The Experiment: a campaign for custom races

Game Master Tenro

Homebrew campaign where aliens have been snatched from their home planets for experimentation to create a race of "super" warriors.


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HP 17 / 17 AC 10 (FF 10, Touch 10) Saves: Fort +5, Ref +0, Will +6

Oslo looks at the bone weapon that he felt almost break under his attack against the gelatinous cube As he approaches the remains the others quickly scoop up anything of use in the pile another pseudopod forms, making that four arms that the Oslo now has, and he takes up the small creature that is Fribble and looks him over, hoping his medical knowledge is able to save him.

Heal Check: 1d20 + 7 ⇒ (14) + 7 = 21

Status:
Initiative: +0 Perception: +7
Current AC: 10 (10 Flat-footed / 10 Touch)
Current HP: 10 / 10 remaining
Current Weapon in Hand: Blaster Pistol +0 (1d8), Bone (weapon) +0 (1d8 or 1d6), and rope.
Spells (0-level, DC 13, at will) Create Water, Purify Food and Drink, Light;
(1st level, DC 14) Cause Fear©, Inflict Light Wounds©, Cure Light Wounds (d)©
Channel Energy (1d6, DC 14) 5 of 5 uses remaining
Restorative Touch (Su) 6 of 6 uses remaining - Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition.
Touch of Glory (Sp): 6 of 6 uses remaining - Give it a +1 bonus on a single Charisma-based skill check or Charisma ability check.


Current map

Dashuun finds the bone wand and the potion that Fribble lost in the ooze digestion. Oslo sadly learns of it's friends sacrifice, its body falls cold and lifeless.

There is nothing more of use in this room.

Proceed through the doors in front of you or return from whence you came?


female human Cleric(of Shelyn) 17/Mythic 10 hierophant

The door before us


Current map

Everyone roll initiative please!


Init: 1d20 + 6 ⇒ (20) + 6 = 26
Who's this cleric?


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

Init:1d20 + 3 ⇒ (16) + 3 = 19


HP 17 / 17 AC 10 (FF 10, Touch 10) Saves: Fort +5, Ref +0, Will +6

Initiative: 1d20 ⇒ 19

Oslo is a cleric.

Status:
Initiative: +0 Perception: +7
Current AC: 10 (10 Flat-footed / 10 Touch)
Current HP: 10 / 10 remaining
Current Weapon in Hand: Blaster Pistol +0 (1d8), Bone (weapon) +0 (1d8 or 1d6), and rope.
Spells (0-level, DC 13, at will) Create Water, Purify Food and Drink, Light;
(1st level, DC 14) Cause Fear©, Inflict Light Wounds©, Cure Light Wounds (d)©
Channel Energy (1d6, DC 14) 5 of 5 uses remaining
Restorative Touch (Su) 6 of 6 uses remaining - Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition.
Touch of Glory (Sp): 6 of 6 uses remaining - Give it a +1 bonus on a single Charisma-based skill check or Charisma ability check.


Current map

Malatok rushes to the front of the group to meet the danger on the other side of the doors.
initiative: 1d20 + 1 ⇒ (2) + 1 = 3


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

Lady loads another bolt as she readys her crossbow, and looks at the others.


Current map

hape1initiative: 1d20 + 2 ⇒ (17) + 2 = 19
hape2initiative: 1d20 + 3 ⇒ (2) + 3 = 5
hape3initiative: 1d20 + 3 ⇒ (7) + 3 = 10


Current map

There are three of those heinously gnarled-looking guards awaiting you once you pass through the door.

They get surprise on you. If you want to change your marching order just let me know.

Order is:
Dashuun
Lady
Oslo
Hape 1
Ashleaf
Hape 3
Hape 2
Malatok


Current map

Hape 1 attacks Malatok with a longspear immediately as he exits the Northern corridor.

attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Current map

Hape two takes a shot from his repeating crossbow at Dashuun as he exits.

Shot: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d10 ⇒ 3

Hape 3 takes a shot at Malatok with his repeating crossbow at Malatok.

