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Drake Ghosthowl's page
114 posts. Alias of Krumthi.
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Full Name |
Drake Ghosthowl |
Race |
Human |
Classes/Levels |
Ranger 3 || HP 32/32 || AC 16, T 13, FF 13, CMD 17 || F +5, R +6, W +1 || Per. +6, Init +5 |
Gender |
Male |
Size |
5'10 |
Age |
25 |
Alignment |
CG |
Strength |
13 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
12 |
About Drake Ghosthowl
Drake Ghosthowl
Male Human Ranger 3
LN Medium Humanoid (human)
Hero Points 1
Init +5; Senses Perception +6
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 32 (3d10+6)
Fort +5 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +6, Will +1
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Offense
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Speed 30 ft.
Melee Handaxe +2 (1d6+1/x3) and
. . Scimitar +2 (1d6+1/18-20/x2)
Ranged Darkwood Composite longbow (Str +3) +4/+4 (1d8+2/x3)-Rapid Shot.. with out +6
Special Attacks favored enemy (goblinoids +2)
Ranger Spells Prepared (CL 0):
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Statistics
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Str 13, Dex 16, Con 14, Int 14, Wis 10, Cha 12
Base Atk +3; CMB +4; CMD 17
Feats Endurance, Far Shot, Point Blank Shot, Precise Shot, Rapid Shot
Traits Devotee of the Green (Knowledge [nature]), Reactionary
Skills Bluff +1 (+3 vs. goblinoids), Climb +7, Handle Animal +7, Heal +6, Knowledge (geography) +9 (+11 vs. goblinoids, +11 while in forest terrain), Knowledge (nature) +9 (+11 vs. goblinoids), Perception +6 (+8 vs. goblinoids, +8 while in forest terrain), Ride +9, Sense Motive +0 (+2 vs. goblinoids), Spellcraft +8, Stealth +9 (+11 while in forest terrain), Survival +6 (+8 vs. goblinoids, +8 while in forest terrain, +7 to track), Swim +1 (+5 to resist nonlethal damage from exhaustion)
Languages Common, Cyclops, Elven
SQ combat styles (archery), favored terrain (forest +2), hero points, track, wild empathy
Combat Gear Potion of barkskin +2, Potion of cat's grace, Potion of cure moderate wounds, Potion of invisibility; Other Gear Leaf armor, Arrows (40), Darkwood Composite longbow (Str +3), Handaxe, Scimitar, 547 GP
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TRACKED RESOURCES
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Arrows - 0/40
Potion of barkskin +2 - 0/1
Potion of cat's grace - 0/1
Potion of cure moderate wounds - 0/1
Potion of invisibility - 0/1
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Special Abilities
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Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Far Shot Halve the range increment penalty for extended range.
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs Favored Enemy (Goblinoids).
Favored Terrain (Forest +2) (Ex) +2 to rolls vs Favored Terrain (Forest).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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