| Ashleaf |
Ashleaf holds the items he found with a bit of trepidation. He didn't really know what they were used for. The rope was dead after all, it couldn't tie itself to anything, so he set it gingerly in a corner and began to re-bury it. The bandolier looked like some sort of weaponry, so he handed it to the Lady as it seemed to be the thing to do. He also wanted to hand the scimitar off, as he didn't really know how to use one.
| Oslosuenus |
Oslo nods his thanks to the robot and moves forward as the others find a myriad of items. He taps Ashleaf on the shoulder and shakes his form in 'no' manner and holds a psudopod out for the rope.
Once the items are found and taken the ooze tries to motion the others on (if there is an on) or to return to find another way out. "Rourood, rourood!"
Current AC: 10 (10 Flat-footed / 10 Touch)
Current HP: 10 / 10 remaining
Current Weapon in Hand: Blaster Pistol, rope.
Spells (0-level, DC 13, at will) Create Water, Purify Food and Drink, Light;
(1st level, DC 14) Cause Fear©, Inflict Light Wounds©, Cure Light Wounds (d)©
Channel Energy (1d6, DC 14) 5 of 5 uses remaining
Restorative Touch (Su) 6 of 6 uses remaining - Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition.
Touch of Glory (Sp): 6 of 6 uses remaining - Give it a +1 bonus on a single Charisma-based skill check or Charisma ability check.
| LJ 447-LADY1 |
Lady smiles and takes the bandoleer and slips in a few items as she walks towards the small reptilian fellow.
" Kar ty Drago segi"
| GM Gristle |
The pristine backpack most likely survived because it did not look at all like a regular backpack of leather, but more like a leathery mound of some dragonlike skin. Perhaps it was thought to be some alien appendage and discarded with the rest of the 'evidence.'
| GM Gristle |
Outside the door to the northern corridor the sounds of a loud cluster of boots running comes to a halt. Then you can hear them preparing for something.
| GM Gristle |
You can decide to go back out of the corridor, or push ahead into the darkness. Either way, let me know. Going ahead requires a DC15 perception check.
| Fribble |
Do you keep forgetting some of us have darkvision, or is there another reason we can't see? Nothing is dark to Fribble. He has the racial trait:See in Darkness (4 RP)
Prerequisites: None.
Benefit: Members of this race can see perfectly in darkness of any kind, including that created by spells such as deeper darkness.
So he should be able to see all the way down the hallway, unless there is something physical blocking his sight.
| GM Gristle |
Fribble sees the wall at the far end of the corridor and discerns enough light to make out the continuation to the right.
| LJ 447-LADY1 |
perception1d20 + 3 ⇒ (5) + 3 = 8
| LJ 447-LADY1 |
She still holds the spear she has as well as several nicknacks and tools in her bag. Her hand made crossbow hangs off her bandoleer and she looks to Dashuun
" Agi E sovi illsavasti Ci noovi driss soli"
She contemplates this as he looks about the room for any useful items,Ie gears, metals ect.
Perception 1d20 + 3 ⇒ (9) + 3 = 12
| GM Gristle |
The rush of boots have stopped outside the door. You recognize the sound of the human female voice referred to as Hexin by some of the other guards and workers. She laughs and says in common.
| GM Gristle |
She still holds the spear she has as well as several nicknacks and tools in her bag. Her hand made crossbow hangs off her bandoleer and she looks to Dashuun
" Agi E sovi illsavasti Ci noovi driss soli"
** spoiler omitted **
She contemplates this as he looks about the room for any useful items,Ie gears, metals ect.
Perception 1d20+3
Lady finds a light steel quick draw shield admist the rubble.
| LJ 447-LADY1 |
Hearing the voice of the woman Lady looks to Dashuun and relays the phrase to him in Draconic.
She slides the shield on her and looks about the place. She looks at her bag and her cross bow. She quickly fastens some bolts for her bow.
Craft 1d20 + 7 ⇒ (4) + 7 = 11
| GM Gristle |
Choosing not to go backwards and face a horde of guards, the party, led by Fribble runs headlong into a large, fully-transparent cube of shimmering plasma.
The creature catches Fribble off-guard and tries to slam him backwards.
Attack: 1d20 + 2 ⇒ (11) + 2 = 13
| GM Gristle |
Malatok-Rei: 1d20 + 1 ⇒ (5) + 1 = 6
Oslosuenus: 1d20 + 0 ⇒ (15) + 0 = 15
Dashuun: 1d20 + 6 ⇒ (15) + 6 = 21
Lady: 1d20 + 3 ⇒ (12) + 3 = 15
Ashleaf: 1d20 + 7 ⇒ (9) + 7 = 16
Fribble: 1d20 ⇒ 12
Monster1d20 - 5 ⇒ (15) - 5 = 10
| GM Gristle |
Initiative
21:Dashuun
16:Ashleaf
16:Malatok-Rei
15:Oslo
15:Lady
12:Fribble
10:Monster
When you are ready, please state action and then I will sum up round 1.
| LJ 447-LADY1 |
Lady studies the situation and looks about. I Tap Ashleaf with the spear and than begin to load my hand cross bow.
Ashleaf you know have use of a shiny slightly used by some former alien Spear :D
| Oslosuenus |
As the two melee combatants are having at some sort of... ooze... Oslo holds his action, not wanting to risk a shot with his blaster pistol or getting in too close just yet.
