The Conquest of Ambervale

Game Master Nicos

New Aldwall

Freeform class selection

Party's crafted stuff:

Cloak of the mistpine sage: Wilshape into an owl as a druid of equal level.

Party's unusual loot:

June's waterlily: Work like a potion of restoration
Rainbow spider potion x5: +10 against emotion based spells and effects
greater heroism and good hope as the spells
Duration: 5 minutes

Potential ingredients for magic creation:

Pieces of defeated enemies can be used to enchant/create magic items. The party have defeated the following creatures

- An giant owl with ice powers (used)
- A quasit and a shadow demon (used)
- A winterwolf (used)
- Horn from a (modified) tentacled horror
- Parts from Ice golems.

NPC Cast:

people of Aldwall
Mithakilis: Male-Halfling. Ruler of Aldwall. Friend of Vendrick.
Liro: Female-Human. Owner of the Riverside inn. Friend of Desmond.
Mirelle: She is a mystic theurge of renown cowardice
Kiddu and Lilly: Homeless childs. Friends of Desmond
Sven's team: Composed by caring Maya, Impulsive Will, and quiet and insightful Sin.
Amra: Sven inmediate superior in the chain of command.

Goblins
Vraljyiya: Female-Goblin. Mumbler of curses.
Ashorgal Manyblades: First king of Tuskkeep. Apparently of incredible badassitude.
Kayiqard Manyblades: Younger brother of Ashorgal. Fratricidal. Killed by the judgement of Tuskkeep Royal crown.
Fizb Manyblades: Older brother of Ashorgal. Dead 20 years ago. He is now a ghost bonded to room of Tuskkeep castle.
Zeedald Pepperclamp: Male-Goblin. Formber goblin ambassador in Aldwall. Temporary ruler of Tuskkeep.

The Toothless: Described to you as "the oldest goblin. So far She is an enigmatic figure of power in the tundra clans. Apparently, in the past she has partially predicted two of your movements.

Ambervale locations:
Peaks of death and despair: Lots of volcanoes, poisonous smokes, some few red dragons and demons roams...the surface. Not much reports of what is below, the communication with the dwarfs of there was lost more than 20 years ago.

bitterblood swamp: Marsh goblins and Lizardfolks constantly at war. Two years ago an adventuring party killed black wyrm there, quite a success. An actual standard place for adventurers.

Whispering forest: The standard forest filled with undeads. The bodies there sooner or later are reanimated as some kind of undead, and sometime adventurers go crazy saying the forest is telling them stories. When the undead population is growing Aldwall pays for every undead destroyed, standard stuff.

Mistpines:

Fangwoods:

Tanglewoods:


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Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Ah, we're just winging it. My favorite kind of plan!"

Desmond hops in the carriage, resting his feet on the seat opposite of him.


You all enter the carriage, Vraljyiya go in a hidden chamber.

A middle aged well dressed fat goblin approach: Wait, I heard you are going to Tuskkeep?, great, I could use a ride if you don't mind

VEndrick recognize the goblin as Zeedald Pepperclamp, former Ambassador.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"We have plenty of room. Just wait one moment while I chop Desmond's feet off to clear you a spot."


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Desmond quickly puts his feet down.

"You're nearly taking up two seats yourself, Sven. Why not have him sit in your lap?"


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"Don't be rude Desmond. He's an ambassador."


Ex ambassador- He say while putting his in the carriage -And don't worry I'm smaller than I look like


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"My apologies, ex-Ambassador, I meant no offense. I always greet new people with a tasteless joke!"


4 men can enter the chariot, although the one sit next to Sven will enjoy little space.

Anyways, Amra will go too (probably because she already know about the situation), and the driven is a twenty-something guy from the city's guard called Mauro.

10 minutes after departure (Unless you come outs with some good reason to not allow the goblin to go with you)

Mr Pepperclamp:So, Lord Elf, ready to live in the only civilized goblin city of the continent?, I hope you will not find Tuskkeep to be too much inelegant


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"Vendrick's a lord? News to me."


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

"By other's standards I suppose I could be viewed such. Elves dont really lord over each other..."


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Yeah, most wizards I've met wait until they're at least level 15 before they start demanding to be called 'Lord'."


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"Level 15? What nonsense are you blathering on about now?"


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Eh? I said nothing, Sven. You should clean out your ears once in a while."


Peeperclamp:You are certainly an...interesting group -

15 minutes later the driver stop the carriage.

Amra:We have a little problem ahead - WHen you look you see a large brown bear dead in the middle of the way blocking the path for the carriage.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"Damn. What could have killed that bear?" Sven gets out of the carraige and looks and sniffs around to see if whatever it was is still nearby.

