The Experiment: a campaign for custom races

Game Master Tenro

Homebrew campaign where aliens have been snatched from their home planets for experimentation to create a race of "super" warriors.


401 to 450 of 669 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Fribble will grab the wand and potion.


Gathlain Bard (Flame Dancer) 8

Ashleaf holds the items he found with a bit of trepidation. He didn't really know what they were used for. The rope was dead after all, it couldn't tie itself to anything, so he set it gingerly in a corner and began to re-bury it. The bandolier looked like some sort of weaponry, so he handed it to the Lady as it seemed to be the thing to do. He also wanted to hand the scimitar off, as he didn't really know how to use one.


HP 17 / 17 AC 10 (FF 10, Touch 10) Saves: Fort +5, Ref +0, Will +6

Oslo nods his thanks to the robot and moves forward as the others find a myriad of items. He taps Ashleaf on the shoulder and shakes his form in 'no' manner and holds a psudopod out for the rope.

Once the items are found and taken the ooze tries to motion the others on (if there is an on) or to return to find another way out. "Rourood, rourood!"

ulbnor:
Escape, escape!

Status:
Initiative: +0 Perception: +7
Current AC: 10 (10 Flat-footed / 10 Touch)
Current HP: 10 / 10 remaining
Current Weapon in Hand: Blaster Pistol, rope.
Spells (0-level, DC 13, at will) Create Water, Purify Food and Drink, Light;
(1st level, DC 14) Cause Fear©, Inflict Light Wounds©, Cure Light Wounds (d)©
Channel Energy (1d6, DC 14) 5 of 5 uses remaining
Restorative Touch (Su) 6 of 6 uses remaining - Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition.
Touch of Glory (Sp): 6 of 6 uses remaining - Give it a +1 bonus on a single Charisma-based skill check or Charisma ability check.


Gathlain Bard (Flame Dancer) 8

Ashleaf looked at the ooze, then at the rope, then at the ooze again and gave him the rope. He cocked his head to see if that is really what he wanted and when he accepted it he seemed to be a little unsettled, but ready to move. He moves forward along with the group.


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

Lady smiles and takes the bandoleer and slips in a few items as she walks towards the small reptilian fellow.

" Kar ty Drago segi"

Draconic:
"Do you know Draconic?"


"Di ekmiv Si tir."

Draconic:
"Of course I do."

Dashuun then proceeds down the hall quickly, but keeps his eyes open. Darkvision 60ft

Perception: 1d20 + 4 ⇒ (19) + 4 = 23

GM:
Still want to know the contents of that pack though.


Current map

Dashuun:
When you open the backpack, it somehow knows what you are looking for. it immediately presents you with a set of masterwork theieve's tools, then a scroll and then a hand crossbow.

The pristine backpack most likely survived because it did not look at all like a regular backpack of leather, but more like a leathery mound of some dragonlike skin. Perhaps it was thought to be some alien appendage and discarded with the rest of the 'evidence.'


Current map

Outside the door to the northern corridor the sounds of a loud cluster of boots running comes to a halt. Then you can hear them preparing for something.


Current map

You can decide to go back out of the corridor, or push ahead into the darkness. Either way, let me know. Going ahead requires a DC15 perception check.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Do you keep forgetting some of us have darkvision, or is there another reason we can't see? Nothing is dark to Fribble. He has the racial trait:See in Darkness (4 RP)

Prerequisites: None.

Benefit: Members of this race can see perfectly in darkness of any kind, including that created by spells such as deeper darkness.

So he should be able to see all the way down the hallway, unless there is something physical blocking his sight.


Current map

The latter, now make the check please.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Perception: 1d20 + 1 ⇒ (10) + 1 = 11

Ok. So at row 33 on the map, is there a wall, or what is Fribble seeing?


Perception: 1d20 + 4 ⇒ (12) + 4 = 16


Current map

Fribble sees the wall at the far end of the corridor and discerns enough light to make out the continuation to the right.

Perception DC15:
you notice something remiss about the far wall. It seems obscured in some way. Almost like you are looking through something transparent, but not completely smooth.


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

perception1d20 + 3 ⇒ (5) + 3 = 8


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Fribble points ahead and then looks to the others, raising his shoulders.


Dashuun continues ahead, wary of the wall. He prepares to stab it should it become animate, having already seen more unusual creatures than he thought existed in all of nature.

"Larchii di nomeno dos."

Draconic:
"Beware of this wall."


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

She still holds the spear she has as well as several nicknacks and tools in her bag. Her hand made crossbow hangs off her bandoleer and she looks to Dashuun

" Agi E sovi illsavasti Ci noovi driss soli"

Draconic:
"Maybe I should devise a translator for all of us to communicate?"

She contemplates this as he looks about the room for any useful items,Ie gears, metals ect.

Perception 1d20 + 3 ⇒ (9) + 3 = 12


Current map

The rush of boots have stopped outside the door. You recognize the sound of the human female voice referred to as Hexin by some of the other guards and workers. She laughs and says in common.

common:
[b]They have entered the cleaning corridor. Either they will be common back out this way, or they won't be coming out. Either way, post shooters at the other end, we have them trapped.


