The Crucible of Freya (Inactive)

Game Master Grimmy

Ground Floor Donjon

Basement

Undercrypt

Equipment Sheet | Adventure Map | Fairhill Map | Obsidian Portal | Campaign Journal


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Map is working fine for me.

Man, including all these different rule books is making it more complicated for me to finish this character. I am examining all the permitted books to make sure I don't miss a good feat opportunity. Verrrry time consuming. ;)

Btw, Grimmy, I've decided to take your not so subtle hint (:p) about which deity to choose (you lead this horse to water and he DRANK, dagnabbit!) and have gone with Thyr. I wanted to know if I could choose the Defense sub domain of the Protection domain for the character?

Second question: I've never used an item creation feat before so I need some help -- if I create a 1st level cleric scroll which has a base cost of 25 gp, does that mean it costs me 12.5 gp to craft the scroll?


Logan I really didn't want to strong-arm your deity choice. The campaign really does need one character devoted to one of those sibling deities but not for awhile.

If you still want Mitra for sun domain, there is a possibility spazmodeus wants an undead scourge paladin which would cover the Muir thing nicely.

Anyway, defense sub-domain is fine.

Spazmodeus, if Logan has settled on Thyr, please take a look at Freya for your drow.


These deity recommendations are not just to make my life easier -- think of it like a DM recommending good favored enemies for a ranger.

Work is about to get busy, my posting will be sparse if at all the rest of the night.

When I return, I will post about some special handling I will be using for initiative and AoO's.

I will also be posting an avatar for an NPC that I would like you guys to use as a model for formatting your aliases. It won't have to be exact as long as the stats are comprehensible to me.


1 person marked this as a favorite.

Sadly the map does not seem to be working for me, I get a "File Unavailable" message when I try to open it.

Glad to see the site is back up and "appears" to be working normally.

I'm working on my character now, should have a proper alias up soon. Nice to see we have another ex-military man among our ranks, though I think there will definitely be rubbing of shoulders between the two. In a good-natured fashion of course.


Logan, correct on the crafting. You may spend your starting gold that way but other characters can't take advantage of your crafting feat yet.

Also, if you can lend your auditing eye to the characters that are up so far it would be greatly appreciated.


I'm going to go with the Undead Scourge.
Going back and forthe between Mitra and Muir, tho I guess Freya makes some sense as well, sort of the goddess of life and living.

Wondering, do you cleave to the notion that a paladin must be lawful good? Or can I use Chaotic or Neutral Good as well.


Funny you asked, I forgot to mention I allow neutral good paladins in my home games when it fits the deity. I can do so here as well as long as you are playing a paladin because you like the ideal of a holy paragon of good and virtue, and not just for mechanics or whatever. I have never once made a paladin fall as a DM but that has more to do with my players and their motivation for playing paladins then any kind of leniency on my part. I definitely don't get off on putting paladins in fall or fall situations though.

Of the deities you mentioned Freya is the one who would have neutral good paladins.

Undead Scourge wouldn't be a typical paladin for her per se but it works.


DM Grimmy wrote:

Logan I really didn't want to strong-arm your deity choice. The campaign really does need one character devoted to one of those sibling deities but not for awhile.

If you still want Mitra for sun domain, there is a possibility spazmodeus wants an undead scourge paladin which would cover the Muir thing nicely.

Anyway, defense sub-domain is fine.

Spazmodeus, if Logan has settled on Thyr, please take a look at Freya for your drow.

I was just jerking your chain regarding the deity selection, Grimmy. I'm fine with Thyr and have decided to go with Healing and, the now permitted, Defense as my domain selections.

Just need to wrap up feats and background and I'll finally be ready to post my PC, Valerius Brightshield, Aasimar Cleric of Thyr.


Awesome name Logan.


I can see the colorful map.

If it helps you DM Grimmy, I see Jerrid as a rogue with a smattering of wizard. However if the party is lacking in that department then he could move in that direction more.

