| Nexumis |
initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Nexumis grins as Malcoms comes to the front, but with our little dragon doing the dirty work, the smart way, Nexumis is even more pleased with the group as a whole.
I think all of us will get through thos alive
As the phantom reveals itself Nexumis points his staff at the mystic, Taste arcane elven bolts haha!
Five blue bolts of arcane energy fly from his gnarled staff, all slamming into the phantom one by one.
one charge on my staff; a small 14 damage...
M1: 1d4 + 1 ⇒ (2) + 1 = 3 m2: 1d4 + 1 ⇒ (4) + 1 = 5 m3: 1d4 + 1 ⇒ (1) + 1 = 2 m4: 1d4 + 1 ⇒ (1) + 1 = 2 m5: 1d4 + 1 ⇒ (1) + 1 = 2
Lord Thasmudyan
|
Pendin begins the round by rushing over to the painted fighter and reach to get him into a grapple and succeeds.
Aelaeron you spend your time examining the fighter and the aura around them your guess is it is some form or variation of summon monster type of spell.
Mousa Bless spell goes off.
About this time Flynn decides to let loose a volley of arrows at Pendin and the fighter. Thankfully they all hit the fighter and damage him quite a bit by hitting every time.
Chirinide you shoot your arrows too but fail to hit the fighter.
Malcom and Drake seem to be waiting to act.
Lastly Nexumis you shoot your bolts and also hit the fighter he seems to take it but still remains standing.
The fighter tries to get out of the hold Pendin has on him but is unable to.
Round 2 actions please.
Drake Ghosthowl
|
round 1 held action
I go and sneak around the one that pendin has grappled
1d20 + 24 ⇒ (6) + 24 = 30
round 2 action
I am going to go in for the sneak attack
to hit
1d20 + 13 ⇒ (4) + 13 = 17
damage if hit
2d4 + 1 ⇒ (4, 2) + 1 = 7
sneak attack damage
6d6 ⇒ (5, 2, 1, 5, 6, 6) = 25
total damage = 35 (7+5+3+3+5+6+6)
| Pendin Fust |
Pin grapple check with +5 for enemy not breaking free 1d20 + 21 + 5 ⇒ (5) + 21 + 5 = 31
Damage in grapple 2d6 + 2 ⇒ (2, 2) + 2 = 6
| Malcom Eviscerator |
---------------------------------------------------------
If you're still taking round 1 actions from Drake and I:
---------------------------------------------------------
Malcom will move up to the nearest enemy (or the one that makes the most sense) and attack.
Primary Hand Attack w/Power Attack: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 1d6 + 14 ⇒ (3) + 14 = 17
Edit:Dex Check for Natural 1: 1d20 + 4 ⇒ (4) + 4 = 8 Likely a fail :(
Off Hand Attack w/Power Attack: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d6 + 14 ⇒ (5) + 14 = 19
-----------------
Round 2 actions:
-----------------
If you're not accepting my round 1 action than substitute the above for this.
Full Round Attack:
Primary Hand Attack w/Power Attack: 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 1d6 + 14 ⇒ (4) + 14 = 18
Primary Hand Attack w/Power Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d6 + 14 ⇒ (3) + 14 = 17
Off Hand Attack w/Power Attack: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 1d6 + 14 ⇒ (4) + 14 = 18
Off Hand Attack w/Power Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 14 ⇒ (2) + 14 = 16
Primary Hand Attack w/Power Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d6 + 14 ⇒ (1) + 14 = 15
Malcoms final attack initiates a free Bull Rush Attack using his attack bonus as his CMB. He will not move up with the enemy. CMB for attack =21.
If your attack is successful, your target is pushed back 5 feet. For every 5 by which your attack exceeds your opponent's CMD you can push the target back an additional 5 feet. You can move with the target if you wish but you must have the available movement to do so. If your attack fails, your movement ends in front of the target.
