The Conquest of Ambervale

Game Master Nicos

New Aldwall

Freeform class selection

Party's crafted stuff:

Cloak of the mistpine sage: Wilshape into an owl as a druid of equal level.

Party's unusual loot:

June's waterlily: Work like a potion of restoration
Rainbow spider potion x5: +10 against emotion based spells and effects
greater heroism and good hope as the spells
Duration: 5 minutes

Potential ingredients for magic creation:

Pieces of defeated enemies can be used to enchant/create magic items. The party have defeated the following creatures

- An giant owl with ice powers (used)
- A quasit and a shadow demon (used)
- A winterwolf (used)
- Horn from a (modified) tentacled horror
- Parts from Ice golems.

NPC Cast:

people of Aldwall
Mithakilis: Male-Halfling. Ruler of Aldwall. Friend of Vendrick.
Liro: Female-Human. Owner of the Riverside inn. Friend of Desmond.
Mirelle: She is a mystic theurge of renown cowardice
Kiddu and Lilly: Homeless childs. Friends of Desmond
Sven's team: Composed by caring Maya, Impulsive Will, and quiet and insightful Sin.
Amra: Sven inmediate superior in the chain of command.

Goblins
Vraljyiya: Female-Goblin. Mumbler of curses.
Ashorgal Manyblades: First king of Tuskkeep. Apparently of incredible badassitude.
Kayiqard Manyblades: Younger brother of Ashorgal. Fratricidal. Killed by the judgement of Tuskkeep Royal crown.
Fizb Manyblades: Older brother of Ashorgal. Dead 20 years ago. He is now a ghost bonded to room of Tuskkeep castle.
Zeedald Pepperclamp: Male-Goblin. Formber goblin ambassador in Aldwall. Temporary ruler of Tuskkeep.

The Toothless: Described to you as "the oldest goblin. So far She is an enigmatic figure of power in the tundra clans. Apparently, in the past she has partially predicted two of your movements.

Ambervale locations:
Peaks of death and despair: Lots of volcanoes, poisonous smokes, some few red dragons and demons roams...the surface. Not much reports of what is below, the communication with the dwarfs of there was lost more than 20 years ago.

bitterblood swamp: Marsh goblins and Lizardfolks constantly at war. Two years ago an adventuring party killed black wyrm there, quite a success. An actual standard place for adventurers.

Whispering forest: The standard forest filled with undeads. The bodies there sooner or later are reanimated as some kind of undead, and sometime adventurers go crazy saying the forest is telling them stories. When the undead population is growing Aldwall pays for every undead destroyed, standard stuff.

Mistpines:

Fangwoods:

Tanglewoods:


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Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Wonderful! I very much appreciate it when people are upfront about their intentions to kill me. It makes the whole ordeal go much more smoothly!"

"You seem like a decent enough fellow, so I'll hold off on calling you Boar-Man. It just doesn't have quite the same ring as Lizard-Man, anyway."


Spoiler:

1. two black widows
2. Two diamond spider
3. An advanced wolf spider
4. 5 giant spiders
5. 6 giant spiders
6. 3 giant spdiers and 2 spider swarm

1d6 ⇒ 5

Spoiler:

1d20 + 11 ⇒ (7) + 11 = 18
1d20 + 11 ⇒ (15) + 11 = 26
1d20 + 11 ⇒ (17) + 11 = 28
1d20 + 11 ⇒ (12) + 11 = 23
1d20 + 11 ⇒ (12) + 11 = 23
1d20 + 11 ⇒ (5) + 11 = 16

======================================

Following the smell trail you stumble with a big spider web. The web have a portion recently damaged, aparently by the gnome when running.
1d20 + 9 ⇒ (18) + 9 = 27
1d20 + 14 ⇒ (1) + 14 = 15

Desmond see nothing more, but Sven clearly detect that above in the tree there are half a dozen of giant spiders looking at you.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"That's not good."

"Desmond, ready your weapon. We have company, and lots of it."


Spidy Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Spidy Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Spidy Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Spidy Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Spidy Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Spidy Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Sven Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Desmond Initiative: 1d20 + 5 ⇒ (6) + 5 = 11

==========
Two spiders laucn web to you
Web for sven: 1d20 + 3 ⇒ (9) + 3 = 12
Web for desmond: 1d20 + 3 ⇒ (13) + 3 = 16

But fail.

Sven surprise roudn turn. Then spiders then standard combat.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

About how high above are the spiders?


15 ft.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"Mr. Scaly, get ready to fight." Sven orders, then brandishes his tusks menacingly.

I don't really have an action to take here (climbing up seems like a bad idea and I have no bow. I pass, I guess.


web: 1d20 + 3 ⇒ (11) + 3 = 14
web: 1d20 + 3 ⇒ (8) + 3 = 11
web: 1d20 + 3 ⇒ (19) + 3 = 22
web: 1d20 + 3 ⇒ (6) + 3 = 9

Sven get entangled by a web. You guys turn.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

What size are the spiders? Small, Medium, etc.


