NOTE: Halo has a mecha as familia, But it's not from the Avalon Universe, her Mecha is not the same as an Avalon Mech. Its linked to her and her alone. She is a Mecha-Jockey not a Mech Pilot. Halos weopons of chose is teh Gauss Gun, but its to powerful to have active in the school. [Game play]. Her guns as deactivated and stowed away in Toby.
Halo left the back water planet she was born on as soon as she could, at 15 years of age. She got work waiting and cleaning on star-ships, skipping from system to system, working her way up to hostess in the ships Casinos by the age of 18. It was there she meet a card counter and all round con-man, he swepped her off her feet. Smiles and fine things will do that. He was older, wiser an he was using her. She was young and foolish and did not care. Halo leaned a few cricks and they had a good great time so she just went with the flow. But all good things come to and end. Her older lover was working on a big score, taking down a number of marks in a privet Card game. For his con to work he needed her help. Of course she agreed, he was going to take her to a batter life. Paying for her to have cybernetic implants normally meant for Mecha Jockys he added in high end card counting apps. Apps that let her rig the game for him to win, a simple cheat. It worked and they cleaned up. How ever unknown to then both one of the marks was the sun of a Cartel Captain. It did not take long for things to go south and in more ways than she know.
He did not meet her at the exit port, because he was never going to, he was always going to cheat her as well. Now with the Mob after them he was more than willing to let her take the fall.
Luck saved her, they got to him 1st, She found him in there safe condo. Well what they had done to him was horrific, he did not live long but he told her two things. Where the Gem stash was and his escape plane.
Movement 40' round
HP 98/98 6+(3x4) + 10+(9x6) +16
Adamantine Combat Knife: In her boot TH +19/+16/+11 DMG 1d6+0
Gauss Pistol. TH +22/+18/+13 Auto Burst. [Must be same target] DMG 16d4 pacing. Range 200' fires 3 high velocity 2mm shots at a Target. Adamation Rounds Ignores hardness 20. 30 Round Clip with power supply.
Toby Gauss [rail] Gun HT RTA 10+10+3+2+1+2 [+3] [+30/+33] ROF 1 shot every 2 mins. [NOTE: Deactivated by School Wards]
Skills and Profs:
Skill Points = 86+ 5x(9+10) + 10x(5+10) + 14 +(15x14) +16 [86+95+150+14+210 +16] =  Not all used of course.
**Feats mean that Halo gets +4 to ALL no trained skills [All skills are class skills]
Some Class Skills Halo dos not know yet shown as +-- <
+35 Acrobatics(+8dex, 16rank +2 feat +4 Feat)<
+-- Knowledge (Dungeoneering) (+10int, 0rank +4)<
+33 Knowledge (Repair) (Int), (+10int, 16rank +4feat)<*
* = Can take 10 in stress full times and 20 in Relaxing.
Feats and Traits:
Mecha Jocky x4a
Free: MECHA OPERATION
1:Feat Plexus (PL 8) [Her Item 1 unit]
FP2: Mecha Weapon Proficiency:
FP4: Mecha Jocky Identity Chip (PL 6)
2: Deadly Aim (Gauss Gun) +2 TH (1 round setup)
The recipient has a small transceiver installed underneath the skin of her throat. The transceiver is connected to a tiny speaker located in the recipient's ear.
Galactic Traveler (Human):
Benefits: Select one of the following skills: Diplomacy or Sense Motive. You gain a +1 trait bonus on checks with that skill, and it is always a class skill for you.
Benefit(s): Treat your base land speed as 10 feet higher when determining your overland speed.
Smart Hero L6:
Skill Points at 1st Level: (9 + Int modifier) x4.
Weapon and Armor Proficiency:
Also, the starting occupation the hero selects can provide additional class skills to choose from.
Research Talent Tree
Strategy Talent Tree
Check Result Bonus
This bonus can be applied to all skill checks and attack rolls made by the Smart hero and his or her allies, but the bonus only lasts for the first 3 rounds after making the plan. After that time, reduce the bonus by 1 point (to a minimum of +0) for every additional round the situation continues, as the vagaries of circumstance begin to unravel even the best-laid plans.
From Feat - Smart_Plus.
Mecha Jockey L10:
Bonus feat x3
The following features pertain to the Mecha Jockey advanced class.
Mecha Weapon Proficiency
Luv My Mecha
Improved Evasive Action
This is what Halo will train to be but as she has no idea what magic is right now, most of her class built is blocked until she dos.
The machinesmith's class skills are Appraise (Int), Craft (any) (Int), Disable Device (Dex), Fly (Dex),
Skill Ranks per Level: 4 + Int modifier.
Repair (Su) Nanits 8d6 13/day [Toby can use as well]
Crafting Expertise (Su)
Machinesmith trick x8
Used on Toby
4:Firearms Expertise (Ex): Gauss [rail] Guns
5:Repair Flesh (Sp): Medic Nanites
6: combat Feat
Prototypes Builder Nanites
Halo has Not leaned any yet
All upgrades lost into Toby Mecha.
1: Mecha jockey Cybernetic implant node
Halos High INT and DEX come from her Implants.
2: Mecha Toby Robot "Dog" vehicle
LQ - 84if Sniper Wolf
The Sniper Wolf LQ-84if is a quadrupedal robot with a learning neuro-AI and a verbal interface package.
The Sniper Wolf's main ranged weapon is a remote turret mount on its back most commonly fitted with a Gauss-gun, capable of long range and anti-aircraft fire. The remote turret is a pop-up mount and retractable for reduced sensor cross-section - though if carrying a Scout-Sniper inside its cockpit, the pop-up mount cannot retract.
This Robot vehicle [Size large] / Robot Dog, os a sophisticated Adamantine robot, biult to carry one human Pilot. Made to be robust and fast over land. It has a gun mount [But Gun Not attached] and claws.