| LJ 447-LADY1 |
She hears the door click I wonder what they are doing now? are they gonna test our strengths.I cannot fight like this...I knew they were savage but, this savage??
| GM Gristle |
Dashuun manages to unlock the cell of Ashleaf by passing the blue amulet over the rune in the door. Both Bo'Tha and Hexin race to contain him while the guards race to subdue the wild blue-skinned "jungle orc" maniacally charging them.
Map is updated!
| GM Gristle |
Malatok-Rei: 1d20 + 1 ⇒ (2) + 1 = 3
Oslosuenus: 1d20 + 0 ⇒ (19) + 0 = 19
Dashuun: 1d20 + 6 ⇒ (11) + 6 = 17
Lady: 1d20 + 3 ⇒ (14) + 3 = 17
Ashleaf: 1d20 + 7 ⇒ (13) + 7 = 20
Hape 1: 1d20 + 3 ⇒ (10) + 3 = 13
Hape 2: 1d20 + 3 ⇒ (19) + 3 = 22
Hape 3: 1d20 + 3 ⇒ (7) + 3 = 10
Hape 4: 1d20 + 3 ⇒ (13) + 3 = 16
Bo’Tha 1d20 + 7 ⇒ (15) + 7 = 22
Hexin 1d20 + 8 ⇒ (7) + 8 = 15
| GM Gristle |
Round 1
Initiative 22+:Bo'Tha
22:Hape 2
20:Ashleaf
19:Oslo
17:Dashuun
17:Lady
16:Hape 4
15:Hexin
13:Hape 1
10:Hape 3
7:Fribble
3: Malatok-Rei
Post your actions and I will sort them in initiative order after everyone has posted
| GM Gristle |
Bo'tha draws a pistol from his belt and steadies his aim at Dashuun, who he is barely able to discern. In malice, he aims and fires at him
Attack: 1d100 ⇒ 311d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 ⇒ 4
| GM Gristle |
The shot fires high, ricocheting off of the wall and drawing stern criticism from Hexin.
Put that away, use your blade, you'll get us all killed! She yells.
| GM Gristle |
Hape 2 rushes to engage the wild Malatok.
Attack:1d20 + 5 ⇒ (10) + 5 = 15
Damage:1d6 + 3 ⇒ (4) + 3 = 7
| GM Gristle |
The gruesomed-faced guard swings the odd club striking fervently upon the chest of Malatok, stopping his terrorizing advancement.
| LJ 447-LADY1 |
just waiting for my turn
| Oslosuenus |
Oslo watches the mayhem ensue within the room. He eyes the man with a pistol with both concern and interest in the weapon he holds.
Delay
Current AC: 10 (10 Flat-footed / 10 Touch)
Current HP: 10 / 10 remaining
Current Weapon in Hand:
b]Conditions in effect:[/b]
Spells (0-level, DC 13, at will) Create Water, Purify Food and Drink, Light;
(1st level, DC 14) Cause Fear©, Inflict Light Wounds, Cure Light Wounds (d)
Channel Energy (1d6, DC 14) 5 of 5 uses remaining
Restorative Touch (Su) 6 of 6 uses remaining - Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition.
Touch of Glory (Sp): 6 of 6 uses remaining - Give it a +1 bonus on a single Charisma-based skill check or Charisma ability check.
Malatok-Rei
|
Malatok spins off the club with a howl, and protrudes his massive tusks. With bloodlust he goes to gore his for, (the one that landed the blow)
1d20 + 5 ⇒ (17) + 5 = 22
1d6 + 5 ⇒ (4) + 5 = 9
| Ashleaf |
Ashleaf glides gracefully out of his cell, rising to his towering height of just over seven feet. Despite the abuse he has taken his response is rather gentle. He throws a pod full of pollen that lands near some guards and bursts causing them to be drowsy.
Casts Sleep. DC 15 Will save for the two bunched together across the room. Five foot step out of cell.
| GM Gristle |
A guard comes from behind Malatok and attempts to subdue him with one swift swing of the club.
Attack:1d20 + 5 ⇒ (5) + 5 = 10
Damage:1d6 + 3 ⇒ (5) + 3 = 8
| GM Gristle |
Round 1
Initiative 22+:
Bo'Tha fires off a shot from his pistol towards the busy Dashuun in hopes of stopping and invites the derision of Hexin for doing so. He fires high and the shot dangerously ricocheted of the wall.
22:
The guard near Oslo's cell races towards Malatok and lands a harsh blow upon his chest nearly knocking the wind out of him as he struggles for breath.
20:
The freshly released Ashleaf gracefully hurls a pod of pollen causing the closest guard drops unconcious, while the other moves towards Malatok.
19:
Oslo anxiously awaits his release from the hands of the deft and skillful Dashuun.
