The Dales and Beyond

Game Master littlehewy

Current Area Map
Current Room Map
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Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

"Well there you have it. Thanks, Nilelane for making that choice for us!. Ok, Kraz lower me down, and the rest of you ready range weapons and spells, just in case the whats-it comes back. Ok, let's go!"

Jack lowers down into the streambed and examines the items he finds there.


We haven't really discussed light. At this stage, I'm assuming Jack is holding a torch. If anyone else wants to be holding a torch, speak up now.

Jack reaches the chasm floor, and scans the coins and objects scattered there and under the water of the shallow stream. The coins appear to be mostly copper, with a scattering of silver and gold. The items that appear to be useful are a handaxe, the beautifully made short sword near where the gambado sprang from, and a medium-sized flask.

Let me know how long you plan to stay down here, Jack. No reason, just wondering...


I can direct the dancing lights down there so he doesn't need to hold it


Ok, done :) Given dancing lights, does anyone have a torch? Or is that all you're using?


Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

pretty sure we just sent the only party member into the darkness that doesn’t have darkvision.


Game Map DCI# 4318637857

Sorin offered to go down. If needed she can still go down. She can see fine without a torch.

”Get the stuff and get back up here Jack. That thing will come back.”


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Jack, not wanting to take too much time, gathers up the shortsword, handaxe and flask. He leaves the coins (for now), then tugs on the rope for the others to help him climb back up.


Jack scrambles up, feeling a prickling sensation on his neck as he imagines the fearsome gambado watching his vulnerable back as he half climbs, half gets lifted back to the ledge.

The shortsword is obviously masterwork, and likely even more valuable considering its delicate metalwork, and the small gems that are encrusted into the hilt and pommel. The handaxe looks like a regular example of its kind, and the flask is empty but smells slightly of spirits.


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

"Well, now that all that excitement is finished with, let's get back to the job at hand, shall we. Ok, I am heading over now...give me some slack on that rope Kraz..good! Now here I go."

Jack carefully walks across the narrow bridge. Once on the other side, he ties the rope to the door, then waits for the others.

Acrobatics: 1d20 + 5 ⇒ (7) + 5 = 12


Jack makes his way across the bridge, with Beerg paying out the rope as he goes. As he nears the other side he almost slips, but he regains his balance quickly and skips the last few steps to the far ledge. Once there, the only option for tying off the rope is the door handle of the sturdy, reinforced door.

I assume you're tying it off, rather than just holding it taut, Jack?


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

he mentioned tying it to the door.

Sorin follows as soon as the rope is taut.
Acrobatics: 1d20 + 5 ⇒ (18) + 5 = 23


Nilelane grabs the rope next and carefully takes one step at a time across the gap...

Dex Acrobatics: 1d20 + 3 ⇒ (3) + 3 = 6 gulp

Later, she examines the ornate short sword for clues to its origin...

Int History: 1d20 + 5 ⇒ (20) + 5 = 25


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

Sorin will be be watching Nilelane as she crosses. If she has any issues, Sorin will step back out into the bridge in a attempt to help.


Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

With the rope tied off at both ends and seeing the others head over Beerg will grasp the rope firmly in one hand as he watches Nilelane nervously work the bridge. Beerg has one hand out and is in a braced squat position ready to react. grab my hand if you need Nilelane


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Yes I will tie it off on the handle...I am not nearly strong enough to hold it....lol


Sorin Greystone wrote:
he mentioned tying it to the door.

Either that was an edit after my post, or I need to brush up on my reading comprehension skills!

Now that the rope is there for support, the DC is 5, so all good Nilelane :)


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Kraz follows suit across the gap.

"Kraz wonders if we will run into Gumbo again.."

Acro: 1d20 + 2 ⇒ (9) + 2 = 11


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

”It didn’t seem to be able to get to us up here.” Sorin looks to Nilelane and Jack. ”Ok, which is first? The key lock or the magic lock?” she says motioning to the door. ”Beerg will be over momentarily. “


"Mmmmhmmm....portal ward..." she mumbles smacking her lips and rotating the paper this way and that while observing the door.

Arcana: 1d20 + 5 ⇒ (12) + 5 = 17


Botting Beerg...

Dex Save: 1d20 ⇒ 5

Beerg moves out on to the bridge, holding the rope... and about halfway, slips, loses his footing... and just barely holds onto the rope , saving himself from tumbling into the ravine. The whole crew is now on the far ledge.

As Nilelane approaches the door, two runes suddenly begin to glow with a fierce blue light. The first, the common warning rune for "magic here", appears on the door itself, while the second (in Elvish, see below) appears on the floor before the door. The light suddenly becomes almost too intense to look at, then disappears in a bright flash, leaving behind the after-image of a third rune in arcane script.

