
Nilelane |
In the hours while the others sleep, Nilelane prepares her spells, wishing she had supplies to copy the others from the old book they found. She decides instead to concentrate on a few rituals...Getting find familiar, unseen servant, and tensor's disk all running.
Her fey touched raven friend zoinks back into existence, coughing up a chunk of gambado...

Jack O' the Shadows |

Jack looks over his equipment and makes sure everything is in good working order. Once that is complete he joins the others.
"All ready to go. Let me check the entry before we attempt to move forward. Wizards like to place traps around their lair, or so I was told."

GM Hewy |

As you prepare to advance deeper into the stronghold, the dwarves inform you that the next chamber served as a barracks for the drow, almost all of whom have left the area. There is no door, merely an open portal in to the large room.
Checking the entrance for traps, Jack? Or some other area? Let me know where then make an Int (Investigations) check for me please.

Sorin Greystone |

After her prayers, Sorin prepares for the oncoming fight with a series of martial maneuvers to keep her muscles loosened and ready for action.
As we move into the next room, she lets Jack and the larger companions lead the way.

GM Hewy |

Just a straight roll there Jack :)
Declaring the entrance free of traps, you all move cautiously into the barracks through its eastern opening. 40 feet wide and 70 to 80 feet long, the room is filled with rows of simple beds dressed with strange furs. Weapons lie on racks around the walls, well-made drow weapons, and a set of drow mesh armour hangs on the wall to your right. In the centre of the far wall another stone corridor beckons, leading deeper into the complex.
What's the plan?

Sorin Greystone |

Quick earch the room for anything useful and then head in further.
Sorin scans the room and tosses a few bunks looking for anything useful.
Perception: 1d20 + 4 ⇒ (8) + 4 = 12
With the likelihood of not finding anything, she continues on to the stone door ready to move to the next area.

GM Hewy |

1d20 + 1 ⇒ (19) + 1 = 20
Sorin begins poking around, searching for anything useful, valuable, or informative, and Jack lends his eyes for a while too, then heading to the far corridor and examining that doorway for traps as well. Sorin's eye is caught by the mesh armour, and she moves over to it, flanked by the wary Kraz as she picks it up carefully and examines it.
Sorin, you've got time to examine the armour properly while Jack searches, and I rolled well for you, so I'm just going to tell you what the armour is. It's a drow chain shirt, just like elven chain but made of adamantine. Basically, it's a chain shirt +1 that turns any crit against you into a normal hit - and you don't need to be proficient in medium armour. Not much good for you, but would be decent for Jack, giving him an AC of 16 and immunity to crits... but would also be awesome for Nilelane, given that she isn't proficient in any armour and doesn't have mage armour...

Jack O' the Shadows |

"Sneaky bastard!", Jack mutters as he examines the corridor to the west.
"Those Drow we killed probably were hoping we would not discover this, but the corridor here is an illusion over a bottomless pit! The actual passage is through a hidden door over here!"
The rogue shows everyone the correct route to follow so none are in danger of falling into the deep crevasse.
Jack will naturally pass up the chain shirt to Nilelane as he is not in as much need of it as she is (and it is perfect as it does not require any previous armour experience!!

Sorin Greystone |

”Good catch Jack.” Looking at Nilelane, ”Easy there lady, don’t get carried away.”
Ready to move in further

GM Hewy |

You all move out on to the five-foot-wide, rail-less stone span that crosses from one side of the seemingly bottomless chasm to the other. Wary of any sudden attacks, you all move as quickly as you can while still being extremely careful. Fortunately, nothing springs out at you as you traverse the stone bridge.
On the other side, you enter another five-foot-wide corridor that bends its way further into the earth. It's dark here, so assuming Nilelane's floating lights are helping Jack out? After 100 feet or so the corridor opens up into an octagonal room carved out the bedrock, 60 feet across from side to side, and the ceiling is barely visible 30 feet up. Directly across the room from the archway you're entering through (in the northeast wall) is a similar archway leading further into the depths (in the southwest wall), though this one is blocked by a stone door. On the sides to your right and left (northwest and southeast) the chamber is bordered not by bedrock but by hanging black velvet drapes, seemingly blocking sight of other small chambers. Disturbingly, strange runes and symbols surround the central area of the floor, which is also stained by what appears to be blood.
Assuming you're all standing either just inside or just outside the chamber at the moment. Nothing leaps to attack you. What would you all like to do?

Sorin Greystone |

”It’s not like we plan to parley with this wizard. An aggressive approach would not be unwarranted besides ruining any sense of surprise. Something tells me though that we will not surprise this drow.” Sorin prepares to call Torm’s wrath down on the wizard should she see him.
Readied action to cast Sacred Flame Dex DC 12 Radiant: 1d8 ⇒ 1 lol.

