The Crucible of Freya (Inactive)

Game Master Grimmy

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Orelius Lionpaw wrote:


Can I have 1 trait, since I'm multiclassing into fighter?

You're the cav, right?


yeppers, I'm the Halfling cavalier.


Hmm, maybe it's better you take both traits when you do pick up the fighter level. Kind of immersion breaking I know, but who knows, a lot could change, maybe you don't end up wanting the fighter levels, then what?

Dragoon is UC though I think.


I dunno, I'm looking at the dragoon, it has really nice synergy with cavalier and thematically I love it but I'm getting the feeling it could be a potentially almost broken combo...

I'm not sure.

I'm looking at the spinning lance ability would that mean you could end a charge with your mount adjacent, get the lance charge multiplier to damage, and your mount still gets to make a bite attack on top of that? That could be a little much.

Or would the spinning lance not do double because it counts as a club instead of a lance when you use the butt end?

Edit:I guess its not that bad and anyway that's the seventh level ability, won't even come into play with the build you projected.

Take one trait, don't tell anyone we cracked UC, I don't want an epidemic on my hands.


Orelius Lionpaw wrote:
Well yeah, no one cares about monks.

I think I love you (in a manly way, of course). :D

I've wussed out and decided to go with a plain old vanilla Cleric rather than an Inqusitor. Still sticking with the Aasimar, though, because power-gaming is soooo much fun. ;p

@Grimmy: do you want to see actual aliases posted in this thread? Or do you just want general ideas about a character from us at this point?


Nope, let's see the builds!

Yeah those aasimar stat bonuses do scream cleric.

What deity did you have your eye on?

It would be a MAJOR boon to the campaign if your cleric happens to worship Thyr or Muir (or Kel I suppose would work if you don't mind worshipping a goddess who is supposed to be dead).

Do what you want though, I will work with it. We may still get another cleric or a paladin yet anyway.

Freya is another important deity for one plot arch of the campaign.


Multiple fighters is fine but there's only so much room in a party and there are other roles to be filled.

I was shooting for six seats but I'll consider seven.

Fyrian is confirmed with his fighter. First to post in the thread, first to post finished stats.

Logan is grandfathered in. Playing an aasimar cleric.


Proposals so far:

derek w - human cavalier
fnord72 - roguish wizard
orelius lionpaw - halfling dragoon
otm-shank - arcane duelist bard
black dow - gnome crossbow sniper

spazmodeus - undeclared
adventurer33 - possible rogue?

Don't worry if I can't fit you all, this adventure is short and then there will be a separate recruitment for the next segment. At that point I will be looking for people who can post frequently to progress into the rest of the campaign. If there is enough interest I will run two groups in tandem.

You will both be let loose in one sandbox, but it will be the same world.

If one group clears and loots a monster lair the other group will find it bare when they arrive!

Something akin to this: West Marches Campaign

If that's the way this plays out it will be fun, fun, fun.

Depends how much interest there is and how often people are able to post and how this lead-in goes. Maybe there will just be one group, or one fast group and one slow group. But if we can pull off two fast groups we can do the tandem thing \m/_

We'll see!

Let's just get these six seats filled for now.

Remember, people who make this round will likely have a leg-up on treasure.

Treasure is going to be a finite resource in this campaign, there is no WBL fairy. But the loot is there if you find it and claim it, that's for sure. You'll see what I mean.


Orelius here.

This is my completely bare-bones Halfling Cavalier. I'll work on him in the morning; right now, I'm tired.


Woohoo the site is back!


still looking? I am interested


dang the character I was thinking of using is a Sylph. not an approved race...back to the drawing boards.

I have lots of characters saved on my computer so I may find one I like and haven't used yet


Seats are filling fast but there's no harm in pitching a character still. Not everyone will be able to make this first round but there is another recruitment coming up soon.


Have to go to an AA meeting, will get the character together after.

The Exchange

Seem to have lost 6 posts...hmmm. Anyway good luck with the meeting Edward from me too.

I'd like to be considered for these games and as a regular poster in six other games I will be around for the long haul too. Fair warning though, I have run Crucible of Freya once (it was a favorite) but I can keep that knowledge separate like for a couple of other games I am in.