Lord Thasmudyan
|
At the end of last round, Malcom tried to attack the grappled foe and instead hit himself with his own shield Take 17 damage from your first attack
Pendin you continue to grapple the fighter and are able to pin him and cause him damage.
Aelaeron you cast your spell on Pendin and he grows larger. Pendin you are now considered on size category bigger, so hulk out on this dude :)
Moussa and Flynn seem to be waiting for something to happen.
Chirinide you attack the fighter and hit him this time causing him some more damage.
Drake must think its time to finish this fighter as he slides up and stabs him really hard, gutting the fighter in the process, and causing him to go limp in Pendin's arms.
About this time the remaining candles go out and three other fighters appear.
Nex you magic missle the nearest one and it grunts.
Malcom you go berzerk on the nearest foe after hitting yourself last round and beat him silly with your shield and bull rush him with your last attack and knock him back into the wall behind him.
Round 3 actions
| Moussa Shu-Kri |
Moussa strikes out at the third fighter.
strike one: 1d20 + 16 ⇒ (13) + 16 = 29
damage one: 1d8 + 6 ⇒ (3) + 6 = 9
strike two: 1d20 + 11 ⇒ (7) + 11 = 18
damage two: 1d8 + 6 ⇒ (6) + 6 = 12
Wow, somehow didn't notice a round went by, despite checking daily. Time to give up the sauce a bit I think.
| Aelaeron Beast-Caller |
Aelaeron chants briefly and casts haste
You all feel much faster.
School transmutation; Level bard 3, sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (a shaving of licorice root)
Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
Drake Ghosthowl
|
hasted action
I am going to go in for the sneak attack
to hit
1d20 + 14 ⇒ (12) + 14 = 26
damage if hit
2d4 + 2 ⇒ (3, 1) + 2 = 6
sneak attack damage
6d6 ⇒ (1, 1, 1, 6, 3, 4) = 16
[ooc] so 3+3+3+6+3+4+6 = 28
| Pendin Fust |
Roaring with battle rage, Pendin moves with lightning speed to the nearest combatant...
Hasted Flurry of Blows 1 1d20 + 14 ⇒ (17) + 14 = 31
Damage 3d8 + 6 ⇒ (3, 7, 8) + 6 = 24
Hasted Flurry of Blows 2 1d20 + 14 ⇒ (2) + 14 = 16
Damage 3d8 + 6 ⇒ (5, 3, 4) + 6 = 18
Hasted Flurry of Blows 3 1d20 + 14 ⇒ (6) + 14 = 20
Damage 3d8 + 6 ⇒ (4, 7, 6) + 6 = 23
Hasted Flurry of Blows 4 1d20 + 14 ⇒ (14) + 14 = 28
Damage 3d8 + 6 ⇒ (6, 1, 4) + 6 = 17
Hasted Flurry of Blows 5 1d20 + 9 ⇒ (13) + 9 = 22
Damage 3d8 + 6 ⇒ (8, 2, 1) + 6 = 17
Hasted Flurry of Blows 6 1d20 + 4 ⇒ (2) + 4 = 6
Damage 3d8 + 6 ⇒ (8, 7, 8) + 6 = 29
Trip nearest 1d20 + 18 ⇒ (11) + 18 = 29
| Flynn Swiftfoot |
He still need a rage spell
Flynn lets loose a barrage of Arrows at the third fighter
1d20 + 19 ⇒ (3) + 19 = 22
1d20 + 19 ⇒ (10) + 19 = 29
1d20 + 19 ⇒ (20) + 19 = 39
1d20 + 14 ⇒ (10) + 14 = 24
1d20 + 14 ⇒ (17) + 14 = 31
1d20 + 9 ⇒ (7) + 9 = 16
Critical Confirm
1d20 + 19 ⇒ (10) + 19 = 29
6d6 + 42 ⇒ (1, 6, 4, 3, 6, 6) + 42 = 68
Using Ki point for US damage
2d6 + 14 ⇒ (4, 5) + 14 = 23
2d6 + 14 ⇒ (4, 4) + 14 = 22
2d6 + 14 ⇒ (2, 4) + 14 = 20
2d6 + 14 ⇒ (2, 4) + 14 = 20
2d6 + 14 ⇒ (5, 4) + 14 = 23
2d6 + 14 ⇒ (1, 3) + 14 = 18
| Chirinide the Were-Tigress |
Chirinide drops her bow and suddenly grows large and monstrous, She will 5' step into flanking if able, then tears into her target.
