The Dales and Beyond

Game Master littlehewy

Current Area Map
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Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

I find it amusing that this thing very quickly gained a name lol..

Kraz moves alongside Beerg, pulling out a javelin..

"Kraz thinks that Gumbo looked hungry. He will not be able to resist such a fine meal."


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

Sorin says nothing but gives Nilelane a thumbs up and smile for her excellent idea. She then moves ahead as per Jack’s request and kneels down looking for the hopping tracks of the Gumbado “Gumbo”.

Survival: 1d20 + 4 ⇒ (2) + 4 = 6

Assuming the creature was still ahead Sorin continues without a word hoping Nileane’s illusion will do the job the monk could not.


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Missed the survival suggestion..

"Let Kraz have a look, he is a master tracker!"

Survival: 1d20 + 3 ⇒ (17) + 3 = 20

"Kraz thinks he might have found Gumbo tracks over here!"


With Kraz having found the gambado's tracks, the party heads downstream, Kraz pointing out the way on the left side of the stream, the illusion of the fawn 15 feet or so in front.

Marching order? If the same as before, I'm assuming Kraz and Beerg up front, followed by Nilelane and Jack, then Sorin bringing up the rear. And I'm assuming you're all following the illusion. Correct me if I'm wrong.


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Marching order is fine.

Kraz keeps a sharp eye out for any skulls laying on the ground.

Perc: 1d20 + 3 ⇒ (3) + 3 = 6 or not so sharp as it seems..


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

looks good to me!! Here Gumbo, Gumbo, Gumbo!!!


Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

following the illusion whilst keeping a look out for Gumbo
perception: 1d20 ⇒ 12


I'll have a map up in a few hours time...


Ok, here's the map. Pretty crappy, but I promise I'll improve!

After travelling about 100' or more down the chasm, the tense silence is broken by the roar of the gambado as it springs out of an unnoticed little side tunnel towards to the illusion of the fawn, attempting to shred it with its claws.

Gambado Wisdom save: 1d20 - 2 ⇒ (3) - 2 = 1 Pretty sure that's a fail!

The gambado barely notices you as it savages the fawn. You don't need to roll stealth to surprise it, thanks to Nilelane's illusion.

GM's screen:
Beerg init: 1d20 + 0 ⇒ (6) + 0 = 6
Jack init: 1d20 + 3 ⇒ (2) + 3 = 5
Kraz init: 1d20 + 2 ⇒ (13) + 2 = 15
Nilelane init: 1d20 + 2 ⇒ (20) + 2 = 22
Sorin init: 1d20 + 3 ⇒ (7) + 3 = 10
Gambado init: 1d20 + 2 ⇒ (17) + 2 = 19

INITIATIVE ORDER
Nilelane
Gambado (surprised)
Kraz
Sorin
Beerg
Jack

Post up your actions. The map has coordinates, so refer to those when detailing movement. I'll work out proper slides in the future.


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

If you need some tips on the maps I have used Google for years now and can possibly help.

Kraz's inner beast comes out as he roars and charges at the Gumbo..

"So you like to eat tiny deer's! Well eat this!" step up to Y6.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Dam: 2d6 + 3 ⇒ (4, 5) + 3 = 12


Nilelane tears a pocket of subspace linking directly to the plane of ice, focusing the gap like the lens of a telescope...

Frost Ray: 1d20 + 5 ⇒ (8) + 5 = 13
Dmg: 1d8 ⇒ 5 frost and speed reduced by 10 if hit


Nilelane's ray of icy frost flashes past the gambado's cheek, barely missing it, but it is enough of a distraction to have it move directly into the path of of Kraz's greatsword - the blade cuts a vicious gash down the length of the gambado's twisted body (pic in case you forgot what it looks like). It snarls in pain and surprise.

Sorin, Beerg, Jack, you're up!


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

Seeing Kraz’s hard blow with the axe, Sorin is inspired to close ranks on the creature. She moves up adjacent to Kraz striking out with her quarterstaff and then following it with a leg sweep at the creatures one leg.

Quarterstaff: 1d20 + 5 ⇒ (18) + 5 = 23 for Bludgeoning Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Kick: 1d20 + 5 ⇒ (17) + 5 = 22 for Bludgeoning Damage: 1d4 + 3 ⇒ (1) + 3 = 4


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Jack takes aim with his crossbow and lets fly a bolt at the creature.

Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Sneak: 1d6 ⇒ 6


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

Oh wait, you said suprise? Nice. This will be my adv rolls. Maybe a crit. If adv doesn’t apply, disregard.

Qstaff/Kick: 1d20 + 5 ⇒ (2) + 5 = 71d20 + 5 ⇒ (16) + 5 = 21

Nope, oh well.


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

oops..I forgot advantage as well..

Attack: 1d20 + 5 ⇒ (19) + 5 = 24

Much better!!


Ooops, same...

1d20 ⇒ 17


Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

Watching nilelanes icy attack hit the creature hard beerg throws his spear as he sees is kick up in pain
spear: 1d20 + 5 ⇒ (5) + 5 = 10


The gambado, completely overwhelmed by the surprise attack, twists and turns, screaming, but once Nilelane's icy bolt hits it it is an easy target. It falls quickly under the party's rain of blows and bolts.

Smashed it. Great idea with the illusion Nilelane, gave the party an easy victory. The gambado could have felled any of you with one round of good rolls. Sorry for forgetting about advantage, glad you remembered Sorin. Also, 200 XP for the party, takes you to 70 each.

The narrow crack in the chasm wall seems to go back only 15' before closing off. Inside you can see glittering objects, and also what looks to be a body.


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

"Hmmm...looks like someone fell to the gumbo earlier. Let's take a look and see what it has hidden in this little cleft."

Jack removes the body and any of the glittering objects he can reach.


Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

As jack enters the chasm Beerg pulls his maul out and backs up to keep an eye out in case there is any surprises.


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

Sorin also takes note of the fallen body, but asks jack the help retrieve the remains. She explains that She wants to perform rites over the body so that it’s soul can move to the beyond. She is of course assuming the body is that of a civilized humanoid.


Nilelane kneels and holds out a little treat for the fawn, who shyly returns to her and cautiously opens its mouth for the snack. At the last second she swats its face and the image winks out of existence with a satisfying *skzzt-pop*.

Nilelane then eats the snack herself.


Jack reaches into the crevice, and drags the body out. It is obvious, despite the fact that it has been half-eaten, that the body is that of a guardsman, a young man. His face has been mauled, and his eyeballs have been eaten out of his head. He still wears a glittering silver locket.

The rest of the loot is as follows:
- 48 gp
- 256 sp
- an obsidian gem
- three small citrine gems
- a small purple book, locked
- a set of brass keys
- a dirty white hankerchief

Perception check DC 15:
You can faintly hear the deep, grating sound of rock scraping against rock. It is coming from back where you came.


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

Sorin looks down at the body with sad eyes. Kneeling next to it she places her hand over the young mans eyes. “Great Lord Torm, hear my humble prayer. Take this young soul into your righteous hands and usher him beyond. Allow us the strength and wisdom to to avenge his death and carry on his duty of protecting the weak and innocent of this humble community. If he is not yours to take home, please watch over his soul until it can be claimed.”

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Sorin looks up after her prayer. ”Do you hear that? I think someone might be resetting the trap. We did not relock the door did we?”


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

"Well the trap might reset automatically...but I cannot remember if we did lock the door or not. Anyway, this is a dead end. I say we go back the way we came and take the remains of this poor fellow with us. It is the guard we were supposed to find...and maybe take some sort of proof that we killed good ole gumbo here too. What do you all think?"

Jack will use his blanket to wrap the dead guardsman and sling him over his shoulder and head back towards their rope.

Oh, and Jack gathers up all the treasure too...for safe keeping!


Nilelane saunters up to the body cooing and mumbles "...mmm...something hidden? Something precious??" and snatches the locket, opening it for inspection.


Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

beerg lifts his ear for the sound of the resetting trap Perc: 1d20 ⇒ 1
Beerg then like to jack “would like me to carry that so you can keep a better eye out? “


The silver locket appears to be old and well cared for. It holds a small lock of red hair.


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

"Ole' Gumbo had a hording problem I see. To bad for the guardsman Kraz thinks.."

He heads back, helping with the body if necessary.


As you head back upstream to the bridge, the first thing you notice is that the rope that you used to descend into the chasm is no longer hanging down from the rocky outcropping it was tied to. The door to the trapped passageway is still open. You see no signs of movement, nor hear any sounds as you approach.


Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

"Jack, do you think you can get back up there? or do you have any tricks up your sleeve Nilelane?"
Beerg is looking confused and scouting the area, perhaps concerned....


The rope lies at the bottom of the chasm, roughly sawed off at one end.


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

Sorin assesses the difficulty of free climbing the wall.

DC?


Seeing the rope cut Nilelane appears to be wracked with 100% solid fear, stroking the little lock of red hair whimpering a singy song:

"Way down in Tipperary,
Where cow plop is thick,
Where women are young and lads all come quick,
There lived pretty Charlotte, the girl we adore...
The pride of dear Éirinn, the scarlet-haired whore...
It's Charlotte the harlot, the girl we adore...
The pride of dear Éirinn, the scarlet-haired whore..."

...pacing back and forth nervously.

No spells I have to help here unfortunately. But I remembered I have feather fall...that would've helped a few days ago.


Climbing the almost sheer sides of the chasm requires a DC 20 Str (Athletics) check, or take 1d6 falling damage.


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Any chance of swapping acrobatics for athletics?

"Well that would be a formidable task to climb up there I can tell you. We might just need to see where the other end of this chasm leads."

Jack sets the guardsman's body down as he evaluates the chance of climbing the sheer cliff face.


Are we out of rope? Could throw another up maybe...or heres a wacky idea, we could use the water from the stream to build a staircase using ray of frost...


@Jack: no straight swap in this situation. The hand holds are tiny, it'll take serious strength to climb up here. Plus, let the big tough guys risk their hp ;) Very much up for creative solutions resulting in changes in mechanics though.


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

"Kraz thinks he might can climb that."

He gives it a go.

Ath: 1d20 + 5 ⇒ (9) + 5 = 14 he makes it partially the way up and then looses his grip and falls..

Dam: 1d6 ⇒ 1 "Ooofff.. I guess not."


At least you only stubbed your toe!


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

Sorin walks over the wall placing her hands against it ina frisk-like position.”Ok this may seem odd but Kraz if you stand very close to the wall I may be able to use you to climb up or maybe a short jump to catch the ledge.” She then turns to the group and mimics holding someone’s feet on her shoulders like a circus performer. ”Or another idea that will probably be less popular is that Beerg sits or stands on Kraz’s shoulders and lifts or even tosses Jack up.” She finishes the description with an imaginary double underhanded toss. The monk, seeing the doubtful look on Jacks face regarding the toss, she then moves over to stand under the bridge holding up her 50ft rope. ”A third option is we toss this rope over the center of the bridge. We can the two big fellas counterweight Jack or myself as we climb up to the bridge.

I feel the rope over the bridge is probably our best option but the other two just seemed too fun to watch not to mention them.


Nilelane uses her prestidigitation magics to thoroughly clean the soil, grit, wetness and grime from the walls, leaving nice dry, craggy, clean hand-rests.


Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

is it str + ath? ie i have 3 in str + 5 in ath so id ahve an 8 bonus? sorry for the noobie question. rope over the bridge also sounds good.


@Beerg Your athletics bonus is Str + proficiency. So just +5.

@Sorin Any of those ideas could work, what would you like to try first?


Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

"Sorin, the rope over the bridge sounds like a solid plan. Would you like me to throw it up? Lets tie a big knot or a rock to it first so once its over it'll come back down with ease." Beerg starts looking for an appropriate rock to tie to the end of the rope for weight.


Beerg finds an excellent rock for rope-tossing, ties the rope to it, and tosses it over the bridge. He and Kraz hold one end while Jack, Sorin, and Nilelane climb up the rope, then the rope is tied off for Kraz and Beerg to climb as well.

At the top, you can see that the stone block has once again been raised to ceiling height in the passageway. The door at the end of the hall is shut.

What are you going to do?


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

”We should probably make sure no one snuck behind us. They obviously came into the room and cut our rope. ” Sorin inspects the rope. Is there any clue as to what kind of weapon cut it?

Anyone have Pitons? Maybe we can wedge them into the trap block to keep it from falling when we spring it. If not maybe we go buy some.


Anyone with a burglar's pack or dungeoneer's pack has pitons.


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

I have an explorer's pack, so no pitons..

"Kraz think's there must be a way to disable the trap. Maybe we needs to look harder."

He starts scanning the walls etc., looking for any signs of levers..

Perc: 1d20 + 3 ⇒ (20) + 3 = 23

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