Am looking to make a rogue with darkvision. Will work on it today (on GMT).

Cheers


Sigh... spent all last night updating and building my gnome, posted him on the thread along with RP outline, mini-background and my posting habits.

Boards have eaten it all... even my profile work hasn't updated... gutted.

Will get to work...

For the record I'm a regular poster most of the time, my work sometimes ramps up and when it does fair warning will be given that I'll be limited (I'm in Oil and Gas Ops).


This is a first draft of my rogue. He needs to be polished and equipped but you get the idea. He will be getting darkvision via the ARG - hence the burning eyes.

If there is a dwarf in the party then we may be able to work our backgrounds together.

Cheers


Black Dow wrote:

Sigh... spent all last night updating and building my gnome, posted him on the thread along with RP outline, mini-background and my posting habits.

Boards have eaten it all... even my profile work hasn't updated... gutted.

Will get to work...

For the record I'm a regular poster most of the time, my work sometimes ramps up and when it does fair warning will be given that I'll be limited (I'm in Oil and Gas Ops).

Yeah, same here, I had just about finished work on my Aasimar Cleric for this game and...*poof* all the work has gone up in smoke. Aarrrgghhh!


Ok, this website thing is killing me. Every time I actually have time to come in and look at the campaign setting the website is down and when I find it up again, I have no time. This is not one of those times. I just want to keep checking in when I can to let you know I'm still here! Hopefully the site will be up again later this afternoon when I'll be able to sit down and really take in the setting. As for post rate, I'm usually good for 1+ on weekdays and weekends are always spotty. Sometimes I'll be at the computer all day and other weekends I'm a ghost. So I'll be back later, hopefully! And good luck to everyone whose characters and posts are being eaten by the goblins!


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Funny, pitched a hobbit rogue and saw a gnome x bow guy.

Those posts are gone.

Hobbit child of temple transmit rogue that can pose as a priest of any religion.


I feel for you guys. Logan - if your gnome is a rogue then I'll change mine to give you back that space. Finding time to do this is hard especially when the forum goes down for most of the day. Jerrid could easily change to a wizard.

West Marches sounds like fun and I'm getting a good vibe from this. I'd like to build in something from all that great Bard Gate stuff. Maybe my gnome can meet up with one of the others there just before the game begins.

Let me know if anyone is interested. I'll take a look at the PCs already chosen to see they fit the bill.

Cheers


Samduc & Logan: +1 I feel your respective pains lol

About to start the LONG rebuild one again - this time in word to be copied over (lesson learned IF lightning strikes twice)


Looking at your comment about finite treasure DM Grimmy - what about us taking crafting feats and making some of our own stuff.

On a basic level, can my PC start with premade armour or weapons? Or could he take brew potion later on?

Cheers

Silver Crusade

Orelius Lionpaw wrote:
Well yeah, no one cares about monks.

A strange thing to say. Take a look at the boards, and see how many players play monks.


well re-submit considering the post was eaten up.

luckily I had it all saved as a txt file first.

Janna the air sorceress:

Janna
Female Sylph Sorcerer 1
CG Medium outsider (native)
Hero Points 1
Init +2; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 6 (1d6)
Fort +0, Ref +2, Will +2
Resist electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Spell-Like Abilities
. . 7/day—elemental ray
. . 1/day—feather fall (DC 14)
Sorcerer Spells Known (CL 1st; concentration +5):
1st (4/day)—shocking grasp, windy escape
0 (at will)—ray of frost, detect magic, breeze, jolt
--------------------
Statistics
--------------------
Str 10, Dex 15, Con 10, Int 14, Wis 10, Cha 17
Base Atk +0; CMB +0; CMD 12
Feats Elemental Focus, Eschew Materials
Skills Bluff +7, Sleight of Hand +3, Spellcraft +6, Survival +1
Languages Auran, Common, Elven, Halfling
SQ bloodlines (elemental [air]), elemental affinity (air), hero points
Other Gear 150 GP
--------------------
TRACKED RESOURCES
--------------------
Elemental Ray (7/day) (Sp) - 0/7
Feather Fall (1/day) (Sp) - 0/1
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Elemental (Air) You may change any energy spell to use [Electricity] energy.
Elemental Affinity (air) (Ex) Sorcerers of this race with the elemental (air) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Clerics with the Air domain cast their domain powers and spells at +1 caster level. This ability does
Elemental Focus (Electricity) +1 DC to spells that deal damage of the chosen energy.
Elemental Ray (7/day) (Sp) Ranged touch attack deals 1d6 Electricity damage
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
--------------------
There are those sorcerers who give themselves over to the primal powers of nature, forgoing the learned practice of magic.