If you know Elvish:
The second rune is the symbol for "turn back".

Int (Arcana) check DC 15:
The third rune is the symbol for "decision".

As Nilelane waves the parchment in front of the door, it illuminates in her hand, sending a beam of light at the portal, which glows in response, then fades. The door itself remains locked, however, until Jack pulls out the iron key from Thurbal and turns it in the lock.

The door seems to resist being opened for a moment, then it whips open, and a sudden gust of wind rushes out, tousling your hair but otherwise having no other effect. The open door reveals a 5' wide, 20' long hallway that ends in another door, of much the same sturdy construction as the first, but featuring a pull ring rather than a door handle. Wind rushes in to the hallway through the cracks between the door and the floor, ceiling, and walls.

The tunnels are thus breached. Go forth... if you dare!


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Jack takes a moment to inspect the hallway before the group heads down to the other door.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

"Just a moment folks as I check our way onward. Seems to me this hall would be a good place to trap someone they did not want them coming up or going down into the tunnels below...and I do not want to get trapped here!"


Nice roll :)

Perc DC 20:
There is something not right about the ceiling of the hallway. There seems to be a tiny gap between it and the walls. You surmise that it may be rigged to crush those within, although the mechanism isn't exposed, nor can you discern what they trigger may be.


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Tapping a finger against his teeth, Jack looks up at the roof for a few minutes before shrugging his shoulders and carrying on to the door.

"Roof is rigged to collapse, but I cannot see a trigger anywhere...maybe it is manually done. Anyway, we are good to go, let's just check this door before we open it."

Perception(traps): 1d20 + 5 ⇒ (17) + 5 = 22

Sure...now I get good rolls, wait until combat when I cannot roll over a 7!! lol


Jack walks to the door... without triggering any traps. He looks carefully at the portal.

Perc DC 20 on the door:
The door seems off somehow too. Looking closer, you notice that while the wood and steel reinforcements of the door are new and well-made, the pull ring and hinges are old and rusted. Hmmmm...


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

"Kraz thinks maybe the other way is the way we should go? Maybe we should see the way Ole' Gumbo went."


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

”From a defensive perspective, the ceiling could be an original trap for those trying to get past the magically sealed door. Perhaps pulling the door with a rope would be the most appropriate though to be safe. If the door does not pull open that way we can look for a detour.


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

"This door is a bit of a puzzle as well. Notice the fresh pannels and crossbracing, but the ring and hinges are almost rusted through. Strange that!"

Jack tests the door to see if it will easily open, and will go slow so as not to trigger any trap that might result in the roof caving in on them!!


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

”Could be the new residents beyond reinforces their He door from their side. Are you sure you don’t want to pull the ring with the rope?” Sorin steps back toward the previously enchanted door preparing to jump out of the hallway should something terrible occur.


Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

"Hmmmm, could the fresh timber be a result of the door being smashed from these rocks before?


No time for nonsense, Nilelane gets to the bottom of the portal mystery...

Investigation: 1d20 + 3 ⇒ (12) + 3 = 15


[ooc]Okay, so Jack's pulling gently on the door, Nilelane's examining it, Sorin's hanging near the entrance of the hallway... That about right?[/ooc[


Ha, maybe not simultaneously. I'll let Jack yank it first


With the rest of the party back near the entrance to the the hallway, Jack tugs gently on the pull ring. The door doesn't give at all, but the ring pulls out from the door about a half an inch... and the entire stone ceiling rushes down at Jack's head.

Jack Dex save: 1d20 + 5 ⇒ (20) + 5 = 25

Jack drops into a crouch immediately, and the huge stone block that was the ceiling grinds to a halt about four feet off the ground; even so, with a slower reaction, Jack would have taken a nasty blow to the head. The straining of machinery can be heard above.

What are you doing, Jack? You can only move half speed, crouched as you are, which means you could travel the 20' back to the entrance in one round with a move and dash actions. However, if the ceiling were to continue its descent, the passageway would then be completely blocked. Then again, perhaps it will remain four feet from the ground... Others can shout out a sentence or two, but I think the first move is Jack's.


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Wide eyed the big oaf states..

"Kraz doesn't think that is the way to go Jack.."


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

"I think you might be right Kraz!", Jack calls back. He musters his courage and, with all speed, rushes back out of the corridor to the rest of the party.


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

Offering a hand to help pull Jack forward faster when he gets close Sorin steps back from the falling block. “Whew! Chasm it is. Perhaps our “Gumbo” friend...” nodding at Kraz for the reference “...can show us how to bypass this door.”


Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

“Get out of there Jack” beerg yells as the ceiling stops just above his head. cut the rope and we will pull you back through

how big is the rock? And is it now wedged or just stuck with the machinery not allowing it o move?


Nilelane scans for movement down in the darkness of the chasm "Gumbo friend? This is the first I have heard that Kraz is a soup chef." she snarks dryly.


Jack flees the passageway, ducking out from under the suspended stone block. The party is now gathered on the stone ledge outside the original, open door. The mechanisms of the trap shudder and grind for maybe ten seconds more, before something gives, and the block slams into the floor of the hallway. The corridor is now completely blocked.


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

The chasm goes both way or just how me way out of the room?


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

"Whelp.. Looks like Kraz and his good friends go find Gumbo then.."

He moves to start readying a rope to lower himself into the crevice.


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

"Well look on the bright side...we can fish up all that loose coinage while we are down there!"

Jack makes sure the rope is tied off and climbs over the side down into the ravine.

Acrobatics: 1d20 + 5 ⇒ (12) + 5 = 17


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

Sorin reaches into her gi and produces a dart. Moving to the Edge of the chasm she prepares to throw the dart if the creature returns while of the others are descending.

Dart: 1d20 + 5 ⇒ (16) + 5 = 21 for Piercing Damage: 1d4 + 3 ⇒ (2) + 3 = 5


Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

Beerg will head down after jack to help should gumbo come straight back.
hold on Jack, don’t go down alone.
athletics: 1d20 + 5 ⇒ (9) + 5 = 14
Once his feet hit the ground he grips his maul with both hands and scans the area.


The chasm runs in both directions, to the northwest (left as you entered) and the southeast. The gambado, having fled to the southeast, has shown no sign of itself yet. Jack and Beerg wait for the others to descend, peering about, their hands on their weapons.

Just the one DC 5 Acrobatics or Athletics check please. If you fail, there'll be some falling damage, but shouldn't be enough to incapacitate anyone.

The coins glitter in the stream, reflecting the glow of Nilelane's magical light. There is a total of 8 gp, 23 sp, and about 300 cp, if anyone cares to take any. In the direction that the gambado disappeared, the darkness beckons.

Survival DC 15:
The gambado's tracks are clear, and you should be able to follow them southeast to wherever it went.


Female, NG Half Elf, Monk 1/Cleric 1 | HPs 20/23 | AC: 15/17 (shield of faith) | Init: +3 | PP 14 | S:+2, D:+5, C:+1, I:+1, W:+2, C:+1 | War 0/2 | Channel 0/0 | Kai 0/2 | Insp: Yes | Spell Slots: 1st - 1/2

When everyone else finishes climbing down, Sorin descends the rope. Acrobatics: 1d20 + 5 ⇒ (16) + 5 = 21

collecting the copper lol because three gold at our level is a lot lol.


Sorin Greystone wrote:
collecting the copper lol because three gold at our level is a lot lol.

Waste not, want not!


Male, N Human, Rogue 3 | HPs 18/21 | AC: 15 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Jack nods in approval as Sorin collects all the coins.

"Woman after my own heart. Now where to? Follow Gumbo, or go in the opposite direction? Anyone good at tracking?"


Acrobatics: 1d20 + 2 ⇒ (18) + 2 = 20

Nilelane gracefully repels down the rope as if enchanted by some magic, must be some kind of trick or joke she is playing. Grasping the situation she intones "We will not go there...he will come...to us! What happens when your breakfast dematerializes into a mirror dimension? Answer: you are still hungry! I have just the thing to tempt the Gumbo..." she wiggles her noze and slaps the side of her neck in an odd rhythm and shortly a deer fawn materializes before your eyes! Its plump, its juicy, its knock-kneed and weak: a venison treat irresistible to the damnest of the damned...

Silent Image, moving it off that direction trying to lure it out into the open


Saves:
★ Wis +2 ★ Cha +4
Attacks:
★Maul: Melee +5 (2d6 + 3 bludgeoning) ★War Hammer: Melee +5 (1D8 + 3 bludgeoning) ★Halberd: Melee +5 (1d10 + 3 slashing), reach ★Spear: Melee +5 (1d8+3 piercing), ranged +5 (1d6+3 piercing, 20/60 ft)
M NG Pal ★ Inspir ★Spells 2/3 ★Str16 Dex10 Con15 Int10 Wis10 Cha14 ★ 25/35 hp ★ 17/19 AC ★ INIT +0

Beerg in anticipation of the Gumbo returning puts away his Maul and pulls a spear, takes a few steps forward with the spear prepped for flight. He peers into the darkness watching the young deer venture into the darkness..

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