The Conquest of Ambervale

Game Master Nicos

New Aldwall

Freeform class selection

Party's crafted stuff:

Cloak of the mistpine sage: Wilshape into an owl as a druid of equal level.

Party's unusual loot:

June's waterlily: Work like a potion of restoration
Rainbow spider potion x5: +10 against emotion based spells and effects
greater heroism and good hope as the spells
Duration: 5 minutes

Potential ingredients for magic creation:

Pieces of defeated enemies can be used to enchant/create magic items. The party have defeated the following creatures

- An giant owl with ice powers (used)
- A quasit and a shadow demon (used)
- A winterwolf (used)
- Horn from a (modified) tentacled horror
- Parts from Ice golems.

NPC Cast:

people of Aldwall
Mithakilis: Male-Halfling. Ruler of Aldwall. Friend of Vendrick.
Liro: Female-Human. Owner of the Riverside inn. Friend of Desmond.
Mirelle: She is a mystic theurge of renown cowardice
Kiddu and Lilly: Homeless childs. Friends of Desmond
Sven's team: Composed by caring Maya, Impulsive Will, and quiet and insightful Sin.
Amra: Sven inmediate superior in the chain of command.

Goblins
Vraljyiya: Female-Goblin. Mumbler of curses.
Ashorgal Manyblades: First king of Tuskkeep. Apparently of incredible badassitude.
Kayiqard Manyblades: Younger brother of Ashorgal. Fratricidal. Killed by the judgement of Tuskkeep Royal crown.
Fizb Manyblades: Older brother of Ashorgal. Dead 20 years ago. He is now a ghost bonded to room of Tuskkeep castle.
Zeedald Pepperclamp: Male-Goblin. Formber goblin ambassador in Aldwall. Temporary ruler of Tuskkeep.

The Toothless: Described to you as "the oldest goblin. So far She is an enigmatic figure of power in the tundra clans. Apparently, in the past she has partially predicted two of your movements.

Ambervale locations:
Peaks of death and despair: Lots of volcanoes, poisonous smokes, some few red dragons and demons roams...the surface. Not much reports of what is below, the communication with the dwarfs of there was lost more than 20 years ago.

bitterblood swamp: Marsh goblins and Lizardfolks constantly at war. Two years ago an adventuring party killed black wyrm there, quite a success. An actual standard place for adventurers.

Whispering forest: The standard forest filled with undeads. The bodies there sooner or later are reanimated as some kind of undead, and sometime adventurers go crazy saying the forest is telling them stories. When the undead population is growing Aldwall pays for every undead destroyed, standard stuff.

Mistpines:

Fangwoods:

Tanglewoods:


51 to 100 of 2,707 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"Hrmph."

"I don't trust most self proclaimed 'adventurers' either. Too many of them die just trying to kill a few of the minor undead in the area."

"And they're cocky sons of b~+&+es too."

"It shouldn't be anything I can't handle. If someone shows up, I'll take them along, but unless something really nasty's moved into the Tangleweb, it should be fine."

"I'll report back soon." Sven says, turns on his heel, and heads off towards the forest.


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Desmond is out of his seat before his eyes have finished reading the words "Reward: 200 gold pieces".

"Worry not, Liro! I'll have those poor foolhardy souls back before you know it!"

He grabs his gear and makes a beeline towards the forest.


Are you both sure you want to go alone? without mor einformatio, witohut preparation...without some antitoxins, are you sure? :)


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Fiiiiiiiiine.

Desmond is halfway out the door when Liro's words fully register in his brain.

"So, uh...what advice would you have given them? Besides 'don't go in the Tangleweb Forest', I mean."


@ Desmond

Well, lets see, some antitoxins, vermin repellent, spider poison antidote, and some form of light, you definitely want light...and if you are planning to catch the rainbow spider yourself then you could use something to lure them


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"I've got some torches already, but is there a place in town where I can get the rest of that stuff?"


