About Sorin GreystoneHalf Elf Female Monk 2/Cleric (war) 1
==STATISTICS==
==DEFENSE==
==OFFENSE==
Melee
Range
Background:
Secluded Monastic Tradition (hermit) Skills: Medicine, Religion
Personality Trait:
Ideal:
Bond:
Flaw:
Skills & Proficiencies:
== SKILLS == *Acrobatics (Dex) +5 Animal handling (Wis) +2 *Athletics (Str) +2 Deception (Cha) +1 Insight (Wis) +2 Intimidation (Cha) +1 Investigation (Int) +1 Knowledge Arcana (Int) +1 Knowledge History (Int) +1 *Knowledge Religion (Int) +3 Knowledge Nature (Int) +1 *Medicine (Wis) +4 *Perception (Wis) +4 Performance (Cha) +1 Persuasion (Cha) +1 Sleight of hand (Dex) +3 Stealth (Dex) +3 *Survival (Wis) +4 ==Proficiencies==
Racial Traits:
==Darkvision== Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. ==Fey Ancestry==
==Skill Versatility==
==Languages==
Class Abilities:
==Unarmored Defense== Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. ==Martial Arts==
You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield: You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
==Ki==
You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points. Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows: Ki save DC = 8 + your proficiency bonus + your Wisdom modifier Flurry of Blows
Patient Defense
Step of the Wind
==Unarmored Movement==
Equipment:
Carrying Capacity Currency: 27g, 9s, 5c
==Explorer's Pack==
Casting:
Spellcasting DC 12, +4attack Cantrips Known: Guidance, Sacred Flame, Thaumaturgy Prepared Spells: (3 total not counting *) 1st - Divine Favor(c)*, Shield of Faith(c)*, Cure Wounds, Detect Magic (r), Bless(c) ==Spell Slots==
Appearance and Personality:
==Appearance== Sorin is an attractive young woman with brown hair, emerald green eyes, and sharp features denoting her elven heritage. Several tattoos crawl across her skin depicting several images of the Triad. The wrapped bleeding hands of Illmater, the balanced scales of Tyr, and the Golden Lion of Torm. All intricately inked to cover her body in interesting ways. She often wears sleeveless tops to show off her tattoo and allow freedom of movement. ==Personality==
She highly respects the law, but her mother taught her that sometimes the law can be used against the greater good and the rigidity of some of her instructors caused to think hard about rules and their intent. Backstory:
==Summary== Younger Years – Born out of wedlock in a monastic temple dedicated to the Triad (illmater, torm, tyr), the House of the Radiant Triad. It was unacceptable in the Greystone family to have an unwed mother and it would bring shame upon them, so Sorin's mother fled to the monastary. Early Teens – Learned about medicine and basics of combat and how to use her agility against stronger foes. This is when she began to hear the whispers of Torm calling to her. Later Teens – Her mother dies, leaving Sorin a note explaining who her family was and some information about her father. Begins preparations to leave the temple and meet her family. Current – After meeting her aging grandfather, Sorin sets out for Waterdeep in search of her father and on the the request of her grandfather, recover the family sword. ==Longer Version==
A caravan, detoured on its way to Waterdeep, came through town when Sorin's mother, Ahlma was a young woman of sixteen. The merchants of the caravan were wealthy and looked to do business with any of the townsfolk that they could while they were in town. Toros, coming to know better idea of how to gather funds to pay the family's debts, settled on selling the family's sword. It had been in Greystone hands for generations. Toros had no choice though, the sword could fetch a large sum of money that could set the family for many years. Toros met a Elven merchant willing to purchase the sword. He offered a very fair price to Toros, one that could not be even reconsidered and the transaction took place. It was during said transaction that Toros noticed his daughter and the elven man making eyes at each other. As a father, Toros would have none of that and ushed his daughter from the place immediately. It was too late though, the lust of youth had struck. The tryst between Ahlma and the elven merchant was short but passionate. The caravan only stayed for a ten day before pulling it's tents and heading to Waterdeep once again. Unbeknownst to Ahlma as the caravan rolled away, she was with child. When she discovered the morning sickness and the changes to her body she hurriedly went to the local priest of Illmater. The priest offered her three solutions
Ahlma was secreted away to the House of the Radiant Triad a few days later. She had left a letter for her father explaining that she had heard the call of Illmater and decided to join the church. She knew it would hurt her father but she had no choice. She always thought she would reconcile with her father one day and let him know what had truly happen. She never did. It wasn't until after Ahlma's death that he would learn of the true story of how he lost his daughter. Sorin came to visit him, bringing the letter left to her by Ahlma and a few personal effects of her mother's that would easily identify Sorin as honest about her mother's heritage. Sorin learned that her uncle, Ahlma's older brother, had died in a farming accident leaving Toros with no heirs to his family's lands. As he aged the land became to hard to work on his own so he began to sell it off. On a positive note, with wise investments of the sales of sword and property Toros has secured the family home and grounds for the foreseeable future. Meeting his granddaughter is a profound experience for him though, he seems delighted to know that his blood may still yet continue on. Sorin does get the impression though that he was a hard man and that he may have not been so forgiving or pleased about this information if he were younger. The benefits of age Sorin guess's. She spends some time with Toros, trying to get to know him but soon he asks her to do something for him. He asks her to correct the mistake of a desperate man. “Seek out your father and recover our family's sword. Would you do this for an old man?”
Progression and Additional Notes to DM:
I left info on her father to be somewhat vague. So that we could develop it together or if you have ideas you could run with it, just fill in my blanks. I'm not super positive on where in the timeline we are, that will take some additional research. But I believe some followers of Torm after the Time of Troubles took on the Penance of Duty to atone for the churches actions during the ToT. We might be able to incorporate that somehow into the story as well. Possibly using the Hermit's Discovery feature. If we don't use it in that manner, we have an opening to somehow develop my hermit feature ability into the weave of the campaign. For progression, Sorin is heading for a Kensai monk and having the family sword by 4th level or so would be just about perfect timing that she would use the sword as her own blade. I saw it as a magical sword and nothing more but if we want to expand upon that, cool. She will also be sprinkling in level of Cleric (war domain) as she levels.
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