Such a sorceress is Janna, who first learned magic as an orphan growing up amidst the chaos that is the city.

Janna eked out what living she could on the streets. Life was tough and dangerous for the beautiful young girl, and she survived by her wits, and by stealing when wits weren't enough.

The rampant magic that characterizes city life was the first and most alluring tool which Janna realized could both protect and elevate her. Janna discovered that she had an affinity for a particular type of magic - the elemental magic of air.

She mastered her studies of air magic in a matter of months, almost as if she was born of it. Janna went from a street vagrant to an avatar of the air virtually overnight, stunning and surpassing those who taught her.

Such a rapid ascension also changed her physical appearance, giving her an otherworldly look.

I can add more detail for back story. to better mesh with selected party members.


Wow this Site trouble is scary! Thanks for weathering the storm guys. I'm guessing they'll get it properly sorted out after the long weekend?


French Wolf wrote:

Seem to have lost 6 posts...hmmm. Anyway good luck with the meeting Edward from me too.

I'd like to be considered for these games and as a regular poster in six other games I will be around for the long haul too. Fair warning though, I have run Crucible of Freya once (it was a favorite) but I can keep that knowledge separate like for a couple of other games I am in.

Am looking to make a rogue with darkvision. Will work on it today (on GMT).

Cheers

Thanks for the fair warning. I've been in the same boat as you, and DM's were gracious enough to trust me not to meta-game, so this is not a deal-breaker, but I do kind of want to save most of the seats for people who will be experiencing the story for the first time.

On the other hand it might be helpful to have someone on board who "gets" the tone and feel of the campaign setting.

Maybe you could join slightly later when we get to material you haven't run? Midway through Tomb of Abysthor the campaign is going to become very PC driven and un-scripted.


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Black Dow wrote:

Sigh... spent all last night updating and building my gnome, posted him on the thread along with RP outline, mini-background and my posting habits.

Boards have eaten it all... even my profile work hasn't updated... gutted.

Will get to work...

For the record I'm a regular poster most of the time, my work sometimes ramps up and when it does fair warning will be given that I'll be limited (I'm in Oil and Gas Ops).

This may not be much consolation but I saw the post before it got eaten. Arbalister!


Black Dow's Gnome Crossbowman Take 2...

Please find attached Vhillish Quarrelwick - A self proclaimed "Serjeant Arbalester of some quality".

Have done his crunch, but still to expand on his flavour and background. Foreseen him as a former militia veteran, who now plies his trade as a soldier of good fortune. He is officious, always turned out proper innate Prestidigitation :) and exemplifies the term "stiff upper lip" - plan to play him with elements of the British officer and gentleman lol... "Tally Ho chaps!" Okay perhaps not that OTT :)

Heart is in the right place however as he takes soldiering and by virtue adventuring very seriously. Likes to plan and be tactical as any decent soldier would be. Need to thrash out the circumstances of him leaving the militia/army (something I can play off with other PCs or DM Grimmy as necessary).

Open to feedback and thoughts from all and sundry. Deliberately went out to create a different type of character (first ever fighter I've done where STR is the dump stat lol).

Regardless of selection I had a blast creating him :)

Fingers crossed this time the fruits of my labours remain!!!

Cheers


Samduc has most of his crunch and background in the alias.
hobbit rogue trapsmith with the ability to disguise himself as a priest of any religion.
If needed, I can change to fill any holes. I can make an arcane duelist Halfling bard that can mix it up too if rogue spot is taken.


Samduc Dawnbringer wrote:

Funny, pitched a hobbit rogue and saw a gnome x bow guy.

Those posts are gone.

Hobbit child of temple transmit rogue that can pose as a priest of any religion.

