Cloak of the mistpine sage: Wilshape into an owl as a druid of equal level.
Party's unusual loot:
June's waterlily: Work like a potion of restoration Rainbow spider potion x5: +10 against emotion based spells and effects
greater heroism and good hope as the spells
Duration: 5 minutes
Potential ingredients for magic creation:
Pieces of defeated enemies can be used to enchant/create magic items. The party have defeated the following creatures
- An giant owl with ice powers (used)
- A quasit and a shadow demon (used)
- A winterwolf (used)
- Horn from a (modified) tentacled horror
- Parts from Ice golems.
NPC Cast:
people of Aldwall
Mithakilis: Male-Halfling. Ruler of Aldwall. Friend of Vendrick.
Liro: Female-Human. Owner of the Riverside inn. Friend of Desmond.
Mirelle: She is a mystic theurge of renown cowardice
Kiddu and Lilly: Homeless childs. Friends of Desmond
Sven's team: Composed by caring Maya, Impulsive Will, and quiet and insightful Sin.
Amra: Sven inmediate superior in the chain of command.
Goblins
Vraljyiya: Female-Goblin. Mumbler of curses.
Ashorgal Manyblades: First king of Tuskkeep. Apparently of incredible badassitude.
Kayiqard Manyblades: Younger brother of Ashorgal. Fratricidal. Killed by the judgement of Tuskkeep Royal crown.
Fizb Manyblades: Older brother of Ashorgal. Dead 20 years ago. He is now a ghost bonded to room of Tuskkeep castle.
Zeedald Pepperclamp: Male-Goblin. Formber goblin ambassador in Aldwall. Temporary ruler of Tuskkeep.
The Toothless: Described to you as "the oldest goblin. So far She is an enigmatic figure of power in the tundra clans. Apparently, in the past she has partially predicted two of your movements.
Ambervale locations:
Peaks of death and despair: Lots of volcanoes, poisonous smokes, some few red dragons and demons roams...the surface. Not much reports of what is below, the communication with the dwarfs of there was lost more than 20 years ago.
bitterblood swamp: Marsh goblins and Lizardfolks constantly at war. Two years ago an adventuring party killed black wyrm there, quite a success. An actual standard place for adventurers.
Whispering forest: The standard forest filled with undeads. The bodies there sooner or later are reanimated as some kind of undead, and sometime adventurers go crazy saying the forest is telling them stories. When the undead population is growing Aldwall pays for every undead destroyed, standard stuff.
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
"Come on, Scaly! I'll give you a Scaly Snack if you make it out!"
Scaly can get the shore with the silver horn just before the whirl worsen. All the lake get drained.
Silver horn Once per say you can sound the horn to cast SUmmon monster III (lantern archon) or Magic circle against Evil. Both effects last for 2 minutes.
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
After 2d4 + 3 ⇒ (4, 2) + 3 = 9 minutes you find a big chamber filled with big and luminous cristals. In the center of the chamber there is a big cube of blue cristal with, apparently, a winged humanoind shapped creature trapped inside.
You just have to persist don't you? - The blue falme appear again near the cube. -I'm getting tired...I tried to be nice, just scaring you, using tricks to make you miners desist, but no no, ...FInal warning, leave or you will get hurt.
"To be honest, we're not even sure what it is. The miners are still trying to figure out what it even is, they're not too concerned about whether it's valuable or not."
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
"And frankly, this hocus-pocus nonsense is just drawing more attention to your precious treasure. That's just the sort of thing that piques an adventurer's curiosity."
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
"It's not that simple, I'm afraid. The miners won't be pleased if we tell them to abandon the mines entirely."
To the flame, he asks: "Would you be satisfied if they continued to mine this tunnel, but left your black iron alone?"
The less mortal know about it the better - You can feel a little trembling n the ground, is slight and for a short duration but it seems to exacerbate the flame bad temper - Are you gonna leave or I will have to throw you out?
"Here's the problem, we've been hired to deal with whatever's down here."
"I don't mind solving it peacefully, but you'll have to give me a reason WHY they should stop coming down here. I can't very well go back to them and say I was cared off by the ghost. They'll merely scoff at me and hire someone else to fix their problem."
"So the way I figure it, we've only got two options. You can tell me why we should leave you alone, or we can fulfill our original mission by eliminating you."
Foolish prime dwellers, always meddling with things you could not posible understand...So be it! - The flame change its color to deep red and start to blaze harder.
Before rolling init, I will give some more round of talking if you so desire for it. As a tip, getting it scared of death ids nighly imposible, there are other ways to threaten it however
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
Desmond shrugs and pulls out his crossbow.
"I'm perfectly willing to have a nice chat, but if you'd rather do this the hard way, I won't complain."
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
"All right, then."
Desmond fires his crossbow at the winged creature.
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
Desmond activates his blue scarf token, then draws his katana and attacks the creature.
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
The flame move away 20 ft from Sven (provoking) and sounds a rapid melody. A floating chain of force with hooks at each end appears next to Desmond, it entangle his legs and makes the swordsman to fall.
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
Desmond leaps back to his feet with astounding speed.
Kip-Up, spend 1 panache to get up from prone as a swift action without provoking.
Desmond attack really penetrate the crystal. As an immediate effect the crystal become clearer and Desmond can see clearly the creature in the inside. It is winged female angel, one if not the most pretties female Desmond have seen in his life. Desmond have thrust into her right shoulder. Although freezed, DEsmond can see the pain in her eyes.
The floating chaing strikes again, this time it aim at Desmond sword
Disarm:1d20 + 12 ⇒ (17) + 12 = 29 - Disarmend
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10
Desmond is momentarily taken aback by the angel's beauty, but quickly comes to his senses and picks his sword up. That provokes an AoO.
"If you're under the impression that Desmond Alfonio will not attack a pretty woman, you are sorely mistaken."
Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10