Droogami

Chirinide the Were-Tigress's page

6 posts. Alias of DarkLightHitomi.


Full Name

Chirinide the Were-Tigress

Race

Were-tiger, half elf

Classes/Levels

AC 23 -TT 23 - FF 17 - CMD 29 - DR10/Silver - Ini +8

Gender

F

Strength 23
Dexterity 22
Constitution 17
Intelligence 12
Wisdom 13
Charisma 23

About Chirinide the Were-Tigress

Traits:
Reactionary +2 Ini checks
Deft Dodger +1 REF
Magical Knack +2CL

Basics:

Name Chirinide the Were-Tigress
Gender F
Race Half-Elf, were-Tigress
Hair Red
Skin Middle
Eyes Blue-grey
Alignment LN
Religion None
Vision low light, scent
Languages Common, Elven, Draconic
Homeland Hadranian
EXP
LVL 12
HT 5' 11"
WT 145lbs
SIZ m
SPD 30

STR 23 /6.5
DEX 22 /6
CON 17 /3.5
INT 12 /1
WIS 13 /1.5
CHA 23 /6.5

Fort 5.0
Ref 13.5
Will 13.0

AC 23 (+5 nat)
TT 23
FF 17
CMB 13.25 +4 for grappling
CMD 29.25
SR -
DR 10/silver
INI 8

HP 82, 3d8+9d6+9 con

BAB 6.75 /1.75
MAB 8.75 /3.75
GAB 8.75 /3.75
RAB 12.75 /7.75

Bennies 0

Feats:

Feats and Abilities
Achieved Name Notes
C Sneak attack +2d6
C trapfinding
C evasion
C talent fast stealth
C trapsense+1
C cantrips
C eschew mats
BLA compulsion subschool +2 DC
BLA Laughing touch
BLA Woodland stride
BLS spell entangle
BLS spell hideous laughter
BL skill class k nature
C Prof. light armor
C Prof. simple
C Prof. rapier
C Prof. sap
C Prof. shortbow
C Prof. short sword
C Prof. hand x bow
Racial Skill Focus Stealth
Racial Elf blood
Racial Elven Immunities
Racial Keen Senses
Racial Multi-talented
1 Weapon Finesse
3 Dodge
5 Stealthy
7 Natural Spell
9 Craft Wondrous Item
11 Imp Unarmed Strike
BLA Fleeting glance
BLF Mobility
BLS Deep Slumber
BLS Poison

Skills:

Total Name ATT, Ranks Class Bonus
DEX
18Acrobatics 6 9 3 0
13Disable Device 6 4 3 0
12 Escape Artist 6 1 3 2
12 Fly 6 3 3 0
11 Sleight of Hand 6 2 3 0
31 Stealth 6 12 3 10(skill focus & cloak & feat)
INT
7 Craft, Leather working 1 3 3 0
7 Craft, Papercraft 1 3 3 0
6 K Arcana 1 2 3 0
13 Spellcraft 1 9 3 0
CHA
11.5 Diplomacy 6.5 2 3 0
11.5 Use Magic 6.5 2 3 0
WIS
12.5 Perception 1.5 6 3 2
4.5 Survival 1.5 3 nc 0
STR
10.5 Climb 6.5 1 3 0
10.5 Swim 6.5 1 3 0

Weapons:

Weapons
Name ATK Crit DMG
Ammo Type Special
Rapier 12 15/x2 1d6+2
n p keen
Unarmed strike 12 x2 1d4+6
n b imp
Shortbow 12 x3 1d6
p 60ft rng
Claw 12 x2 1d8+6
n s
Bite 12 x2 2d6+6
n p Curse of lycans

Gear:

Gear Load 14.5 gp 2020.4
WT Name Loca Cost
2 Monks outfit 5
Portable Hole 20000
1 Belt of Dex +6, I crafted 18000
Ring of Protection+2 8000
1 Cloak of elvenkind, self crafted 1250
2 Bottle of air 7250
1 Eversmoking Bottle 5400
2 Hand of Glory 8000
1 Headband of CHA +6,Self made 18000
5PH Lyre of Building 13000
Ring of Sustenence 2500
Ring of feather falling 2200
5PH tools 5

2 shortbow 30
0.5 mirror,sml steel 10
0.5PH scroll case (waterproof) 1
inkpen 0.1
ink (Purple) 8
needle 0.5
2 Rapier, Keen 2320

Spell Stats:

DC +2 for compulsions
Spells CL 11
LVL DC PD BNS KN
0 16.5 - - 8
1 17.5 6 2 5
2 18.5 6 2 4
3 19.5 6 1 3
4 20.5 4 1 2
5 21.5 - 1 -
6 22.5 - 1 -
7 23.5 - - -
8 24.5 - - -
9 25.5 - - -

Spell List:

Spell list
LVL Achieved Name Notes
4th Minor Creation
4th Shadow Conjuration
3rd Suggestion
3rd Fly
3rd Dispel Magic
2nd Darkvision
2nd Spider Climb
2nd Cat's Grace
2nd Minor Image
1st Alarm
1st Comp Languages
1st Expeditious Retreat
1st Feather Fall
1st Unseen Servent
3rd BL Deep Slumber
4th BL Poison
1st BL Entangle
2nd BL Hideous Laughter
Item 1/pd Daylight (unavailable)
Item 1/pd See Invisibility (unavailable)
0 Detect Magic
0 Detect Poison
0 Light
0 Ray of Frost
0 Mending
0 Mage Hand
0 Prestidigitation
0 Arcane Mark


Special Abilities:

Grab (Ex)

If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can use grab on creatures of other sizes, it is noted in the creature's Special Attacks line.

The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself.

A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text).

Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.

Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can use grab on creatures of other sizes, it is noted in the creature’s Special Attacks line.

Rake (Ex)

A creature with this special attack gains extra natural attacks under certain conditions, typically when it grapples its foe. In addition to the options available to all grapplers, a monster with the rake ability gains two free claw attacks that it can use only against a grappled foe. The bonus and damage caused by these attacks is included in the creature’s description. A monster with the rake ability must begin its turn already grappling to use its rake—it can’t begin a grapple and rake in the same turn.

Pounce (Ex)

When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).