GM Hewy |

Nilelane moves to the southeast curtain and pushes it gently aside. As she does, she hears a very quiet, almost imperceptible twang, and she freezes as she sees a comfortable-looking bed made up in silks and a tall wardrobe in the corner of the 20-by-20-foot bedroom behind the drapes. Feeling no arrow in the ribs, or magical effect wash over her, she looks back to her companions, worry written on her face... and then the liquid begins to fall from the ceiling of the main chamber, hissing as it hits the stone floor.
You may all make Dex saves, Nilelane to jump into the bedroom, the rest of you to duck back into the corridor behind you. Alternately, you may forgo those saves to run forward to either the exit across the chamber or the draped-off area to the northwest, or to do something else in the chamber. I'll track this round by round. What do you do?

Sorin Greystone |

DEX: 1d20 + 5 ⇒ (14) + 5 = 19
Sorin reflexively jumps back into the hallway as dangerous liquid begins falling from the ceiling.

Beerg |

apologies all, last part of my thesis nearly done and ahve been at uni working with the professor. ARRRGH, its so close to finished.
always feel free to BOT for me if I'm not responsive.
Beerg will also head into the bed chamber with Nilelane and Jack.

GM Hewy |

Sorry Nilelane et al, I had my birthday on the weekend with quite a large social occasion... and I scored Gloomhaven. Sheesh! What a behemoth that game is!
Beerg Dex save: 1d20 ⇒ 11
Nilelane: 1d10 ⇒ 6
Beerg: 1d10 ⇒ 10
As the acid falls from the ceiling of the main area like rain, Sorin and Kraz leap back into the corridor, avoiding the dangerous fluid. Beerg and Jack, unwilling to leave Nilelane alone. The three move swiftly into what seems to be a bedchamber, and while Jack manages to duck through the falling acid, both Nilelane and Beerg are struck. 10 acid damage to Beerg, and 6 to Nilelane. Neither of you dead yet!
The acid continues to drip from the ceiling in the main chamber, obviously through a large number of holes in the ceiling. A quick glance around the bedchamber reveals no obvious exits.
At this stage no one is in immediate danger from the falling acid, however moving through the room to get to the door on the other side will automatically incur damage - there is no way to avoid it. Whether in the side chamber (Nilelane, Jack, and Beerg) or back in the hallway, you'll take one round of damage (1d10) to get to the far door. If it's unlocked, you'll be able to pass through, only taking that one round of damage.
What do you do?

Kraz Thadoom |

So it appears to be a never ending drip then?
"Kraz will come carry your canoe!"
He rushes over to where Nilelane is, taking a bit of Acid to the back.
1d10 ⇒ 2

Sorin Greystone |

watching the others from the safety the doorway at the moment. She will run to thier aid if needed.
Sorin leans comfortably on her quarterstaff waiting to see what the others do. Hopeful that Jack or one of the others can figure out how to deactivate this trap.

GM Hewy |

Jack Inv: 1d20 + 4 ⇒ (16) + 4 = 20
Jack, though he's unable to get too close to the trap without exposing himself to the falling acid, is able to infer that the ceiling has an area above it that must have filled with acid, and which will continue to slowly drip, rainlike, for however long it takes for that area to empty of the acid. It seems that your only recourse is for those of you who are with Nilelane in the bedchamber to use the canoe as an umbrella and attempt to get through the unexplored door as quickly as possible. However, even so your feet will likely be exposed to the acid slowly pooling on the ground of the main chamber.
So even with the canoe you'll likely take 1 hp of damage each round to your feet. If the exit door is unlocked, you won't have any trouble, but if it's locked and you have to spend more than a round or two out under the acid rain it may begin to eat through the canoe. Sorin, you're back at the entrance, so the party could swing by with the canoe to collect you, but that will count as an extra round of exposure for the canoe.
Any further questions, or things I've explained poorly? There is also the other draped off area across on the northwest side of the octagonal room, so you have two options if you want to attempt to progress deeper into the complex.

Jack O' the Shadows |

Jack begins to tear the bedroom apart; removing all the covers from the bed and then dismantling the bed itself as well as the dresser. He quickly lays out the wood from the furniture then covers himself in a thick covering of clothes, furs and moves quickly down the wooden path to the exit door.
"Wait here!" he says before he heads out to the door.

GM Hewy |

Jack, huddling under the canoe, his feet somewhat protected by wood and cloth, makes his way swiftly across the room towards the southwest door. Upon reaching it he stretches out a hand and... it opens. A lightless corridor beckons, wending its way into the dark bowels of the earth.
So heading back with the canoe Jack?

Jack O' the Shadows |

Yup..the return of Canoe Jack!!
Jack shuffles back to the others and tells them what he has seen.
"Ok, so the door is open now. Let's go back quickly and get Sorin and then do a quick search of the other curtained area and once we are sure no one is gonna sneak up on us, we can examine the passage beyond the door. Sound good?"