17:
Dashuun sneaks closer to Fribble's cell ready to liberate the frustrated worm.
17:
Lady curiously watches the action unfold and begins to calculate the possibility of different scenarios, should she gain her freedom.
16:
The guard who fled the scene just moments before re-enters the eastern doors to engage Malatok, swinging at him wildly with his club and missing the raging "beast".
15:
Hexin derides Bo'Tha for his choice of attack and then runs to the brass tube adjacent the western doors to call for help. Delirious in her movement it becomes clear that she is suffering from some effect of the lizard's bite. The room begins to spin slightly as she slows down growing weary with each passing moment. She detects the poison, but there is little that she can do about it now.
13:
Missed by Ashleaf's attack, the second guard rushes to his attacker's position.
10:
The first guard attacked by Ashleaf falls blissfully unaware into a deep sleep despite the ensuing chaos.
7:
Fribble sits quietly playing out in his mind just how he plans to make his captors pay.
3:
Malatok-Rei gores the guard he charged into the side of his face, knocking back his hood and exposing his frightening visage. The attack was actually an improvement into what looks to be a melting of beasts and human parts into a solid creature. Malatok manages to seriously hurt his attacker who is equally steadfast in finishing the fight,
End Round 1
==================
Round 2
| GM Gristle |
Malatok-Rei: 1d20 + 1 ⇒ (16) + 1 = 17
Oslosuenus: 1d20 + 0 ⇒ (2) + 0 = 2
Dashuun: 1d20 + 6 ⇒ (17) + 6 = 23
Lady: 1d20 + 3 ⇒ (2) + 3 = 5
Ashleaf: 1d20 + 7 ⇒ (13) + 7 = 20
Fribble: 1d20 ⇒ 10
Hape 1: 1d20 + 3 ⇒ (13) + 3 = 16
Hape 2: 1d20 + 3 ⇒ (11) + 3 = 14
Hape 3: 1d20 + 3 ⇒ (4) + 3 = 7
Hape 4: 1d20 + 3 ⇒ (16) + 3 = 19
Bo’Tha 1d20 + 7 ⇒ (5) + 7 = 12
Hexin 1d20 + 8 ⇒ (9) + 8 = 17
| GM Gristle |
Initiative 23: Dashuun
20: Ashleaf
19: Guard 4
17+: Malatok
17: Hexin
16: Guard 1
14: Guard 2
12: Bo'Tha
10: Fribble
7: Slumbering Guard
5: Lady
2: Oslo
| GM Gristle |
I'm going to go with what seems logical on the body slam. A successful grapple, followed by a DC 20 strength check and an unsuccessful CMD will cause 10 points of force damage. The gore seems very effective as well.
| GM Gristle |
There in the middle of the cell stands a three-feet tall pedestal with an adamantine box atop of it. The tiny holes give you just enough view of the creature inside. It is a two-foot long worm with an interesting mandible. The cell is much cleaner than the others. The box is secured with an iron lock.
| GM Gristle |
You could eat it, but the mandible leads you to believe that once swallowed, it would perhaps begin eating you...from the inside.
| Fribble |
"Please let me out, whatever just opened the door." Comes the vibrating croaking request to the invisible door opener. The small worm wiggles to the edge of its cage and places its feelers against the opening of the box, shaking it back and forth in a clear gesture of trying to escape.
| LJ 447-LADY1 |
On my turn
Lady looks over her scraps and tools and begins to study the door. thinking she knows how to dismantle it she attempts to free her self.
Disable Device1d20 + 7 ⇒ (19) + 7 = 26
| Oslosuenus |
Oslo continues to watch and hear the sounds of opening doors. He waves a pseudopod out the cell window, "Mau oona setre!"
delay again
Current AC: 10 (10 Flat-footed / 10 Touch)
Current HP: 10 / 10 remaining
Current Weapon in Hand:
b]Conditions in effect:[/b]
Spells (0-level, DC 13, at will) Create Water, Purify Food and Drink, Light;
(1st level, DC 14) Cause Fear©, Inflict Light Wounds, Cure Light Wounds (d)
Channel Energy (1d6, DC 14) 5 of 5 uses remaining
Restorative Touch (Su) 6 of 6 uses remaining - Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition.
Touch of Glory (Sp): 6 of 6 uses remaining - Give it a +1 bonus on a single Charisma-based skill check or Charisma ability check.
| GM Gristle |
| GM Gristle |
Bo'Tha draws a scimitar and rapidly advances upon Fribble's cell searching for the treacherous Dashuun.