Attack 1, Claw : 1d20 + 12 ⇒ (4) + 12 = 161d8 + 6 ⇒ (5) + 6 = 11
Attack 2, Bite,hasted: 1d20 + 12 ⇒ (12) + 12 = 242d6 + 6 ⇒ (6, 4) + 6 = 16
Free grapple attempt if bite hits: 1d20 + 17 ⇒ (5) + 17 = 22
flanking not included, if she gets flanking add +2 to the attack rolls and,
Snk Atk dice for flanking: 2d6 ⇒ (4, 2) = 62d6 ⇒ (1, 5) = 6
This turn, standard action attacks, next turn, full round of attacks. :)
| Malcom Eviscerator |
Malcom moves up 5 feet and continues his assault!
No Bull Rush this round.
Primary Hand Attack w/Power Attack: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 1d6 + 14 ⇒ (4) + 14 = 18
Primary Hand Attack w/Power Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 + 14 ⇒ (3) + 14 = 17
Off Hand Attack w/Power Attack: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d6 + 14 ⇒ (5) + 14 = 19
Off Hand Attack w/Power Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d6 + 14 ⇒ (2) + 14 = 16
Primary Hand Attack w/Power Attack: 1d20 + 2 ⇒ (1) + 2 = 3 EDIT: Curses! Another Natural 1!
Damage: 1d6 + 14 ⇒ (1) + 14 = 15
EDIT:Dex Check for Natural 1: 1d20 + 4 ⇒ (12) + 4 = 16 YAY!
I added the damage I took last round to my character sheet.
Lord Thasmudyan
|
Pendin you have move to attack the nearest foe and are able to hit with all your normal attacks and hot causing a good amount of damage to the fighter Haste was cast after you so you wouldnt have gotten all the attacks off this round
Aelaeron you cast hast on the party they all seem much faster now.
Moussa you attack with the same one Pendin is going after and hit with two out of three attacks causing some decent damage however the fight remains standing.
Flynn you as well go to town on the fighter Moussa and Pendin are going after, and hit him with 5 of 6 attacks and rip him a new one and in the process finish him off.
Chirinide morphs into a tall creature that looks like a vicious looking tiger standing on its hinde legs, she attacks the next fighter in line but misses with her claws. She however is able to grapple him with a vicious bite as she sinks her teeth into him, he remains standing though.
Drake you move up on the fighter Chirinide is attacking and are able to sneakily attack him as he is distracted by the tigeress in front of him, he takes some damage but continues to stand.
The fighters fight back but all seem to distracted and miss completely on all attempts to hit either Chirinide or Malcom.
Nex seems to be waiting for something
Malcom you hit on the first two attacks on the third of three fighters that appeared but loose some stream with you last two attacks and almost lose your shield in the process but recover at the last moment.
Round 4 actions
Drake Ghosthowl
|
Attacking the same one again.