Shot: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d10 ⇒ 9

End of Surprise Round
============================

Begin Round 1


Dashuun vanishes from sight and creeps behind hape 1.
Stealth: 1d20 + 20 + 12 ⇒ (1) + 20 + 12 = 33


Current map

In the anticipation of the monsters bursting from the corridor, one guard fires his repeating crossbow at the small lizard creature and it flies way over his head. Malatok was not so lucky.

Upon leaving the corridor, Malatok ran right into the longspear of the guard waiting outside the door. Right before he fell unconscious, he is struck with a bolt in the neck.

Malatok falls to the ground defeated. at -4HP


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

Get into position and fire at the one near Malatok in column 33

1d20 + 3 ⇒ (3) + 3 = 6


HP 17 / 17 AC 10 (FF 10, Touch 10) Saves: Fort +5, Ref +0, Will +6

The walking ooze moves himself up to the corner and takes aim at the strange looking creature that has dropped the blue man and fires a shot off from the blaster.

Blaster Shot at first in line 33: 1d20 ⇒ 11, Damage: 1d8 ⇒ 7

Status:
Initiative: +0 Perception: +7
Current AC: 10 (10 Flat-footed / 10 Touch)
Current HP: 10 / 10 remaining
Current Weapon in Hand: Blaster Pistol +0 (1d8), Bone (weapon) +0 (1d8 or 1d6), and rope.
Spells (0-level, DC 13, at will) Create Water, Purify Food and Drink, Light;
(1st level, DC 14) Cause Fear©, Inflict Light Wounds©, Cure Light Wounds (d)©
Channel Energy (1d6, DC 14) 5 of 5 uses remaining
Restorative Touch (Su) 6 of 6 uses remaining - Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition.
Touch of Glory (Sp): 6 of 6 uses remaining - Give it a +1 bonus on a single Charisma-based skill check or Charisma ability check.


Current map

Dashuun vanishes before the eyes of the guard to there dismay. Lady's bolt fires wide to the left of the guard responsible for felling Malatok. Oslo holds up the shiny alien pistol as a forceful blast emits a clean pulse of fiery light fired in a clean line towards the culprit of Malatok's ending. In haste, the ooze creature fires high, into the wall causing a small explosion from the stone above.


Gathlain Bard (Flame Dancer) 8

Watching people fall in front of him he attempts to launch his final spore cloud of the day without attracting too much attention.

Cast defensively, Sleep. Will DC 15 1d20 + 5 ⇒ (14) + 5 = 19


Current map

The spore is lobbed in a soft arc over Ashleaf's allies and onto the guard that fell Malatok , sticking to his leathery armor.

Will save: 1d20 - 1 ⇒ (14) - 1 = 13


Current map

The guard falls unconscious right next to Malotok , who is bleeding profusely.


Current map

End Round 1
=================
Round 2


Gathlain Bard (Flame Dancer) 8

The sleep spell has a 10' radius. It should hit all of the guards affecting up to 4 HD. It's fine if they are over the HD limit, but I thought I would point that out.


Current map

So you are intending to throw it in between the three?


Current map

Save: 1d20 - 1 ⇒ (6) - 1 = 5
save: 1d20 - 1 ⇒ (10) - 1 = 9


Current map

The remaining two guards suddenly fall unconscious to the ground right as three more guards enter the room , each with repeating crossbows losded


Gathlain Bard (Flame Dancer) 8

Should we reroll initiative? Or should we keep going with the order we have now?


Current map

Same Initiative


Current map

After an arduous and deadly jailbreak from the lab. The monstrous heroes take a wrong turn into the "cleansing" corridor which is foul and filthy, not to mention the difficult time with it's dangerous occupants only to fall into an ambush into a large room that connects many corridors.

There is a large, heavy bronze grate in the middle of the floor.

Ashleaf's spore lands perfectly between all three guards who made the mistake of bunching together.

The guards who have just entered the room are loaded and ready to shoot the escapees with repeating crossbows while a loud bang ushers in the slow movement of the heavy grate as it begins to recede into the floor in front of the guards now attacking. Screeches provide evidence of a slack in maintenance as metal rubs upon itself.

Go Ahead and post your round 2 actions and I will summarize them.

As the grate opens the 'monsters' can see a dark cavern below.


Any handy runic doors around?