Hexin is right behind him with what appears to be a hand cannon in one hand and a short sword in the other.
| GM Gristle |
Bo'Tha's attacks Dashuun. Attack:1d20 + 5 ⇒ (6) + 5 = 111d100 ⇒ 27
Damage:1d6 + 3 ⇒ (6) + 3 = 9
| GM Gristle |
Round 2
Initiative 23:
Dashuun unlocks Fribble's cell to find strange noises eminating from the box. He looks inside at the worm, contemplating a quick snack before he notices Bo'Tha rushing toward him.
20:
Ashleaf wistfully upends the guard flanking Malatok leaving him on the floor and very surprised by the strength of the magnicicent vine that surged forth and grabbed him like a powerful tentacle.
19:
Guard 4 Attempts to stand up, provoking an AoO from Ashleaf.
17+:
Malatok mauls the bloodied guard with a gore from his mighty tusks, this time blinding the wretched creature and causing him to lose consciousness.
17:
Hexin grabs what appears to be a hand cannon of sorts and heads to Fribble's cell to put an end to this nonsense once and for all.
16:
Guard 1 rushes to Ashleaf's flank, club drawn in an attempt to subdue the mighty vine.
14:
Guard 2 is rendered blind and unconscious by Malatok's powerful gore and continues to lay on the floor bleeding out.
12:
Bo'Tha erratically rushes Fribble's cell to locate the mischievous Dashuun and subdue him. Striking at him furiously with his scimitar missing the vanishing lizard creature.
10:
Frustratingly, Fribble does his best to communicate his need to be released by shaking his cage and verbally causing a ruckus.
7:
The Slumbering Guard is dreaming of who knows what such a mortifying creature could dream of.
5:
Lady notices a seam that she missed before and quickly begins to disassemble it in order to loosen the door.
2:
Oslo anxiously awaits his chance to participate in the escape, relying heavily on perhaps the successes of Dashuun.
Bo'Tha! Disengage and get the beastriders to mount up. Take Laryn and my bag of gold to Alak. He will be sure to help us! Hexin orders the angered Bo'Tha.
End round 2
===================
Round 3
| Ashleaf |
Hmm, next time I'm going to be more specific. Tanglevine has a 15' reach, as jumping into Melee isn't my thing. Also, Malatok should get an attack of opportunity against a standing adjacent target as well. (which was my intent the whole time as Ashleaf doesn't have a natural weapon.)
Ashleaf cocks his head as the guard tries to get up, standing impassively for a second, and then begins moving rapidly.
Withdraw action, to the other side of the room, next to the other cells.
| GM Gristle |
Ashleaf, I will reset map with your intended action, if you can see the coordinates, can you tell me where to place you?
Malatok, state action for AoO.
| LJ 447-LADY1 |
More door dismantling, gonna bring it down,
Disable Device 1d20 + 7 ⇒ (3) + 7 = 10
| Ashleaf |
M16, thank you. Instead of a withrdraw, I would like to use tanglevines to do a disarm on Bo'Tha. If successful, I can pick it up as a swift action, because I am unarmed.
Ashleaf leaves the scrum in the center of the room and begins to help his rescuer. Vines swing out from the plant man toward the scimitar wielder, wresting the weapon from his grip.
Disarm from N13:1d20 + 5 ⇒ (18) + 5 = 23
| GM Gristle |
Malatok's physical response rings true striking the guard hard in the head.
Round 3
Malatok-Rei: 1d20 + 1 ⇒ (4) + 1 = 5
Oslosuenus: 1d20 + 0 ⇒ (5) + 0 = 5
Dashuun: 1d20 + 6 ⇒ (3) + 6 = 9
Lady: 1d20 + 3 ⇒ (5) + 3 = 8
Ashleaf: 1d20 + 7 ⇒ (19) + 7 = 26
Fribble: 1d20 ⇒ 11
Hape 1: 1d20 + 3 ⇒ (2) + 3 = 5
Hape 4: 1d20 + 3 ⇒ (4) + 3 = 7
Bo’Tha 1d20 + 7 ⇒ (17) + 7 = 24
Hexin 1d20 + 8 ⇒ (14) + 8 = 22
| GM Gristle |
Round 3
Initiative 26:
Ashleaf gracefully disarms Bo'Tha who drops his scimitar to the floor.
24: Bo'Tha suffers a vicious bite by the lizard man but following orders, makes a sprint towards the western doors to make the preparations ordered by Hexin.
22: Hexin aims the hand cannon at Fribble's cell and a burst of blinding light illuminates the entire lab in a flash of linding light.
Creatures save or be dazzled
11:Fribble
9: Dashuun
8: Lady manages to get the welded cover off of the cell door hing and then realizes there is no access to the pins because they are actually cast into the door. The hinge in the wall has weakened however.
7: Guard 4
5: Malatok
5: Oslo
5: Guard 1
5: Guard 1
| GM Gristle |
Map is updated
I love tanglevaines, but I don't see anything about it on your character sheet. Are you basically using appendages like a whip?