roll to hit 1st
1d20 + 13 ⇒ (12) + 13 = 25
damage if hit
1d4 ⇒ 3 +
Sneak attack
6d6 ⇒ (4, 1, 3, 4, 6, 4) = 22
so 4+3+3+4+6+4 =24 +3= 27
---------------------------
roll to hit 2nd (Hasted)
1d20 + 13 ⇒ (15) + 13 = 28
damage if hit
1d4 ⇒ 3 +
Sneak attack
6d6 ⇒ (1, 3, 1, 6, 4, 4) = 19
so 3+3+3+6+4+4 =23 +4 =27
(Possible Crit)
1d20 + 13 ⇒ (2) + 13 = 15
damage for crit
2d4 ⇒ (4, 4) = 8
----------------------------
roll to hit 3rd
1d20 + 8 ⇒ (15) + 8 = 23
damage if hit
1d4 ⇒ 1 +
Sneak attack
6d6 ⇒ (5, 3, 4, 1, 4, 5) = 22
so 5+3+4+3+4+5 =24 +4 =28
ooc] (Possible Crit)[/ooc]
1d20 + 13 ⇒ (18) + 13 = 31
damage for crit
2d4 ⇒ (1, 1) = 2
----------------------------
If everyone hits total damage = 27+27+28 =82
IF Crits hit
USING SAME AS ABOVE FOR TO HIT AND DAMAGE
roll to hit 1st
1d20 + 13 ⇒ (12) + 13 = 25
damage if hit
1d4 ⇒ 1 +
Sneak attack
6d6 ⇒ (3, 3, 5, 2, 2, 2) = 17
so 4+3+3+4+6+4 =24 +3= 27
-------------------------
USING SAME AS ABOVE FOR TO HIT AND DAMAGE
roll to hit 2nd (Hasted)
1d20 + 13 ⇒ (2) + 13 = 15
damage if hit
1d4 ⇒ 3
----------------------------
USING SAME AS ABOVE FOR TO HIT AND DAMAGE
roll to hit 3rd
1d20 + 8 ⇒ (13) + 8 = 21
damage if hit
1d4 ⇒ 2 +
Sneak attack
6d6 ⇒ (1, 1, 5, 1, 2, 5) = 15
If everyone hits total damage = 27+3+4 =34
| Pendin Fust |
Pendin grunts a guttural laugh and takes a small step to his nearest opponent and unleashes another flurry against the figure...
This time Hasted FoB
1 1d20 + 14 ⇒ (12) + 14 = 26 Dam 3d8 + 6 ⇒ (7, 3, 3) + 6 = 19
2 1d20 + 14 ⇒ (20) + 14 = 34 Dam 3d8 + 6 ⇒ (2, 1, 1) + 6 = 10
3 1d20 + 14 ⇒ (19) + 14 = 33 Dam 3d8 + 6 ⇒ (8, 8, 7) + 6 = 29
4 1d20 + 14 ⇒ (15) + 14 = 29 Dam 3d8 + 6 ⇒ (3, 7, 4) + 6 = 20
5 1d20 + 9 ⇒ (1) + 9 = 10 Dam 3d8 + 6 ⇒ (8, 2, 8) + 6 = 24
6 1d20 + 4 ⇒ (14) + 4 = 18 Dam 3d8 + 6 ⇒ (5, 4, 2) + 6 = 17
Confirm Crit on 2 1d20 + 14 ⇒ (13) + 14 = 27
Confirm Crit on 3 1d20 + 14 ⇒ (9) + 14 = 23
Confirm Fail on 5 (Dex Mod -1 for Enlarge) 1d20 + 3 ⇒ (11) + 3 = 14
| Moussa Shu-Kri |
Moussa grabs hold of the remaining fighter.
grapple: 1d20 + 17 ⇒ (8) + 17 = 25
He then begins stretching and popping him at his joints.
Direct damage: 1d8 + 5 ⇒ (2) + 5 = 7
direct damage: 1d8 + 5 ⇒ (5) + 5 = 10
If he misses the grapple he uses his other two attacks as just strikes.
attack 2: 1d20 + 10 ⇒ (3) + 10 = 13
attack 3: 1d20 + 15 ⇒ (11) + 15 = 26
And just use the above damage in that case.
| Chirinide the Were-Tigress |
Chrinide continues ripping into the knight.