@Desmond

Tiko is the man, or the dwarf that seels tha kind of stuff...conincidentially he is also the one looking for hte poison of the rainbow spider


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
DM. wrote:
Are you both sure you want to go alone? without mor einformatio, witohut preparation...without some antitoxins, are you sure? :)

Bah. Bah I say. I'm a manly man who doesn't need any of that stuff. Though a few Antitoxins would be nice.

Though interesting thing on information, shouldn't I already know a lot of the basic info on the Tangleweb?

How dark IS it there? Dark enough that I'd need Darkvision, or light enough that Low-Light Vision would serve me fine?


low light vision should work in the forest, if the night get you there not even full moon would make light vision work


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Sven purchases 2 bottles of antitoxin (100 gp), and a Deluxe Dungeoneering Kit (130 gp).


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Desmond buys 2 doses of vermin repellant (10 gp) and 2 bottles of antitoxin (100 gp).

How much does spider venom antidote cost? (can't find it on the SRD)

@Rynj, wanna meet at Tiko's?


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Sure.

"You heading into the Tangleweb? I warn you, it's not a pleasant area."


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Oh, I'm sure those poisonous spiders are great company if you sit and talk with them for a while. And I love making new friends.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"The last people who made a joke like that are the reason I need to go in and search for the damn fools."


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Aw, relax. I'm fully aware of the dangers of the Tangleweb, but that doesn't mean I have to be all doom-and-gloom about it!"

"Anyway, if you're heading in there too, why don't we stick together? We can squash twice as many spiders that way!"


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"Much as I hate to admit it, I'd appreciate the help. I'm looking for a man named Cole, one of the other rangers. He went missing along with the 'adventurers'. He was an idiot, but competent enough. If he's been captured or killed I'd imagine it's something more dangerous than your garden variety giant spiders."

By the by, what is a "rainbow spider"? I'd assume Tiko would mention it to me (since I hadn't heard of it yet) since we're here and he wants it.


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Alrighty. I'm Desmond, by the way."


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"Sven."

Ready to head out?


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Y'know, Sven, I can already tell we're going to be the best of friends."

Let's-a go.


Spider venom antidote:
The antidote automatically and inmediately neutralize any further effect caused by any spider venom. Furthermore, it also give a new save agaisnt the original DC to eliminate any effect already acquired.

================

yeah, yeah, best friends forever and all that - say the grumpy dwarf surrounded by flowers and vials. - That group was in search of the unnusual rainbow spider - He show you a book with a picture in it. The "rainbow" part is due to the variety of colors the spider have - The rainbow spider can only be found in this time of year in the tanglewoods and its poison is very useful for multitude of alchemical items. The poison is very potent, it isnot lethal by itself but you do not want to be poisoned in the forest. I will pay 500 gp if you can fill this bottle...a complicaton is that the poison is useless if the spider dies before milking the venom


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"I'll...see what I an do."


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
DM. wrote:

Spider venom antidote:

The antidote automatically and inmediately neutralize any further effect caused by any spider venom. Furthermore, it also give a new save agaisnt the original DC to eliminate any effect already acquired.

Great, so how much does it cost?

"Sounds tricky. Don't suppose you've got a beginner's spider-milking kit for sale?"


200 gp

Everything yo would need is here.- he gives you the kit - This bomb delivers a powerful smoke that paralize vermins, use it with the rainbw spider


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"I'd figured I'd just beat the thing into unconsciousness."

Ready?


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Desmond also buys a dose of spider venom antidote (200 gp)

And now we have to get that poison just to break even. Ah well, the word of my heroism will be worth more than the gold anyway.

Sven Blodsvin wrote:
"I'd figured I'd just beat the thing into unconsciousness."

"Sure, but having a Plan B couldn't hurt."

Super ready this time.


So, make sure everything is ok with your builds , we are entering the point of no rebuild


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

I think I'm set.