Cheers


I can see the map I have bad eyes, do you have a large print edition?

picture of Janna


Oh, missed the more recent link, that map works just fine. I meant the one in the campaign info page.


If an arcane caster has a better shot than a hobbit rogue--please consider my drow sorcerer. I am shooting for an ambitious but loyal caster similar to Dalamar (Dragonlance apprentice to Raistlin)

Drow Tattoed Sorceror draconic (red) bloodline:

Firyin the Gray
Middle-aged CN Drow
Firyin is a drow with a natural affinity for magic. He was raised in a cosmopolitan settlement where those with ability were respected no matter their race. From a young age Firyin has resisted overtures from those of good and evil alignment, preferring to maintain a guarded neutrality. At the moment, his primary concern is bettering his magical abilities.
although he has not chosen sides in the struggle of good versus evil, he has a fierce loyalty to those who trust him.

ST=10; IN=14; CHA=18; CON=10; DEX=14; WIS=14
Feats: Spell focus(evocation), Spell specialization (burning hands), Mages Tatoo (+1 CL Evocation--dancing light 3xday)
Skills: Diplomacy, Kn: Arcana, Spellcraft, Intimidate
Spells Lvl 1=Magic Missile, Burning hands

Standard Racial Traits
•Ability Score Racial Traits: Drow are nimble and manipulative. They gain +2 Dexterity, +2 Charisma, and –2 Constitution.
•Type: Drow are humanoids with the elf subtype.
•Size: Drow are Medium creatures and thus receive no bonuses or penalties due to their size.
•Base Speed: Drow have a base speed of 30 feet.
•Weapon Familiarity: Drow are proficient with the hand crossbow, rapier, and shortsword.
•Languages: Drow begin play speaking Elven and Undercommon. Drow with high Intelligence scores can choose from the following languages: Abyssal, Aklo, Aquan, Common, Draconic, Drow Sign Language, Gnome, or Goblin. See the Linguistics skill page for more information about these languages.

Defense Racial Traits
•Immunities Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects.
•Spell Resistance: Drow possess spell resistance (SR) equal to 6 plus their total number of class levels.

Feat and Skill Racial Traits
•Ambitious Schemer Seduction and treachery are tools for advancement in drow society, even for the martially inclined. drow with this racial trait may choose either Bluff or Diplomacy as a class skill, and gain a +2 bonus on such skill checks. This racial trait replaces keen senses.

Magical Racial Traits
•Spell-Like Abilities (Su): Drow can cast dancing lights, darkness, and faerie fire, once each per day, using their total character level as caster level.

Offense Racial Traits
•Ancestral Grudge The enmity between the drow and elves and dwarves is long-standing and deeply entrenched. drow with this racial trait gain a +1 bonus on attack rolls against humanoids with the dwarf or elf subtypes (with the exception of drow) because of their special training against these reviled foes. This racial trait replaces poison use.

Senses Racial Traits
•Superior Darkvision: Drow have superior darkvision, allowing them to see perfectly in the dark up to 120 feet.

Weakness Racial Traits
•Light Blindness: As deep underground dwellers naturally, drow suffer from light blindness. Abrupt exposure to any bright light blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.


Jerrid Kinslarn and Samduc Dawnbreaker are in.

Edward please feel free to follow along, The Wizard's Amulet is very brief and then there will be another recruitment for the next leg of the campaign with two groups formed if necessary to open up more seats.

I will be sure to PM you in case you miss it.

I have to see what's going on with the map when I can get back to my laptop. It should be zoomable within google drives viewer. It's not very high res, but you should be able to zoom enough to read the text without squinting.

There will be b&w maps of slightly more focused areas going up later, they are from the published material.


DM Grimmy - can't view the map in google drive but if I download can view... probably just my unreliable tech tho'

Working on gear and background stuff...

Group's shaping up to be an interesting crew lol


Great I'll get to work on his equipment.


Would you rather I go caster?

