
Kraz Thadoom |

Not sure on the rules for pulling weapons while moving. If he can get a javelin out and toss as he moves in he will. If not can he throw the greatsword at it?

Sorin Greystone |

@Kraz on each of your turns you have access to an action, bonus action, move action, and one interaction with an element. So your interaction for your turn is to pull out your javelin. You may only draw one weapon with your interaction though. If memory serves, the dual weapon feat allows you to draw two in the same round.
Sorin throws a dart from her hidden location.
Dart w Adv: 1d20 + 5 ⇒ (4) + 5 = 91d20 + 5 ⇒ (15) + 5 = 20 for Piercing Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Kraz Thadoom |

Kraz rages as he see's the spider bite into Berg. He moves in pulling a javelin gives it a toss.
"I don't like spiders!"
Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Dam: 1d6 + 5 ⇒ (6) + 5 = 11
But he misses wide..

Beerg |

AAAARGGHHHHHHHH!!!! Beerg recoils in excruciating pain as he feels the toxins hit his blood stream. In anger and not thinking of what could be potentially fatal he swings back in anger
Maul: 1d20 + 5 ⇒ (12) + 5 = 17
dam: 2d6 + 3 ⇒ (1, 5) + 3 = 9

GM Hewy |

Kraz and Jack find it difficult to get clear shots as Beerg struggles with the giant spider, but Sorin's throw is true, and her dart sinks into the arachnid's flesh. The spider launches at Beerg once more.
Spider: 1d20 + 5 ⇒ (3) + 5 = 8
Now that he's aware of it, Beerg manages to block the spider's advance with his weapon, and raises it to attack himself. Before he does, Nilelane releases her magic, and suddenly the floor beneath the spider is coated in grease.
Spider's save: 1d20 + 3 ⇒ (18) + 3 = 21
The spider's many legs scrabble, and it manages to stay upright... but its efforts to stay up make it an easy target for Beerg, and he brings his maul down with a crunch. Brown-green fluid splatters over the half-orc.
Round 2 - Initiative Order
Kraz
Jack
Sorin
Spider
Nilelane
Beerg
The spider is definitely bloodied after Sorin and Beerg's successful attacks.

Sorin Greystone |

Sorin reaches into the folds of her gi and produces another dart. This one flying off of the mark.
1d20 + 5 ⇒ (6) + 5 = 11
Glancing around the room, does she see anything else in the room that could or be a threat?

Kraz Thadoom |

Kraz roars and closes the distance to bring his greatsword to bare.
"DIE NASTY SPIDER THING!!"
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Dam: 2d6 + 5 ⇒ (3, 2) + 5 = 10
Crit: 3d6 ⇒ (1, 6, 5) = 12
He brings the sword in a nasty arc across the spider's thorax..

Beerg |

Beerg feeling week in the legs as the poison has entered his body and then watching Kraz cleave at it so heavily he takes a breath and chugs a healing potion.
potion: 2d4 + 2 ⇒ (2, 4) + 2 = 8

GM Hewy |

Without requiring a Perception check...
Jack quickly scouts the room, and notices the following objects:
- The half-eaten remains of two large, charred rats sitting near a small, banked fire
- various bones littered around the room
- 15 feet of half-knotted rope
- nine iron spikes
- a flattened lantern
- three wooden clubs
- in the hole where Jack saw the first glint of metal, a bunch of coins (16 cp, 19 sp, 5 gp)
There is also a large (5' high by 6' wide) hole in the wall in the south wall of the room, where the spider leapt from. It appears to be filled with webbing.

Sorin Greystone |

Sorin will climb up and take a look in the hole. Looking for anything that may identify the spider’s victims. Aaaand for player selfish reasons.

Sorin Greystone |

score!
Sorin says a prayer to Torm as she disturbs resting place of the spider’s victims. Shaking her head as she finds the gem, she was hoping it would be a momento of someone who had fallen here. She climbs back down ”I found a gem” She says holding up the ruby. ”No way of telling who lies in that hole though. The bones where to brittle to identify.”

Jack O' the Shadows |

Jack gathers up the iron spikes and coins, then rejoins the others.
"Well this looks like a dead end...so back out the hole and continue on our way, I suppose."
The rogue looks to the others for any further discussion before heading back into the main tunnel.

Nilelane |
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Nilelane quickly annotates the dimensions of the room onto her map. For a moment the writing flickers and vanishes in a colorful swirl, she seems shocked at the outburst "...cursed hallucinations, leave me alone!" swiping at the paper like a horse swats a fly.
Probably taking illusory script next level. Little RP of her learning it.

Beerg |

"Boy did it ever Jack, That thing really got into me..... Kraz, i can officially say i no longer like spiders either." Beergs holding his neck still in shock of the toll it just took.
"lets get out of this hole!" Beerg eagerly heads to the spider lairs exit

Sorin Greystone |

Sorin catches up with Beerg. Once out of the hole she inspects his wounds to make sure of no lingering effects from the spider venom.
Medicine: 1d20 + 5 ⇒ (3) + 5 = 8
Not even sure what she is looking for, she determines that Beerg seems tough and should be fine. Torm willing. ”You faired better than me. I felt ashamed that the hairy creature was able to put me down so quickly. Torm would approve of your conduct.” She smiles, a break in her serious manner for a moment.

