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The golems slam into the bottom of the bit and you can here the sound of stone cracking below. Malcom on the other hand pushes off the golem he slammed into and jumps over to the other side of the dais just beyond where the second golem stood before he fell too.
The Golems on there turn stand up but are unable to climb out.
Round 2 actions please

Aelaeron Beast-Caller |

Aelaeron begins chanting in a low sing-song voice, rocking back and forth.
Casting summon monster III to summon 1d3 small magma elementals. They are +4 to Str & Con due to augment summoning feat and will appear on my turn next round.

Pendin Fust |

Pendin looks down at the golems in the pit and shakes his head. "Well done Aelaeron! This is an amazing piece of magic!" He looks around to see if there is any other danger.
Perception 1d20 + 20 ⇒ (13) + 20 = 33

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Round 2
Perception Check
1d20 + 15 ⇒ (3) + 15 = 18
Attack roll #1
1d20 + 9 ⇒ (17) + 9 = 26
Attack roll #2
1d20 + 9 ⇒ (20) + 9 = 29
Possible Crit if allowed
1d20 + 9 ⇒ (14) + 9 = 23
Damage #1
1d6 ⇒ 3
Sneak attack damage if allowed
6d6 ⇒ (1, 5, 4, 1, 2, 4) = 17
Total damage if allowed
3 + 3 + 5 + 3 + 3 + 4 = 21 with deadly and powerful
Damage #2
3d6 ⇒ (3, 1, 4) = 8
Sneak attack damage if allowed
6d6 ⇒ (2, 4, 2, 1, 6, 2) = 17
Total damage if allowed
8 + 3 + 4 + 3 + 3 + 6 + 3 = 30 with deadly and powerful
Total Damage if all allowed
21 + 30 = 51
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Drake moves up slightly from the side of the hole from the shadow and shoots down on the Golems and focuses his attacks on the one that to him looks hurt the most.

Chirinide the Half-Elf |

Chiri grabs the bow, and moves up to the hole shifting to normal.
"Who's bright idea was it to start this while we were scattered? Next someone is going to activate a golem, let's collect together first and ready for battle before doing so."
She takes a shot down the hole,
1d20 + 12 ⇒ (20) + 12 = 321d6 ⇒ 6
1d20 + 12 ⇒ (7) + 12 = 19

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Malcom you stand there in satisfaction while Aelaeron cast another spell this time to summon some sort of creatures. Pendin from your view you can see these golem are hurt but are not down. Drake and chirinide you unleash several attacks on them and between the two of you, you destroy one and cause some damage to the other.
The last of the golems stands up on its turns and tries to scramble out of the to no avail.
round 3 actions

Aelaeron Beast-Caller |

1d3 ⇒ 1 small, vaguely man-shaped blob of black, glassy stone appears next to.the pit. It opens its maw wide and vomits forth a stream of molten lava which puddles in the bottom of the pit, burning everything inside it.
2d6 ⇒ (2, 1) = 3fire damage.
Meanwhile, Aelaeron takes a rubs a pearl that has been sown into the collar of his robe and recalls the pit forming magic back to his mind.
Isn't there still one more statue on the top level of the dais? Go kill it, yeesh.

Pendin Fust |

"I think Aelaeron has shown us up quite well, my fighting friends. Maybe our fists and weapons will be proved upon the last statue?"
Pendin goes up to the last statue and strikes it.
Attack 1d20 + 15 ⇒ (19) + 15 = 34
Damage 2d8 + 5 ⇒ (7, 1) + 5 = 13

Pendin Fust |

Confirm Crit 1d20 + 15 ⇒ (12) + 15 = 27
Damage 2d8 + 5 ⇒ (2, 8) + 5 = 15

Chirinide the Were-Tigress |

"Ahh, but number three has had a chance to act and hasn't, for what reason?"
Chiri morphs and walks calmly over if the statue has not moved, or if it has moved aggresively, she pounces at the staff going for a quick disarm if able. (Or a quick grab, which ever the case may be. And yes she looks to see how the statue has grabbed it for the easiest way to take the staff, prefering not to break anything)
Use whichever, if either is needed,
Disarm: 1d20 + 13 ⇒ (7) + 13 = 20
Strength: 1d20 + 6 ⇒ (5) + 6 = 11

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Round 3
attack roll #1
1d20 + 14 ⇒ (8) + 14 = 22
attack roll #2
1d20 + 9 ⇒ (11) + 9 = 20
Damage #1
1d6 ⇒ 2
Sneak attack damage if allowed
6d6 ⇒ (5, 6, 1, 6, 2, 5) = 25
Total Damage if Allowed
2 + 5 + 6 + 3 + 6 + 3 + 5 = 30 with deadly and powerful
Damage #2
1d6 ⇒ 6
Sneak attack damage if allowed
6d6 ⇒ (2, 3, 6, 4, 2, 1) = 18
Total Damage if Allowed
6 + 3 + 3 + 6 + 4 + 3 + 3 = 28 with deadly and powerful
Total damage from Both attacks if allowed
28 + 30 = 58
total damage if NOT allow
2 + 6 = 8
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I take up my bow again and Loose 2 arrows down on the last one that is left in the hole.