There cannot be too many rogues :-) We finished the entire U1-U3 series with an entire party of hobbit rogues.


I just hope it doesn't go like that last time.

I followed along for nearly two months and when the DM was going to bring me in he changed his mind because he found out that my character idea wasn't an original creation just for his game and I was out.


Samduc is fine as is. Mabe the two little rogues can do some scouting together :)

Also, Jerrid is multiclassing wizard I believe.


Whew! Took a while but Valerius is finally ready to go...I hope.


OK some random rolls
Gender Female-even, Male-odd 1d100 ⇒ 30 = Female
Age 6d6 ⇒ (2, 5, 1, 4, 6, 5) = 23 + 110 = 133
Weight 2d8 ⇒ (6, 2) = 8 x 5 = 130 lbs
Height 2d8 ⇒ (4, 2) = 6 in + 5'4'' = 6'


Just checking in and wanting to say I'm really digging some of these deities. I'm actually drawn to Freya for my guy, even though she's more for the human female. I'm going to cast my pc as a more non-religious spiritual type who respects certain Gods, maybe down the road casting himself more towards one or another. I also like Darach-Albith, and not to go too far into the Aragorn/LOTR prototype, but I can see my pc as well traveled and versed in the ways of the elves. Either way I'm just putting it out there that I like what I'm seeing.


Otm-Shank here!
I have Wet's stats all finished up, I'll be throwing up his background soon but I'm heading out for supper at the moment.
Let me know if you have any thoughts/suggestions.


A thought occures. Where would a soldier most likely have found themselves in the Lost Lands Setting?
I suppose in the end it's not all that important, Wet's soldiering days are behind him and I don't really plan on doing much with the backstory. Most of the details are really best done during rp should they come up. I'm just looking for a place to anchor him into the setting.


well...just in case I made some changes to Janna. I noticed that I get a bonus feat per the house rules so I took additional traits to get 2 traits. I also went ahead and changed my spells known so I can know read magic.

updated Janna:

Janna
Female Sylph Sorcerer 1
CG Medium outsider (native)
Hero Points 1
Init +2; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 6 (1d6)
Fort +0, Ref +2, Will +2
Resist electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Spell-Like Abilities
. . 7/day—elemental ray
. . 1/day—feather fall (DC 14)
Sorcerer Spells Known (CL 1st; concentration +7):
1st (4/day)—shocking grasp, windy escape
0 (at will)—read magic, detect magic, breeze, jolt
--------------------
Statistics
--------------------
Str 10, Dex 15, Con 10, Int 14, Wis 10, Cha 17
Base Atk +0; CMB +0; CMD 12
Feats Additional Traits, Elemental Focus, Eschew Materials
Traits elemental pupil, focused mind
Skills Bluff +7, Sleight of Hand +3, Spellcraft +6, Survival +1
Languages Auran, Common, Elven, Halfling
SQ bloodlines (elemental [air]), elemental affinity (air), hero points
Other Gear 150 GP
--------------------
TRACKED RESOURCES
--------------------
Elemental Ray (7/day) (Sp) - 0/7
Feather Fall (1/day) (Sp) - 0/1
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Elemental (Air) You may change any energy spell to use [Electricity] energy.
Elemental Affinity (air) (Ex) Sorcerers of this race with the elemental (air) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Clerics with the Air domain cast their domain powers and spells at +1 caster level. This ability does
Elemental Focus (Electricity) +1 DC to spells that deal damage of the chosen energy.
Elemental Pupil (Electricity) +1 dam when cast damaging spells of chosen element.
Elemental Ray (7/day) (Sp) Ranged touch attack deals 1d6 Electricity damage
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Focused Mind +2 to Concentration checks
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
--------------------
There are those sorcerers who give themselves over to the primal powers of nature, forgoing the learned practice of magic.

Such a sorceress is Janna, who first learned magic as an orphan growing up amidst the chaos that is the city.