I saw the character last night and commented on the great flavor but my post got eaten too.


Jerrid Kinslarn wrote:

Looking at your comment about finite treasure DM Grimmy - what about us taking crafting feats and making some of our own stuff.

On a basic level, can my PC start with premade armour or weapons? Or could he take brew potion later on?

Cheers

Good questions. I mentioned in the original char-creation parameters that I was on the fence about crafting. For now, what that means is that brew potion, scribe scroll, craft wands are all available as per normal. Other crafting feats may be outright banned or may become available with a level prerequisite or acquired via NPC's in the story.

This is not for balance reasons, I have no problem with PC's being over WBL. It has more to do with nostalgia for the games I remember as a kid. I realize the system has reliance on gear baked in now-a-days. I've had a lot of time to experiment in my home games with this, and I ran into a lot of problems but in my most recent home campaigns I've finally got the hang of it.

I'm not going to say my handling of gear and wealth and crafting is for everyone, but I can promise you I'm not blindly saying "no crafting, no magic marts, no WBL fairy" without understanding the challenges of making that work in PF.

Oft-neglected flavorful magic items far exceeding WBL will be there for the taking in dungeons and layers. For those that prefer more standard big-six items and shopping, they can be found in the city or from merchants, but it takes more then a dice roll to shop for them. I have a very detailed source book for a fully fleshed out city, and it's up to you to make connections there using RP and social skills.

As I said, this model didn't work well the first few times I tried it, but I have finally got the hang of pulling it off in a way that is satisfying and not frustrating for the players. So keep an open mind everyone and give it a try!

As for starting with premade armor and weapons, I don't understand the question... What other kind of armor and weapons is there? :D

You can spend your starting gold how ever you want, that includes consumable magic items. If you have a crafting feat for potions or scrolls, buy those items at the crafting cost, but please do not extend those services to other PC's during character creation.


n o 417 wrote:
Orelius Lionpaw wrote:
Well yeah, no one cares about monks.
A strange thing to say. Take a look at the boards, and see how many players play monks.

If anyone is wanting to play a monk and feels they need a boost like fighters and rogues got let me know and we'll talk. If it's a vanilla core monk I definitely agree, with certain archetypes I'm not so sure. Tell me about the build, we'll go from there.


DM Grimmy wrote:

Thanks for the fair warning. I've been in the same boat as you, and DM's were gracious enough to trust me not to meta-game, so this is not a deal-breaker, but I do kind of want to save most of the seats for people who will be experiencing the story for the first time.

On the other hand it might be helpful to have someone on board who "gets" the tone and feel of the campaign setting.

Maybe you could join slightly later when we get to material you haven't run? Midway through Tomb of Abysthor the campaign is going to become very PC driven and un-scripted.

I'll leave that for you to decide, since I am hoping to see this through from the beginning. However I think you will have plenty to choose from so I can understand if I end up waiting.

As for the premade equipment, a masterwork breastplate costs 350gp but if I make it beforehand then its a third of that. That's just a for instance. But from the way that you discussed potions and scroll manufacture my guess is this isn't an issue.

Anyway I'll tidied my guy up later.

Cheers


Edward Sobel wrote:

well re-submit considering the post was eaten up.

luckily I had it all saved as a txt file first.

** spoiler omitted **...

As I think you pointed out yourself somewhere up thread, Sylph is not one of the allowed races. That said, the race makes a lot of sense for the character; it's not really that much more exotic then a sorcerer of that bloodline manifesting some elemental/genie traits. It would definitely be nice to have a female character in the party, this is the first one that has been proposed.

I'll have to wait and see how the rest of the party shapes up, as long as the classic iconic adventuring party roles are somewhat well represented there might be room for one Sylph sorceress :). If not in this round maybe the next, after we split to two groups.


Roster WIP

1. Fyrian playing Asthor Evisthan, human fighter
2.Logan1138 playing un-named Aasimar Cleric
3.Otm-Shank playing un-named Arcane Duelist Bard
4.Black Dow playing Vhillish Quarelwick, gnome arbalister
5.?
6.?
7.?