Current map
LJ 447-LADY1 wrote:

She still holds the spear she has as well as several nicknacks and tools in her bag. Her hand made crossbow hangs off her bandoleer and she looks to Dashuun

" Agi E sovi illsavasti Ci noovi driss soli"

** spoiler omitted **

She contemplates this as he looks about the room for any useful items,Ie gears, metals ect.

Perception 1d20+3

Lady finds a light steel quick draw shield admist the rubble.


Current map

Back out of the doors, or proceed through the Northern Corridor? Which shall it be?


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

Hearing the voice of the woman Lady looks to Dashuun and relays the phrase to him in Draconic.

She slides the shield on her and looks about the place. She looks at her bag and her cross bow. She quickly fastens some bolts for her bow.

Craft 1d20 + 7 ⇒ (4) + 7 = 11


Since it was in common, I'll let the others weigh in.


Current map

Choosing not to go backwards and face a horde of guards, the party, led by Fribble runs headlong into a large, fully-transparent cube of shimmering plasma.

The creature catches Fribble off-guard and tries to slam him backwards.
Attack: 1d20 + 2 ⇒ (11) + 2 = 13


Current map

The attack misses the surprised Fribble.


Current map

Initiative:

Malatok-Rei: 1d20 + 1 ⇒ (5) + 1 = 6
Oslosuenus: 1d20 + 0 ⇒ (15) + 0 = 15
Dashuun: 1d20 + 6 ⇒ (15) + 6 = 21
Lady: 1d20 + 3 ⇒ (12) + 3 = 15
Ashleaf: 1d20 + 7 ⇒ (9) + 7 = 16
Fribble: 1d20 ⇒ 12
Monster1d20 - 5 ⇒ (15) - 5 = 10


Current map

Initiative

21:Dashuun
16:Ashleaf
16:Malatok-Rei
15:Oslo
15:Lady
12:Fribble
10:Monster

When you are ready, please state action and then I will sum up round 1.


Dashuun stabs the thing with his daggers and bites at it viciously.
dagger 1: 1d20 + 3 ⇒ (3) + 3 = 6, Damage: 1d3 + 1 ⇒ (2) + 1 = 3
dagger 2: 1d20 + 3 ⇒ (9) + 3 = 12, Damage: 1d3 + 1 ⇒ (2) + 1 = 3
bite: 1d20 ⇒ 6, Damage: 1d2 + 1 ⇒ (2) + 1 = 3


Gathlain Bard (Flame Dancer) 8

Ashleaf stares at the large creature and is puzzled at what to do.

Does the plasma have anything floating inside it? Perhaps a weapon or something like that is in there that I could steal. If not, Ashleaf will try a spore to daze it, but that won't work.


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

Lady studies the situation and looks about. I Tap Ashleaf with the spear and than begin to load my hand cross bow.

Ashleaf you know have use of a shiny slightly used by some former alien Spear :D


HP 17 / 17 AC 10 (FF 10, Touch 10) Saves: Fort +5, Ref +0, Will +6

As the two melee combatants are having at some sort of... ooze... Oslo holds his action, not wanting to risk a shot with his blaster pistol or getting in too close just yet.

Knowledge (Biology/Nature) on ooze thingy: 1d20 + 5 ⇒ (15) + 5 = 20
Delay

Status:
Initiative: +0 Perception: +7
Current AC: 10 (10 Flat-footed / 10 Touch)
Current HP: 10 / 10 remaining
Current Weapon in Hand: Blaster Pistol, rope.
Spells (0-level, DC 13, at will) Create Water, Purify Food and Drink, Light;
(1st level, DC 14) Cause Fear©, Inflict Light Wounds©, Cure Light Wounds (d)©
Channel Energy (1d6, DC 14) 5 of 5 uses remaining
Restorative Touch (Su) 6 of 6 uses remaining - Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition.
Touch of Glory (Sp): 6 of 6 uses remaining - Give it a +1 bonus on a single Charisma-based skill check or Charisma ability check.


Current map

Malatok attacks the ooze with furious rage using the bone. Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


Current map
Ashleaf wrote:

Ashleaf stares at the large creature and is puzzled at what to do.

Does the plasma have anything floating inside it? Perhaps a weapon or something like that is in there that I could steal. If not, Ashleaf will try a spore to daze it, but that won't work.

There is a silver-looking morningstar inside the gelatin.


Current map

Fribble claws and bites viciously at the creature.
Claw Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Claw Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Bite Attack: 1d20 + 2 ⇒ (10) + 2 = 12


Current map

1d6 + 4 ⇒ (1) + 4 = 5
1d4 + 4 ⇒ (1) + 4 = 5
1d4 + 4 ⇒ (1) + 4 = 5


Current map

The creature herks and jerks and shifts his body back and quickly forward to slam fribble. Attack: 1d20 + 3 ⇒ (8) + 3 = 11 damage: 1d6 ⇒ 21d6 ⇒ 1


Current map

Oslo:
You remember studying a book of creatures on your home planet that included this one, known on Golarion as a gelatinous cube.gelatinous cube


Current map

Round 1

21:Dashuun tears into the plastic flesh of the creature which lets loose of a high-pitched squeal as it rips.