Perception: 1d20 + 14 ⇒ (13) + 14 = 27


It smell like the bear corpse is rotting, so it have been dead for at least a weak. There is also a weak sulfur smell in the air.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"Sulfur in the air. Odd."

Sven stays on his guard and moves closer. Assuming nothing attacks him, he will begin dragging the carcass off the road.


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

"Sulfur? That's worrysome."


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Death by rotten eggs. Poor creature."


Nothing attack sven while walking to the bear. He grab the corpse and drag it a couple of feet when the rotting bear animates and launch a furious bite to Sven's shoulder thrusting his fangs deep in the ranger skin.

Bite: 1d20 + 8 ⇒ (14) + 8 = 221d6 + 9 ⇒ (5) + 9 = 14 - Make a fort save, DC 17


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Sven launches his own snarling offensive at the corpse bear.

Gore: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d8 + 11 ⇒ (6) + 11 = 17

Bite: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d6 + 11 ⇒ (1) + 11 = 12

Claw: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d8 + 11 ⇒ (2) + 11 = 13

Claw: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d8 + 11 ⇒ (8) + 11 = 19

Edit: You said it missed before.

Fort: 1d20 + 8 ⇒ (20) + 8 = 28


You forgot the fort save,


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Hope you had a nice day off," Desmond says to his sword as he draws it.

He activates his Blue Scarf reach thing, then flanks with Sven and attacks.

Katana: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 1d8 + 12 ⇒ (7) + 12 = 19


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Edited in Fort.


DEsmond slash finish with the undead bear.

A horned little red demon appear above a branch of a tree

Abyssal:
Hell!, too soft, have to look a way to toughen

And then dissapear.


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Must be that undead-recruiting demon we heard about, Sven."

"El'druid, have you got a way to track him? If not, we'll have to worry about him later."


The odor of sulfur goes away when the little demon disappeared.


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

"Not really. Ill keep it in mind if it shows up again."


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Alrighty. Sven, if you ever catch even a tiny whiff of sulfur, give us a low growl or something. Like, a different growl from your usual one."


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"Can do. Now, let's get out of here. The smell of that corpse is becoming unbearable."


The group continues their travel With the reminder that there is some weird demon rising undeads somewhere in the woods.

An hour later

Amra:Goblin patrol ahead

The carriage stops. Four goblin wolf-riders greets you

Greetings travelers, I hope we have your collaboration for a routine inspection -The leader say.

Pepperclamp:Hum, taht's new


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"What exactly do you need to inspect?"

Why couldn't he have just said "Papers, please"?


While you are talking the wolves start sniffing the carriage.

Nothing specific traveler, Rest assure, we are just ensuring nothing is wrong


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Sense Motive: 1d20 + 7 ⇒ (4) + 7 = 11


Guards doing their job.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

I, meanwhile, take 10 for a 20 on my Sense Motive.


Lets continue. A wolf seems to be sniffing something where vraljyiya is hiding, the wolf becomes anxious about it and the riders notice it.


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Ah, I don't know if this is worth mentioning, but we did encounter a demon on the road a little while ago. You've heard about that, right? Raising armies of the undead, that sort of thing. Anyway, he brushed up against the carriage during the fight, then escaped. I'd wager it's his sulfury scent your wolf is picking up."

Bluff: 1d20 + 10 ⇒ (20) + 10 = 30


Yes, we have heard about that problem, well, carry on travelers, enjoy your stay in Tuskkeep


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

Vendrick looks at Desmond and nods.

Sven has a good eye for companions.


Peperclamp:I don't remember that the red demon brushed agasint that part of the carriage mr Alfonio


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"It must have been while you weren't looking, Mr. Pepperclamp."


Mr. Blodsvin you are not as good liar as Mr. Alfonio..., try to come with better explanations or your mission in Tuskkeep will face problems


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"I'll make sure to keep my mouth shut there."


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"It's true, Mr. Pepperclamp. After we killed his bear, he went into a panic trying to get away from us. He was quite a fast little guy, and we were all distracted by the bear, so I'm not surprised that you didn't notice."

Bluff: 1d20 + 10 ⇒ (20) + 10 = 30

WOOP WOOP THE DECEPTION TRAIN HAS NO BRAKES


Oh, I see, that explains it

Sense motive: 1d20 + 12 ⇒ (12) + 12 = 24 -Sense motive please


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

SM: 1d20 + 7 ⇒ (11) + 7 = 18


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"So anyway, you said that the patrol was new? I suppose it's only natural for the new king to be a little paranoid."


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Sven snorts.

"Yeah. I wonder why." he says sarcastically.


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

"...Perhaps because the last king was assassinated?" Vendrick says with a slight smile in appreciation of his own great comedic prowess.

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