Janna eked out what living she could on the streets. Life was tough and dangerous for the beautiful young girl, and she survived by her wits, and by stealing when wits weren't enough.

The rampant magic that characterizes city life was the first and most alluring tool which Janna realized could both protect and elevate her. Janna discovered that she had an affinity for a particular type of magic - the elemental magic of air.

She mastered her studies of air magic in a matter of months, almost as if she was born of it. Janna went from a street vagrant to an avatar of the air virtually overnight, stunning and surpassing those who taught her.

Such a rapid ascension also changed her physical appearance, giving her an otherworldly look.


Here's spazmodeus' sumbmission.


hey spaz i think you are already in...

so no longer a submission... best i can tell i'm the only one not in.


I'm home from work I'm going to take a look at the map situation on my laptop.


DM Grimmy wrote:

Roster WIP

1. Fyrian playing Asthor Evisthan, human fighter
2.Logan1138 playing un-named Aasimar Cleric
3.Otm-Shank playing un-named Arcane Duelist Bard
4.Black Dow playing Vhillish Quarelwick, gnome arbalister
5.?
6.?
7.?

Final Roster for The Wizard's Amulet:

1. Asthor Evisthan, human Fighter
2. Valerius Brightshield, aasimar Cleric
3. Damien Winters, half-elf Bard
4. Vhillish Quarelwick, gnome Fighter
5. Jerred Kinslarn, gnome Rogue
6. Samduc Dawnbringer, halfling Rogue
7. Kevezyat Faen, drow Paladin

Derek W, fnord72, Orelius Lionpaw, Edward Sobel, adventurer33 and anyone else I'm forgetting... please stay tuned for the Crucible of Freya, maybe we can do two groups in the same sandbox playing in tandem! \m/_


well have fun, hopfully I will see you later on...


Edward Sobel wrote:

I can see the map I have bad eyes, do you have a large print edition?

picture of Janna

awesome picture! paizo should get that artist to do some stuff.


^^reminds me a little of this guy I really like, Howard Lyon. Another new-school dude I like is Kerem Beyit.


DM Grimmy wrote:
Edward Sobel wrote:

I can see the map I have bad eyes, do you have a large print edition?

picture of Janna

awesome picture! paizo should get that artist to do some stuff.

thanks

i prepared a long response to PM you but decided against it.

I was online searching for voice for the character (audio of quotes to use) but may not be needed now.


Astor Evisthan wrote:
Just checking in and wanting to say I'm really digging some of these deities. I'm actually drawn to Freya for my guy, even though she's more for the human female. I'm going to cast my pc as a more non-religious spiritual type who respects certain Gods, maybe down the road casting himself more towards one or another. I also like Darach-Albith, and not to go too far into the Aragorn/LOTR prototype, but I can see my pc as well traveled and versed in the ways of the elves. Either way I'm just putting it out there that I like what I'm seeing.

Real men dig Freya ;)

edit: Elves aren't too shabby either though!


Damian "Wet" Winters wrote:

A thought occures. Where would a soldier most likely have found themselves in the Lost Lands Setting?

I suppose in the end it's not all that important, Wet's soldiering days are behind him and I don't really plan on doing much with the backstory. Most of the details are really best done during rp should they come up. I'm just looking for a place to anchor him into the setting.

Ok, yes, I was going to bring this up too.

If you want the backstory to stay in the background, there are armies in the grand duchy or city of Reme that would do fine. Those are nearby significant places the campaign won't take us t0 (at least I hope not, I have nothing prepped for them!)

Actually the adventure technically starts with the party meeting in Reme but a handwaive and some boxed text later and that's all in the rear-view mirror. (I may have mentioned earlier, it's a railroady and kind of cringeworthy beginning lol).

If you would rather have his soldiering history in the foreground there are a few different factions in Bard's Gate that could be interesting for him to have belonged too.


Edward Sobel wrote:
DM Grimmy wrote:
Edward Sobel wrote:

I can see the map I have bad eyes, do you have a large print edition?

picture of Janna

awesome picture! paizo should get that artist to do some stuff.

i prepared a long response to PM you but decided against it.

