The Dales and Beyond

Game Master littlehewy

Current Area Map
Current Room Map
Treasure Chest


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Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Not sure on the rules for pulling weapons while moving. If he can get a javelin out and toss as he moves in he will. If not can he throw the greatsword at it?


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Jack turns and fires his bolt into the eight-legged freak!

Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

@Kraz on each of your turns you have access to an action, bonus action, move action, and one interaction with an element. So your interaction for your turn is to pull out your javelin. You may only draw one weapon with your interaction though. If memory serves, the dual weapon feat allows you to draw two in the same round.

Sorin throws a dart from her hidden location.
Dart w Adv: 1d20 + 5 ⇒ (4) + 5 = 91d20 + 5 ⇒ (15) + 5 = 20 for Piercing Damage: 1d4 + 3 ⇒ (3) + 3 = 6


Yep Kraz, you can definitely enter the room and throw a javelin at it. May you roll high!


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Kraz rages as he see's the spider bite into Berg. He moves in pulling a javelin gives it a toss.

"I don't like spiders!"

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Dam: 1d6 + 5 ⇒ (6) + 5 = 11

But he misses wide..


My grease spell was last post on last page, mightve gotten overlooked. Needs a save vs DC 13


Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

AAAARGGHHHHHHHH!!!! Beerg recoils in excruciating pain as he feels the toxins hit his blood stream. In anger and not thinking of what could be potentially fatal he swings back in anger

Maul: 1d20 + 5 ⇒ (12) + 5 = 17
dam: 2d6 + 3 ⇒ (1, 5) + 3 = 9


Kraz and Jack find it difficult to get clear shots as Beerg struggles with the giant spider, but Sorin's throw is true, and her dart sinks into the arachnid's flesh. The spider launches at Beerg once more.

Spider: 1d20 + 5 ⇒ (3) + 5 = 8

Now that he's aware of it, Beerg manages to block the spider's advance with his weapon, and raises it to attack himself. Before he does, Nilelane releases her magic, and suddenly the floor beneath the spider is coated in grease.

Spider's save: 1d20 + 3 ⇒ (18) + 3 = 21

The spider's many legs scrabble, and it manages to stay upright... but its efforts to stay up make it an easy target for Beerg, and he brings his maul down with a crunch. Brown-green fluid splatters over the half-orc.

Round 2 - Initiative Order
Kraz
Jack
Sorin
Spider
Nilelane
Beerg

The spider is definitely bloodied after Sorin and Beerg's successful attacks.


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Trying to get a better angle to fire, Jack moves until he has a clear line of sight, then fires at the beast.

Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Sneak: 1d6 ⇒ 6


The dice are not being kind to you this battle, Jack. That 13 to hit is just shy.


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

Sorin reaches into the folds of her gi and produces another dart. This one flying off of the mark.
1d20 + 5 ⇒ (6) + 5 = 11

Glancing around the room, does she see anything else in the room that could or be a threat?


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Kraz roars and closes the distance to bring his greatsword to bare.

"DIE NASTY SPIDER THING!!"

Attack: 1d20 + 5 ⇒ (20) + 5 = 25

Dam: 2d6 + 5 ⇒ (3, 2) + 5 = 10
Crit: 3d6 ⇒ (1, 6, 5) = 12

He brings the sword in a nasty arc across the spider's thorax..


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

well that should do it. Nicely done.


Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

Beerg feeling week in the legs as the poison has entered his body and then watching Kraz cleave at it so heavily he takes a breath and chugs a healing potion.
potion: 2d4 + 2 ⇒ (2, 4) + 2 = 8


The spider falls to the ground, nearly cloven in two. The natural chamber falls silent as the creature twitches one last time.


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Kraz let's his rage subside before looking around.

Perc: 1d20 + 3 ⇒ (4) + 3 = 7

"Kraz does not like spiders.. Kraz hopes there are no more."


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

"I agree with you big guy! Everyone ok...Beerg you doing well? That spider took a bit of a chunk out of you..."

Once everyone is looked after, Jack goes back to examining the room.


Without requiring a Perception check...

Jack quickly scouts the room, and notices the following objects:
- The half-eaten remains of two large, charred rats sitting near a small, banked fire
- various bones littered around the room
- 15 feet of half-knotted rope
- nine iron spikes
- a flattened lantern
- three wooden clubs
- in the hole where Jack saw the first glint of metal, a bunch of coins (16 cp, 19 sp, 5 gp)

There is also a large (5' high by 6' wide) hole in the wall in the south wall of the room, where the spider leapt from. It appears to be filled with webbing.


