Cloak of the mistpine sage: Wilshape into an owl as a druid of equal level.
Party's unusual loot:
June's waterlily: Work like a potion of restoration Rainbow spider potion x5: +10 against emotion based spells and effects
greater heroism and good hope as the spells
Duration: 5 minutes
Potential ingredients for magic creation:
Pieces of defeated enemies can be used to enchant/create magic items. The party have defeated the following creatures
- An giant owl with ice powers (used)
- A quasit and a shadow demon (used)
- A winterwolf (used)
- Horn from a (modified) tentacled horror
- Parts from Ice golems.
NPC Cast:
people of Aldwall
Mithakilis: Male-Halfling. Ruler of Aldwall. Friend of Vendrick.
Liro: Female-Human. Owner of the Riverside inn. Friend of Desmond.
Mirelle: She is a mystic theurge of renown cowardice
Kiddu and Lilly: Homeless childs. Friends of Desmond
Sven's team: Composed by caring Maya, Impulsive Will, and quiet and insightful Sin.
Amra: Sven inmediate superior in the chain of command.
Goblins
Vraljyiya: Female-Goblin. Mumbler of curses.
Ashorgal Manyblades: First king of Tuskkeep. Apparently of incredible badassitude.
Kayiqard Manyblades: Younger brother of Ashorgal. Fratricidal. Killed by the judgement of Tuskkeep Royal crown.
Fizb Manyblades: Older brother of Ashorgal. Dead 20 years ago. He is now a ghost bonded to room of Tuskkeep castle.
Zeedald Pepperclamp: Male-Goblin. Formber goblin ambassador in Aldwall. Temporary ruler of Tuskkeep.
The Toothless: Described to you as "the oldest goblin. So far She is an enigmatic figure of power in the tundra clans. Apparently, in the past she has partially predicted two of your movements.
Ambervale locations:
Peaks of death and despair: Lots of volcanoes, poisonous smokes, some few red dragons and demons roams...the surface. Not much reports of what is below, the communication with the dwarfs of there was lost more than 20 years ago.
bitterblood swamp: Marsh goblins and Lizardfolks constantly at war. Two years ago an adventuring party killed black wyrm there, quite a success. An actual standard place for adventurers.
Whispering forest: The standard forest filled with undeads. The bodies there sooner or later are reanimated as some kind of undead, and sometime adventurers go crazy saying the forest is telling them stories. When the undead population is growing Aldwall pays for every undead destroyed, standard stuff.
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
Desmond picks up one of the potions, studying it with (somewhat exaggerated) awe.
"Vraljyiya, your skill is matched only by your charm and patience. We're closer than ever to being done with this business, I can sense it. Just a little longer until you have Kayiqard all to yourself."
He turns the vial over in his hands."How long do you think these will last?"
Oh you charming snake, If I were younger and you were greenish...I guess, the effect will last about three hours or so. - But she can make as many potions as ingredients you bring to her.
So, what's the plan?, do you go for Pepeparclamp?, Zypp could give to you a couple of guard outfits.
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
Desmond first heads back to Zypp and asks if he can provide some guard outfits.
"While you're at it, would you mind drawing a simple map of the castle? Doesn't have to be to scale or anything, just show where all the rooms and such are."
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
"We can't risk waiting until tomorrow. Pepperclamp's head might be a fair distance from his shoulders by then."
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
"Ruining the fun aside, that would only last for a few minutes...perhaps long enough to get to those outfits."
Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision
"It would take me a few hours to explain in detail the very surface theory of my magic by improvisation, but the short and simple version is that by expending a larger quantity of arcane power, I can by brute force emulate the magic of divine, natural or bardic magic. I can only really do this once before I need to rest however. The strain on both my body and mind is immense. It will also drain most of the energy I have for my most powerful of magics." Vendrick deliberates.
Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision
"Oh most certainly, but the POTENTIAL is incredible. It takes a bit of time but calling a particular spell on demand is valuable. You won't believe the things I know now from when I was a student studying only the arcane. How to call basic beasts for protection on the fly, a trivial task for any druidic hermit, yet possible for myself now through long research and development. I've theorized some future prospects as well, raising the dead isn't an impossible task in my future. But alas we have a task at hand and I'm beginning to feel a bit embarrassed talking about my craft." Vendrick says feverishly before coughing and reasserting his composure.
"It's fine. I was beginning to think nothing could excite you. Good to know you bleed red like the rest of us." Sven gives him a lopsided tusk-y smile.
Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision
"I also have a hobby of gardening, but alas I haven't had the time. It's very therapeutic and gives a peaceful time to reflect." Vendrick says completely seriously.
You didn't try hard enough then, I have a recipe for a strong itchy powder made with moonflowers, last time I used it the guy prefered to torn his own flesh apart haha - Vral start as laughin
Quite surprisingly the security have not improved that much since the last attack, at least in the outside. You can reach Zypp as planned, he gives to you the outfits.
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
"Well, that was easy. Now the fun begins!"
Desmond drinks his potion. Once the transformation is complete, he puts on one of the outfits.
He looks up at his allies with a huge, toothy grin. "So, longshanks, how do I look?"
The potion work as promised, it taste horrible though. Zypp explains that now that you are small you can walk inside the castle halls without the magic of the place making your steps noisy.
You already know where is the entrance to the Castle's dungeon, Zypp ask you to not kill any guards, they are his friends.
As before, the entrance to the dungeon is watched by two goblin guards. The first is looking for some bugs in the ground and the other is half-sleeping. They still have an alarm near them in case something bad happen.
Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision
"Hey, Captain wants to see you two. We're supposed to take over the rest of the shift." Goblin Vendrick says while sneezing and wiping it away with his sleeve.
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
"We're the new guys. Got hired a few days ago. We've mostly been out keeping an eye on those longshank ambassadors."
Well, since Bluffing didn't work, perhaps my own brand of social skill can straighten things out.
"I wouldn't do that if I were you." Sven says, his frown deepening as he hears his new, squeakier voice.
"The Captain doesn't like to be bothered with trivial stuff like this. All that will do is make him mad at you AND us. And you know what happens when he gets mad."
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
"You all saw what he did to the last guy who pissed him off, right? Gave me nightmares for a week."
Vendrick almost ruins it but Desmond came to the rescue. Still, you have to hurry since your facade was not that convincing.
You enter the dungeons, and thanks to your newly acquired darkvision you don't need any source of light. Most of cells are empty as the last time you were there, but start hearing some slashes accompanied with some scream of pain. Somebody is been tortured ahead.
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
You advance and discover a 40 x 50 ft torture chamber filled with sinister devices. A goblin you don't know is hanged by a rope tied to his wrist, with his shoulders obviously dislocated. Peppeclamp is tied and he is being lashed.
The torturers are 4 of the, by far, most muscled and sturdy goblins you have seen. You could have mistaken them by dwarf if it were not by their big mouth and their big oval heads.
One of them seems to have heard something and go to take a look but he can't see any of you, he seems cautious.
Vendrick roll for stealth unless you stay still, in that case you autosuccess but you would stay some squares behind Sven and Des.
The others three are enjoying their physical activity.
A 5th goblin, this one of the more typical skinny variety, is sit there waiting.
Just tell us to whom you contacted and avoid all the pain, would you not prefer to live your last hours in peace?