Medium.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"Scaly, bite!" he says.

Scaly Bite: 1d20 + 7 ⇒ (11) + 7 = 18

Damage: 1d8 + 7 ⇒ (7) + 7 = 14

Does that break the web?

If so:

Sven, freed from the web, moves to the tree and begins climbing.

How far away is the tree? If it's less than 15 feet away, I climb it 10 feet

Climb: 1d20 + 4 ⇒ (9) + 4 = 13

Sven then attacks the nearest spider.

Gore: 1d20 + 8 ⇒ (5) + 8 = 13

Damage: 1d6 + 9 ⇒ (3) + 9 = 12


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

I see you rolled my initiative with +5 instead of +7, so I should've gone before Sven. I guess I should've clarified that in my status bar. Let's just say I hold until after Sven's turn.

"Hey, think you could toss one of those spiders down here? I'm not too big on the whole 'upper body strength' thing."


You can act


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Actually, I've got another idea..."

Desmond activates his blue scarf token (swift action, reach increased by 5 feet for 1 minute)

He then tries to break the webs the spiders are sitting on that he can reach.

Katana: 1d20 + 10 ⇒ (20) + 10 = 30
1d8 + 7 ⇒ (6) + 7 = 13
Unarmed: 1d20 + 9 ⇒ (20) + 9 = 29
1d3 + 3 ⇒ (3) + 3 = 6


Falling damage: 1d6 ⇒ 4
Falling damage: 1d6 ⇒ 6

=======

Two of the spider falls and hits witht he ground when desmond cut the web. They stand and attack desmond

Bite: 1d20 + 2 ⇒ (2) + 2 = 41d6 ⇒ 5
bite: 1d20 + 2 ⇒ (7) + 2 = 91d6 ⇒ 5

Sven fails and the spider just respond by attacking him (two from flanking, 1 from higer ground)

Bite: 1d20 + 3 ⇒ (1) + 3 = 41d6 ⇒ 6
bite: 1d20 + 4 ⇒ (11) + 4 = 151d6 ⇒ 1
Bite: 1d20 + 4 ⇒ (6) + 4 = 101d6 ⇒ 4

just in case

Poison (Ex)

Bite—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

I...did not realize I'd be able to reach the Web with reach. Ah well, don't feel like using Rage on this anyway.

Sven flails at the nearest spider.

Gore: 1d20 + 8 ⇒ (11) + 8 = 19

Hoof: 1d20 + 3 ⇒ (5) + 3 = 8

Hoof: 1d20 + 3 ⇒ (20) + 3 = 23

Hoof Confirm: 1d20 + 3 ⇒ (11) + 3 = 14

Gore Damage: 1d6 + 9 ⇒ (5) + 9 = 14

Hoof: 1d4 + 7 ⇒ (2) + 7 = 9

Crit?: 1d4 + 7 ⇒ (2) + 7 = 9


I'm inclining to say no to the hoof attack, you are climbing


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I should be able to use my feet, since I can't use my hands.


It would break the verisimilitude for me to allow the two hoof, but as still misseed with one never mind. You killed one spider and heavily injured the other

EDIT: DO note that you can use one hand if you are not moving.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So I can attack with ONE hoof? I can live with that. I can see either way on whether it's silly (I kinda imagined myself grabbing hold of a tree branch and swinging forward, connecting both hooves) but I could also see me doing a pole dance on an oak tree, so...XD


If you are not moving I think attacking with one arm and one leg to be reasonable


Sven Blodsvin wrote:
I...did not realize I'd be able to reach the Web with reach.

Honestly I wasn't sure if that would work. It was just a stab in the dark.

Heh.

Heheh.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

So, spiders' turn, I think?


Desmond turn. BTW I made a mistake with desmond reaching the webs, for some reasn I thought 10 ft were 2 m insteat of 3 m, but nevermind


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Desmond slashes at one of the spiders attacking him, and Studies the other. I had to hold off on Quick Study, so Studied Combat is a Move action now.

1d20 + 12 ⇒ (9) + 12 = 21
1d8 + 12 ⇒ (4) + 12 = 16


Desmond kill one spider. THe other keep attaking him

Bite: 1d20 + 2 ⇒ (10) + 2 = 121d6 ⇒ 4

The remainin attack Sven

Bite: 1d20 + 3 ⇒ (9) + 3 = 121d6 ⇒ 2
Bite: 1d20 + 4 ⇒ (17) + 4 = 211d6 ⇒ 6
Bite: 1d20 + 4 ⇒ (17) + 4 = 211d6 ⇒ 5

Two of them perforate Sven skin with their fangs (11 dmg) (two fort saves ,DC 14, some str damage if failed)


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

2d20 ⇒ (5, 9) = 14

Antitoxin adds at least +1 so those both pass. On phone at Sears getting tires replaced. Hard to look things up.