Nilelane scoops up the remains of the smashed lantern, and finding a little oil left lights it on fire with a magic whisper tossing it full force into the webbing "...it was the cleansing of the caverns!" burning all the webs away.


The webs take a second to catch, but quickly light up and burn through. The hole that the spider sprang from only goes about 10 feet back into the rock, and is littered with rubble and bones.


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

Sorin will climb up and take a look in the hole. Looking for anything that may identify the spider’s victims. Aaaand for player selfish reasons.


Ha!

The bones are brittle, breaking easily under Sorin's touch. However, a glint of light catches her eye, and reaching under a pile of loose rocks she discovers a small red gemstone (it's a ruby, worth 100 gp...)


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

score!

Sorin says a prayer to Torm as she disturbs resting place of the spider’s victims. Shaking her head as she finds the gem, she was hoping it would be a momento of someone who had fallen here. She climbs back down ”I found a gem” She says holding up the ruby. ”No way of telling who lies in that hole though. The bones where to brittle to identify.


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Jack gathers up the iron spikes and coins, then rejoins the others.

"Well this looks like a dead end...so back out the hole and continue on our way, I suppose."

The rogue looks to the others for any further discussion before heading back into the main tunnel.


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Nilelane quickly annotates the dimensions of the room onto her map. For a moment the writing flickers and vanishes in a colorful swirl, she seems shocked at the outburst "...cursed hallucinations, leave me alone!" swiping at the paper like a horse swats a fly.

Probably taking illusory script next level. Little RP of her learning it.


Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

"Boy did it ever Jack, That thing really got into me..... Kraz, i can officially say i no longer like spiders either." Beergs holding his neck still in shock of the toll it just took.

"lets get out of this hole!" Beerg eagerly heads to the spider lairs exit


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

Sorin catches up with Beerg. Once out of the hole she inspects his wounds to make sure of no lingering effects from the spider venom.

Medicine: 1d20 + 5 ⇒ (3) + 5 = 8

Not even sure what she is looking for, she determines that Beerg seems tough and should be fine. Torm willing. ”You faired better than me. I felt ashamed that the hairy creature was able to put me down so quickly. Torm would approve of your conduct.” She smiles, a break in her serious manner for a moment.


So is everyone done in the spider/quaggoth room, taken what they want, looked at what they want to look at?


Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

Beerg hearing Sorin's words of encouragement uplift him, he offers in return a prolonged nod and a pat on her back. "You faced evil without fear and did not recoil before the enemy. That is all Torm asks of his disciples"


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

Was there anything not examined? We didn’t find anything Quaggoth related. Perhaps we missed it.

Sorin stops and considers the cave befor walker my out. Wondering if they missed any areas of the cave to examine. if she notices any places not searches, she will take a look. If not she will move on with the others.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

"So did Kraz and his good friends finish the mission or is there somewhere else to go?"


GM's screen:
B: 1d20 ⇒ 12
J: 1d20 + 4 ⇒ (3) + 4 = 7
K: 1d20 - 1 ⇒ (10) - 1 = 9
N: 1d20 + 3 ⇒ (10) + 3 = 13
S: 1d20 + 1 ⇒ (1) + 1 = 2
B: 1d20 ⇒ 16
J: 1d20 + 4 ⇒ (5) + 4 = 9
K: 1d20 - 1 ⇒ (7) - 1 = 6
N: 1d20 + 3 ⇒ (6) + 3 = 9
S: 1d20 + 1 ⇒ (2) + 1 = 3

Sorin can't see any hard-to-notice exits from the spider cave, and exits the area through the low entrance with the rest of the party. The main tunnel bends on to the left, and you all press on.

The worn path and the main tunnel continue on in lazy, meandering curves, through several small (30 feet in diameter) chambers. The path itself is treacherous, consisting of semi-packed gravel, with occasional sharp protuberances or loose rocks. The area off the narrow path (certainly no more than one person may pass at a time and remain on the path) is downright dangerous, a jumble of loose rocks, jagged edges, and partially covered crevices.

While the path is obvious, it is difficult to tell if it has been used extensively in the recent past or whether it is an ancient thing, used only by the monsters that lurk in the deepening gloom of the cave. No one appears ever to have made the effort to clear the path of sharp rocks, loose gravel, or other dangers or impediments. The path is simply somewhat more packed and level than the loose and jumbled rocks and crevices of the rest of the cave floor. The walls suggest the rounding effect of waterflow at some time in the distant past, though numerous cave-ins and shifts in the rock have greatly disturbed the smooth contours that must have once existed.

