
Lang Fei |

I know this may effect several characters but they changed the Crane style chain of feats to be much less effective.
it no longer auto blocks an attack instead it grants a +4 dodge bonus to AC unless you take total defense action then it can auto block (except for a nat 20).
this also means Crane Riposte needs to be changed becuase it can only be activiated now when you are not allowed to use it.
only be in total defense to block the attack
cannot make Aoo when in total defense.
feat says make an Aoo when an attack is blocked.
my suggestion is to keep the original write up.

![]() |

Edward Sobel |

Edward Sobel wrote:Teamwork feats require more than one person to have the feat in order to work.its in Ultimate Magic under teamwork feats
thats what is nice about that feat, as a bard, I can grant one ally the benefit of having the feat and if they have the feat as well thus granting the teamwork aiding.
If they are also a bard then they can grant the next ally the benfit of the feat.

Ehos Denulia |

Ehos, I was referring to my comment I made aloud about not being easy to read, and having somebody in mind who could help. Basically, Ace is asking permission to sort of take over, so any plans or ideas Ehos has aren't auto plucked from his mind.
Ehos' response to that was pretty much 'Maybe Kara can wait until we track down the b%#!* [Darth Vai] that attacked the school.'

Kevin Ramos |

I was never going to and now that makes me glad.

Damiani |

Woo. Birthday.
*spins finger*
I don't feel seventeen...
Well, if it gives perspective, it's the number of times our planet has circled in orbit around our star, the Sun.
Might explain why you don't 'feel' seventeen, especially if half of those years were spent learning the fundamentals of life and thinking. :)
Wouldn't stress it, and happy belated. May you have many more.

Vickory West |

Regarding Firestorm:
I'm fairly certain that you cannot stack the area for the spell - never heard of that (though if you have a rules reference I'd appreciate seeing it) - and if you could it certainly wouldn't stack damage (that would make Firestorm the best damage spell in the game by a very wide margin), but the cave is large enough that Vickory doesn't have to worry about friendly fire (hah, a pun!), and should be able to hit all hostile with the spell.
I meant to respond to this earlier.
The rules don't say one way or another if you can stack a shape-able spell area with the one exception that they do specify that that every dimension must be at least 10'. I have had some prior GMs that allowed it under the idea that the caster is moving the spell from one cube to the next so essentially one could sweep back and forth. But other GMs have said no, or at least not stacking the effect.
Stacking the area is nice even without stacking effect since it allows one to limit the spell area. This possibility seems quite reasonable.
Since the rules don't allow or deny it, it is left kinda open to GM call.
If you find something official let me know, cause it is rather ambiguous.

![]() |

The spells area is two 10ft cubes per level. Each cube deals Xd6 fire dame. If you stack multiple cubes in one 10ft square it becomes one cube. No sweeping back and forth, no stacking damage, just the usual damage.
If this is not the case, I will never play anything that can't cast the spell, and I will do everything I can to make it stronger.
Example of stacking damage Druid level 13.
26 cubes. Each deals 13d6
Minimum Damage: 26 x 13 = 338
Minimum Damage, successful saving throw: 169
Average damage: 13 x 3.5 = 45.5 -> 45.5 x 26 = 1,183
Average damage, successful save: 591.5
Magical Lineage + Wayang Spell Hunter + Maximize = 8th level
Max Damage: 2,700
Max damage, successful saving throw: 1,350
No. Just no.

![]() |

Granted, that is fire damage. Lots of things immune. Anything that only resists fire is dead.
But let's take a level of Admixture Wizard! Now you change the damage of elemental spells as you cast them!
Then a level of Crossblooded(Draconic Red/Orc)! Add +2 damage for every dice rolled. <- Completely legal, by the way.

![]() |

Good. ;)
P.S. That damage? That's what happens when you put all the cubes in one ten-foot area. You could split it in half evenly(two ten-foot cubes) and kill eight squares worth of stuff.
EDIT : For the heck of it...
Druid 13 / Crossblooded Sorcerer 1
Extra damage? +2 for every single d6. 13d6+26 a cube. 676 minimum damage.
EDIT 2 : goodnight. Time to pass out...