whenever the winter witch casts a touch spell, she can infuse the magic with cold as a swift action. This grants the spell the cold descriptor, and adds 1d4 points of cold damage to the spell’s effect. If the touch spell allows a saving throw, a succ Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch. Vulnerability to Fire You are vulnerable (+50% damage) to Fire damage. Winter Warrior (Irrisen) +1 trait bonus on Stealth and Survival checks in ice- or snow-covered terrain. -------------------- Pogot:
Boreal Fox N Tiny Magical Beast ((animal), cold) Init +2; Senses low-light vision, scent; Perception +8 -------------------- Defense -------------------- AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 natural) hp 8 (1d8+2) Fort +4, Ref +4, Will +3 Immune cold Weakness vulnerability to fire -------------------- Offense -------------------- Speed 40 ft. Melee Bite (Boreal Fox) +2 (1d3+1d6 cold/x2) Space 2.5 ft.; Reach 0 ft. -------------------- Statistics -------------------- Str 11, Dex 15, Con 15, Int 6, Wis 12, Cha 6 Base Atk +1; CMB +1; CMD 11 (15 vs. Trip) Feats Skill Focus (Perception) Skills Acrobatics +2 (+6 jump), Diplomacy +0, Fly +6, Heal +3, Perception +8, Spellcraft +0, Stealth +10 (+14 in snow/frigid waters), Survival +3 (+7 in snow/frigid waters, +7 to to track by scent), Use Magic Device -1 Languages SQ +4 to survival to track by scent, acrobatics (jump) +8, improved evasion, trackless step Other Gear You have no money! -------------------- TRACKED RESOURCES -------------------- . . -none- -------------------- Special Abilities -------------------- +4 to Survival to track by scent (Ex) You are particularly good at Survival in certain environments or circumstances. Acrobatics (Jump) +8 (Ex) You gain the specified bonus to acrobatics checks made to jump. Immunity to Cold You are immune to cold damage. Improved Evasion (Ex) No damage on successful reflex save; half on failed save. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Trackless Step (Ex) A boreal creature does not leave a trail in snow and cannot be tracked. It can choose to leave a trail, if it so desires. This special quality does not apply to aquatic boreal creatures. Vulnerability to Fire You are vulnerable (+50% damage) to Fire damage. spell book:
Arcane Mark Witch 0
Bleed Witch 0
Dancing Lights Witch 0
Daze Witch 0
Detect Magic Witch 0
Detect Poison Witch 0
Guidance Witch 0
Light Witch 0
Mending Witch 0
Message Witch 0
Ray of Frost Witch 0
Read Magic Witch 0
Resistance Witch 0
Spark Witch 0
Stabilize Witch 0
Touch of Fatigue Witch 0
Comprehend Languages Witch 1
Cure Light Wounds Witch 1
Frostbite Witch 1
Icicle Dagger Witch 1
Infernal Healing Witch 1
Mage Armor Witch 1
Snowball Witch 1
Unshakable Chill Witch 1
Whispering Lore Witch 1
Mud Ball Witch 1
Chill Touch Witch 1
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