The footing seems even more uncertain and the slope of the floor slightly uphill as you go around the last curve of this section of the cave into a somewhat larger cavern (50 feet in diameter with a roughly 20 foot high ceiling) that has obviously been affected by a seismic shift or some other disturbance which has caused a massive cave-in of boulders, rocks, and large quantities of fine red clay silt from the ceiling of the cavern. An initial glance reveals no obvious exits to the room.

Well, I guess that's it! You can turn around and go home now!


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

”Hmmm, the quagoths were trapped here? Either that or we are missing something somewhere. “ Sorin looks around the room. Walking over to the red silt and runs her hand through it. Even bringing to her nose to sniff. ”I wonder how far down we are. Did you all notice the signs of a waterfall earlier? There has to be way out of here.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Kraz searches for any missed signs of creatures passing or being here.

Surv: 1d20 + 3 ⇒ (7) + 3 = 10


Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

I agree Sorin, There must be something we are missing. Thurbal had maps of this are, Surely this small space ahsnt required mapping if this is all it is? beerg scans the area.

perc: 1d20 ⇒ 6


Perception: 1d20 + 2 ⇒ (16) + 2 = 18

Nilelane creates an illusion of her eyeballs bugging out of their sockets and extending towards a point of interest she notices..."Ooooh...."

Or shes just being weird, if nothing to notice


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Jack also takes time to examine the surroundings


Couple things happen...

Sorin:
As you bend down to touch the red silt of the cave-in, you are astounded to find that your hand passes directly through it!

Kraz:
You notice evidence of many tracks, and they all seem to either begin or end in the middle of the room, as if they just vanished...

Nilelane:
Your eyes are drawn upward, and you notice three similar holes in the ceiling, about three feet in diameter, directly above where Kraz seems to be inspecting the ground. A rope, seemingly camouflaged with red clay, is strung up on the ceiling, and is collected on a hook between the three holes.


Her eyes still extending "Behold! A hidden rope beset on 3 sides by man sized portals..." she sends a dancing light into each hole straight up to see what's inside, after stepping out of the way below.


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

”This silt seems to be an illusion of some kind as well. You say a rope? This does not seem like the work of mindless beasts. We may be getting somewhere now. “ Sorin looks at the others. ”I think we should go up. ”


Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

Beerg takes a moment to see the rope the others have so clearly noticed. "I'll head up first if you'd like?" Beerg grabs the rope and gives it a solid tug to ensure its sturdiness. The climbs the rope to top.
ath: 1d20 + 5 ⇒ (18) + 5 = 23


The rope isn't hanging down, it's held up on a hook about 20 feet overhead. You can save that climb roll though.


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

ahh so the portals Nilelane saw were down? They must go through the fake red silt?


Sorry, I haven't been clear. Now that Nilelane has pointed them out, you can all see three shafts of three foot diameter in the middle of the ceiling, directly above where Kraz is looking at tracks. There's a rope up there, but it's coiled up on a hook in between the holes, not hanging down. You need to get it to hang down before you can climb it. Also Soren, your hand went through silt at the cave-in, and the rubble beneath it.


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Jack looks surprised at everything he had missed while looking around.

Get a grip Jacky-boy! Any of those things could have been a trap! Head on a swivel boy...these people are counting on you!, he thinks as he goes to examine all the finds.

"Well now, that is a good bit of detecting. Excellent job. Now let's take a look at this illusion first shall we...then we will try to figure out how to get that rope down."


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Ok so we are looking at two seperate hidden areas then? One through the rubble and one into the ceiling?

How tall is the ceiling?


Kraz Thadoom wrote:

Ok so we are looking at two seperate hidden areas then? One through the rubble and one into the ceiling?

How tall is the ceiling?

One could infer that, definitely.The ceiling averages at about 20 feet high.


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

"Kraz reckons we should just try the way we can go for now and maybe we figure out how to get the rope down later."

Sucks I used both my rages already lol. Is more than 2 encounters a day going to be the norm GM? If so I need to ration use stuff more sparingly.


Yeah it could be anywhere from 4-6, or even 8... A lot of it depends on you guys. Resting in unsecure spots could be dangerous, too. Once we get further in you guys will be able to dictate the pace a little more, in some areas, but not in all. In short, the norm could be highly variable! But resource management is definitely going to be a thing in some, if not all, stages.


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

@kraz I found myself with my barbarian, often waiting to gauge the threat and if you will be a major target of attacks. It sucks to need a rage and not have it.

Perhaps now would be a good time for a rest since it looks like our next enemies may be a bit more intelligent than quagoths and spiders. It would be awesome to level first though.

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Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)


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Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

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