Well, are you ok?


DM Grimmy wrote:
Edward Sobel wrote:
DM Grimmy wrote:
Edward Sobel wrote:

I can see the map I have bad eyes, do you have a large print edition?

picture of Janna

awesome picture! paizo should get that artist to do some stuff.

i prepared a long response to PM you but decided against it.

Well, are you ok?

yeah I'm good.

Just had some flash-backs of some bad experiences from a similar situation in the past. I just am going to assume the best and not let the past dictate the future.


Awesome Edward, that's a kickass attitude to have! Looking forward to gaming with you in the future.


Hey Grimmy, I just wanted to follow up. I didn't forget about the thread, and I didn't want to just disappear.

I just couldn't get a good concept together in time. I like playing divine characters, so maybe something for later on, I'll take a look and keep my eyes on the boards.


DM Grimmy wrote:

Awesome Edward, that's a kickass attitude to have! Looking forward to gaming with you in the future.

lets just hope it will be with Janna...

those past experiences were pretty bad, actually ruined quite a bit of my gaming attitude back then. I actually left the group for good over one of them. the other was on these boards and I refuse to get involved in any game that is run by that particular DM


Jerrid Kinslarn wrote:

I can see the colorful map.

If it helps you DM Grimmy, I see Jerrid as a rogue with a smattering of wizard. However if the party is lacking in that department then he could move in that direction more.

Cheers

OK so since you already know the module that's coming up, I would like to collaborate with you a bit via PM on a way to use your character to drive the plot. I don't know if you also ran the Wizard's Amulet when you ran Crucible of Freya, but it was written with the assumption one player runs a pre-gen wizard's apprentice, Corian, and there is a handout with supplemental info for thqt player to reveal to the party. I decided it would be better for PbP if I run Corian as an NPC, but I despise GMPC's and don't want him to be one for a minute longer then he has to be.

When you posted and mentioned you had already read the material I saw a chance to shift some of that plot-engine-y-ness (yes, that's a word) to your PC, if you are willing.


Hmm actually I just thought of something else that might work if you don't like that idea.


GM Derek W wrote:

Hey Grimmy, I just wanted to follow up. I didn't forget about the thread, and I didn't want to just disappear.

I just couldn't get a good concept together in time. I like playing divine characters, so maybe something for later on, I'll take a look and keep my eyes on the boards.

Thanks for checking in Derek W! Keep your eyes on this thread for a bit.

I'm not sure I can pull it off but I'm sort of cooking up something in the back of my head to try and get Edward Soble's character Janna into action sooner which is what he would like.


Valerius Brightshield wrote:
Whew! Took a while but Valerius is finally ready to go...I hope.

Rockin' backstory.


Kevezyat Faen wrote:
Here's spazmodeus' sumbmission.

Another killer story.

Nailed the location of the access point to the underdark. Did you look that up?


Initiative and AoO special PbP rules in the morning, it got late on me.


Vhillish Quarrelwick wrote:

DM Grimmy - can't view the map in google drive but if I download can view... probably just my unreliable tech tho'

Working on gear and background stuff...

Group's shaping up to be an interesting crew lol

Thank you for the extremely detailed and clear presentation of your character build.


DM Grimmy wrote:
Hmm actually I just thought of something else that might work if you don't like that idea.

I am fine with either DMG. If you decide to go with Jerrid having a bit more knowledge then send me a PM. I can easily adapt his background to suit since its not set in stone yet.

Wizard's Amulet from fuzzy memory is a very flavourful but very short and since I could run Crucible without it, I did. Fair warning the party all ended up dead, it was not their finest hour - or mine. It was several years ago so things do tend to get mixed up.

So I intend to take a backseat for those encounters I remember.


Woohooo, "DMG"! Great initials!

The Exchange

I couldn't resist.

Can we move this to a discussion thread?

Cheers

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