Once we get there, I'm going to cast some buffs though: Longstrider, Barkskin, Negate Aroma, and Lead Blades.


>.>
<.<
you will have to wait for strong jaw for that increased damage dice


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

]Ah. In that case, I replace Lead Blades known with Feather Step, and cast that instead. Probably more useful in the long run anyway.


Sven Blodsvin wrote:
Once we get there, I'm going to cast some buffs though: Longstrider, Barkskin, Negate Aroma, and Lead Blades.

This is to be asumed as "once we take our first step into the tanglewoods?

=========================================

You leave the dwarf place and walk(?) to your destination. You take half a day to reach the tanglewoods, a not that big pocket forest in the middle of a plain.

As you aproach you can see the forest is pvery dense and filled with bushes (consider yourselve in dificult terrain). It is so dense that you can not see the sky at any point Alas, I would have prefered a condition between normal and dim light but there is none. So, dim light

You have not entered 20 ft in the forest when you stumble with the body of a recently deceased young gnome. He have a leather armor and some sheated daggers and nothing more. Straped to his back there is a sheat for a bigger sword but there is no sword.

Disturbingly, the gnome also have a smile almost from ear to ear.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Yes. And already, trading Lead Blades for Feather Step proves worthwhile!

Sven inspects the corpse more closely.

Is there any obvious sign of why he's smiling in death? If not, I'll cast something I should have cast earlier (Bloodhound) and sniff of him. If I Take 10 on Perception with that I can smell poison.


The gnome have a small bite on his neck and considerably bigger one on his back. You can cast heal or some knowledge nature for more before spending hte spell.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Kn. Nature: 1d20 + 10 ⇒ (9) + 10 = 19


Besides that he was biten by diferent size spiders you know nothing more.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Okie dokie. I cast Bloodhound, then, and sniff for poison.


You need a perception DC 20 check


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Perception Scent: 1d20 + 20 ⇒ (5) + 20 = 25


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Now that's exactly how I want my corpse to look: Grinning like an idiot."


There are two poisons on the corpse. - Not sure what skill would give information about the poison just by smelling it


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Kn. Nature if it's natural, Craft: Alchemy if not, I'd think.


Roll two nature then.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Kn Nature: 1d20 + 10 ⇒ (11) + 10 = 21

Kn. Nature: 1d20 + 10 ⇒ (6) + 10 = 16


The small injury in the neck released a very powerful sedative and hallucinogen effect. The other one is more simpler, and produce physical pain and weakness.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"Interesting. This Gnome was subjected to a hallucinogenic poison. Perhaps the Rainbow Spider's venom?"

And now would be a good time to drink my Antitoxin.

After Sven drains his, he turns to Desmond.

"You should drink yours as well."


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Right."

Desmond does the same. He also applies a dose of vermin repellent, and hands his second dose to Sven.


The smell trail of the gnome present no big problem for sven to find, do you follow it?


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Sure.

"Quite an impressive nose you've got there..."


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"Magically assisted. I could get it naturally, but..." he stops for a moment and his skin ripples and changes into his bestial form (complete with hooves and horns).

"...I prefer this form better."

And now that he's entered combat mode, he'll follow the scent trail.


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Holy-!"

Desmond looks shocked for a brief moment, but instantly regains his composure.

"Y'know, I used to go adventuring with a guy who could do something like that. Only his was some kind of half-reptile thing. I called him the "Lizard-Man". I guess he didn't really like being called that, because one night he started strangling me and told me that I could either leave the party, or have my vocal cords ripped out of my throat."

"I wonder what he's up to now. Maybe I should get in touch."


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"Scalehearts are not known for their warm and loving nature, it's true."

"Rest assured I would never strangle you in your sleep. If I want you gone, I'll take a more direct approach." he points one of his tusks in Desmond's direction menacingly, then backs off and cracks the first (barely recognizable) smile Desmond has seen from him.

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