16:Ashleaf*

16:Malatok-Rei cuts deeply into the creature with the makeshift bone club as it emits another shriek.

15:Oslo remembers some information about the creature.

15:Lady loads her hand crossbow.

12:Fribble connects with a fierce bite and claw attack upon the creature that further shreds his flesh.

10:The transparent creature is full of detritus and items and attacks clumsily at Fribble as it slowly moves toward him.

End of Round 1
======================
Begin Round 2

Please act again.


Gathlain Bard (Flame Dancer) 8

Ashleaf takes the spear, holding it awkwardly. He was unused to the method these fleshy creatures used to mangle each other. But he gave the item a swift thrust just to see how it handled in the air.

Attack 1d20 ⇒ 6
Damage 1d6 ⇒ 2


Dashuun continues to filet the cube as madly as possible.
Dagger 1: 1d20 + 3 ⇒ (2) + 3 = 5, Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Dagger 2: 1d20 + 3 ⇒ (8) + 3 = 11, Damage: 1d3 + 1 ⇒ (2) + 1 = 3
Bite: 1d20 ⇒ 11, Damage: 1d2 + 1 ⇒ (2) + 1 = 3


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

Lady fires her crossbow
1d20 + 5 ⇒ (8) + 5 = 13
1d4 ⇒ 3


Current map

Malatok attacks the ooze with furious rage using the bone.

Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d8 + 4 ⇒ (8) + 4 = 12


Current map

Fribble claws and bites viciously at the creature again.

Claw Attack:: 1d20 + 2 ⇒ (13) + 2 = 15
Claw Attack:: 1d20 + 2 ⇒ (10) + 2 = 12
Bite Attack:: 1d20 + 2 ⇒ (15) + 2 = 17


Current map

1d20 + 1 ⇒ (15) + 1 = 16


Current map

Under great duress, the ooze begins to lift up and lash out at Fribble who is trapped with his comrades behind him boxing him in as the transparent mass quickly engulfs him, where he struggles, writhing briefly until the mass disappears leaving behind a pitiful parasite, helplessly trapped.


HP 17 / 17 AC 10 (FF 10, Touch 10) Saves: Fort +5, Ref +0, Will +6

Oslo moves forth beside Dashunn and uses the bone weapon he found and strikes out at the ooze.

Bone Weapon Attack: 1d20 ⇒ 11 for 1d8 ⇒ 8 damage

Status:
Initiative: +0 Perception: +7
Current AC: 10 (10 Flat-footed / 10 Touch)
Current HP: 10 / 10 remaining
Current Weapon in Hand: Blaster Pistol, rope.
Spells (0-level, DC 13, at will) Create Water, Purify Food and Drink, Light;
(1st level, DC 14) Cause Fear©, Inflict Light Wounds©, Cure Light Wounds (d)©
Channel Energy (1d6, DC 14) 5 of 5 uses remaining
Restorative Touch (Su) 6 of 6 uses remaining - Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition.
Touch of Glory (Sp): 6 of 6 uses remaining - Give it a +1 bonus on a single Charisma-based skill check or Charisma ability check.


Current map

Round 2

21:Dashuun tears into the plastic flesh of the creature which lets loose of a high-pitched squeal again as it rips.

16:Ashleaf curiously pokes the mass with his alien-like spear to its dismay.

16:Malatok-Rei cuts deeply into the creature with the makeshift bone club as it emits another shriek.

15:Oslo slams the bone weapon against the cube so hard that it nearly collapses.

15:Lady fires a bolt that tears through the jelly-like flesh, but comes to a halt before exiting out of the side.

12:Fribble begins to slowly dissolve being little more than a worm in a sea of acidic toxic jelly.

10:The transparent creature is full of detritus and items and begins to shrink slowly towards the floor until it completely collapses and commences a soft bubbling sound, no longer a threat.

What do you do next?


Current map

As you walk past the ooze, you notice another door ahead with a glowing blue rune lighting up the mechanical gears that comprise the hulking door.


Female personality Construct Rogue 2nd hp;21 Low Light Vision, Darkvision 60ft. Precept +4,Immune to Mind Affecting effects,Not subject to ability drain,Ability damage,fatigue,exhaustion,energy drain, nonlethal damage Immune to any Fortitude save that does not also effect object

Lady examines if any of the contents of the gelatin mass was still any of use. She takes what ever is seems salvageable. after taking what is useful, she goes over to the door and examines it.

Knowledge{Engineering}1d20 + 8 ⇒ (19) + 8 = 27

Than after successfully seeing the door and how it works

Disable Device 1d20 + 7 ⇒ (1) + 7 = 8


Dashuun will check for useful items before waving the amulet over the blue rune.

401 to 450 of 669 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Experiment: a campaign for custom races All Messageboards

Want to post a reply? Sign in.