Beerg |

Beerg hearing Sorin's words of encouragement uplift him, he offers in return a prolonged nod and a pat on her back. "You faced evil without fear and did not recoil before the enemy. That is all Torm asks of his disciples"

Sorin Greystone |

Was there anything not examined? We didn’t find anything Quaggoth related. Perhaps we missed it.
Sorin stops and considers the cave befor walker my out. Wondering if they missed any areas of the cave to examine. if she notices any places not searches, she will take a look. If not she will move on with the others.
Perception: 1d20 + 4 ⇒ (17) + 4 = 21

GM Hewy |

J: 1d20 + 4 ⇒ (3) + 4 = 7
K: 1d20 - 1 ⇒ (10) - 1 = 9
N: 1d20 + 3 ⇒ (10) + 3 = 13
S: 1d20 + 1 ⇒ (1) + 1 = 2
B: 1d20 ⇒ 16
J: 1d20 + 4 ⇒ (5) + 4 = 9
K: 1d20 - 1 ⇒ (7) - 1 = 6
N: 1d20 + 3 ⇒ (6) + 3 = 9
S: 1d20 + 1 ⇒ (2) + 1 = 3
Sorin can't see any hard-to-notice exits from the spider cave, and exits the area through the low entrance with the rest of the party. The main tunnel bends on to the left, and you all press on.
The worn path and the main tunnel continue on in lazy, meandering curves, through several small (30 feet in diameter) chambers. The path itself is treacherous, consisting of semi-packed gravel, with occasional sharp protuberances or loose rocks. The area off the narrow path (certainly no more than one person may pass at a time and remain on the path) is downright dangerous, a jumble of loose rocks, jagged edges, and partially covered crevices.
While the path is obvious, it is difficult to tell if it has been used extensively in the recent past or whether it is an ancient thing, used only by the monsters that lurk in the deepening gloom of the cave. No one appears ever to have made the effort to clear the path of sharp rocks, loose gravel, or other dangers or impediments. The path is simply somewhat more packed and level than the loose and jumbled rocks and crevices of the rest of the cave floor. The walls suggest the rounding effect of waterflow at some time in the distant past, though numerous cave-ins and shifts in the rock have greatly disturbed the smooth contours that must have once existed.
The footing seems even more uncertain and the slope of the floor slightly uphill as you go around the last curve of this section of the cave into a somewhat larger cavern (50 feet in diameter with a roughly 20 foot high ceiling) that has obviously been affected by a seismic shift or some other disturbance which has caused a massive cave-in of boulders, rocks, and large quantities of fine red clay silt from the ceiling of the cavern. An initial glance reveals no obvious exits to the room.
Well, I guess that's it! You can turn around and go home now!

Sorin Greystone |

”Hmmm, the quagoths were trapped here? Either that or we are missing something somewhere. “ Sorin looks around the room. Walking over to the red silt and runs her hand through it. Even bringing to her nose to sniff. ”I wonder how far down we are. Did you all notice the signs of a waterfall earlier? There has to be way out of here. ”
Perception: 1d20 + 4 ⇒ (13) + 4 = 17

Beerg |

I agree Sorin, There must be something we are missing. Thurbal had maps of this are, Surely this small space ahsnt required mapping if this is all it is? beerg scans the area.
perc: 1d20 ⇒ 6

GM Hewy |

Couple things happen...

Sorin Greystone |

”This silt seems to be an illusion of some kind as well. You say a rope? This does not seem like the work of mindless beasts. We may be getting somewhere now. “ Sorin looks at the others. ”I think we should go up. ”

Beerg |

Beerg takes a moment to see the rope the others have so clearly noticed. "I'll head up first if you'd like?" Beerg grabs the rope and gives it a solid tug to ensure its sturdiness. The climbs the rope to top.
ath: 1d20 + 5 ⇒ (18) + 5 = 23

GM Hewy |

Sorry, I haven't been clear. Now that Nilelane has pointed them out, you can all see three shafts of three foot diameter in the middle of the ceiling, directly above where Kraz is looking at tracks. There's a rope up there, but it's coiled up on a hook in between the holes, not hanging down. You need to get it to hang down before you can climb it. Also Soren, your hand went through silt at the cave-in, and the rubble beneath it.

Jack O' the Shadows |

Jack looks surprised at everything he had missed while looking around.
Get a grip Jacky-boy! Any of those things could have been a trap! Head on a swivel boy...these people are counting on you!, he thinks as he goes to examine all the finds.
"Well now, that is a good bit of detecting. Excellent job. Now let's take a look at this illusion first shall we...then we will try to figure out how to get that rope down."

Kraz Thadoom |

"Kraz reckons we should just try the way we can go for now and maybe we figure out how to get the rope down later."
Sucks I used both my rages already lol. Is more than 2 encounters a day going to be the norm GM? If so I need to ration use stuff more sparingly.

GM Hewy |

Yeah it could be anywhere from 4-6, or even 8... A lot of it depends on you guys. Resting in unsecure spots could be dangerous, too. Once we get further in you guys will be able to dictate the pace a little more, in some areas, but not in all. In short, the norm could be highly variable! But resource management is definitely going to be a thing in some, if not all, stages.

Sorin Greystone |

@kraz I found myself with my barbarian, often waiting to gauge the threat and if you will be a major target of attacks. It sucks to need a rage and not have it.
Perhaps now would be a good time for a rest since it looks like our next enemies may be a bit more intelligent than quagoths and spiders. It would be awesome to level first though.