Edit: Actually those both miss. Forgot Barkskin adding +2. Will add to bar later.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"Blasted things just won't quit."

Sven attacks the spiders as best he can.

Gore: 1d20 + 8 ⇒ (17) + 8 = 25

Damage: 1d6 + 9 ⇒ (3) + 9 = 12

Hoof: 1d20 + 3 ⇒ (18) + 3 = 21

Damage: 1d4 + 7 ⇒ (2) + 7 = 9


Don't forget the crocodile


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Right. I knew I shouldn't have made an Animal Companion, I suck at controlling minions. =p

"Scaly, attack! Help Desmond." he orders.

Bite: 1d20 + 8 ⇒ (1) + 8 = 9

If he's within 5 feet:

Tail Slap: 1d20 + 3 ⇒ (2) + 3 = 5

Scaly attacks half-heartedly. It seems he's not quite warmed up to Desmond yet, at whom he growls slightly.


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Desmond skewers the spider.

Katana: 1d20 + 12 ⇒ (3) + 12 = 15
1d8 + 9 ⇒ (1) + 9 = 10
Unarmed: 1d20 + 11 ⇒ (12) + 11 = 23
1d3 + 5 ⇒ (2) + 5 = 7

"Don't worry Scaly, a lot of crocodiles get flustered around me."


You kill two spiders and the other run away and get lost among foliage. You soon find a corpse wrapped in cobweb. A female half-elf in leather armor. Her weapons (two shortswords) are dropend in the group, her backpack still have a 1 dosis of antitoxin plus couple of blue potions and a red one. She also present a smile from ear to ear.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Sven pops open each vial in turn, and tastes a drop of the potions.

Using Perception to identify.

Taking 10 for a 24 should give me both, the DC generally maxes out at 20 (CL 5).


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"What do you think? Cure potions? Cheap wine in glass vials? Male enhancement?"


The two blue ones are cure light wounds, and the other is blur.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"These two are minor cure potions, this one will make you blurry and hard to attack." he says, holding the relevant ones up in turn.

That done, Sven begins sniffing around the area, trying to pick up another trail.

Take 10 for a 24? 32 if there's a Scent based trail. If that doesn't work, I can roll.


Sven can follow the scent trail, 10 minutes later you here some chanting.

If low light vision:
small stone shrine. There, lying unconcious on an altar, you can see a female half-elf almost exactly as the dead one you found before.

Someone else is there too. A person that cover himself cloack but let enough to see that his outfit is the same as the ranger guys of New Aldwall. He is chanting something in a weird language

All that is like 50 ft ahead of you (Remember that there is dificult terrain here)

.

If not low light vision, you are not close enough to see unless you guys use some source of light.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Does the language sound like Goblin or Sylvan? I speak those.

Also I ignore difficult terrain But I'll be stealthy for now.

Sven tries to creep up on the man. Whatever he's up to can't be good.

Stealth: 1d20 + 9 ⇒ (2) + 9 = 11

S!%@.


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Desmond can't see what's going on, but notices Sven has started moving more stealthily and decides to follow suit.

Stealth: 1d20 + 9 ⇒ (17) + 9 = 26


Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Perception: 1d20 + 4 ⇒ (7) + 4 = 11


Who is theeeeere! - The cloacked figure shouts. Sven vaguely recognize the voice as the one of Cole, but this time it sounds weird.

Good? guys innitiative: 1d20 + 5 ⇒ (15) + 5 = 20
bad guys innitiative: 1d20 + 2 ⇒ (2) + 2 = 4 - (Individiaul innitiative is a pain, I will do group innitiative if you don't mind)

off: The language the guy was chanting sounded more like shrieking than actual words, not like anything else you have heard.

============

You guys go first. Desmond can see some movement but not details until he he is very close or use light.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

How close am I?


Distance: 1d25 + 15 ⇒ (25) + 15 = 40 ft


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Sweet.

"It's me, Sven. What are you doing, Cole?"


Delay?, ready an action?


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

I guess Ready an attack for if he attacks. Not used to Initiative being rolled before someone makes a threatening movement.


Desmond turn then


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

"Well, no point in trying to stay hidden now..."

Desmond takes a torch out of his Haversack and lights it.

"Now look, buddy, I like making a pretty half-elf lady smile as much as anyone, but this isn't the way to do it."


Dagger: 1d20 + 7 ⇒ (9) + 7 = 161d4 + 1 ⇒ (3) + 1 = 4 - The answer cames in the form of a flying dagger to Sven

You both decided to talk. Since talking is a free action it seems unfair to me that that cost your whole turn, so you can act


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

What are you doing? Sven roars as he charges at Cole.

1d20 + 10 ⇒ (2) + 10 = 12

Unsuccessfully, his confusion holding him back.

Scaly waddles forward after his master.

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