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

Gonna grab me a repeating crossbow. And than look at the grate and the other guards. Oh and any daggers.


Current map

There is a giant geared door to your left with a circular blue rune. Opposite of it stand thd three guards preparing to shoot you.full of bolts.


Current map

Meanwhile , the guards that Ashleaf took out are enjoying a lengthy slumber.


Current map

Each guard carries a dagger and the all too familiar piston club.


Dashuun opens the door just as he reappears.


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

"Hello, I am LJ447-LADY1, or Lady for short, me and my friends are trying to get out to the nearest exit could you please show s the way?' She says.

Diplomacy check 1d20 + 4 ⇒ (2) + 4 = 6


Current map

C'mon everbody, after this encounter you all level up!


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

I know my diplomacy failed so was wondering what happens next for me


Current map

I was hoping to get everyone's actions, then recap Lady. They will attack you . I'll dmpc tomorrow if everyone doesn't post.


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

Still waiting


HP 17 / 17 AC 10 (FF 10, Touch 10) Saves: Fort +5, Ref +0, Will +6

Olso mvoes over next to the the construct and holds his weapon to his side but is ready to swing should anyone approach.

Move up next to Lady in line 24 and Ready action to hit anyone who comes in with hostile intent.

Status:
Initiative: +0 Perception: +7
Current AC: 10 (10 Flat-footed / 10 Touch)
Current HP: 10 / 10 remaining
Current Weapon in Hand: Blaster Pistol +0 (1d8), Bone (weapon) +0 (1d8 or 1d6), and rope.
Spells (0-level, DC 13, at will) Create Water, Purify Food and Drink, Light;
(1st level, DC 14) Cause Fear©, Inflict Light Wounds©, Cure Light Wounds (d)©
Channel Energy (1d6, DC 14) 5 of 5 uses remaining
Restorative Touch (Su) 6 of 6 uses remaining - Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition.
Touch of Glory (Sp): 6 of 6 uses remaining - Give it a +1 bonus on a single Charisma-based skill check or Charisma ability check.
Blaster Uses: 1


Current map
Dashuun wrote:
Dashuun opens the door just as he reappears.

Dashuun opens the door to his left to avoid the shooting guards and the pit. To his surprise, he finds Hexin and two more guards waiting to attack. Hexin, in a fervor holding a large spiked chain yells,

Get Them! as they approach the door that Dashuun has opened to the east of the pit room.

Room occupied by Hexin


Current map

Two bolts fly at Lady as the guards react to her address.

Bolt1: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d10 ⇒ 3

Bolt 2: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d10 ⇒ 2


Current map

Both bolts stick into Lady's thigh emitting a soft thud as they slightly damage her mechanics. (5HP)


Current map

Malatok is still bleeding, unconcious on the floor. { now at -5HP}


Current map

Ashleaf?


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

" How rude" I fire back.

1d20 + 2 ⇒ (16) + 2 = 18
1d4 ⇒ 1


Current map

Lady's bolt grazes the arm of the last guard that shot her.


Current map

The heroes find themselves surrounded by guards and theri evil jailer. The situation appears hopeless save the risk of escaping via the pit, now open in the floor.

All of a sudden, Laryn appears shaking like a leaf as she sneaks behind the guard immediately in front of the door to the west, raising the shiny metal tube to her shoulder and releasing the loudest crack that echoes throughout the chamber startling everyone. The blast is big enough to push the deceased guard into the pit which finishes him, she drops the tube and throws a rope into the pit.

Hoping some of the monsters understand her, she yellsHurry, down there to safety! You must go quickly!!!in common.

The guards flanking her both fire crossbow bolts that miss because they are still startled and very close. She responds with another loud crack.
This time from a pistol and drops the guard to her left.

Hexin yells, Laryn,what are you doing you little wretch. I will hand you over to Arak as soon as I see him. Cease immediately.

Laryn replies, I am sick of the orders and the inhumane treatment of these creatures. Let them go!

Hexin states,You know we can't do that you little b*&^%!Kill her!

Initiative order.
Dashuun
Lady
Oslo
Hape 4
Ashleaf
Hape 7
Hape 8
Hexin


Current map

Map has been updated. State your actions and I will recap for Round 2.

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