Knowledge (Biology/Nature) on ooze thingy: 1d20 + 5 ⇒ (15) + 5 = 20
Delay
Current AC: 10 (10 Flat-footed / 10 Touch)
Current HP: 10 / 10 remaining
Current Weapon in Hand: Blaster Pistol, rope.
Spells (0-level, DC 13, at will) Create Water, Purify Food and Drink, Light;
(1st level, DC 14) Cause Fear©, Inflict Light Wounds©, Cure Light Wounds (d)©
Channel Energy (1d6, DC 14) 5 of 5 uses remaining
Restorative Touch (Su) 6 of 6 uses remaining - Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition.
Touch of Glory (Sp): 6 of 6 uses remaining - Give it a +1 bonus on a single Charisma-based skill check or Charisma ability check.
| GM Gristle |
Malatok attacks the ooze with furious rage using the bone. Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
| GM Gristle |
Ashleaf stares at the large creature and is puzzled at what to do.
Does the plasma have anything floating inside it? Perhaps a weapon or something like that is in there that I could steal. If not, Ashleaf will try a spore to daze it, but that won't work.
There is a silver-looking morningstar inside the gelatin.
| GM Gristle |
Fribble claws and bites viciously at the creature.
Claw Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Claw Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Bite Attack: 1d20 + 2 ⇒ (10) + 2 = 12
| GM Gristle |
The creature herks and jerks and shifts his body back and quickly forward to slam fribble. Attack: 1d20 + 3 ⇒ (8) + 3 = 11 damage: 1d6 ⇒ 21d6 ⇒ 1
| GM Gristle |
| GM Gristle |
Round 1
21:Dashuun tears into the plastic flesh of the creature which lets loose of a high-pitched squeal as it rips.
16:Ashleaf*
16:Malatok-Rei cuts deeply into the creature with the makeshift bone club as it emits another shriek.
15:Oslo remembers some information about the creature.
15:Lady loads her hand crossbow.
12:Fribble connects with a fierce bite and claw attack upon the creature that further shreds his flesh.
10:The transparent creature is full of detritus and items and attacks clumsily at Fribble as it slowly moves toward him.
End of Round 1
======================
Begin Round 2
Please act again.
| LJ 447-LADY1 |
Lady fires her crossbow
1d20 + 5 ⇒ (8) + 5 = 13
1d4 ⇒ 3
| GM Gristle |
Malatok attacks the ooze with furious rage using the bone.
Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
| GM Gristle |
Fribble claws and bites viciously at the creature again.
Claw Attack:: 1d20 + 2 ⇒ (13) + 2 = 15
Claw Attack:: 1d20 + 2 ⇒ (10) + 2 = 12
Bite Attack:: 1d20 + 2 ⇒ (15) + 2 = 17
| GM Gristle |
Under great duress, the ooze begins to lift up and lash out at Fribble who is trapped with his comrades behind him boxing him in as the transparent mass quickly engulfs him, where he struggles, writhing briefly until the mass disappears leaving behind a pitiful parasite, helplessly trapped.
| Oslosuenus |
Oslo moves forth beside Dashunn and uses the bone weapon he found and strikes out at the ooze.
Bone Weapon Attack: 1d20 ⇒ 11 for 1d8 ⇒ 8 damage
Current AC: 10 (10 Flat-footed / 10 Touch)
Current HP: 10 / 10 remaining
Current Weapon in Hand: Blaster Pistol, rope.
Spells (0-level, DC 13, at will) Create Water, Purify Food and Drink, Light;
(1st level, DC 14) Cause Fear©, Inflict Light Wounds©, Cure Light Wounds (d)©
Channel Energy (1d6, DC 14) 5 of 5 uses remaining
Restorative Touch (Su) 6 of 6 uses remaining - Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition.
Touch of Glory (Sp): 6 of 6 uses remaining - Give it a +1 bonus on a single Charisma-based skill check or Charisma ability check.
| GM Gristle |
Round 2
21:Dashuun tears into the plastic flesh of the creature which lets loose of a high-pitched squeal again as it rips.
16:Ashleaf curiously pokes the mass with his alien-like spear to its dismay.
16:Malatok-Rei cuts deeply into the creature with the makeshift bone club as it emits another shriek.
15:Oslo slams the bone weapon against the cube so hard that it nearly collapses.
15:Lady fires a bolt that tears through the jelly-like flesh, but comes to a halt before exiting out of the side.
12:Fribble begins to slowly dissolve being little more than a worm in a sea of acidic toxic jelly.
10:The transparent creature is full of detritus and items and begins to shrink slowly towards the floor until it completely collapses and commences a soft bubbling sound, no longer a threat.
What do you do next?
| GM Gristle |
As you walk past the ooze, you notice another door ahead with a glowing blue rune lighting up the mechanical gears that comprise the hulking door.
| LJ 447-LADY1 |
Lady examines if any of the contents of the gelatin mass was still any of use. She takes what ever is seems salvageable. after taking what is useful, she goes over to the door and examines it.
Knowledge{Engineering}1d20 + 8 ⇒ (19) + 8 = 27
Than after successfully seeing the door and how it works
Disable Device 1d20 + 7 ⇒ (1) + 7 = 8