rake 1: 1d20 + 12 ⇒ (14) + 12 = 261d8 + 6 ⇒ (5) + 6 = 11
rake 2: 1d20 + 12 ⇒ (15) + 12 = 271d8 + 6 ⇒ (6) + 6 = 12
grapple atk: 1d20 + 12 ⇒ (1) + 12 = 132d6 + 6 ⇒ (6, 5) + 6 = 17
haste atk: 1d20 + 12 ⇒ (13) + 12 = 252d6 + 6 ⇒ (6, 1) + 6 = 13
| Malcom Eviscerator |
Primary Hand Attack w/Power Attack: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d6 + 14 ⇒ (3) + 14 = 17
Primary Hand Attack w/Power Attack: 1d20 + 7 ⇒ (11) + 7 = 18
1d6 + 14 ⇒ (2) + 14 = 16
Off Hand Attack w/Power Attack: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 1d6 + 14 ⇒ (6) + 14 = 20
Off Hand Attack w/Power Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 + 14 ⇒ (2) + 14 = 16
Primary Hand Attack w/Power Attack: 1d20 + 2 ⇒ (20) + 2 = 22 CRIT!
Damage: 1d6 + 14 ⇒ (5) + 14 = 19
Confirm Crit: 1d20 + 2 ⇒ (16) + 2 = 18
Additional Damage: 1d6 + 14 ⇒ (3) + 14 = 17
Lord Thasmudyan
|
Pendin you continue to attack the fighter in front of you and land hit after hit only missing once when you nearly take your own head off. Despite several amazing hits the fighter doesn't falls.
About this time Aelaeron decides to be funny and cast a spell on you that changes your skin green lol
Moussa you are able to grab your dude and get start pulling at his limbs he grunts and lets out a loud scream as you pop at some joints out of socket causing him to drop his weapon and go limp as he he dies.
Flynn and Nex stand by holding off as if waiting.
Chirinide and Drake you both move fast towards your fighter you are dealing with and each of you strike at him cause massive amounts of damage together however it is Drake's final attack that brings the fight down.
Malcom you stand toe to toe with the final fighter and begin attacking. You batter the fighter with all four of five hits, the last one a massive skull splinting effort that cause the fighter to go limp and fall to the ground.
the room grows quiet after the last fighter falls.
| Pendin Fust |
"I know of Fey that can perform such things as that...you aren't by chance...part...?"
| Aelaeron Beast-Caller |
From where I'm standing, you look much more otherworldly than she does, Pendin, Aelaeron says with a grin.
He and Luca gather up the extinguished candles, checking to see if any lingering magic remains in them, or if they were merely focal points for the summoning.
Weird, I wasn't seeing updates for this thread for several days. Good thing Pendin's post came up in the sidebar.
| Pendin Fust |
Pendin sheepishly looks down at himself, grins, and shrugs. "When did I turn green?"
| Aelaeron Beast-Caller |
That is one theory, although the fey influence on the elven people is quite attenuated if the denizens of the first world are our progenitors. Aelaeron's tone becomes scholarly and pedantic.
Others hold that the people come from distant worlds and other planes, but that they do not share a common ancestor with the fey. The truth is that no one knows for certain. The elves have come and gone and come again to Golarion over the span of thousands of years, through the elf gates many say, although surely there are other means of transit. Pendin, your skin should return to its normal hue around the same time as your size returns to normal, unless you wish me to hasten the change.
Aelaeron smiles beatifically.
| Pendin Fust |
Pendin blushes, only the red mixing with the green making an unattractive color, "Oh no need, I rather like green. Very interesting, I used to know quite well a Fey woman. Very definitely otherworldly. Regardless of your heritage, Chirinide, you are fearsome in battle! Shall we continue our explorations of this murky place?"
Lord Thasmudyan
|
You open the door on the east side of the room beyond is the large room you guys left only but a few moments ago to the north is the chalice fountain which is now glowing pinkish. To the east is the wall covered in niches and to the south you can make out what looks like a large curtain that extends from the ceiling of the room to the floor. The curtain starts at the wall on eastern side of the wall and from your angle you are sure that it continues out of view to the west.
| Pendin Fust |
"Failing that, Aelaeron, I will be happy to try a route hugging the wall as we discussed before."