About Amber & Opel kosmima
What you see in the image is how they look, A Taddol, a very tall elf [7'4"] with two female heads, one with Blond hair the other Black [Hair that seems to have a life of its own] they have Amber and Opel each with 3ed eyes of the name sake Gems per head. they have a tall slender body, two arms, two legs, three breasts, they Move with grace and always seem to be looking into everything, well two heads after all. They talk a lot, mostly to each other, but there is also some thing about them, some thing other worldly.
about Amber's personality:
The Amber [Left head Blond] you can tell who as her head has eyes of Amber,Amber is the chatty one, Friendly where her sister is cold, she seems to be into every thing, always looking making wise cracks , She has a small Fairy Dragon who sits on her one shoulder.
about Opel's personality:
The Opel [Right head Dark Hiar] Where Amber is chatty, Opel is all logic and cold thought, harsh and some times cold, with a sharp wit and mind. She has a small crystal Fairy Dragon who sits on her one shoulder.
They carry two cold iron Daggers non magic and two necklaces, one Amber one Opel, Very magic, and two forms, one Taddol, one fey.
A fey creature gains a +4 bonus on saves against mind-affecting effects, resist cold and electricity 10, and DR 5/cold iron (if 11 HD or less) or DR 10/cold iron (if 12 HD or more).
Spell Resistance (Ex) SR27 [race]
Fey 6 + its Intelligence modifier.
Acrobatics +26 16r [+7Dex]<
Languages: Taddol begin play speaking Common and Taddol, which is a pidgin of Elf, Giant, Goblin, and Orc. Creatures that can speak any two of these languages may succeed on a DC 15 Intelligence check to understand the Taddol tongue. Each additional language in common with the pidgin reduces the DC by 5. Check once for each piece of information. Taddols cannot understand individual elements of their ancestral tongue any more than other races that are also unfamiliar with these dialects. They can however, better understand ettins, and require Intelligence checks DC 5 to communicate with one.
Special Abilities: x4
1: Change Shape (Su) Taddo to Fey
2:Spell Resistance (Ex) SR27
3: Long Step (Su) 160' per 1d4r
4: Vanish [invisibility] (Su) 16r/day
Amber WITCH L16:
Aura of Purity (Su):
*Cauldron (Ex): [FAQ]
Feral Speech (Su):
At 12th level, the witch can use this hex to communicate with vermin. Source: Ultimate Magic
Prehensile Hair (Su): The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10 feet, and she can use it as a secondary natural attack that deals 1d3 points of damage (1d2 for a Small witch). Her hair can manipulate objects (but not weapons) as dexterously as a human hand. The hair cannot be sundered or attacked as a separate creature. Pieces cut from the witch’s elongated hair shrink away to nothing. Using her hair does not harm the witch’s head or neck, even if she lifts something heavy with it. The witch can manipulate her hair a number of minutes each day equal to her level; these minutes do not need to be consecutive, but must be spent in 1-minute increments. A typical male witch with this hex can also manipulate his beard, moustache, or eyebrows. Source: Ultimate Magic
M hexs x4
Major Healing (Su):
Speak in Dreams (Sp):
Speak in Dreams (Sp):
Beast Eye (Su):
[Third Eye] [Amber Gem]
A third eye is treated as eyewear or goggles for the purpose of determining which items can be worn on the body.
*Known to Ryo an Lynora
Opel PSIONIC (Generalist->Erudite) L16:
Weapon and Armor Proficiency:
Detect Psionics/Magic (Ps)
From Generalist->Erudite Psion
Discipline Talents (Ps)
Daily Powers: x3
Breach Power Resistance (Su)
At 8th level, anytime you manifest a power, you may expend your psionic focus to add your Intelligence modifier on any check to overcome power resistance. This bonus increases by 1 every two psion levels thereafter.
Double Manifest (Ex)
At 14th level, once per day, you may manifest two powers with a single action, but the combined power point cost cannot exceed your manifester level and the two powers must be of different disciplines. The two powers must have the same manifesting time and if they have a target, the targets for the powers may be different.
Power Points 221 (+88 Int) = 301
FC = Taddol (Count as elf)
[Third Eye] [Opel Gem]
A third eye is treated as Eyewear or goggles for the purpose of determining which items can be worn on the body.
*Known to Ryo and Lynora