I'm going to try to save a capture of this page as HTML file or something in case posts get eaten again but I'm not sure how on my iPad. Anyway that will only let us see what was posted if there is more data loss, it won't help with the stats you guys have added to your aliases, so please save your work offline.

It's still a long weekend, we may not be out of the woods yet.


Black Dow wrote:

Samduc & Logan: +1 I feel your respective pains lol

About to start the LONG rebuild one again - this time in word to be copied over (lesson learned IF lightning strikes twice)

Same here.

I finally decided to just make a "master template" for character creation in WordPad that I can copy over for any new aliases. I'll be using that for this character and in the future. Should have done it before now as it will save a lot of time in the future.


DM Grimmy wrote:

Roster WIP

1. Fyrian playing Asthor Evisthan, human fighter
2.Logan1138 playing un-named Aasimar Cleric
3.Otm-Shank playing un-named Arcane Duelist Bard
4.Black Dow playing Vhillish Quarelwick, gnome arbalister
5.?
6.?
7.?

If you don't see your name on this list please continue to follow along and participate in the thread. There are still at least 3 seats for this round, and the next round will come up fast with a split into two teams so there will be more room.

This is still the place to get concepts submitted for inclusion in the long-term campaign.

Samduc, Jerrid Kinslarn, Orelius Lionpaw, you haven't been voted off the island I just have to figure out what to do with so many little guys ;)

Jerrid you are the second small sized rogue proposed. This is not necessarily a problem but we look a little light on arcane magic and divine characters.

Orelius you are the second proposed cavalier although we haven't heard from the first one since page one, but with everything going on with the site that doesn't necessarily mean he lost interest.

I'm trying to go pretty much first come first serve here, but with some consideration given to party composition and activity in the thread.

Edit: As I'm writing this I'm realizing Samduc hits all my criteria. I think I was subconsciously just feeling bad about snatching multiple players from scythe masters expedition to rappan athuk campaign.


Well with site being down for most of the weekend, I've had some time to think about what I'd like to run.

Race-wise I can't resist the inclusion of Drow as a playable race, with all the juicy role-playing opportunities there.

Class wise I've been swinging back and forth between monk and paladin...with a slight prefence for paladin, using the undead scourge archetype.


If anyone out there has been holding off to see what the party needs, I suggest a cleric, druid, ranger, paladin or even monk devotee of Freya, assuming Logan selects Thyr or Muir as his deity, and any character devoted to Thyr or Muir if he does not.

Edit: That's spooky spazmodeus I had you in mind when I posted this and there you are.


Booo! :)


A note on drow. In this setting, or at least in my version of this setting, drow are not "kill on sight" races in most settlements.

As a society drow are responsible for atrocities to be sure but individual drow have free will and drow PC's are not forced to be defined by the cliche drzzt battling inner demons trope. Same goes for tieflings.


Just a note Grimmy, your link to the map doesn't seem to work


Weird. Try this

map


I am working on a pic for the character.

Also, she is an arcane caster probably stay that way.

Need to get equipment and i may change some spells known, noticed i dont have read magic.

Anyway, you can probably tell, im around a bit with nearly 11,000 posts and i am dming a homebrew game.

Plus keeping up with Avalon is a testiment to hang time.

Still, if you dont like janna, just be glad i didnt submit little orphan annie. A pyro gnome summoner that poses as a human child to live off the orphanage system for free room and board.


So here is Jerrid and he is pretty much done other than equipment and I'll deal with that if chosen.

His Charisma has gone up in view of the opportunity for roleplay within the City later on,and he is a touch nicer than in the beginning because of it.

DM Grimmy I am happy to take you up on the offer of playing one of the more religious sorts if that will help me chances of playing. Just let me know - I'm used to filling in to complete parties especially with healers.

Cheers

The Exchange

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Go gnomes!


Can u guys check the map link for me? If its still not working ill have to wait for after work and do it from a CPU instead of tablet.

https://drive.google.com/file/d/0B6bM7BpMfGjRMXJzanlDTkpsckU/edit?usp=shari ng


Edward I don't dislike Janna at all. Between Janna and a Jerrid with a view to multiclassing wizard would come down to a coin toss.

Spazmodeus if your character conforms to that uncannily timed post and you get him up soon you are in.

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